Adds support for SUPPRESS_TOAST in payload to skip display of notices and just spew them to chat. (this was requested to be hooked up around last release, I think)
Fixes Singularity->Close All Dialogs breaking notifications such that the skip button would appear when not needed.
Cleans up a buncha dead code and silliness.
Also Cleanup LLGroupNotify because why not?
Solves Issue 1131: Inspect Window while open prevents camming
Possibly fixes Issue 928: Have to Click a second time to Inspect an object, I couldn't reproduce, but maybe you still can?
Fixes a bug in the name cache connection setting of llfloaterinspect.cpp from upstream.
Cleans up a buncha lame code in llpanellogin.cpp
Removes some static silliness from the old days.
Removes RememberLogin because RememberName serves its purpose.
Stylistic fixups~
Removes some pointless functions.
Adds Grid Status... item to Help menu
Translators:
add WebLaunchGridStatus notification translation to notifications.xml
add Grid Status... menu item translation to menu_viewer.xml and menu_login.xml
Adds menu visibility function "VisibleSecondLife" for hiding things that shouldn't be shown on OpenSim
Hides SL issue tracker and wiki menu items on non-SL grids
Show proper impact when editing multiple prims with edit linked parts enabled
Show "Selected prims:" instead of "Selected Objects: 0" when editing linked parts
Show two decimals of impact precision when editing linked parts.
Fixes auto response chats not showing the name, anymore; switches to using 25% more font color transparency to indicate autoresponse
Cleans up and reorganizes im codestuffs~
Ansariel and worked together on this to solve http://jira.phoenixviewer.com/browse/FIRE-15189
The behavior change is that when your own avatar is clicked and the mouse is dragged, the camera no longer simply turns on a single axis,
since the behavior for dragging from anywhere else is still the old single-axis pan, this is not a very big deal. I can even see this being more useful!
Fixes an issue I couldn't remember nor find on the issue tracker.
SLURLs for found objects remain unchanged.
SLURLs for objects that are not found, but we could find their owners now display the owner's position and region, with "?owner_not_object" appended to the slurl as a note to the user
SLURLs for objects that are not found, and we could not find their owners, now display as being from the position 0, 0, 0 in the users region
Satisfies the feature request for mute toggle to display mute status
Adds dynamic mute/unmute option to P2P IM dropdown.
Translators should look into the changes made in this commit for:
floater_chat_history.xml, floater_instant_message.xml, floater_instant_message_concisebuttons.xml
panel_avatar.xml has been taken care of for spanish and french, although they should be looked into more closely by the translators.
Cleanup and Sync in related places~
Removal of old static callbacks.
Moves God Names logic into LFSimFeatureHandler
Adds a custom function LLMuteList::hasMute() for quickly checking if a mute is in the internal set.
Fairly certain this adds the feature in which the user may click the online notification to open a chat with the user coming online.
Translators may want to look at the xml changes of this change to see what to update
Removes old LegacyMultiAttachmentSupport patch
Moves LLAvatarName-centric functions into LLAvatarName from elsewhere.
Adds boost::signals2::connections to name polling places.
Removes more old icky static callbacks
Merge from Alchemy, credit where due~
Update notifications.xml to have a bunch of the tags from upstream to ease diffing
Fixed crash if fmod profiling was enabled.
Fixed crash due to failing to check if resulting utf string from stream metadata was zero-length before calling std::string::back.
V3s will want to add this display to the NavBar, most likely.
Adds const Type& ref() function to SignaledType to get a const reference from it where needed.
Removes variables tracking right mouse down from lltoolfocus and lltoolcompgun in favor of using the already existing LLViewerWindow::getRightMouseDown()
This patch changes from always updating online count with cells, to checking the indicator cell's previous value before changing it, maintaining the count instead of always modifying it during updates..
Removes commented out OnlineSIP bits, as it's just easier not to upkeep them.
The entire list should no longer lock up when changing friend rights for just some people
Visual changes:
Muted people's names in friends list are now displayed in the muted color (this still needs testing)
The collapse and expand button now uses icons instead of < and > characters.
Complex stuff devs may read:
Remove pointless classes, definitions, and functions.
Replace static callbacks with bound ones.
Cleanup commented stuff
Fix styling and spacing stuffs
Comment out unexecuted code paths
Optimizes updating uncached names so full refresh is not required, just a single name update.
Comment out unused voice stuff, since SIP buddylist was removed in Voice Update.
Switch to Params for list building~
Note to Translators:
-Adds translation work to floater_object_backup.xml
-Adds ImportFailed, ExportAborted, and ConfirmAbortBackup to notifications.xml
Turns LLViewerObjectBackup into an LLFloaterSingleton.. but eventually, this should probably be an instance tracker on the uuid of the object to export or something instead.
To toggle this feature, right click the radar, under the Alerts submenu choose "Include distance in alerts"
Cleans up code for calls to setPosition.
For now only entering messages will show distance, unless testing shows that it should be otherwise.
Changes LLEnvManagerNew::setRegionChangeCallback to LLAgent::addRegionChangedCallback
Cleans up some of the timeout policies that aren't necessary any longer.
Modernizes parts of LLViewerKeyboard, updates llregistry.h
Begins changeover from LLDynamicArray to std::vector
Minor merge of newer, trivial SSA functions.
Introduces LLAgent functions: addParcelChangedCallback and canJoinGroups
Support for secondlife:///app/appearance SLapps.
Cleans up older functions.
If the world is in focus and build button is pressed without the build floater open, don't bother focusing.
If a floater is in focus and build button is pressed without the build floater open, focus the build floater
If the build floater is in the background and the button is pressed, focus the build floater.
If the build floater is in focus and the button is pressed, close the build floater.
If the build floater is not in focus but nothing else is, close the build floater.
Redefaulted LiruLegacyDisplayMuteds to false due to (at least) two alpha testers noticing it and wanting it back how it is in the current release (since 1.7.0).
True was to get back to the old ways of v1, but it's okay to be false by default, better now since it's exposed.
Also irrelevant tiny voice cleanup from Spatters.
This was a crash in LLPanelDirClassified::postBuild(), on the line changed here, probably accessng null pointer.
There are probably a few other signatures for this in our database.
Inspired by the work of Kitty Barnett
Fixes Issue 1337: Corrupted Inventory
Fixes Issue 1625: Unattainable inventory is Outside of My Inventoy and no options to move back to My Inventory
Fixes Issue 1580: Deleted folders showing outside of inventory folder.
Moves Media Filter in all translations, no need for translators to worry~
Nomade, please translate the Singularity menu at your discretion.. in menu_viewer.xml
Such that floater's named according to their filename will now close if they were frontmost
making their menu entries and buttons, toggly.
This effects the behavior of the toolbar preferences floater, the Favorites floater, and the My Outfits floater.
(and any such simple extensions made by forks and those that will come in the future)
Adds const Type mDefaultValue reset() and getDefault() to SignaledType
Cleans up code by not needing to reset to the default by value every time, nice template function to do this~
Leaves in hg boolean, but commented out in case opensim ever decides to make that a reality.
Default Avatars button option added to Toolbar prefs.
Adds debug setting ToolbarVisibleAvatar
Hooks into "avatar_picker_url" login response on opensim.
Also includes hooking up of DestinationGuideShown to startup, which was left unstaged from the initial commit of the Destination Guide.
Adds llfloaterdestinations.* and floater_destinations.xml (needs translations, but not really)
Adds GenericErrorPageURL, DestinationGuideURL (not persistent), DestinationGuideShown, and DestinationGuideRect to debug settings
Removes ShowcaseURLDefault in favor of DestinationGuideURL from upstream.
Also Adds ToolbarVisibleDestinations for the toolbar button, but I'll need to set up a nice way to make the button invisible when the url is empty before adding it to the gui... maybe.. or maybe it's just not important.
This commit comes with support for dynamically changing destination guide page based on opensimextras simulator features cap
Expands SignaledType's callback to accept const Type& as argument.
typedefs Signal::slot_type to slot_t so that SignaledType can be altered without needing to update all lines setting slots.
Merges floater_directory.xml with floater_directory(2|3).xml
Condenses translations down to one xml(, finally the nightmare is over).
Better ui code support for classic find all panel
Not like anyone cares, but ShowcaseURLDefault no longer persists value changes between sessions.
Moves SearchType and getSearchUrl(SearchType ty, bool is_web) from HippoGridInfo into a namespace in llpaneldirfind.cpp, the only place where it is used; so that it may wrap the sim feature lookup.
Thanks to Shyotl for the help in dynamically maintaining tab positions for dynamic tabs.
This should fix the inverted mouselook when sitting problem
Think the bug was in llvoavatar, but keeping in sync is always good for the future overall.
Note: It appears that mLabel is never set by combo boxes, this should eventually be fixed.
Checking !getFirstSelected() is sufficient to test if we're in the list, however.
This adds mStatus, mReason and mContent to ResponderBase
and fills those in instead of passing it to member functions.
The added danger here is that now code can accidently try
to access these variables while they didn't already get a
correct value.
Affected members of ResponderBase (that now have less arguments):
decode_llsd_body, decode_raw_body, completedHeaders,
completed -> httpCompleted, result -> httpSuccess,
errorWithContent and error -> httpFailure.
