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@@ -391,108 +391,108 @@ Asegurate que has ingresado el URI de inicio de sesión correcto. Un ejemplo de
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<!-- LSL Usage Hover Tips -->
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<string name="LSLTipSleepTime">
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Sleeps script for [SLEEP_TIME] seconds.
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Pausa el script por [SLEEP_TIME] segundos.
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</string>
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<string name="LSLTipText_llSin">
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float llSin(float theta)
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Returns the sine of theta (theta in radians)
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Devuelve el seno de theta (theta en radianes)
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</string>
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<string name="LSLTipText_llCos">
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float llCos(float theta)
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Returns the cosine of theta (theta in radians)
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Devuelve el coseno de theta (theta en radianes)
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</string>
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<string name="LSLTipText_llTan">
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float llTan(float theta)
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Returns the tangent of theta (theta in radians)
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Devuelve la tangente de theta (theta en radianes)
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</string>
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<string name="LSLTipText_llAtan2">
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float llAtan2(float y, float x)
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Returns the arctangent2 of y, x
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Devuelve el arcotangente2 de y, x
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</string>
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<string name="LSLTipText_llSqrt">
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float llSqrt(float val)
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Returns the square root of val, or returns 0 and triggers a Math Error for imaginary results
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Devuelve la raíz cuadrada de val, o devuelve 0 y desencadena un error para resultados imaginarios
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</string>
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<string name="LSLTipText_llPow">
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float llPow(float base, float exponent)
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Returns the base raised to the power exponent, or returns 0 and triggers Math Error for imaginary results
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Devuelve la base elevada a la potencia del exponente, o devuelve 0 y desencadena un error para resultados imaginarios
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</string>
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<string name="LSLTipText_llAbs">
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integer llAbs(integer val)
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Returns the positive version of val
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Devuelve el positivo de val
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</string>
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<string name="LSLTipText_llFabs">
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float llFabs(float val)
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Returns the positive version of val
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Devuelve el positivo de val
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</string>
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<string name="LSLTipText_llFrand">
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float llFrand(float mag)
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Returns a pseudo random number in the range [0,mag) or (mag,0]
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Devuelve un número seudo aleatoreo en el rango [0,mag) o (mag,0]
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</string>
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<string name="LSLTipText_llFloor">
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integer llFloor(float val)
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Returns largest integer value <= val
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Devuelve el valor entero mas alto <= val
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</string>
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<string name="LSLTipText_llCeil">
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integer llCeil(float val)
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Returns smallest integer value >= val
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Devuelve el valor entero mas bajo >= val
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</string>
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<string name="LSLTipText_llRound">
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integer llRound(float val)
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Returns val rounded to the nearest integer
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Devuelve val redondeada al entero más cercano
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</string>
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<string name="LSLTipText_llVecMag">
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float llVecMag(vector v)
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Returns the magnitude of v
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Devuelve la magnitud de v
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</string>
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<string name="LSLTipText_llVecNorm">
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vector llVecNorm(vector v)
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Returns the v normalized
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Devuelve v normalizado
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</string>
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<string name="LSLTipText_llVecDist">
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float llVecDist(vector v1, vector v2)
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Returns the 3D distance between v1 and v2
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Devuelve la distancia 3D entre v1 y v2
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</string>
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<string name="LSLTipText_llRot2Euler">
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vector llRot2Euler(rotation q)
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Returns the Euler representation (roll, pitch, yaw) of q
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Devuelve la representación de Euler (roll, pitch, yaw) de q
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</string>
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<string name="LSLTipText_llEuler2Rot">
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rotation llEuler2Rot(vector v)
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Returns the rotation representation of Euler Angles v
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Devuelve la representación de la rotación de ángulos de Euler en v
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</string>
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<string name="LSLTipText_llAxes2Rot">
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rotation llAxes2Rot(vector fwd, vector left, vector up)
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Returns the rotation defined by the coordinate axes
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Devuelve la rotación definida por los ejes de coordenadas
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</string>
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<string name="LSLTipText_llRot2Fwd">
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vector llRot2Fwd(rotation q)
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Returns the forward vector defined by q
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Devuelve el vector hacia adelante definido por q
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</string>
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<string name="LSLTipText_llRot2Left">
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vector llRot2Left(rotation q)
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Returns the left vector defined by q
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Devuelve el vector hacia la izquierda definido por q
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</string>
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<string name="LSLTipText_llRot2Up">
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vector llRot2Up(rotation q)
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Returns the up vector defined by q
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Devuelve el vector hacia arriba definido por q
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</string>
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<string name="LSLTipText_llRotBetween">
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rotation llRotBetween(vector v1, vector v2)
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Returns the rotation to rotate v1 to v2
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Devuelve la rotación pra rotar v1 en v2
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</string>
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<string name="LSLTipText_llWhisper">
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llWhisper(integer channel, string msg)
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Whispers the text of msg on channel
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Susurra el texto del mensaje en el canal
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</string>
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<string name="LSLTipText_llSay">
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llSay(integer channel, string msg)
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Says the text of msg on channel
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Dice el texto del mensaje en el canal
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</string>
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<string name="LSLTipText_llShout">
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llShout(integer channel, string msg)
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Shouts the text of msg on channel
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Grita el texto del mensaje en el canal
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</string>
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<string name="LSLTipText_llListen">
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integer llListen(integer channel, string name, key id, string msg)
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@@ -560,7 +560,7 @@ Returns the link position of the triggered event for touches and collisions only
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</string>
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<string name="LSLTipText_llDie">
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llDie()
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Deletes the object
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Borra el objeto
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</string>
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<string name="LSLTipText_llGround">
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float llGround(vector offset)
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