Merge branch 'master' of git://github.com/Shyotl/SingularityViewer

This commit is contained in:
Latif Khalifa
2014-03-28 08:45:40 +01:00
35 changed files with 397 additions and 161 deletions

View File

@@ -442,6 +442,8 @@ LLGLManager::LLGLManager() :
mHasCubeMap(FALSE),
mHasDebugOutput(FALSE),
mHasAdaptiveVsync(FALSE),
mIsATI(FALSE),
mIsNVIDIA(FALSE),
mIsIntel(FALSE),
@@ -956,6 +958,12 @@ void LLGLManager::initExtensions()
mHasFragmentShader = ExtensionExists("GL_ARB_fragment_shader", gGLHExts.mSysExts) && (LLRender::sGLCoreProfile || ExtensionExists("GL_ARB_shading_language_100", gGLHExts.mSysExts));
#endif
#if LL_WINDOWS
mHasAdaptiveVsync = ExtensionExists("WGL_EXT_swap_control_tear", gGLHExts.mSysExts);
#elif LL_LINUX
mHasAdaptiveVsync = ExtensionExists("GLX_EXT_swap_control_tear", gGLHExts.mSysExts);
#endif
#if LL_LINUX || LL_SOLARIS
llinfos << "initExtensions() checking shell variables to adjust features..." << llendl;
// Our extension support for the Linux Client is very young with some
@@ -980,6 +988,7 @@ void LLGLManager::initExtensions()
mHasShaderObjects = FALSE;
mHasVertexShader = FALSE;
mHasFragmentShader = FALSE;
mHasAdaptiveVsync = FALSE;
LL_WARNS("RenderInit") << "GL extension support DISABLED via LL_GL_NOEXT" << LL_ENDL;
}
else if (getenv("LL_GL_BASICEXT")) /* Flawfinder: ignore */

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@@ -113,6 +113,8 @@ public:
BOOL mHasCubeMap;
BOOL mHasDebugOutput;
BOOL mHasAdaptiveVsync;
// Vendor-specific extensions
BOOL mIsATI;
BOOL mIsNVIDIA;

View File

@@ -388,7 +388,7 @@ LLWindow* LLWindowManager::createWindow(
const std::string& title, const std::string& name, S32 x, S32 y, S32 width, S32 height, U32 flags,
BOOL fullscreen,
BOOL clearBg,
BOOL disable_vsync,
const S32 vsync_mode,
BOOL use_gl,
BOOL ignore_pixel_depth,
U32 fsaa_samples)
@@ -400,26 +400,26 @@ LLWindow* LLWindowManager::createWindow(
#if LL_MESA_HEADLESS
new_window = new LLWindowMesaHeadless(callbacks,
title, name, x, y, width, height, flags,
fullscreen, clearBg, disable_vsync, ignore_pixel_depth);
fullscreen, clearBg, vsync_mode, ignore_pixel_depth);
#elif LL_SDL
new_window = new LLWindowSDL(callbacks,
title, x, y, width, height, flags,
fullscreen, clearBg, disable_vsync, ignore_pixel_depth, fsaa_samples);
fullscreen, clearBg, vsync_mode, ignore_pixel_depth, fsaa_samples);
#elif LL_WINDOWS
new_window = new LLWindowWin32(callbacks,
title, name, x, y, width, height, flags,
fullscreen, clearBg, disable_vsync, ignore_pixel_depth, fsaa_samples);
fullscreen, clearBg, vsync_mode, ignore_pixel_depth, fsaa_samples);
#elif LL_DARWIN
new_window = new LLWindowMacOSX(callbacks,
title, name, x, y, width, height, flags,
fullscreen, clearBg, disable_vsync, ignore_pixel_depth, fsaa_samples);
fullscreen, clearBg, vsync_mode, ignore_pixel_depth, fsaa_samples);
#endif
}
else
{
new_window = new LLWindowHeadless(callbacks,
title, name, x, y, width, height, flags,
fullscreen, clearBg, disable_vsync, ignore_pixel_depth);
fullscreen, clearBg, vsync_mode, ignore_pixel_depth);
}
if (FALSE == new_window->isValid())

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@@ -82,7 +82,7 @@ public:
BOOL setSize(LLCoordScreen size);
BOOL setSize(LLCoordWindow size);
virtual void setMinSize(U32 min_width, U32 min_height, bool enforce_immediately = true);
virtual BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL disable_vsync, const LLCoordScreen * const posp = NULL) = 0;
virtual BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, const S32 vsync_mode, const LLCoordScreen * const posp = NULL) = 0;
virtual BOOL setCursorPosition(LLCoordWindow position) = 0;
virtual BOOL getCursorPosition(LLCoordWindow *position) = 0;
virtual void showCursor() = 0;
@@ -121,6 +121,8 @@ public:
virtual BOOL setGamma(const F32 gamma) = 0; // Set the gamma
virtual void setFSAASamples(const U32 fsaa_samples) = 0; //set number of FSAA samples
virtual U32 getFSAASamples() = 0;
virtual void setVsyncMode(const S32 vsync_mode) = 0;
virtual S32 getVsyncMode() = 0;
virtual BOOL restoreGamma() = 0; // Restore original gamma table (before updating gamma)
virtual ESwapMethod getSwapMethod() { return mSwapMethod; }
virtual void processMiscNativeEvents();
@@ -274,7 +276,7 @@ public:
U32 flags = 0,
BOOL fullscreen = FALSE,
BOOL clearBg = FALSE,
BOOL disable_vsync = TRUE,
const S32 vsync_mode = 0,
BOOL use_gl = TRUE,
BOOL ignore_pixel_depth = FALSE,
U32 fsaa_samples = 0);

View File

@@ -35,7 +35,7 @@
//
LLWindowHeadless::LLWindowHeadless(LLWindowCallbacks* callbacks, const std::string& title, const std::string& name, S32 x, S32 y, S32 width, S32 height,
U32 flags, BOOL fullscreen, BOOL clear_background,
BOOL disable_vsync, BOOL ignore_pixel_depth)
const S32 vsync_mode, BOOL ignore_pixel_depth)
: LLWindow(callbacks, fullscreen, flags)
{
// Initialize a headless keyboard.