New API:
ResponderBase::setResult
ResponderBase::getStatus()
ResponderBase::getReason()
ResponderBase::getContent()
ResponderBase::getResponseHeaders() (returns AIHTTPReceivedHeaders though, not LLSD)
ResponderBase::dumpResponse()
ResponderWithCompleted::completeResult
ResponderWithResult::failureResult (previously pubErrorWithContent)
ResponderWithResult::successResult (previously pubResult)
Not implemented:
getHTTPMethod() - use getName() instead which returns the class name of the responder.
completedHeaders() is still called as usual, although you can ignore
it (not implement in a derived responder) and call getResponseHeaders()
instead, provided you implement needsHeaders() and have it return true.
However, classes derived from ResponderHeadersOnly do not have
completedHeaders(), so they still must implement completedHeaders(),
and then call getResponseHeaders() or just access mReceivedHeaders
directly, as usual.
g_thread_init is automatically called since 2.32 (and deprecated since 2.35).
g_type_init is automatically called since 2.36 and will be deprecated in the
future.
Includes:
MAINT-3541 (crash in std::vector >::reserve)
MAINT-3364 FIXED Call clearSelection() from root_folder
MAINT-3621 FIXED Set name to "Unnamed" if object's name consists of whitespaces.
MAINT-3412 add gpu_table line with distinct Intel Iris Pro OpenGL regex to match new MBP with forced Intel graphics
MAINT-3119 FIXED Return common chars for triggers that matches the prefix.
MAINT-3661 Fix for crash when uploading corrupt .dae file.
MAINT-3671 FIXED Rename title when new tab is added.
MAINT-3465 FIXED Add check mark to selected entry.
BUG-5537 FIX reverting breaking changes to pectorals and belly.
MAINT-535 FIXED The teleport SLAPP is changed to UNTRUSTED_THROTTLE. Confirmation dialog for teleporting via slapp is added.
The button portion does nothing if there is an unknown or no controller connected, otherwise it sets defaults for the controller's identified type.
Joystick buttons are still configured based on identification, however.
DS3 users will likely find that using Motion in Joy switchboards is much more effective, however.
Also cleans up old logic and directs the friends list to update when the user changes the namesystem for it specifically.
Thanks to um... I think it was Deltek, who discovered this bug.
Thankies Baker Linden~
Ported Ansariel's mAvatarNameCacheConnection change to mAvatarNameCacheConnections to llpanelgroupbulkimpl.h
Adds setGroupID in places, in case we ever want to add that.. but for now we don't really need/use it
Adds Refresh_Off icon from upstream.
Viewer Interesting changes:
Moves LLGroupChange out of stdenums.h into llgroupmgr.h
Moves roles_constants.h from llcommon into newview
This looks like it's better without space changes...
Increased from 40 to 8192, so it works across sims and all the way up.
Also made the value editable, and the slider is now as wide as the list which looks nice.
Tilt up to go up/jump, tilt down to go down/crouch (flying works nicely this way)
Turn left to roll left, turn right to roll right, while in flycam only.
Controls are mapped to the same buttons as with xbox controller.
Bonus buttons:
PS3 Logo button: Toggle Sit!
L2 and R2... no idea what to make these, I'll come up with something
The issue wasn't the resolution box, and it apparently has its uses.
This reverts commit ac106b0aff.
Conflicts:
indra/newview/skins/default/xui/en-us/panel_preferences_graphics1.xml
Adds separated default permissions for Objects, Uploads, Scripts, Notecards, Gestures and Wearables.
Compatible with Export Permission
Backwards compatible with default permissions for objects on regions where AgentPreferences capability is not available (opensim users rejoice!)
These changes to llfloaterperms are made available under lgpl, if there's a v3 that wants to adopt default export permission for opensim.
Bumping into the edge of a region without
a neighboring simulator would spam has left
and has entered the sim. This will now check
if the position is a valid global, if position not valid
then it will assume you're still in the same simulator.
Little trash button next to the username box added, as its tooltip explains, if you have a valid entry selected and you click it, that entry will be removed.
My test avatar was a fake entry by the name Garbage Tax
Just thought I'd give that to the googles... enjoy~
Better for reallllly wide screens and multiscreen setups, apparently.
Also, let's merge with v-r while we're at it, since llcamera.h requires a large-ish recompile
Nothing functional though.
And some license updates to some identical files in llmath.
This can be switched off with LiruLegacyDisplayMuteds in debug settings.
People have been annoyed that muted avatars disappear, and since we have the derender system anyway..
Also Sync llvoavatar.cpp with v-r a bit
(okay, fine, alot)
Just add --portable to the shortcut
or use the provided shortcut as a template,
though it's likely the provided shortcut will not work on other computers, because the drive letter will change
Should contain no functional changes, ust that all ui in appearance mode is now cached instead of calling getChild per frame.
Switches from hiding min/max param text every frame to force-drawing in draw call and setting invisible (llscrollingpanelparam.cpp/the corresponding xml)
Cleans up some old commented out code.
Moves some simple, one-call functions into their calling bodies.
Also, for some reason I had to adjust the alpha checkboxes, totally confused why they were out of line... maybe they had been already? I don't see a changed line that did positioning.
Contains spaces to tabs fixes, please view without space changes (You have been warned!)
e4a6e0d257c1 - fixed : @recvim=n isn't actually blocking the incoming message
35869fc884e9 - internal : minor refactoring of the process of updating the navigation and top info bars when toggling @showloc
9688630000ad - changed : show a limited context menu in the nearby people panel when @shownames restricted
-> "Offer/Request Teleport" (filtered)
$ Singu Change: Adds Recording of teleport offers to chat (if sending less than 10), one day I'll get around to doing this right into IMs
Noticed RLV.EnableIfNot was not being used, so I plugged it in for windlight.
Future Note: This brings us up to 417d759f0fa9 on the RLVa tree.
Thanks a lot to Niran for assistance in this. Tooltips are from Black Dragon's machinima panel.
Note: Moves Depth of Field checkbox into the new Depth of Field tab.
Moves to calling refreshEnabledState directly from LLPanelDisplay instead of bouncing around in LLFloaterPreferences first or using static proxy functions
Cleans up unused cached button pointers and old style static callbacks.
Moves to visibility_control and enabled_control instead of using callbacks, this lightens the load on opening preferences, and makes them responsive even to debug settings changes
Removes the moving m for meter text with draw distance, I don't think anyone cares if it's a little to the side of the number.
Adjustment of tabs to spaces in xml.
Return early when disabling unavailable settings if shaders are unavailable.
Cuts back on single-call functions in favor of direct binds.
This seems more widely used, and roll does nothing in Avatar movement so this is more useful
If people want it the other way, they can just switch it themselves.
Implements lines from avatar to their lookat beacons
Implements namesystem so that Display Names can also be shown with beacons instead of just legacy
New options are available in the Security & Privacy tab of System preferences
Allows Ctrl-A to select all in a list (Like for selecting all groups and unticking chat with a single click)
Ctrl-E to deselect
Ctrl-X/Ctrl-C to copy a list (useful for saving ban lists and such!)
Preferences->Adv. Chat->Chat UI, Autoscroll to the end of chats when they regain focus.
This defaults to false, unlike the legacy behavior.
Partial revert of "Feature Removal!: Do not scroll to the end of chats when the corresponding chatbar regains focus!"
Falls back if first landmark is not in inventory or invalid, region is offline, or the current region is your location
Item drop target is right below the original one in System->Security prefs.
Thanks again to the citizens of Fluffy for enduring these restart tests.
-Changed the transform matrix uniform to a 3x4 matrix and packed translation into it to free up uniforms. (3x3 is converted to 3x4 internally, so we were needlessly eating 3*52 extra uniform slots. translationPalette might also have been treated as a vec4 internally too, wasting 52 more slots.)
-matrix3x4 requires opengl2.1 and newer, so added a new featuretable mask.
-Also added a featuretable mask to disable hardware skinning and deferred shading on hardware with less than 1024 vertex uniforms.
NOTE: On old old old amd hardware, evidently a 3x4 matrix might be upgraded to 4x4. I'm unsure, but I doubt such hardware has 1024+ uniform components available to begin with. 4x3 supposedly doesn't do this, but opengl is column-major, so this makes little sense.
Dear Alpha Users who are curious about this:
A = Alt
B = Shift
X = Ctrl
Y = Escape
Back = Toggle Flycam mode (Use this, it's fun!!!)
Start = Toggle Cursor mode
Right Stick Click = Toggle Mouselook
Left Stick Click = Jump/Fly
Enjoy, I know I do!
Can't seem to get scrollies working in cursor mode, odd.. need to look into that.
I need to figure out if inverted Y axis is just for me on my Dual Shock 3, though it seems to work usually... if this is the case I might flip it in the code.
More work needs to be done to get ctrl/alt/shift support from CAS, too.
I just wanted to get today's work out of the way and wrapped up, so here it is.
Gets rid of all those pointless callbacks and static workarounds for legacy callback system.
Should massively improve FPS while build floater is open
Fixes getChild UI Warnings
Removes dumb func
Also attempt to add a local enablement control, it's not quite clear where these are supposed to hook in, so it's unused for now, but it would have replaced onCommitEnableVoiceCheck.
Also fix the location of the voice is disabled textytext, it was too on top of the next checkbox.
This tag will be used for refactor and updating of most of our preferences panels:
This will include code changes that remove or condense old code
This will include preferences being moved around to more logical locations
This may include splitting up and/or condensing of tabs and/or subtabs for more logical placement of preferences
This may include code changes that allow making changes to preferences faster and easier
This will not include adding preferences
Previous work on enabling the build on the latest Mac OS and
Xcode compiler mistakenly took out compiler warning flags.
