[STORM-1980] Part 3: Region Restarting camera shake reset also pokies at sound trigger
Don't send sound through the region, it's logically a UI sound. What even is that otherwise?
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@@ -164,6 +164,16 @@ void LLFloaterRegionRestarting::draw()
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}
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}
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void LLFloaterRegionRestarting::onClose(bool app_quitting)
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{
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if (sShakeState != SHAKE_DONE && sShakeState != SHAKE_START) // Finish shake if needed
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{
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gAgentCamera.resetView(TRUE, TRUE);
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sShakeState = SHAKE_DONE;
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}
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LLFloater::onClose(app_quitting);
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}
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void LLFloaterRegionRestarting::updateTime(const U32& time)
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{
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mSeconds = time;
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@@ -45,6 +45,7 @@ private:
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virtual BOOL tick();
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virtual void refresh();
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virtual void draw();
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virtual void onClose(bool app_quitting);
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class LLTextBox* mRestartSeconds;
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U32 mSeconds;
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@@ -6685,7 +6685,7 @@ bool attempt_standard_notification(LLMessageSystem* msgsystem)
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else if (notificationID == "RegionRestartMinutes" || notificationID == "RegionRestartSeconds")
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{
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update_region_restart(llsdBlock);
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send_sound_trigger(LLUUID(gSavedSettings.getString("UISndRestart")), 1.0f);
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LLUI::sAudioCallback(LLUUID(gSavedSettings.getString("UISndRestart")));
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return true; // Floater is enough.
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}
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@@ -6798,7 +6798,7 @@ void process_alert_core(const std::string& message, BOOL modal)
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args["MINUTES"] = llformat("%d",mins);
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update_region_restart(args);
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//LLNotificationsUtil::add("RegionRestartMinutes", args); // Floater is enough.
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send_sound_trigger(LLUUID(gSavedSettings.getString("UISndRestart")), 1.0f);
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LLUI::sAudioCallback(LLUUID(gSavedSettings.getString("UISndRestart")));
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}
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else if (text.substr(0,17) == "RESTART_X_SECONDS")
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{
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@@ -6807,15 +6807,16 @@ void process_alert_core(const std::string& message, BOOL modal)
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args["SECONDS"] = llformat("%d",secs);
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update_region_restart(args);
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//LLNotificationsUtil::add("RegionRestartSeconds", args); // Floater is enough.
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send_sound_trigger(LLUUID(gSavedSettings.getString("UISndRestart")), 1.0f);
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}
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// *NOTE: If the text from the server ever changes this line will need to be adjusted.
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else if (text.substr(0, 25) == "Region restart cancelled.")
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{
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LLFloaterRegionRestarting::hideInstance();
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LLUI::sAudioCallback(LLUUID(gSavedSettings.getString("UISndRestart")));
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}
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else
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{
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// *NOTE: If the text from the server ever changes this line will need to be adjusted.
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if (text.substr(0, 25) == "Region restart cancelled.")
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{
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LLFloaterRegionRestarting::hideInstance();
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}
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std::string new_msg =LLNotificationTemplates::instance().getGlobalString(text);
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// [RLVa:KB] - Checked: 2012-02-07 (RLVa-1.4.5) | Added: RLVa-1.4.5
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if ( (new_msg == text) && (rlv_handler_t::isEnabled()) )
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