Underwater shadows.
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@@ -151,7 +151,7 @@ void main()
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vec4 fb = texture2D(screenTex, distort);
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frag_data[0] = vec4(linear_to_srgb(fb.rgb), 1.0); // diffuse
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frag_data[0] = vec4(/*linear_to_srgb*/(fb.rgb), 1.0); // diffuse
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frag_data[1] = vec4(0.5,0.5,0.5, 0.95); // speccolor*spec, spec
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frag_data[2] = vec4(encode_normal(wavef), 0.0, 0.0); // normalxyz, displace
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}
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@@ -725,6 +725,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot, boo
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static LLCullResult result;
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LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD;
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LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? TRUE : FALSE;
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gPipeline.updateCull(*LLViewerCamera::getInstance(), result, water_clip);
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stop_glerror();
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@@ -949,7 +950,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot, boo
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{
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gGL.setColorMask(true, true);
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if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender)
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if (LLPipeline::sRenderDeferred)
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{
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gPipeline.mDeferredScreen.bindTarget();
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glClearColor(1,0,1,1);
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@@ -1035,7 +1036,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot, boo
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}
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gGL.setColorMask(true, false);
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if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender)
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if (LLPipeline::sRenderDeferred)
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{
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gPipeline.renderGeomDeferred(*LLViewerCamera::getInstance());
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}
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@@ -1071,7 +1072,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot, boo
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if (to_texture)
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{
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if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender)
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if (LLPipeline::sRenderDeferred)
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{
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gPipeline.mDeferredScreen.flush();
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if(gPipeline.mDeferredScreen.getFBO())
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@@ -1098,7 +1099,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot, boo
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}
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//gGL.flush();
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if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender)
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if (LLPipeline::sRenderDeferred)
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{
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gPipeline.renderDeferredLighting();
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}
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