View File

@@ -48,7 +48,7 @@ public:
/*virtual*/ BOOL setPosition(LLCoordScreen position) {return FALSE;};
/*virtual*/ BOOL setSizeImpl(LLCoordScreen size) {return FALSE;};
/*virtual*/ BOOL setSizeImpl(LLCoordWindow size) {return FALSE;};
/*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL disable_vsync, const LLCoordScreen * const posp = NULL) {return FALSE;};
/*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, const S32 vsync_mode, const LLCoordScreen * const posp = NULL) {return FALSE;};
/*virtual*/ BOOL setCursorPosition(LLCoordWindow position) {return FALSE;};
/*virtual*/ BOOL getCursorPosition(LLCoordWindow *position) {return FALSE;};
/*virtual*/ void showCursor() {};
@@ -69,6 +69,8 @@ public:
/*virtual*/ BOOL setGamma(const F32 gamma) {return FALSE; }; // Set the gamma
/*virtual*/ void setFSAASamples(const U32 fsaa_samples) { }
/*virtual*/ U32 getFSAASamples() { return 0; }
/*virtual*/ void setVsyncMode(const S32 vsync_mode) {}
/*virtual*/ S32 getVsyncMode() { return 0; }
/*virtual*/ BOOL restoreGamma() {return FALSE; }; // Restore original gamma table (before updating gamma)
//virtual ESwapMethod getSwapMethod() { return mSwapMethod; }
/*virtual*/ void gatherInput() {};
@@ -96,7 +98,7 @@ public:
S32 x, S32 y,
S32 width, S32 height,
U32 flags, BOOL fullscreen, BOOL clear_background,
BOOL disable_vsync, BOOL ignore_pixel_depth);
const S32 vsync_mode, BOOL ignore_pixel_depth);
virtual ~LLWindowHeadless();
private:

View File

@@ -210,7 +210,7 @@ LLWindowMacOSX::LLWindowMacOSX(LLWindowCallbacks* callbacks,
const std::string& title, const std::string& name, S32 x, S32 y, S32 width,
S32 height, U32 flags,
BOOL fullscreen, BOOL clearBg,
BOOL disable_vsync,
const S32 vsync_mode,
BOOL ignore_pixel_depth,
U32 fsaa_samples)
: LLWindow(NULL, fullscreen, flags)
@@ -253,6 +253,7 @@ LLWindowMacOSX::LLWindowMacOSX(LLWindowCallbacks* callbacks,
mPreeditor = NULL;
mRawKeyEvent = NULL;
mFSAASamples = fsaa_samples;
mVsyncMode = vsync_mode;
mForceRebuild = FALSE;
// For reasons that aren't clear to me, LLTimers seem to be created in the "started" state.
@@ -283,7 +284,7 @@ LLWindowMacOSX::LLWindowMacOSX(LLWindowCallbacks* callbacks,
gWindowImplementation = this;
// Create the GL context and set it up for windowed or fullscreen, as appropriate.
if(createContext(x, y, width, height, 32, fullscreen, disable_vsync))
if(createContext(x, y, width, height, 32, fullscreen, vsync_mode))
{
if(mWindow != NULL)
{
@@ -323,7 +324,7 @@ LLWindowMacOSX::LLWindowMacOSX(LLWindowCallbacks* callbacks,
stop_glerror();
}
BOOL LLWindowMacOSX::createContext(int x, int y, int width, int height, int bits, BOOL fullscreen, BOOL disable_vsync)
BOOL LLWindowMacOSX::createContext(int x, int y, int width, int height, int bits, BOOL fullscreen, const S32 vsync_mode)
{
OSStatus err;
BOOL glNeedsInit = FALSE;
@@ -780,7 +781,7 @@ BOOL LLWindowMacOSX::createContext(int x, int y, int width, int height, int bits
// Disable vertical sync for swap
GLint frames_per_swap = 0;
if (disable_vsync)
if (vsync_mode != 1)
{
LL_DEBUGS("GLInit") << "Disabling vertical sync" << LL_ENDL;
frames_per_swap = 0;
@@ -816,7 +817,7 @@ BOOL LLWindowMacOSX::createContext(int x, int y, int width, int height, int bits
// changing fullscreen resolution, or switching between windowed and fullscreen mode.
BOOL LLWindowMacOSX::switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL disable_vsync, const LLCoordScreen * const posp)
BOOL LLWindowMacOSX::switchContext(BOOL fullscreen, const LLCoordScreen &size, const S32 vsync_mode, const LLCoordScreen * const posp)
{
BOOL needsRebuild = FALSE;
BOOL result = true;
@@ -892,7 +893,7 @@ BOOL LLWindowMacOSX::switchContext(BOOL fullscreen, const LLCoordScreen &size, B
{
mForceRebuild = FALSE;
destroyContext();
result = createContext(0, 0, size.mX, size.mY, 0, fullscreen, disable_vsync);
result = createContext(0, 0, size.mX, size.mY, 0, fullscreen, vsync_mode);
if (result)
{
if(mWindow != NULL)
@@ -1341,6 +1342,16 @@ void LLWindowMacOSX::setFSAASamples(const U32 samples)
mForceRebuild = TRUE;
}
S32 LLWindowMacOSX::getVsyncMode()
{
return mVsyncMode;
}
void LLWindowMacOSX::setVsyncMode(const S32 vsync_mode)
{
mVsyncMode = vsync_mode
mForceRebuild = TRUE;
}
BOOL LLWindowMacOSX::restoreGamma()
{
CGDisplayRestoreColorSyncSettings();

View File

@@ -60,7 +60,7 @@ public:
/*virtual*/ BOOL setPosition(LLCoordScreen position);
/*virtual*/ BOOL setSizeImpl(LLCoordScreen size);
/*virtual*/ BOOL setSizeImpl(LLCoordWindow size);
/*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL disable_vsync, const LLCoordScreen * const posp = NULL);
/*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, const S32 vsync_mode, const LLCoordScreen * const posp = NULL);
/*virtual*/ BOOL setCursorPosition(LLCoordWindow position);
/*virtual*/ BOOL getCursorPosition(LLCoordWindow *position);
/*virtual*/ void showCursor();
@@ -81,6 +81,8 @@ public:
/*virtual*/ BOOL setGamma(const F32 gamma); // Set the gamma
/*virtual*/ U32 getFSAASamples();
/*virtual*/ void setFSAASamples(const U32 fsaa_samples);
/*virtual*/ void setVsyncMode(const S32 vsync_mode);
/*virtual*/ S32 getVsyncMode();
/*virtual*/ BOOL restoreGamma(); // Restore original gamma table (before updating gamma)
/*virtual*/ ESwapMethod getSwapMethod() { return mSwapMethod; }
/*virtual*/ void gatherInput();
@@ -124,7 +126,7 @@ public:
protected:
LLWindowMacOSX(LLWindowCallbacks* callbacks,
const std::string& title, const std::string& name, int x, int y, int width, int height, U32 flags,
BOOL fullscreen, BOOL clearBg, BOOL disable_vsync,
BOOL fullscreen, BOOL clearBg, const S32 vsync_mode,
BOOL ignore_pixel_depth,
U32 fsaa_samples);
~LLWindowMacOSX();
@@ -152,7 +154,7 @@ protected:
//
// create or re-create the GL context/window. Called from the constructor and switchContext().
BOOL createContext(int x, int y, int width, int height, int bits, BOOL fullscreen, BOOL disable_vsync);
BOOL createContext(int x, int y, int width, int height, int bits, BOOL fullscreen, const S32 vsync_mode);
void destroyContext();
void setupFailure(const std::string& text, const std::string& caption, U32 type);
static pascal OSStatus staticEventHandler (EventHandlerCallRef myHandler, EventRef event, void* userData);
@@ -201,6 +203,7 @@ protected:
BOOL mMaximized;
BOOL mMinimized;
U32 mFSAASamples;
S32 mVsyncMode;
BOOL mForceRebuild;
S32 mDragOverrideCursor;