This restores previously used flags.
Issue noticed by Sovereign Engineer.
Benefits:
-Support for exporting Materials (Normal and Specular textures)
-Fixed support for Object Physics export
-Fixed support for Light Image export
-Switch to use of Boost unordered containers
-Checking for invalid perms on textures is now optimized by saving invalid ids to a container
-GravityMultiplier parameter is now Gravity because that just makes way more sense.
-We support export of legacy flag parameters again to be compatible with older viewers
-Code comments are now a little clearer
-We now wait a little if objects haven't loaded yet when we try to export them
-We no longer allow changing default texture ids via debug settings on opensim regions that support the export permission
-Bit of reordering to better diff with Cool VL Viewer, since it's essentially our only upstream.
-Removes dead code/commented codestuffs
Please view the diff without space changes, otherwise you'll lose your mind.
Merci Henri!
Oddly, this only happened to some people, but on any OS, which leads me to believe that initialization order may need some looking at, but that's not terribly important now.
Removes toolbar toggle from floater dictionary, in favor of using setting toggle
Since we could always just hook up a control to a button if we wanted to add such a button somewhere anyhow, this has no effect on future either.
Adds a circle when you mouse over the minimap, beneath your cursor
-This circle is the effect range of your right click+mark
-Shift+scroll to change the size of this circle (ExodusMinimapAreaEffect)
-- Set the debug to 1 to have basically the same range as before (unless dots are stacked)
-This circle is also how many avatars are shown in the tooltip
-When this circle is over avatar dots, they change color (ExodusMapRolloverColor)
The menu functions still only work on the closest dot to your cursor on right click...
Thanks to Exodus for the majority of this code, the rest is my work and updates to be closer to LL in places.
Look in System preferences under the Security tab, at the bottom.
Debug setting is EmergencyTeleportLandmark, reset to turn off.
Also, thanks to everyone in Fluffy who put up with the tests of region restart notifications today,
I know it was annoying, thanks especially to the EMs for allowing me a testbed.
LLHTTPClient::getByteRange no longer throws AICurlNoEasyHandle, instead it returns whether or not it threw, to match the true/false convention of LLCurl.
- In addition, the header param has been shifted to earlier in this function to ease diffings.
ResponderBase now has static bool isGoodStatus, introduced into the Responder base class of LLCurl
Brings a new "voice status" column, showing voice use as active speakers floater does.
- Shown by default, look in Extras tab to hide it
Attempt to blend and fix the visibility of the yellow for shout range.
- Requires user feedback, looks good on default and gemini to me
Refactors pretty much all of the code in the avatar list
-Less duplicate vars, less wasted space, more consistent spacing conventions, eradication of BOOL use.
We no longer add (or even evaluate what should be in) icon columns that are hidden
- This prevents icons from showing up even when their columns are hidden.
Minor work on focusing out of draw avatars, though that still won't work, sadly.
Support exporting "material" "clickaction" "flags" and "ExtraPhysics"
Support export of Light Texture feature, the expansion to Light feature.
Initial work to support firestorm's format.
Switched from exporting individual flags fields in favor of exporting one U32 field
- We still support the old single flag fields though we no longer export them.
On the removal of permYouOwner():
Calling permYouOwner() to determine if an attachment is yours is
not correct: grid gods (and that includes BEFORE requesting admin
status) are marked as owner of everything in their sim.
The reason for that is that otherwise,
<Melanie_T> if they only had it when actually godding u, the viewer
would have to have an option to either show the proper menus (it
doesn't) or allow the sim to refresh the object flags without full
object updates (it hasn't).
<Melanie_T> gods often have to act fast, for instance with griefers.
Having transition to god mode take as long as a full rez just isn't an
option, apart from the sim load caused by resending all objects.
<Melanie_T> Then i tried resending only the object that was selected
but there the arriving object update would close the pie menu.
So you right-click a prim and the pie menu would close again.
The result has always been that if you are on your own sim, in opensim,
and select an attachment on another avatar, then YOU would freeze, not
the selected avatar. This patch fixes that "opensim related" bug as
well.
A tool to synchronize objects:
Objects derived from AISyncClient can signal that they are
'ready' or 'not ready' for up to 32 events (using a bitmask)
at a time. Clients that are created at roughly the same time
as other clients, and which return the same 'key' (a virtual
function returning an AISyncKey object) will be grouped together
and receive events (by means of virtual functions being called)
to notify them of all clients being ready or not for one of the
events (the least significant bit)). The other events can be polled.
This new version does away with all the templates and explicitly
remembers what events each client is ready for instead of just
updating a counter of the number of clients. This was necessary
because a client is removed then the server needs to know if it
was ready or not when it has to be able to update those counters.
This time I chose to just run over all stored clients and AND
and OR the per-client-ready-masks because 1) that information
is available now and 2) the lists will normally contain only
one or two clients, so it's fast enough.
The new version also allows for real key comparison (and derived
keys) instead of just using "hash" value that is compared.
This is needed for synchronization: motions will have to start
(with a specific start time offset) from a point in the code where
only the motion object is available.
I added/used LLMotionController& in a previous commit, this was
now changed into a pointer. There is (obviously) not much reason
for that, but also no disadvantage: the diff relative to LLs code
doesn't get larger since the references where already added, too.
Conflicts:
indra/llcharacter/llkeyframemotion.cpp
indra/llcharacter/llkeyframemotion.h
A tool to synchronize objects:
Objects derived from AISyncClient can signal that they are
'ready' or 'not ready' for up to 4 events (using a bitmask)
at a time. Clients that signal to be ready for anything
at roughly the same time as other clients, and which return
the same 'hash' (a virtual function returning a 64bit value)
will be grouped together and receive events (by means of
virtual functions being called) to notify them of all clients
being ready or not for one of the events (syncevent1).
The other three events can be polled.
The memory usage is low (one pointer per client that points
to its AISyncServer object), servers are released to a cache
after about 100 ms (unless there is actual need for synchronization),
so there aren't much of those either.
The CPU usage is extremely low: all events are handled in
parallel in a 32 bit value (6 bits per event to count the
number of registered clients and the number of ready clients
for each event, and the remaining 8 bits to count the
number of reference pointers (which should only be a constant
higher, so that is overkill). To signal to a server that
a client has become ready or not is mostly a function call,
which then takes 1 clock cycle or so before returning.
Registration of a client is slightly more expensive as it
requires a pointer to be added to the end of a std::list.
This tool could easily be used as part of the graphics engine
(not that I intend to do that :p).
There was a bug that when people turned off sending viewer effects,
they'd also turn off sending LookAt, while there is a seperate
checkbox to turn THAT off, while still seeing their own avatar
happily look around, breaking shared experience (most notably, most
people will be complete oblivious of the fact that they look like
zombies to others and that their friends do not see the same thing
on their screen).
This patch fixes this: both parties now see the same thing. Lookat
and PointAt are only turned off by their respective checkboxes,
and no longer silently influenced by turning off other viewer
effects.
For these standard motions, the viewer likes to very frequently
flood-call startMotion/stopMotion sometimes, which at the very
least needs a LLUUID lookup in a std::map. In particular, this
is done for two of them for every avatar in the sim every frame.
This code makes it possible to test if that makes sense by
merely doing a bit test.
Conflicts:
indra/llcharacter/llkeyframemotion.h
These changes were the result of my Motion leak audit.
However, there is a serious problem with LLKeyframeMotionParam
in that it stores plain pointers to objects that can and will be deleted
by other objects. Its the classicial LL example of coding
non-Object-Oriented badly maintainable and instable code.
I cannot make sure this won't go wrong for the simple fact
that LLKeyframeMotionParam is not used at ALL in our code.
Hence, the next commit will rather delete this file.
This commit is merely to have a record of this finding.
Fixed issue with fullbright and glow occlusion.
RenderTransparentWater toggling should work more gracefully.
Fixed some bugs in general drawpool classification for faces. Bump pool was superceding more than it should have.
Adds name list specific name settings, Removes boolean for having lists of speakers with legacy names in favor of having a more flexible setting for them
Have a look at the combo boxes on Adv. Chat->Chat UI to customize these new settings.
