Use viewer channel as the basis for installer file names
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@@ -140,12 +140,13 @@ endif(WINDOWS AND WORD_SIZE EQUAL 32)
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set(GRID agni CACHE STRING "Target Grid")
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set(VIEWER_CHANNEL "Singularity" CACHE STRING "Viewer Channel Name")
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set(VIEWER_LOGIN_CHANNEL ${VIEWER_CHANNEL} CACHE STRING "Fake login channel for A/B Testing")
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set(VIEWER_LOGIN_CHANNEL "${VIEWER_CHANNEL}" CACHE STRING "Fake login channel for A/B Testing")
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set(VIEWER_BRANDING_ID "singularity" CACHE STRING "Viewer branding id (currently secondlife|snowglobe)")
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# *TODO: break out proper Branding-secondlife.cmake, Branding-snowglobe.cmake, etc
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set(VIEWER_BRANDING_NAME "Singularity")
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set(VIEWER_BRANDING_NAME_CAMELCASE "Singularity")
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string(REGEX REPLACE " +" "" VIEWER_CHANNEL_ONE_WORD "${VIEWER_CHANNEL}")
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set(VIEWER_BRANDING_NAME "${VIEWER_CHANNEL_ONE_WORD}")
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set(VIEWER_BRANDING_NAME_CAMELCASE "${VIEWER_CHANNEL_ONE_WORD}")
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set(STANDALONE OFF CACHE BOOL "Do not use Linden-supplied prebuilt libraries.")
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@@ -1141,7 +1141,7 @@ if (DARWIN)
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${VIEWER_BRANDING_ID}.icns
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macview.r
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gpu_table.txt
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Info-${VIEWER_BRANDING_NAME_CAMELCASE}.plist
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Info-${VIEWER_BRANDING_ID}.plist
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SecondLife.nib/
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# CMake doesn't seem to support Xcode language variants well just yet
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English.lproj/InfoPlist.strings
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