View File

@@ -41,7 +41,7 @@ U16 *gMesaBuffer = NULL;
LLWindowMesaHeadless::LLWindowMesaHeadless(LLWindowCallbacks* callbacks,
const std::string& title, const std::string& name, S32 x, S32 y, S32 width, S32 height,
U32 flags, BOOL fullscreen, BOOL clearBg,
BOOL disable_vsync, BOOL ignore_pixel_depth)
const S32 vsync_mode, BOOL ignore_pixel_depth)
: LLWindow(callbacks, fullscreen, flags)
{
llinfos << "MESA Init" << llendl;

View File

@@ -52,7 +52,7 @@ public:
/*virtual*/ BOOL setPosition(LLCoordScreen position) {return FALSE;};
/*virtual*/ BOOL setSizeImpl(LLCoordScreen size) {return FALSE;};
/*virtual*/ BOOL setSizeImpl(LLCoordWindow size) {return FALSE;};
/*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL disable_vsync, const LLCoordScreen * const posp = NULL) {return FALSE;};
/*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, const S32 vsync_mode, const LLCoordScreen * const posp = NULL) {return FALSE;};
/*virtual*/ BOOL setCursorPosition(LLCoordWindow position) {return FALSE;};
/*virtual*/ BOOL getCursorPosition(LLCoordWindow *position) {return FALSE;};
/*virtual*/ void showCursor() {};
@@ -74,6 +74,8 @@ public:
/*virtual*/ BOOL restoreGamma() {return FALSE; }; // Restore original gamma table (before updating gamma)
/*virtual*/ void setFSAASamples(const U32 fsaa_samples) { /* FSAA not supported yet on Mesa headless.*/ }
/*virtual*/ U32 getFSAASamples() { return 0; }
/*virtual*/ void setVsyncMode(const S32 vsync_mode) {}
/*virtual*/ S32 getVsyncMode() { return 0; }
//virtual ESwapMethod getSwapMethod() { return mSwapMethod; }
/*virtual*/ void gatherInput() {};
/*virtual*/ void delayInputProcessing() {};
@@ -98,7 +100,7 @@ public:
LLWindowMesaHeadless(LLWindowCallbacks* callbacks,
const std::string& title, const std::string& name, S32 x, S32 y, S32 width, S32 height,
U32 flags, BOOL fullscreen, BOOL clearBg,
BOOL disable_vsync, BOOL ignore_pixel_depth);
const S32 vsync_mode, BOOL ignore_pixel_depth);
~LLWindowMesaHeadless();
private:

View File

@@ -192,7 +192,7 @@ LLWindowSDL::LLWindowSDL(LLWindowCallbacks* callbacks,
const std::string& title, S32 x, S32 y, S32 width,
S32 height, U32 flags,
BOOL fullscreen, BOOL clearBg,
BOOL disable_vsync,
const S32 vsync_mode,
BOOL ignore_pixel_depth, U32 fsaa_samples)
: LLWindow(callbacks, fullscreen, flags),
Lock_Display(NULL),
@@ -233,7 +233,7 @@ LLWindowSDL::LLWindowSDL(LLWindowCallbacks* callbacks,
mWindowTitle = title;
// Create the GL context and set it up for windowed or fullscreen, as appropriate.
if(createContext(x, y, width, height, 32, fullscreen, disable_vsync))
if(createContext(x, y, width, height, 32, fullscreen, vsync_mode))
{
gGLManager.initGL();
@@ -373,7 +373,7 @@ static int x11_detect_VRAM_kb()
}
#endif // LL_X11
BOOL LLWindowSDL::createContext(int x, int y, int width, int height, int bits, BOOL fullscreen, BOOL disable_vsync)
BOOL LLWindowSDL::createContext(int x, int y, int width, int height, int bits, const S32 vsync_mode, S32 vsync_mode)
{
//bool glneedsinit = false;
@@ -721,6 +721,26 @@ BOOL LLWindowSDL::createContext(int x, int y, int width, int height, int bits, B
}
#endif // LL_X11
// Disable vertical sync for swap
if (vsync_mode == 0)
{
LL_DEBUGS("Window") << "Disabling vertical sync" << LL_ENDL;
SDL_GL_SetSwapInterval(0);
}
else if(vsync_mode == -1)
{
LL_DEBUGS("Window") << "Enabling adaptive vertical sync" << LL_ENDL;
if(SDL_GL_SetSwapInterval(-1) == -1)
{
LL_DEBUGS("Window") << "Failed to enable adaptive vertical sync. Disabling vsync." << LL_ENDL;
SDL_GL_SetSwapInterval(0);
}
}
else
{
LL_DEBUGS("Window") << "Enabling vertical sync" << LL_ENDL;
SDL_GL_SetSwapInterval(1);
}
//make sure multisampling is disabled by default
glDisable(GL_MULTISAMPLE_ARB);
@@ -736,7 +756,7 @@ BOOL LLWindowSDL::createContext(int x, int y, int width, int height, int bits, B
// changing fullscreen resolution, or switching between windowed and fullscreen mode.
BOOL LLWindowSDL::switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL disable_vsync, const LLCoordScreen * const posp)
BOOL LLWindowSDL::switchContext(BOOL fullscreen, const LLCoordScreen &size, const S32 vsync_mode, const LLCoordScreen * const posp)
{
const BOOL needsRebuild = TRUE; // Just nuke the context and start over.
BOOL result = true;
@@ -746,7 +766,7 @@ BOOL LLWindowSDL::switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL
if(needsRebuild)
{
destroyContext();
result = createContext(0, 0, size.mX, size.mY, 0, fullscreen, disable_vsync);
result = createContext(0, 0, size.mX, size.mY, 0, fullscreen, vsync_mode);
if (result)
{
gGLManager.initGL();
@@ -987,6 +1007,16 @@ void LLWindowSDL::setFSAASamples(const U32 samples)
mFSAASamples = samples;
}
S32 LLWindowSDL::getVsyncMode()
{
return mVsyncMode;
}
void LLWindowSDL::setVsyncMode(const S32 vsync_mode)
{
mVsyncMode = vsync_mode
}
F32 LLWindowSDL::getGamma()
{
return 1/mGamma;