There is now a fourth option for name display: LegaCy Name (D is play Name)
1ea7389, 49be412, ed4c8e6 & 7ce9521
- changed : "Give to #RLV" agent-to-agent and script-to-agent offers can contain subfolders
-> limited to 3 levels (e.g. #RLV/~FolderA/FolderB/FolderC)
-> #RLV folder is auto-created if it doesn't currently exist
8780d84 - Incremented version number to RLVa-1.4.10
f078067 - internal : boolean (custom) debug settings should have a boolean type
72a8ad8 & 401ca14 - internal : added supporting code for "Detach Folder" RLVa lock checks
05718b5
- fixed : RenderResolutionDivisor is non-functional
-> RenderResolutionDivisor isn't actually taken into account when checking the new screen resolution against the current screen buffer size
4fa138b
- fixed : viewer clips mouse to its rectangle when switching into mouselook while it's not the active application
-> Repro:
* rez a prim with a script to llForceMouseLook(TRUE) and force-sit when clicked (with a slight delay)
* click the prim and give focus to another application
=> the viewer will center the mouse cursor on itself and restrict movement to within its own rectangle (requires alt-tab to escape)
+ Singu Note: Thanks to Kitty for this, it is possible that this would happen in our last release
14132c9
- fixed : region name and global coordinates are shown on the About floater when @showloc restricted
+ Singu Note: RLV version is now shown in help->about
9a2af62 - changed : llRegionSayTo messages are no longer subject to @recvchat(from) or @recvemote(from)
2dc4b89
- fixed : @getstatus and @getstatusall should specify an (optional) separator
-> added support for both @getstatus:tp;|=123 and @getstatus:;|=123
fbb3fb1 - Incremented API version number to 2.8.0
92c39b9 - internal : quick and dirty hack fix for RlvUtil::filterNames() but there's no time to do a proper backport from RLVa-1.5
2580f1c - internal : remove hack for legacy viewers without multi-attachment support
- Removes shortcut ctrl-a for align tool
-- to avoid ctrl-a for select all text in UI controls messing up prim selection
- Adds llselectmgr select all function
-- to replace ctrl-a select all prims functionality that was a side effect of qtoolalign having this shortcut
- Adds toggle button (up/down arrow) to build floater for toggling display of the lower tab container area
-- This is to satisfy users who relied on ctrl-a to use align while the build floater was minimized and out of the way
- Syncs qtoolalign from Alchemy
-Drive pass selection by face pools. Doing such removes a fair bit of redundant (and often buggy) code.
-Ignore irrelivant batch breakers depending on pass/pool type.
-Face sorting algorithm modified to potentially allow larger batches.
-Removed a few unused/broken things (bake_sunlight/no_materials)
-Fullbright handling should hopefully be a little more consistent.
-Prevent fullbright faces from being placed in 'simple' pool. (They are already simple-er)
Fixed attribute error that popped up with bump faces when batching was disabled.
Much of this patch comes from upstream and Kitty Barnett, or is inspired from their works
This commit applies the World-Minimap patches from Catznip.
Catznip stuffs:
- Issue 1383: Parcel lines on mini map
- Show parcels on the minimap
- Minimap menu: "Show" submenu: "Property Lines" "Parcels for Sale"
- Option to have world map textures on the minimap
- Minimap menu: "World Map Textures"
- Singular touch: Made this comply with hypergridding.
The minimap will now scroll zoom based on where your mouse is if centering on camera is off.
A lot of cruft was cleaned up in this merge, a lot of gSavedSettings lookups in draw were converted to LLCachedControls, some license updates were performed.
Finally: By myself, but inspired by upstream and requested in the group before:
- Option to show tracking circles around people selected on the radar while the radar is visible
- Minimap menu: "Show" submenu: "Radar Tracking Circles"
When the login panel used to die, it now hides instead, we only truly kill it upon successful login.
Much of the opening and setting behaviors have been cleaned up to ensure fields are autofilled by the viewer without any user action once
Everything else like changing saved logins will still work the same.
rlva strings floater coming soon!
I highly doubt the translations work anymore
If they still can be translated, I leave it up to translators to decide if they should be
Contact me if you need translation code improved here.
- internal : reviewed @recvim and @sendim for CHUI (SL-3.5)
Singu changes:
- Updated busy to be referred to as do_not_disturb in llviewermessage.cpp
- Don't send autoresponse if we can't send an IM by rlva
- Updated checks for from name being system to be to_id and from_id null checks.
- Minor compile fix in rlvui.cpp for last commit.
- internal : reviewed @startim for CHUI (SL-3.5)
-> fixed : "Start Conference Chat" on a selection of multiple calling cards opens an IM session
-> fixed : actions that would result in an IM window opening shouldn't be blocked if the session is already open
-> added : RlvActions class to mimick LLAvatarActions and lowering the rlvhandler.h include dependency
Animations require consistent names for points like Avatar Center between viewers
To fix this, we now use Avatar Center instead of Root at the lower levels,
but this is okay, we translate Avatar Center into Root at UI level!
I've seen this in other grids (InWorldz and OpenGrid) and is a problem
on DreamNation with every new user: they can't put on a shape or skin
until they first logged in with another viewer. See comments in code.
Tested, and now could successfully add shape, skin, eyes and hair.
Animations require consistent names for points like Avatar Center between viewers
To fix this, we now use Avatar Center instead of Root at the lower levels,
but this is okay, we translate Avatar Center into Root at UI level!
Reimplements crouch toggle such that crouch is now tracked by the agent object
Fixes crouch being reset when restoring focus to the viewer window, as well.
sScrollListMenus is an array such that it will hold more menus in the future, such as groups.
fmenu_file still exists and will still exhibit its old behavior if used.
NOTE: There appears to be a driver bug on some AMD systems that will cause hardware skinning to break given different combinations of shaders. Users should be advised that if they see improper skinning on their avatars, they should either enable advanced lighting model, or disable atmospheric shaders or hardware skinning.
davep
Adds "Reset Camera Preset Angle to Default" to view menu
Wasn't quite sure where to hook this up, menu seemed the best for the moment, but really it's more of a preferences button function.
It was requested to let people resize the height to easily display more sections, and well, this is the easiest fix, if width changes in a nasty way, it can just be fixed since default is min.
Restores use of the old slant_amt offset for italicizing fonts by slanting quads.
Note that this is the wrong way to fix the issue and should eventually be removed.
I can't believe that I have not have gotten a cache for two years
because of this... I knew I didn't, but didn't really want to fix
it while I working on the network code (AICurl) ;). It kinda made
for a good testing. Bet my ISP is glad I fixed it though.
singularity-do-not-run-directly: /opt/secondlife/viewers/singularity/SingularityViewer/linden/indra/llcommon/llmemory.h:219: void ll_memcpy_nonaliased_aligned_16(char*, const char*, size_t): Assertion `src != __null' failed.
Program received signal SIGABRT, Aborted.
[Switching to Thread 0x7fff3342f700 (LWP 18001)]
0x00007ffff0f951d5 in __GI_raise (sig=sig@entry=6) at ../nptl/sysdeps/unix/sysv/linux/raise.c:56
56 ../nptl/sysdeps/unix/sysv/linux/raise.c: No such file or directory.
(gdb) bt
#0 0x00007ffff0f951d5 in __GI_raise (sig=sig@entry=6) at ../nptl/sysdeps/unix/sysv/linux/raise.c:56
#1 0x00007ffff0f98388 in __GI_abort () at abort.c:90
#2 0x00007ffff0f8e252 in __assert_fail_base (fmt=0x7ffff10cc080 "%s%s%s:%u: %s%sAssertion `%s' failed.\n%n", assertion=assertion@entry=0x2c7ca97 "src != __null",
file=file@entry=0x2c7ca40 "/opt/secondlife/viewers/singularity/SingularityViewer/linden/indra/llcommon/llmemory.h", line=line@entry=219,
function=function@entry=0x2c7dc60 "void ll_memcpy_nonaliased_aligned_16(char*, const char*, size_t)") at assert.c:92
#3 0x00007ffff0f8e302 in __GI___assert_fail (assertion=0x2c7ca97 "src != __null", file=0x2c7ca40 "/opt/secondlife/viewers/singularity/SingularityViewer/linden/indra/llcommon/llmemory.h",
line=219, function=0x2c7dc60 "void ll_memcpy_nonaliased_aligned_16(char*, const char*, size_t)") at assert.c:101
#4 0x0000000001b3ebd9 in ll_memcpy_nonaliased_aligned_16 (dst=0x7fff2c39f440 "\001", src=0x0, bytes=0)
at /opt/secondlife/viewers/singularity/SingularityViewer/linden/indra/llcommon/llmemory.h:219
#5 0x0000000001e09d93 in LLVector4a::memcpyNonAliased16 (dst=0x7fff2c39f440, src=0x0, bytes=0)
at /opt/secondlife/viewers/singularity/SingularityViewer/linden/indra/llmath/llvector4a.cpp:44
#6 0x0000000001e2a13c in LLVolumeFace::pushVertex (this=0x7fff3342daf0, pos=..., norm=..., tc=...)
at /opt/secondlife/viewers/singularity/SingularityViewer/linden/indra/llmath/llvolume.cpp:6106
#7 0x0000000001e2a03f in LLVolumeFace::pushVertex (this=0x7fff3342daf0, cv=...) at /opt/secondlife/viewers/singularity/SingularityViewer/linden/indra/llmath/llvolume.cpp:6080
#8 0x0000000001e20498 in LLVolumeFace::optimize (this=0x7fff2c39ee20, angle_cutoff=2) at /opt/secondlife/viewers/singularity/SingularityViewer/linden/indra/llmath/llvolume.cpp:4841
#9 0x0000000001aa61d4 in LLModel::optimizeVolumeFaces (this=0x7fff2c39e100) at /opt/secondlife/viewers/singularity/SingularityViewer/linden/indra/llprimitive/llmodel.cpp:866
#10 0x0000000001aa5f28 in LLModel::createVolumeFacesFromDomMesh (this=0x7fff2c39e100, mesh=0x7fff2c36cc90)
at /opt/secondlife/viewers/singularity/SingularityViewer/linden/indra/llprimitive/llmodel.cpp:829
#11 0x0000000001aa8324 in LLModel::loadModelFromDomMesh (mesh=0x7fff2c36cc90) at /opt/secondlife/viewers/singularity/SingularityViewer/linden/indra/llprimitive/llmodel.cpp:1402
#12 0x0000000000a9bc11 in LLModelLoader::doLoadModel (this=0x7fff4f74d480) at /opt/secondlife/viewers/singularity/SingularityViewer/linden/indra/newview/llfloatermodelpreview.cpp:1535
#13 0x0000000000a9b100 in LLModelLoader::run (this=0x7fff4f74d480) at /opt/secondlife/viewers/singularity/SingularityViewer/linden/indra/newview/llfloatermodelpreview.cpp:1395
#14 0x00007ffff5e52e9a in LLThread::staticRun (apr_threadp=0x7ffff7e572e0, datap=0x7fff4f74d480)
at /opt/secondlife/viewers/singularity/SingularityViewer/linden/indra/llcommon/llthread.cpp:93
#15 0x00007ffff7bc6e0e in start_thread (arg=0x7fff3342f700) at pthread_create.c:311
#16 0x00007ffff10490fd in clone () at ../sysdeps/unix/sysv/linux/x86_64/clone.S:113
This happened while loading some .dae.
