Turn noisy AudioEngine debug output into Debug Level.

This commit is contained in:
Aleric Inglewood
2013-12-04 01:21:18 +01:00
parent 1dfd9a9c75
commit ed0628774a

View File

@@ -1764,7 +1764,7 @@ void LLAudioData::updateLoadState()
if( gAudioDecodeMgrp->addDecodeRequest(getID()) )
{
setLoadState(STATE_LOAD_DECODING);
LL_INFOS("AudioEngine") << "Decoding asset data for: " << getID() << LL_ENDL;
LL_DEBUGS("AudioEngine") << "Decoding asset data for: " << getID() << LL_ENDL;
}
else
{
@@ -1773,7 +1773,7 @@ void LLAudioData::updateLoadState()
}
else if(mLoadState == STATE_LOAD_REQ_FETCH && gAssetStorage && gAssetStorage->isUpstreamOK())
{
LL_INFOS("AudioEngine") << "Fetching asset data for: " << getID() << LL_ENDL;
LL_DEBUGS("AudioEngine") << "Fetching asset data for: " << getID() << LL_ENDL;
setLoadState(STATE_LOAD_FETCHING);
gAssetStorage->getAssetData(getID(), LLAssetType::AT_SOUND, LLAudioEngine::assetCallback, NULL);