View File

@@ -65,7 +65,7 @@ public:
/*virtual*/ BOOL setPosition(LLCoordScreen position);
/*virtual*/ BOOL setSizeImpl(LLCoordScreen size);
/*virtual*/ BOOL setSizeImpl(LLCoordWindow size);
/*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL disable_vsync, const LLCoordScreen * const posp = NULL);
/*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, const S32 vsync_mode, const LLCoordScreen * const posp = NULL);
/*virtual*/ BOOL setCursorPosition(LLCoordWindow position);
/*virtual*/ BOOL getCursorPosition(LLCoordWindow *position);
/*virtual*/ void showCursor();
@@ -92,6 +92,8 @@ public:
/*virtual*/ BOOL setGamma(const F32 gamma); // Set the gamma
/*virtual*/ U32 getFSAASamples();
/*virtual*/ void setFSAASamples(const U32 samples);
/*virtual*/ void setVsyncMode(const S32 vsync_mode);
/*virtual*/ S32 getVsyncMode();
/*virtual*/ BOOL restoreGamma(); // Restore original gamma table (before updating gamma)
/*virtual*/ ESwapMethod getSwapMethod() { return mSwapMethod; }
/*virtual*/ void processMiscNativeEvents();
@@ -149,7 +151,7 @@ public:
protected:
LLWindowSDL(LLWindowCallbacks* callbacks,
const std::string& title, int x, int y, int width, int height, U32 flags,
BOOL fullscreen, BOOL clearBg, BOOL disable_vsync,
BOOL fullscreen, BOOL clearBg, const S32 vsync_mode,
BOOL ignore_pixel_depth, U32 fsaa_samples);
~LLWindowSDL();
@@ -174,7 +176,7 @@ protected:
//
// create or re-create the GL context/window. Called from the constructor and switchContext().
BOOL createContext(int x, int y, int width, int height, int bits, BOOL fullscreen, BOOL disable_vsync);
BOOL createContext(int x, int y, int width, int height, int bits, BOOL fullscreen, const S32 vsync_mode);
void destroyContext();
void setupFailure(const std::string& text, const std::string& caption, U32 type);
void fixWindowSize(void);
@@ -194,6 +196,7 @@ protected:
F32 mOverrideAspectRatio;
F32 mGamma;
U32 mFSAASamples;
S32 mVsyncMode;
int mSDLFlags;

View File

@@ -363,7 +363,7 @@ LLWindowWin32::LLWindowWin32(LLWindowCallbacks* callbacks,
const std::string& title, const std::string& name, S32 x, S32 y, S32 width,
S32 height, U32 flags,
BOOL fullscreen, BOOL clearBg,
BOOL disable_vsync,
const S32 vsync_mode,
BOOL ignore_pixel_depth,
U32 fsaa_samples)
: LLWindow(callbacks, fullscreen, flags)
@@ -903,7 +903,7 @@ BOOL LLWindowWin32::setSizeImpl(const LLCoordWindow size)
}
// changing fullscreen resolution
BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL disable_vsync, const LLCoordScreen * const posp)
BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, const S32 vsync_mode, const LLCoordScreen * const posp)
{
GLuint pixel_format;
DEVMODE dev_mode;
@@ -1650,14 +1650,27 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, BO
}
// Disable vertical sync for swap
if (disable_vsync && wglSwapIntervalEXT)
if(wglSwapIntervalEXT)
{
LL_DEBUGS("Window") << "Disabling vertical sync" << LL_ENDL;
wglSwapIntervalEXT(0);
}
else
{
LL_DEBUGS("Window") << "Keeping vertical sync" << LL_ENDL;
if (vsync_mode == 0)
{
LL_DEBUGS("Window") << "Disabling vertical sync" << LL_ENDL;
wglSwapIntervalEXT(0);
}
else if(vsync_mode == -1)
{
LL_DEBUGS("Window") << "Enabling adaptive vertical sync" << LL_ENDL;
if(wglSwapIntervalEXT(-1) == 0)
{
LL_DEBUGS("Window") << "Failed to enable adaptive vertical sync. Disabling vsync." << LL_ENDL;
wglSwapIntervalEXT(0);
}
}
else
{
LL_DEBUGS("Window") << "Enabling vertical sync" << LL_ENDL;
wglSwapIntervalEXT(1);
}
}
SetWindowLongPtr(mWindowHandle, GWLP_USERDATA, (LONG_PTR)this);
@@ -3030,6 +3043,16 @@ U32 LLWindowWin32::getFSAASamples()
return mFSAASamples;
}
S32 LLWindowWin32::getVsyncMode()
{
return mVsyncMode;
}
void LLWindowWin32::setVsyncMode(const S32 vsync_mode)
{
mVsyncMode = vsync_mode;
}
LLWindow::LLWindowResolution* LLWindowWin32::getSupportedResolutions(S32 &num_resolutions)
{
if (!mSupportedResolutions)

View File

@@ -59,7 +59,7 @@ public:
/*virtual*/ BOOL setPosition(LLCoordScreen position);
/*virtual*/ BOOL setSizeImpl(LLCoordScreen size);
/*virtual*/ BOOL setSizeImpl(LLCoordWindow size);
/*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL disable_vsync, const LLCoordScreen * const posp = NULL);
/*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, const S32 vsync_mode, const LLCoordScreen * const posp = NULL);
/*virtual*/ BOOL setCursorPosition(LLCoordWindow position);
/*virtual*/ BOOL getCursorPosition(LLCoordWindow *position);
/*virtual*/ void showCursor();
@@ -80,6 +80,8 @@ public:
/*virtual*/ BOOL setGamma(const F32 gamma); // Set the gamma
/*virtual*/ void setFSAASamples(const U32 fsaa_samples);
/*virtual*/ U32 getFSAASamples();
/*virtual*/ void setVsyncMode(const S32 vsync_mode);
/*virtual*/ S32 getVsyncMode();
/*virtual*/ BOOL restoreGamma(); // Restore original gamma table (before updating gamma)
/*virtual*/ ESwapMethod getSwapMethod() { return mSwapMethod; }
/*virtual*/ void gatherInput();
@@ -121,7 +123,7 @@ public:
protected:
LLWindowWin32(LLWindowCallbacks* callbacks,
const std::string& title, const std::string& name, int x, int y, int width, int height, U32 flags,
BOOL fullscreen, BOOL clearBg, BOOL disable_vsync,
BOOL fullscreen, BOOL clearBg, const S32 vsync_mode,
BOOL ignore_pixel_depth, U32 fsaa_samples);
~LLWindowWin32();
@@ -186,6 +188,7 @@ protected:
F32 mCurrentGamma;
U32 mFSAASamples;
S32 mVsyncMode;
WORD mPrevGammaRamp[256*3];
WORD mCurrentGammaRamp[256*3];