Adds min_height and min_width attributes
Adds mPriority for controlling priority with which to call LLUI::getUIImage*
Moves specialized setImage()s into setValue
Removes mImageName and mImageID, value is stored in base as LLSD now
Smooth scroll changes the meaning of the numbers, unfortunately.. so for those who haven't figured out how to customize their mouselook zoom, this'll hafta do.
Also clarified the description of the debug.
SV-1222 #close Fixed up, will require a reset of the debug setting "zmm_mlfov", clean install, or just scroll to modify it.
Basically to avoid calling LLTrans::getString 250 times per second,
and seeing
INFO: log_sStringTemplates_accesses: LLTrans::getString/findString called 19000 in total.
INFO: log_sStringTemplates_accesses: LLTrans::getString/findString called 20000 in total.
etc, every 40 seconds in the log.
Although only used in Debug mode, this showed up in a profiling
with a very significant amount of CPU cycles (in a state when
the viewer bogged down to 1 FPS because of drawing terrain,
but still - significant compared to the code that was being
executed (ie, 10%)).
This patch should bring that down from a few hunderd to one clock
cycle.
This appears to be committed blindly without testing even if it build.
ll_sd_from_color4() / ll_color4_from_sd() need to be used to store and get color from LLSD.
It was very confusing that only *after* a call to a libcurl function
it was written to debug output that it was called.
Now it prints it before calling it, and when that leads to additional
debug output while inside the function, it prints that before giving
the return value.
For example:
0x7f529ea15700 CURLTR : curl_multi_socket_action((CURLM*)0x7f528c002920, CURL_SOCKET_TIMEOUT, 0, <unfinished>
0x7f529ea15700 CURLIO 0xea8ef30 * About to connect() to login.agni.lindenlab.com port 443 (#0)
0x7f529ea15700 CURLIO 0xea8ef30 * Trying 216.82.16.97...
0x7f529ea15700 CURLIO 0xea8ef30 * 0xe3240e0 is at send pipe head!
0x7f529ea15700 CURLIO 0xea8ef30 * STATE: CONNECT => WAITCONNECT handle 0x7f528c001df0; (connection #0)
0x7f529ea15700 CURLTR : curl_easy_getinfo((CURL*)0xe3240e0, CURLINFO_PRIVATE, 0x7f529ea13db0) = CURLE_OK
0x7f529ea15700 CURL : Entering MultiHandle::socket_callback((CURL*)0xe3240e0, 36, CURL_POLL_OUT, 0x7f528c001508, 0) [CURLINFO_PRIVATE = 0xea8ef30]
0x7f529ea15700 CURLTR : curl_easy_getinfo((CURL*)0xe3240e0, CURLINFO_PRIVATE, 0x7f529ea13d58) = CURLE_OK
0x7f529ea15700 CURLTR : curl_multi_assign((CURLM*)0x7f528c002920, 36, 0x7f528c031680) = 0
0x7f529ea15700 CURL : CurlSocketInfo::set_action(CURL_POLL_NONE --> CURL_POLL_OUT) [0xea8ef30]
0x7f529ea15700 CURL : MultiHandle::timer_callback(): timeout set to 1 ms.
0x7f529ea15700 CURLTR : <continued> {1}) = 0
Unfortunately, this breaks defining DEBUG_CURLIO without using libcwd,
but that was unusable already anyway (even though it compiled).
We may need to trick the friends list into refreshing when someone is muted to complete this feature...
probably need mutelist callbacks if those exist
It happened because we filtered mFromName which started out as from_name, and inconsistently used the two after that...
This change switches to just using mFromName after that point..
SV-1226 #close Fixed it~
On (very) slow machines this might improve the experience.
This only has effect on Second Life, since that's currently the only
grid that uses https for capabilities (all of them, except GetMesh,
GetMesh2 and GetTexture).
When linking the viewer with libmemleak, which significantly slows
down calls to malloc (and calloc, realloc, new, memalign and so on)
and free (delete), I no longer could download my inventory.
With this patch this was solved. The reason was that completing
the SSL/TLS handshake took more than 10 seconds (15 to 20).
Since that fakes the libcwd macros, this is needed to compile
the recent change that allows to only turn on debugging output
for certain statemachine objects when DEBUG_CURLIO is defined,
but libcwd is not used (CWDEBUG is undefined).
Before, when anything but the exact correct Login URI was entered, the
user would either get no error, or a pop up saying "Cannot retrieve grid
info from server."
With this patch, that pop up includes what went wrong and stresses that
they check if they entered the correct Login URI and where to find it.
I was motivated to write this after looking at crash report 8405 where
a user who had downloaded Singularity for the very first time crashed
twice when entering things like "aviworlds" and " aviworlds.com:8002"
(not the space), and "http:aviworlds.com:8002" (missing '//').
Especially in the light of FS accepting Login URI without the 'http://',
a lot of grid websites (like that of aviworlds) might instruct users
to enter the url without http://. Ie, this user was told to enter
just "aviworlds.com:8002", and when that failed was instructed to
add 'http' in front of it...
Now the code accepts also really WEIRD things, but will never mess
up a good entry. For example, if you enter "pssshht:aviworlds.com:8002"
then that will work, as a side effect. The real objective however is
of course to let things work like: "aviworlds.com:8002 ",
"http:aviworlds.com:8002", " http:/aviworlds.com:8002", and to give
a usable error message when there is a typo in the hostname (Cannot
resolve hostname) or they forget to add a port number (404, or
connection refused), plus the text "Make sure you entered the correct
Login URI. An example of a Login URI is: \"http://cool.grid.com:8002/\",
this url can usually be found on the website of the grid."
Blocking http requests (code using responders derived from
BlockingResponder) *do* call getRaw() and getLLSD to get the body of
server error messages. It is therefore perfectly ok if mStatus !=
HTTP_OK.
This fixes at least one case (crash report 8407), which comes
down to not cleanly informing a responder of failure when the
request url is empty (or so badly formed that it isn't a valid
url). As a result, the statemachine would abort() without
informing the responder - which is bad, sort of.
The previous cases where the responder needed to be informed
of a failure, namely "statemachine timed_out()" and "bad_socket()"
when a socket suddenly becomes bad for unknown reason, have been
replaced with the more general 'aborted()' function, which must
be called before the statemachine calls abort(). Clearly this
has been done for all cases of abort() now, so that if the
llerrs fires again in the future then that would have to be
after the statemachine calls finish(), which is still as "impossible"
as it was - hence the llerrs is still there to make sure.
The reason that this seldom happened on SL, and more often on
opensim, even more often on home-brew test grids, seems plausible:
malformed urls happen more in those cases.
I also took the opportunity to improve the robustness of cases
where the curl error code is checked: it makes no sense to check
what curl gives as error code when an internal error occurred.
This makes LLStringUtil thread-safe by removing a rather unnecessary
LLFastTimer from LLStringUtil::format.
Same thing for LLTrans::getString and LLTrans::findString, where
even a comment stated that the author wasn't interested in measuring
cpu time at all. In this case I added some code back to make sure
that we're not calling LLTrans::getString() in an inner loop, which
was the reason that the LLFastTimer was added.
Made one string static to avoid 45000 look ups during login, which
kinda triggered the above test.
Finally, LLNotificationsUtil::add is made thread-safe by making
LLNotificationChannelBase::mItems thread-safe and defering a call
to LLNotifications::updateItem to the main thread when called
from another thread (using a little statemachine).
Adds the green check and red x icons
Adds Price Breakdown text to the mesh upload floater, quite useful!
Removes useless ui element references in only code
Comments out ui element references in only code that we don't have and don't have a clear place
LLContextMenu functionality pulled out of LLPieMenu, PieMenu is now derived from LLContextMenu
- The more attribute boolean of pie_menu element determines whether or not to have an actual submenu if it's not a pie, defaults to false which means actual submenu..
-- in the future we may want to have more more="true" depending on feedback
- Pie menu labels now dynamically get " >" appended to them (avoids stupid looking context menus)
- Positioning logic combined in part, mostly conditional still, in the future we could probably combine it more.
- handleHoverOver function combines common functionality between context and pies given an item and hover mouse coords.
LiruUseContextMenus debug setting determines which to use, default is pie, of course
- Context(/Pie) Menus are rebuilt when the setting changes value
-- this is safe at any point because all startup states have been accounted for
- "Use context menus instead of pie menus" added to System->General preferences (it's close to the bottom)
Includes Chalice Yao's pause agent on attachment selection in LLSelectMgr::updateSelectionCenter()
Includes some of Cinder Roxley's enhancements to the build floater for materials (flip buttons, sync materials, consistent control hiding)
Includes Ansariel Hiller's fix for FIRE-8298 [BUG-869] [MAINT-1961], since this updates lltexturectrl.* to have related behaviors.