View File

@@ -251,5 +251,16 @@
<key>Value</key>
<real>1</real>
</map>
<key>SHRenderVsyncMode</key>
<map>
<key>Comment</key>
<string>Desired vertical sychronization method. (0 = Disabled, 1 = Standard [Double-buffered], -1 = Adaptive [if supported])</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<real>0</real>
</map>
</map>
</llsd>

View File

@@ -373,6 +373,8 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
BOOL light_enabled = TRUE;
BOOL use_shaders = gPipeline.canUseVertexShaders();
BOOL depth_only = (pass == 1 && !LLPipeline::sImpostorRender);
for (LLCullResult::sg_iterator i = gPipeline.beginAlphaGroups(); i != gPipeline.endAlphaGroups(); ++i)
{
@@ -387,7 +389,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
|| group->mSpatialPartition->mPartitionType == LLViewerRegion::PARTITION_CLOUD
|| group->mSpatialPartition->mPartitionType == LLViewerRegion::PARTITION_HUD_PARTICLE;
bool draw_glow_for_this_partition = mVertexShaderLevel > 0; // no shaders = no glow.
bool draw_glow_for_this_partition = !depth_only && mVertexShaderLevel > 0; // no shaders = no glow.
static LLFastTimer::DeclareTimer FTM_RENDER_ALPHA_GROUP_LOOP("Alpha Group");
LLFastTimer t(FTM_RENDER_ALPHA_GROUP_LOOP);
@@ -410,7 +412,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
// Fix for bug - NORSPEC-271
// If the face is more than 90% transparent, then don't update the Depth buffer for Dof
// We don't want the nearly invisible objects to cause of DoF effects
if(pass == 1 && !LLPipeline::sImpostorRender)
if(depth_only)
{
LLFace* face = params.mFace;
if(face)
@@ -443,9 +445,10 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
llassert_always(!LLGLSLShader::sNoFixedFunction);
llassert_always(!LLGLSLShader::sCurBoundShaderPtr);
if(params.mFullbright == light_enabled || !initialized_lighting)
bool fullbright = depth_only || params.mFullbright;
if(fullbright == light_enabled || !initialized_lighting)
{
light_enabled = !params.mFullbright;
light_enabled = !fullbright;
initialized_lighting = true;
if (light_enabled) // Turn off lighting if it hasn't already been so.

View File

@@ -1951,7 +1951,7 @@ void LLDrawPoolAvatar::renderRiggedAlpha(LLVOAvatar* avatar)
LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
renderRigged(avatar, RIGGED_ALPHA);
gGL.setSceneBlendType(LLRender::BT_ALPHA);
//gGL.setSceneBlendType(LLRender::BT_ALPHA);
gGL.setColorMask(true, false);
}
}
@@ -1969,7 +1969,7 @@ void LLDrawPoolAvatar::renderRiggedFullbrightAlpha(LLVOAvatar* avatar)
LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
renderRigged(avatar, RIGGED_FULLBRIGHT_ALPHA);
gGL.setSceneBlendType(LLRender::BT_ALPHA);
//gGL.setSceneBlendType(LLRender::BT_ALPHA);
gGL.setColorMask(true, false);
}
}

View File

@@ -270,7 +270,7 @@ void LLDrawPoolBump::render(S32 pass)
{
LLFastTimer t(FTM_RENDER_BUMP);
if (!gPipeline.hasRenderType(LLDrawPool::POOL_SIMPLE))
if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SIMPLE))
{
return;
}

View File

@@ -548,11 +548,17 @@ void LLDrawPoolFullbright::beginPostDeferredPass(S32 pass)
{
if (LLPipeline::sUnderWaterRender)
{
gDeferredFullbrightWaterProgram.bind();
//gDeferredFullbrightWaterProgram.bind();
//Use alpha-mask version to ignore alpha values while still allowing us to occlude glow.
gDeferredFullbrightAlphaMaskWaterProgram.bind();
gDeferredFullbrightAlphaMaskWaterProgram.setMinimumAlpha(0.f);
}
else
{
gDeferredFullbrightProgram.bind();
//gDeferredFullbrightProgram.bind();
//Use alpha-mask version to ignore alpha values while still allowing us to occlude glow.
gDeferredFullbrightAlphaMaskProgram.bind();
gDeferredFullbrightAlphaMaskProgram.setMinimumAlpha(0.f);
}
}
@@ -573,11 +579,11 @@ void LLDrawPoolFullbright::endPostDeferredPass(S32 pass)
{
if (LLPipeline::sUnderWaterRender)
{
gDeferredFullbrightWaterProgram.unbind();
gDeferredFullbrightAlphaMaskWaterProgram.unbind();
}
else
{
gDeferredFullbrightProgram.unbind();
gDeferredFullbrightAlphaMaskProgram.unbind();
}
LLRenderPass::endRenderPass(pass);
}

View File

@@ -253,6 +253,7 @@ void LLDrawPoolWater::render(S32 pass)
glClearStencil(1);
glClear(GL_STENCIL_BUFFER_BIT);
glClearStencil(0);
LLGLEnable gls_stencil(GL_STENCIL_TEST);
glStencilOp(GL_KEEP, GL_REPLACE, GL_KEEP);
glStencilFunc(GL_ALWAYS, 0, 0xFFFFFFFF);

View File

@@ -326,6 +326,7 @@ void LLDrawPoolWLSky::renderDeferred(S32 pass)
const F32 camHeightLocal = LLWLParamManager::getInstance()->getDomeOffset() * LLWLParamManager::getInstance()->getDomeRadius();
LLGLDisable stencil(GL_STENCIL_TEST);
LLGLSNoFog disableFog;
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
LLGLDisable clip(GL_CLIP_PLANE0);

View File

@@ -1338,9 +1338,12 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
}
}
if (shiny_in_alpha)
if(getPoolType() == LLDrawPool::POOL_FULLBRIGHT)
{
color.mV[3] = 1.f; //Simple fullbright reads alpha for fog contrib, not shiny/transparency, so since opaque, force to 1.
}
else if (shiny_in_alpha)
{
GLfloat alpha[4] =
{
0.00f,

View File

@@ -1676,6 +1676,7 @@ void LLManipTranslate::highlightIntersection(LLVector3 normal,
glStencilMask(stencil_mask);
glClearStencil(1);
glClear(GL_STENCIL_BUFFER_BIT);
glClearStencil(0);
LLGLEnable cull_face(GL_CULL_FACE);
LLGLEnable stencil(GL_STENCIL_TEST);
LLGLDepthTest depth (GL_TRUE, GL_FALSE, GL_ALWAYS);

View File

@@ -334,6 +334,16 @@ BOOL LLPanelDisplay::postBuild()
mVBOStream = getChild<LLCheckBoxCtrl>("vbo_stream");
if(gGLManager.mIsATI) //AMD gpus don't go beyond 8x fsaa.
{
LLComboBox* fsaa = getChild<LLComboBox>("fsaa");
fsaa->remove("16x");
}
if(!gGLManager.mHasAdaptiveVsync)
{
LLComboBox* vsync = getChild<LLComboBox>("vsync");
vsync->remove("VSyncAdaptive");
}
refresh();
@@ -447,8 +457,10 @@ void LLPanelDisplay::refresh()
mGamma = gSavedSettings.getF32("RenderGamma");
mVideoCardMem = gSavedSettings.getS32("TextureMemory");
mFogRatio = gSavedSettings.getF32("RenderFogRatio");
mVsyncMode = gSavedSettings.getS32("SHRenderVsyncMode");
childSetValue("fsaa", (LLSD::Integer) mFSAASamples);
childSetValue("vsync", (LLSD::Integer) mVsyncMode);
refreshEnabledState();
}
@@ -846,13 +858,22 @@ void LLPanelDisplay::cancel()
gSavedSettings.setF32("RenderGamma", mGamma);
gSavedSettings.setS32("TextureMemory", mVideoCardMem);
gSavedSettings.setF32("RenderFogRatio", mFogRatio);
gSavedSettings.setS32("SHRenderVsyncMode", mVsyncMode);
}
void LLPanelDisplay::apply()
{
U32 fsaa_value = childGetValue("fsaa").asInteger();
S32 vsync_value = childGetValue("vsync").asInteger();
if(vsync_value == -1 && !gGLManager.mHasAdaptiveVsync)
vsync_value = 0;
bool apply_fsaa_change = !gSavedSettings.getBOOL("RenderUseFBO") && (mFSAASamples != fsaa_value);
bool apply_vsync_change = vsync_value != mVsyncMode;
gSavedSettings.setU32("RenderFSAASamples", fsaa_value);
gSavedSettings.setS32("SHRenderVsyncMode", vsync_value);
applyResolution();
@@ -865,7 +886,7 @@ void LLPanelDisplay::apply()
// Hardware tab
//Still do a bit of voodoo here. V2 forces restart to change FSAA with FBOs off.
//Let's not do that, and instead do pre-V2 FSAA change handling for that particular case
if(apply_fsaa_change)
if(apply_fsaa_change || apply_vsync_change)
{
bool logged_in = (LLStartUp::getStartupState() >= STATE_STARTED);
LLWindow* window = gViewerWindow->getWindow();
@@ -875,7 +896,7 @@ void LLPanelDisplay::apply()
LLGLState::checkTextureChannels();
gViewerWindow->changeDisplaySettings(window->getFullscreen(),
size,
gSavedSettings.getBOOL("DisableVerticalSync"),
vsync_value,
logged_in);
LLGLState::checkStates();
LLGLState::checkTextureChannels();

View File

@@ -194,6 +194,7 @@ protected:
F32 mGamma;
S32 mVideoCardMem;
F32 mFogRatio;
S32 mVsyncMode;
// if the quality radio buttons are changed
void onChangeQuality(LLUICtrl* caller);

View File

@@ -1529,6 +1529,7 @@ static LLFastTimer::DeclareTimer FTM_OCCLUSION_DRAW("Draw");
void LLSpatialGroup::doOcclusion(LLCamera* camera)
{
LLGLDisable stencil(GL_STENCIL_TEST);
if (mSpatialPartition->isOcclusionEnabled() && LLPipeline::sUseOcclusion > 1)
{
//static const LLCachedControl<BOOL> render_water_void_culling("RenderWaterVoidCulling", TRUE);
@@ -3868,6 +3869,8 @@ public:
return;
}
LLGLDisable stencil(GL_STENCIL_TEST);
group->rebuildGeom();
group->rebuildMesh();

View File

@@ -204,6 +204,12 @@ bool handleRenderAvatarComplexityLimitChanged(const LLSD& newvalue)
bool handleRenderTransparentWaterChanged(const LLSD& newvalue)
{
LLPipeline::sWaterReflections = gGLManager.mHasCubeMap && gSavedSettings.getBOOL("VertexShaderEnable");
if (gPipeline.isInit()) //If water is opaque then distortion/reflection fbos will not be needed.
{
gPipeline.releaseGLBuffers();
gPipeline.createGLBuffers();
}
LLWorld::getInstance()->updateWaterObjects();
return true;
}

View File

@@ -190,7 +190,7 @@ LLGLSLShader gDeferredWaterProgram(LLViewerShaderMgr::SHADER_DEFERRED); //calc
LLGLSLShader gDeferredUnderWaterProgram(LLViewerShaderMgr::SHADER_DEFERRED);
LLGLSLShader gDeferredDiffuseProgram(LLViewerShaderMgr::SHADER_DEFERRED);//Not in mShaderList
LLGLSLShader gDeferredDiffuseAlphaMaskProgram(LLViewerShaderMgr::SHADER_DEFERRED);
LLGLSLShader gDeferredNonIndexedDiffuseProgram(LLViewerShaderMgr::SHADER_DEFERRED);
//LLGLSLShader gDeferredNonIndexedDiffuseProgram(LLViewerShaderMgr::SHADER_DEFERRED);
LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskProgram(LLViewerShaderMgr::SHADER_DEFERRED);
LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram(LLViewerShaderMgr::SHADER_DEFERRED);
LLGLSLShader gDeferredSkinnedDiffuseProgram(LLViewerShaderMgr::SHADER_DEFERRED);
@@ -552,6 +552,7 @@ void LLViewerShaderMgr::setShaders()
else
{
LLGLSLShader::sNoFixedFunction = false;
LLGLSLShader::sIndexedTextureChannels = 1;
gPipeline.mVertexShadersEnabled = FALSE;
gPipeline.mVertexShadersLoaded = 0;
for (S32 i = 0; i < SHADER_COUNT; i++)
@@ -569,6 +570,7 @@ void LLViewerShaderMgr::setShaders()
else
{
LLGLSLShader::sNoFixedFunction = false;
LLGLSLShader::sIndexedTextureChannels = 1;
gPipeline.mVertexShadersEnabled = FALSE;
gPipeline.mVertexShadersLoaded = 0;
for (S32 i = 0; i < SHADER_COUNT; i++)
@@ -673,14 +675,7 @@ BOOL LLViewerShaderMgr::loadBasicShaders()
// (in order of shader function call depth for reference purposes, deepest level first)
shaders.clear();
S32 ch = 1;
if (gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 30)
{ //use indexed texture rendering for GLSL >= 1.30
static const LLCachedControl<bool> no_texture_indexing("ShyotlUseLegacyTextureBatching",false);
if(!no_texture_indexing)
ch = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1);
}
S32 ch = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1);
std::vector<S32> index_channels;
index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsVarsF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) );
@@ -1078,7 +1073,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
success = gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.createShader(NULL, NULL);
}
if (success)
/*if (success)
{
gDeferredNonIndexedDiffuseProgram.mName = "Non Indexed Deferred Diffuse Shader";
gDeferredNonIndexedDiffuseProgram.mShaderFiles.clear();
@@ -1086,7 +1081,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredNonIndexedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredNonIndexedDiffuseProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredNonIndexedDiffuseProgram.createShader(NULL, NULL);
}
}*/
if (success)