Switches from using MIN_MANHATTAN_DIST for threshold in LLToolDragAndDrop to using the existing DragAndDropDistanceThreshold debug, like upstream.
Translators:
panel_tools_texture.xml should now be translated, floater_tools.xml should have the old panel removed.
strings.xml now has "use_texture" string.
notifications.xml Now has "LivePreviewUnavailable" alert. (don't forget to translate the ignoretext)
Instead of having several AI* classes, it turned out to be easier to
have a namespace: this allows me to define the classes in llcommon but
add (new) 'add' and 'add_modal' functions to 'AIAlert' in llui.
This is needed to avoid a collision with the 'add' functions in
LLNotificationsUtil.
The new add/add_modal makes it a lot easier to just show a caught
alert, prepending or appending new text: it turns out that that is
way more common then a re-throw.
Adjusted code as appropriate.
In order to remove code duplication, and as prove of concept,
I redid the linden_genepool archetype export and import (from the Edit
Appearance Floater), using AIXML and AIAlert.
The import/export code did shrink significantly, and became a lot
simpler. Although a new file pair (aixmllindengenepool.{cpp,h}) is
added to define the (de)serialization of the linden_genepool XML format,
that code is now centralized in one place, and still a lot simpler.
As a bonus however, every possible error is now semi-automatically
reported to the user with all details that might help to overcome
the problem, like file names and system errors.
The AIXML* classes provide an Object Oriented way to serialize objects
to and from an XML file. Documentation is added at the top of aixml.cpp
These classes will be used by AIMultiGrid.
This fixes quoted strings, like <tag>"Hello \"World\""</tag>,
which otherwise might not be processed correctly because
the XML_CharacterDataHandler isn't guaranteed to be called
exactly once per element. It certainly isn't when a string
contains entities, ie: <tag>"'Hello \"World\"'"</tag>
certainly fails to be unescaped with the old code.
Moreover, the old unescape code things that a singly quote
is actually a quoted string (not noting that begin and end
quote are the same) and destructs all " entities; also
fixed with this commit.
A system to throw errors that allow for easy error reporting to the user
by showing a translated pop-up alert box with the error message.
The messages use strings.xml for translation and allow the usual
replacement args (ie [FILE] is replaced with a filename).
The exceptions can be cascaded, by adding more (translated) text
when caught and then re-throwing the result.
Macros are being used to support adding a function name prefix
to a message of the current function that the exception is thrown
from.
The syntax is:
<macro>(<line>); to show 'line'
<macro>(<alert>, <line>); to append 'line' to a caught alert.
<macro>(<line>, <alert>); to prepend 'line' to a caught alert.
where <macro> is one of:
THROW_ALERT, THROW_MALERT, THROW_FALERT, THROW_FMALERT,
THROW_ALERTE, THROW_MALERTE, THROW_FALERTE, THROW_FMALERTE, where
M = modal, F = Function name.
and where <line> is one of:
<xmldesc>
<xmldesc>, AIArgs<args>
where <xmldesc> is a string literal that will be looked up
in strings.xml, and <args> is:
(<key>, <replacement>)[<args>]
There are more variations of the macros to throw an arbitrary
class (append _CLASS), include an int code (append C) or
to store the current errno as code (append E).
For example, THROW_MALERTC(code, ...), or THROW_FALERT_CLASS(Foobar, ...),
where the ... is the same as for the macros above.
Documentation and example usage has been added to aialert.h.
* Add LLMD5::clone(unsigned char const*), the inverse of LLMD5::raw_digest.
* Add LLMD5::clone(std::string const&), the inverse of LLMD5::hex_digest.
* Add LLMD5::isFinalized(), returns true if the object is finalized.
* Turn all binary operators into inline friends in the class.
* Fix operator<< to take a LLMD5 const& instead of a LLMD5&.
These changes are needed for / used by AIMultiGrid.
These includes are needed. The current code includes them
in .cpp files *before* including these include files, but
that is not very clean, and not useful.
Actually including what a header file needs makes it more
clear what it drags in, it doesn't drag in more then before.
It also allows to include these headers without having to
includes needed for the included header file in a specific
order, in every .cpp file.
All edit keys now work, but Ctrl-A still doesn't work right, it must be grabbed by something else...
Adds LLFocusMgr::keyboardFocusHasAccelerators()
Adds virtual bool LLView::hasAccelerators() which returns false by default, overrides returning true placed in LLPreviewScript and LLPreviewNotecard
Shortcut keys added to notecard and script menu xmls
I'm thinking Qarl's Align tool handling may be receiving the Ctrl-A, we do seem to handle it differently than Exodus and Firestorm something modern could have broken the old way..
Come to think of it, those two features(Align and Select all prims) have a longstanding shortcut conflict in shortcuts... that's pretty nasty
-Looping syncslaves are stopped when there is no syncmaster.
-Hardened against edge cases regarding soundsource priority sorting.
-Fixed issue with syncmasters being marked as having looped when instead they just started playing (caused double-start of syncslaves).
-Updated some comments.
AICondition is like AIThreadSafeSimpleDC (it is derived from it),
and wraps some variable, protecting it with a builtin mutex.
While in a statemachine, one can call wait(condition) to make
the state machine go idle, and call condition.signal() to
wake it (or another) up again.
While normally a condition variable is used as follows:
condition.lock();
while (!whatwerewaitingfor)
{
condition.wait();
}
// Here the condition is guaranteed to be true and we're
// still in the critical area of the mutex.
condition.unlock();
where the thread blocks in wait(), the statemachine actually
returns CPU to the thread (the AIEngine), so there is no
while loop involved, and our wait() doesn't even unlock
the mutex: that happens because the state machine returns:
condition_wat condition_w(condition); // Lock condition.
if (!condition_w->whatwerewaitingfor()) // The variable(s) involved can only be accessed when condition is locked.
{
wait(condition); // Causes the state machine to go idle. This does not block.
break; // Leave scope (unlock condition) and return to the mainloop - but as idle state machine.
}
// Here the condition is guaranteed to be true and we're
// still in the critical area of the condition variable.
In this case, when condition.signal() is called, the thread
doesn't return from wait() with a locked mutex - but the
statemachine executes the same state again, and enters from
the top: locking the condition and doing the test again,
just like it would be when this was a while loop.
This can be used to switch to a specific engine.
If the state machine is not running in the passed engine,
then it performs a yield to that engine, otherwise it keeps
running. Hence, putting this at the top of a state
guarantees that it runs in that engine.
For example:
case FrontEnd_done:
{
// Unlock must be called by the same thread that locked it.
if (yield_if_not(&gStateMachineThreadEngine))
{
break;
}
// Here we are running in gStateMachineThreadEngine.
...
The patch is exclusively libcwd related.
Turns off output from statemachines to dc::statemachine by default.
Allows to turn on the debug output on a per statemachine basis (at
compile time).
-Idle tick is now responsible for dispatching all pending sound sources, as such improves priority sorting.
-Added ui sound precache mechanisms (to fetch sounds without associated soundsources)
-Audio engine no logner available pre-login or upon disconnect, for simplicity.
-General cleanup to the audio engine/impl.
-Fixed some gAudiop calls that were lacking prerequisite null checks.
-Added 'isUpstreamOK' procuedure to LLAssetStorage to allow avoidance of making requests when there is no upstream host connection.
Handle display of popped out IM floaters better
send_start_session_messages(): cut early if ids is empty, fallback on UDP if there is a region but there isn't ChatSessionRequest Cap
Unifies CAPSLock /ME handling
Unifies AutoCloseOOC impls so they share full common functionality
Adds AutoCloseOOC functionality to do /me ((autocompleted out of character action))
Also, RP Mode now uses parentheses rather than square brackets, by popular demand
Also changes Session Label to Log Label because that's really what it is at this point
Also rearranges members in LLFloaterIMPanel, and war on BOOLs
Also removes mSessionInitialTargetIDs because it's no longer needed outside of the constructor
If the user is holding a modifier key with enter, it bypasses the unpinned setting
If a chat is popped out, this setting now only minimizes that chat, not toggles the main communications floater.
LLIMPanel::closeIfNotPinned() now condenses the logic.
Also makes LLIMMgr::toggle() non-static and requiring no args.
Usage:
nc -l -p 61916
AITESTPLUGIN=1 LL_WRAPPER='gdb --args' ./singularity
Then paste into nc:
<llsd>
<map>
<key>class</key>
<string>internal</string>
<key>name</key>
<string>load_plugin</string>
<key>params</key>
<map>
<key>dir</key>
<string>/opt/secondlife/viewers/singularity/SingularityViewer/linden/indra/viewer-linux-x86_64-debug/newview/packaged/bin/llplugin</string>
<key>file</key>
<string>/opt/secondlife/viewers/singularity/SingularityViewer/linden/indra/viewer-linux-x86_64-debug/newview/packaged/bin/llplugin/libbasic_plugin_filepicker.so</string>
</map>
</map>
</llsd>
and press control-v control-shift-2
Where the path should match the library you want to load.