View File

@@ -300,7 +300,7 @@ extern LLGLSLShader gDeferredDiffuseProgram;
extern LLGLSLShader gDeferredDiffuseAlphaMaskProgram;
extern LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskProgram;
extern LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram;
extern LLGLSLShader gDeferredNonIndexedDiffuseProgram;
//extern LLGLSLShader gDeferredNonIndexedDiffuseProgram;
extern LLGLSLShader gDeferredSkinnedDiffuseProgram;
extern LLGLSLShader gDeferredSkinnedBumpProgram;
extern LLGLSLShader gDeferredSkinnedAlphaProgram;

View File

@@ -1640,12 +1640,18 @@ LLViewerWindow::LLViewerWindow(
LLViewerWindow::sMovieBaseName = "SLmovie";
resetSnapshotLoc();
S32 vsync_mode = gSavedSettings.getS32("SHRenderVsyncMode");
if(vsync_mode == -1 && !gGLManager.mHasAdaptiveVsync)
{
vsync_mode = 0; //Disable vsync if adaptive is desired yet isn't supported.
}
// create window
mWindow = LLWindowManager::createWindow(this,
title, name, x, y, width, height, 0,
fullscreen,
gNoRender,
gSavedSettings.getBOOL("DisableVerticalSync"),
vsync_mode,
!gNoRender,
ignore_pixel_depth,
gSavedSettings.getBOOL("RenderUseFBO") ? 0 : gSavedSettings.getU32("RenderFSAASamples")); //don't use window level anti-aliasing if FBOs are enabled
@@ -4436,14 +4442,20 @@ void LLViewerWindow::movieSize(S32 new_width, S32 new_height)
BORDERHEIGHT = size.mY- y;
LLCoordScreen new_size(new_width + BORDERWIDTH,
new_height + BORDERHEIGHT);
BOOL disable_sync = gSavedSettings.getBOOL("DisableVerticalSync");
S32 vsync_mode = gSavedSettings.getS32("SHRenderVsyncMode");
if(vsync_mode == -1 && !gGLManager.mHasAdaptiveVsync)
{
vsync_mode = 0; //Disable vsync if adaptive is desired yet isn't supported.
}
if (gViewerWindow->getWindow()->getFullscreen())
{
LLGLState::checkStates();
LLGLState::checkTextureChannels();
gViewerWindow->changeDisplaySettings(FALSE,
new_size,
disable_sync,
vsync_mode,
TRUE);
LLGLState::checkStates();
LLGLState::checkTextureChannels();
@@ -5421,9 +5433,16 @@ BOOL LLViewerWindow::checkSettings()
LLGLState::checkStates();
LLGLState::checkTextureChannels();
S32 vsync_mode = gSavedSettings.getS32("SHRenderVsyncMode");
if(vsync_mode == -1 && !gGLManager.mHasAdaptiveVsync)
{
vsync_mode = 0; //Disable vsync if adaptive is desired yet isn't supported.
}
changeDisplaySettings(TRUE,
desired_screen_size,
gSavedSettings.getBOOL("DisableVerticalSync"),
vsync_mode,
mShowFullscreenProgress);
LLGLState::checkStates();
LLGLState::checkTextureChannels();
@@ -5464,7 +5483,7 @@ void LLViewerWindow::restartDisplay(BOOL show_progress_bar)
}
}
BOOL LLViewerWindow::changeDisplaySettings(BOOL fullscreen, LLCoordScreen size, BOOL disable_vsync, BOOL show_progress_bar)
BOOL LLViewerWindow::changeDisplaySettings(BOOL fullscreen, LLCoordScreen size, const S32 vsync_mode, BOOL show_progress_bar)
{
BOOL was_maximized = gSavedSettings.getBOOL("WindowMaximized");
mWantFullscreen = fullscreen;
@@ -5483,6 +5502,7 @@ BOOL LLViewerWindow::changeDisplaySettings(BOOL fullscreen, LLCoordScreen size,
U32 fsaa = gSavedSettings.getU32("RenderFSAASamples");
U32 old_fsaa = mWindow->getFSAASamples();
// going from windowed to windowed
if (!old_fullscreen && !fullscreen)
{
@@ -5492,7 +5512,7 @@ BOOL LLViewerWindow::changeDisplaySettings(BOOL fullscreen, LLCoordScreen size,
mWindow->setSize(size);
}
if (fsaa == old_fsaa)
if (fsaa == old_fsaa && vsync_mode == mWindow->getFSAASamples())
{
return TRUE;
}
@@ -5531,13 +5551,14 @@ BOOL LLViewerWindow::changeDisplaySettings(BOOL fullscreen, LLCoordScreen size,
}
mWindow->setFSAASamples(fsaa);
mWindow->setVsyncMode(vsync_mode);
result_first_try = mWindow->switchContext(fullscreen, size, disable_vsync, &new_pos);
result_first_try = mWindow->switchContext(fullscreen, size, vsync_mode, &new_pos);
if (!result_first_try)
{
// try to switch back
mWindow->setFSAASamples(old_fsaa);
result_second_try = mWindow->switchContext(old_fullscreen, old_size, disable_vsync, &new_pos);
result_second_try = mWindow->switchContext(old_fullscreen, old_size, vsync_mode, &new_pos);
if (!result_second_try)
{

View File

@@ -386,7 +386,7 @@ public:
void requestResolutionUpdate(bool fullscreen_checked);
BOOL checkSettings();
void restartDisplay(BOOL show_progress_bar);
BOOL changeDisplaySettings(BOOL fullscreen, LLCoordScreen size, BOOL disable_vsync, BOOL show_progress_bar);
BOOL changeDisplaySettings(BOOL fullscreen, LLCoordScreen size, const S32 vsync_mode, BOOL show_progress_bar);
BOOL getIgnoreDestroyWindow() { return mIgnoreActivate; }
F32 getDisplayAspectRatio() const;
const LLVector2& getDisplayScale() const { return mDisplayScale; }