My guess is that this fixes the warning:
/singularity/singularity-master/indra/newview/llfloaterdirectory.cpp: In
function ‘void* createWebPanel(void*)’:
/singularity/singularity-master/indra/newview/llfloaterdirectory.cpp:167:
warning: ‘createWebPanel(void*)::LLPanelDirWeb’ declared with
greater visibility than the type of its field
‘createWebPanel(void*)::LLPanelDirWeb::<anonymous>’
/singularity/singularity-master/indra/newview/llfloaterdirectory.cpp:167:
warning: ‘createWebPanel(void*)::LLPanelDirWeb’ declared with
greater visibility than its base ‘LLPanelDirFind’
That I see in https://files.streamgrid.net/singularity/linux-i686.log
Conflicts:
indra/newview/viewer_manifest.py
Merged with a patch that I wrote.
The linux pcre prebuilts can also be removed from install.xml,
but for now leaving them there because the prebuilts are still
in use by the libcollada prebuilt (probably should just move
them into that git repository).
mQueuedCommands was unsigned, but can become shortly negative.
Unfortunately this means I had to remove the assert that
keeps track of possible errors, but I believe that already
has been proven that it works anyway.
The reason it can become negative is because its meaning is
"Number of added ADD (request) commands minus number of REMOVE (request)
commands". Hence, it is incremented when an ADD command is added to the
queue and decremented when that ADD command is removed from the queue.
However, it is first decremented when a REMOVE command is added to the
queue and then incremented again when that REMOVE command is removed
again from the queue. Such a remove command is current extremely rare:
it only happens when curl fails to time out - and the backup timeout of
the statemachine fires after 10 minutes of a curl request being idle.
That should normally only happen if a request never reached curl of
course, and is queued in the curl thread, waiting to be added to curl,
aka: -0-0-1,{...} for 10 minutes...
Now that, in turn should be impossible (since the "don't count long poll
connections) unless the Curl* Debug Setting variables are changed to
wrong values.. but ok, can only guess here.
I have fixed the warnings internally, so this wraps up my work
But our colladadom source and our prebuilds must be updated with my changes before this change is tolerable
The normal usage is to include the src/ directory of google breakpad
in your application and then include client/ARCH/handler/exception_handler.h
where ARCH is windows, mac or linux.
However, Linden Lab for some reason packaged the breakpad prebuilt
with exception_handler.h installed in ../google_breakpad/exception_handler.h
where "../google_breakpad" is the 'root' of the include tree comparable
with 'src' in the source tree of google breakpad.
Hence, instead of including 'src' one now must include '../include/google_breakpad'
which was already done correctly for non-standable, but not for
standalone (BREAKPAD_EXCEPTION_HANDLER_INCLUDE_DIR was set to '../include'
with the 'google_breakpad' and is subsequently never used: instead
BREAKPAD_INCLUDE_DIRECTORIES is used (which is set for non-standalone)).
Therefore one much not include "google_breakpad/exception_handler.h",
but just "exception_handler.h" or you rely on somehow the directory
*below* BREAKPAD_INCLUDE_DIRECTORIES to be part of the include path as
well.
Finally LL packages the prebuilt if another duplicate minidump_descriptor.h
in the include root. Also here including "minidump_descriptor.h" would
be better correct, but following the instructions by Google this time
we might as well include the original "client/linux/handler/minidump_descriptor.h".
My repo (http://github.com/AlericInglewood/3p-google-breakpad) doesn't
even put minidump_descriptor.h in the root anymore, only
exception_handler.h. The rest is an exact copy of the 'src' tree with
regard to the headers.
Tested to compile both standalone and non-standalone.
Furthermore, users may now type in grid name, grid nick, or grid login uri into the box and it will resolve to an existing grid they've used before, or (for uris only) try to add the new grid with the data it provides.
Input will have trailing and leading spaces trimmed.
Thanks to Diva Canto for this brilliant request!
New class ToggleControl is used in place of the removed listeners.
Much cleaner code for the MiniMap chat rings.
Remove redundant debug setting: MiniMapChatRings.
-Thanks Liru for the advices.
This is necessary for opensim mega regions that can have up to 16 long
poll connections for a single service, while upping the maximum number
of connections per service just for that is clearly nonsense.
I also changed that long poll connections do not "use" the "Other"
capability type (which shows that the debug info in the HTTP debug
console for the Other capability type turns grey when it only has event
poll connections). As a result additional connections become available
for textures, mesh and the inventory (the other capability types) on
opensim, which has all types on the same service, because now Other
does no longer constantly reserves a full share of the available
connections. This makes the actual number of connections used for
textures and mesh a lot more like it is on Second Life.
Ability to show Whisper, Chat and Shout range circles on the MiniMap.
Range values are at the moment hardcoded as [10, 20, 100].
Each ring is binded to the following Debug Settings:
Whisper ring: MiniMapWhisperRing
Chat Ring: MiniMapChatRing
Shout Ring: MiniMapShoutRing
Each ring colour can be customised through the following Debug Settings:
Whisper ring: MiniMapWhisperRingColor
Chat Ring: MiniMapChatRingColor
Shout Ring: MiniMapShoutRingColor
The following Debug Setting is used to enable/disable all the rings at once:
MiniMapChatRings
Tested that it's actually being used - and it seems to download
everything at high speed. Certainly an improvement.
Textures are still *requested* in the wrong order though; for
example - baked textures are simply not requested for a long time -
while they are even downloaded from another service!
Turns out that the only responders that want to get the redirect
status codes themselves are the ones that already had a
redirect_status_ok() exception.
Merged cleanly:
indra/llkeyframewalkmotion.cpp - 36e6946c96 - worked around a bug in Aurora walking motion
indra/llrender/llimagegl.cpp - fa8e1f033b - An llerrs here becomes an llwarns, to avoid bothering the user with non power of two dimensioned images
indra/newview/llmanip.cpp, indra/newview/llmanipscale.cpp - "Changed hardcoded 256 constants and such to width functions" - a50f0008b2
indra/newview/llpatchvertexarray.cpp - fa8e1f033b - Support patches of non power of two width
indra/newview/llworldmap.h - conflict
Conflicts:
indra/llmessage/patch_code.cpp - My version cleaned up a bit of code duplication, so this was applied, within the new tags
indra/llmessage/patch_code.h - b_large_patch in decode_patch_header defaults to false, indra/newview/llcloud.cpp patch removed.
indra/llmessage/patch_dct.h - false positive
indra/newview/llagent.cpp - false positive
indra/newview/llfloaterregioninfo.cpp - nonsl wacky textures support meets the refactor.
indra/newview/llfloaterworldmap.cpp - false positive
indra/newview/llglsandbox.cpp - false positive
indra/newview/llnetmap.cpp - small changes for type consistency brought into FS' patch, nothing important; also adds change to LLNetMap:draw removing getRegionWidthInMeters to keep using the constant REGION_WIDTH
indra/newview/llpanelobject.cpp - Get the region width of the object we're editing for maximum pasted x/y coords
indra/newview/llstartup.cpp - [Fixes old issues] My old patch did not fully use first_sim_size_x here, this has been fixed. The unused first_sim_size_y has been removed.
indra/newview/llsurface.cpp - rebuildWater isn't used, removed for now. Styling conflicts otherwise.
indra/newview/llsurfacepatch.cpp - remove FS patch that comments out code that isn't even in the modern source; cleaned up a mess of tags with more clear explanation, perhaps it can be expanded upon though. Some styling conflicts.
indra/newview/llviewermessage.cpp - Fix the problem? setRegionWidth by number.
indra/newview/llviewerobject.cpp - false positive
indra/newview/llviewerparcelmgr.cpp - just styling conflicts
indra/newview/llviewerparcelmgr.h - false positive
indra/newview/llviewerparceloverlay.cpp - false positive
indra/newview/llviewerparceloverlay.h - false positive
indra/newview/llviewerregion.cpp - cleaned up LLViewerRegion::getCompositionXY patches, they're more in the way than they're worth; removed DispatchOpenRegionSettings capability mention for now, it's not related to variable regions. Also remove rebuildWater, it's not used right now.
indra/newview/llvowater.cpp - false positive
indra/newview/llwind.cpp - remove decode_patch_header patches for false, since we have a default; otherwise false positive.
indra/newview/llworld.*
- [Fixes old issues] Remove setRegionWidth by LLMessageSystem as the messages used are not always the same, the by number one remains of course.
- Retained separation of connecting neighbors through the old method when the width is 256
- updateLimits() would never have been merged in, we have an entirely different grid manager, therefore it's removed.
- Fix the stupidity passed on over the years wherein a static constant variable would hold the same value as the first call to setLandFarClip..
indra/newview/llworldmap.cpp - 36e6946c96 Aurora map workaround stuffs, parts removed; rework of LLWorldMap::simInfoFromHandle
indra/newview/llworldmap.h - Cleaned up organization, avoid making members public, and fixed tagging
Added SEND_UDP_REQ and WAIT_UDP_REQ fetch states.
Parse 'content-range' from headers.
Purge 'complete' textures from the cache if they lack 'end of codestream' marker.
Added boostlevel/category to textureview display.
More diagnostic output.
Discard handling tweaks/bugfixes from v3.
Use RenderDeferredTreeShadowOffset, RenderDeferredTreeShadowBias,
RenderDeferredSpotShadowOffset and RenderDeferredSpotShadowBias
in place of hard coded values.
When uploading an animation, playing the to-be-uploaded
animation on ones own avatar while ground sitting would
crash the viewer.
This fixes that, and makes the avatar cleanly stand up first.
Rationale: the alternative is to make the user learn by
means of crashing, being frozen or just not seeing the right
animation that they have to stand before uploading an animation.
There is no reason not to automate that.
Some opensim servers might not have a reverse DNS, which causes
a stall of up to 5 seconds for each call. This means that
every time you up the parcel music stream (or any other media)
the viewer would freeze six times 5 seconds.. 30 seconds.
With this patch it only freeze once ;) (when you enter a region).
It already did that before (too), but after that opening the
parcel media doesn't freeze the viewer at all anymore.
Apparently LLViewerMediaImpl::navigateInternal could be called with
an empty url. That lead to a curl request with an empty url, which
failed because that leads to an empty 'service' string, which is
not allowed.
Patched the code to ignore empty media urls and hardened AICurl
to deal with any remaining cases.
Updated llgroupmgr.cpp's formatDateString() from upstream
-Corrected it to actually use ISO 8601 format.
Also fixes notices tab to use the new format parameter to sort properly.
* Added support for exporting textures
* Added support for applying texture parameters
* Added support for merging faces with same textures
* Added support for skipping transparent faces
Removes the previous method and condenses the menu entries back into one.
- Translations have been updated except for German, German will need to update the translation for "Save Preview As..." since the name hasn't changed.
Adds FFSAVE_IMAGE to the filepicker enums
Crossplatformity:
- The Windows version works nicely
- The Linux version may not work or even compile but it should..
- The Mac version hasn't been added, instead it will default to accept any(all filter), should the provided file extension be invalid a notification will display.
Defining a macro in a header that doesn't have any namespace prefix
like GLH_ ugh. Very bad.
Changed the macro into an inline function inside namespace glh.
To maintain compatibility with grids that still use the old home position set notification method, a common function is called.
The fix has also been applied for the special case of death teleports.
Switches MapAvatar from being part of a skin's colors.xml to being a user setting (optionally vanity per account)
This makes sense because all the other dots were at the user's control already.
To activate set LiruGroupNoticeTimes to true via debug settings
Depending on your date and time settings, you may need to resize the date column of the scroll list and hit refresh to see the times, alternatively, the tooltips will display the whole time always.
Technically, both nested iterator classes in llinstance tracker should be derived from a common base implementation of boost::iterator_facade for std::maps(LLInstanceTracker::InstanceMap), they'd only need to implement dereference individually
Reload personal setting overrides no longer has a shortcut.
On Linux, ctrl-shift-F# is now used instead of ctrl-alt-F#
On other platforms, nothing else changes.
Since multiwear, the low 8 bit of inventory items, if they are of type
IT_WEARABLE, is used for the wearable type (WT_*). Older viewers and
bots (like Second Inventory) create inventory items with 0 in those
bits. This causes all those item to appear as shapes in multi-wear
capable viewers.
This gives rise to many problems:
1) You can't wear them, because the inventory and asset wearable type
mismatch, which makes Singularity just abort.
2) Before it aborts, it already removed your old shape, thinking you
are about to wear another shape - and told the server that you are
wearing this broken item now. The result is that you see no change,
until you relog when you are suddenly wearing the broken "shape"
and stay a cloud forever.
This commit detects the problem for AT_CLOTHING wearables, because
they are not compatible with the type 'shape' after all (which is
is AT_BODYPART). It still doesn't know what the wearable type is, but
sets the type temporarily to the new value WT_UNKNOWN. Since this is
at least not a shape anymore, it doesn't cause you shape to be removed
when wearing it. Moreover, once the asset is downloaded, the mismatch
is detected and corrected: you can now wear -say- pants, or other
clothing.
Inventory clothing items with an unknown wearable type now have a
red question mark icon in the inventory.
What does NOT work yet:
1) If you copy such an item and paste it, then the new copy has
a shape icon again (and all the previously mentioned problems).
2) If you wear broken hair, skin or eyes (which still show as
shapes in the inventory) then your shape is still removed, and
wearing them fails because they are not multiwear capable and you
are already wearing such a body part. What should be done here
is that the removed shape is added back and the real body part
that you're trying to wear is removed.
3) Although this code attempts to fix the mFlags in the inventory,
the icon in the inventory doesn't change from question mark to the
right thing.
The original purpose of the patch removed here was to fix this very bug, though I could not reproduce it at that time...
There must still be an edge case where this bug will reproduce but I tweaked the involved settings around quite a bit and could not reproduce it
The old defaults remain the same, so no worries for old users of this feature
Modify LogFileLocalChatDateFormat and LogFileIMsDateFormat in debug settings, use strftime's format specifiers.
The above mentioned settings are per account.
Inspired by irssi
This eliminates the possibility of the history button not opening the log file, which has been reported in the past.
This also corrects cases where log files named with date would not be opened.
There are two types of font names, the camelcase and the all uppercase
Since mostly uppercase is used for scroll lists, this issue went undetected
but both types are used upstream, so we now look for camelcase if we couldn't get an uppercase one
The crash itself is avoided by falling back on SansSerifSmall if no known font has the name provided.
Applies the following commits:
4c13e7c - Interim version with SLIM removed from voice.
4c13e7c753
9cad21a - Thanks mercurial.
9cad21adc1
Only the changes that should have been in 4c13e7c (removal of LLVivoxVoiceClient::accountListBlockRulesSendMessage() and LLVivoxVoiceClient::accountListAutoAcceptRulesSendMessage())
9c94b96 - Removed debugging.
9c94b96ed3
ec77595 - Turn off logging.
ec775958ef
857cab1 - Kill all the vivox logs
857cab153e
Mostly from Ukando, tweaked a bit to be cleaner, and a little less dramatic.
decode_patch_header now takes a bool optionally, as third argument.
_PREHASH_RegionSizeX is the only used of the two _PREHASH_RegionSize*.
llsurface.cpp: Copy the connectNeighbor for variable size regions almost directly from Ukando
llsurfacepatch.cpp: Patch code from ukando and voodoo.
Changed hardcoded 256 constants and such to width functions in: llglsandbox.cpp, llsurface.cpp, llviewerregion.cpp, llviewerparcelmanager, llviewerparcelmgr.cpp, llvowater.cpp, llworld.cpp
Use region specific width in: llagent.cpp, llglsandbox.cpp, llmanip.cpp, llmanipscale.cpp, llpanelobject.cpp, llviewerbject.cpp, llwind.cpp
Use 256 in llnetmap.cpp in places...
llfloaterregioninfo.cpp: Aurora grid has wacky textures.
Add LLViewerParcelMgr::widthUpdate() for updating mParcelsPerEdge given a region's width. Used in llstartup now.
Add LLWorld::setWidth() for getting a region's size from LLMessageSystem pointers and setting mWidth and mWidthInMeters, accordingly. Called in llviewermessage.cpp as well.
2013-01-03 05:57:55 -05:00
2263 changed files with 107511 additions and 61835 deletions
boolactive=state_machine.active(this);// This locks mState shortly, so it must be called before locking mEngineState because add() locks mEngineState while holding mState.
Dout(dc::statemachine,"Copying advance_state to run_state, because it is larger ["<<state_str_impl(sub_state_w->advance_state)<<" > "<<state_str_impl(sub_state_w->run_state)<<"]");
Dout(dc::statemachine(mSMDebug),"Copying advance_state to run_state, because it is larger ["<<state_str_impl(sub_state_w->advance_state)<<" > "<<state_str_impl(sub_state_w->run_state)<<"]");
// The user should call finish() (or abort(), or kill() from the call back when finish_impl() calls run()), not delete a class derived from AIStateMachine directly.
print>>sys.stderr,"Something went very wrong during build stage, could not find a Visual Studio?"
else:
build_dirs=self.build_dirs()
print>>sys.stderr,"\nSolution generation complete, it can can now be found in:",build_dirs[0]
print>>sys.stderr,"\nAs you are using an Express Visual Studio, the build step cannot be automated"
print>>sys.stderr,"\nPlease see https://wiki.secondlife.com/wiki/Microsoft_Visual_Studio#Extra_steps_for_Visual_Studio_Express_editions for Visual Studio Express specific information"
print>>sys.stderr,"Something went very wrong during build stage, could not find a Visual Studio?"
else:
build_dirs=self.build_dirs()
print>>sys.stderr,"\nSolution generation complete, it can can now be found in:",build_dirs[0]
print>>sys.stderr,"\nAs you are using an Express Visual Studio, the build step cannot be automated"
print>>sys.stderr,"\nPlease see https://wiki.secondlife.com/wiki/Microsoft_Visual_Studio#Extra_steps_for_Visual_Studio_Express_editions for Visual Studio Express specific information"
"Second Life appears to have crashed or frozen last time it ran.\n"
"This crash reporter collects information about your computer's hardware, operating system, and some Second Life logs, all of which are used for debugging purposes only.\n"
"\n"
"Send crash report?";
staticconstchardialog_title[]=
"Second Life Crash Logger";
#if LL_GTK
staticvoidresponse_callback(GtkDialog*dialog,
gintarg1,
gpointeruser_data)
{
gint*response=(gint*)user_data;
*response=arg1;
gtk_widget_destroy(GTK_WIDGET(dialog));
gtk_main_quit();
}
#endif // LL_GTK
staticBOOLdo_ask_dialog(void)
{
#if LL_GTK
gtk_disable_setlocale();
if(!gtk_init_check(NULL,NULL)){
llinfos<<"Could not initialize GTK for 'ask to send crash report' dialog; not sending report."<<llendl;
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