View File

@@ -4190,10 +4190,14 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
//drawable->getVObj()->setDebugText(llformat("%d", drawable->isState(LLDrawable::ANIMATED_CHILD)));
LLMaterial* mat = facep->getTextureEntry()->getMaterialParams().get();
U32 pool_type = facep->getPoolType();
bool cmp_bump = (type == LLRenderPass::PASS_BUMP) || (type == LLRenderPass::PASS_POST_BUMP);
bool cmp_shiny = !alt_batching ? !!mat : ((type == LLRenderPass::PASS_SHINY) || (type == LLRenderPass::PASS_FULLBRIGHT_SHINY) || (type == LLRenderPass::PASS_INVISI_SHINY));
bool cmp_mat = !alt_batching || LLPipeline::sRenderDeferred && ((facep->getPoolType() == LLDrawPool::POOL_MATERIALS) || (facep->getPoolType() == LLDrawPool::POOL_ALPHA));
bool cmp_mat = (!alt_batching) || LLPipeline::sRenderDeferred && facep->getTextureEntry()->getColor().mV[3] >= 0.999f &&
((pool_type == LLDrawPool::POOL_MATERIALS) || (pool_type == LLDrawPool::POOL_ALPHA));
bool cmp_shiny = (!alt_batching) ? !!mat : (mat && cmp_mat);
bool cmp_fullbright = !alt_batching || cmp_shiny || pool_type == LLDrawPool::POOL_ALPHA;
U8 bump = facep->getTextureEntry()->getBumpmap();
U8 shiny = facep->getTextureEntry()->getShiny();
@@ -4208,7 +4212,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
U32 shader_mask = 0xFFFFFFFF; //no shader
if (mat)
if (mat && cmp_mat)
{
if (type == LLRenderPass::PASS_ALPHA)
{
@@ -4254,9 +4258,9 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
#endif
(!cmp_mat || draw_vec[idx]->mMaterial == mat) &&
//draw_vec[idx]->mMaterialID == mat_id &&
draw_vec[idx]->mFullbright == fullbright &&
(!cmp_fullbright || draw_vec[idx]->mFullbright == fullbright) &&
(!cmp_bump || draw_vec[idx]->mBump == bump) &&
(!cmp_shiny || !!draw_vec[idx]->mShiny == !!shiny) &&
(!cmp_shiny || draw_vec[idx]->mShiny == shiny) &&
//(!mat || (draw_vec[idx]->mShiny == shiny)) && // need to break batches when a material is shared, but legacy settings are different
draw_vec[idx]->mTextureMatrix == tex_mat &&
draw_vec[idx]->mModelMatrix == model_mat &&
@@ -4538,6 +4542,8 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
bool is_rigged = false;
static const LLCachedControl<bool> alt_batching("SHAltBatching",true);
//for each face
for (S32 i = 0; i < drawablep->getNumFaces(); i++)
{
@@ -4646,7 +4652,9 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
}
LLMaterial* mat = te->getMaterialParams().get();
if(!alt_batching)
{
if (mat && LLPipeline::sRenderDeferred)
{
U8 alpha_mode = mat->getDiffuseAlphaMode();
@@ -4759,6 +4767,68 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
}
}
}
}
else
{
if(type == LLDrawPool::POOL_ALPHA)
{
if(te->getColor().mV[3] > 0.f)
{
U32 mask = te->getFullbright() ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA : LLDrawPoolAvatar::RIGGED_ALPHA;
if (mat && LLPipeline::sRenderDeferred && te->getColor().mV[3] >= 0.999f )
{
if(mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND)
mask = mat->getShaderMask(LLMaterial::DIFFUSE_ALPHA_MODE_BLEND);
else
mask = mat->getShaderMask();
}
pool->addRiggedFace(facep, mask);
}
}
else if(!LLPipeline::sRenderDeferred)
{
if(type == LLDrawPool::POOL_FULLBRIGHT || type == LLDrawPool::POOL_FULLBRIGHT_ALPHA_MASK)
{
pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT);
}
else if(type == LLDrawPool::POOL_SIMPLE || type == LLDrawPool::POOL_ALPHA_MASK)
{
pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SIMPLE);
}
else if(type == LLDrawPool::POOL_BUMP) //Either shiny, or bump (which isn't used in non-deferred)
{
if(te->getShiny())
pool->addRiggedFace(facep, te->getFullbright() ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT_SHINY : LLDrawPoolAvatar::RIGGED_SHINY);
else
pool->addRiggedFace(facep, te->getFullbright() ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT : LLDrawPoolAvatar::RIGGED_SIMPLE);
}
else
{
pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SIMPLE);
}
}
else
{
if( type == LLDrawPool::POOL_FULLBRIGHT || type == LLDrawPool::POOL_FULLBRIGHT_ALPHA_MASK)
{
pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT);
}
//Annoying exception to the rule. getPoolTypeFromTE will return POOL_ALPHA_MASK for legacy bumpmaps, but there is no POOL_ALPHA_MASK in deferred.
else if(type == LLDrawPool::POOL_MATERIALS || (type == LLDrawPool::POOL_ALPHA_MASK && mat))
{
pool->addRiggedFace(facep, mat->getShaderMask());
}
else if (type == LLDrawPool::POOL_BUMP && te->getBumpmap())
{
pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_DEFERRED_BUMP);
}
else
{
pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_DEFERRED_SIMPLE);
}
}
}
}
continue;
@@ -4803,8 +4873,6 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
}
}
static const LLCachedControl<bool> alt_batching("SHAltBatching",true);
bool force_fullbright = group->isHUDGroup();
BOOL force_simple = (facep->getPixelArea() < FORCE_SIMPLE_RENDER_AREA);
U32 type = gPipeline.getPoolTypeFromTE(te, tex);
@@ -4835,7 +4903,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
}
}
}
else if (force_fullbright)
else if (force_fullbright) //Hud is done in a forward render. Fullbright cannot be shared with simple.
{
if(type == LLDrawPool::POOL_ALPHA_MASK)
type = LLDrawPool::POOL_FULLBRIGHT_ALPHA_MASK;
@@ -5367,11 +5435,9 @@ struct CompareBatchBreakerModified
return lte->getMaterialParams() < rte->getMaterialParams();
}
else if (LLPipeline::sRenderDeferred && (lte->getMaterialParams() == rte->getMaterialParams()) && (lte->getShiny() != rte->getShiny()))
{
return lte->getShiny() < rte->getShiny();
}
else
{
return lhs->getTexture() < rhs->getTexture();
@@ -5395,9 +5461,11 @@ struct CompareBatchBreakerModified
return !(batch_left < batch_right);
}
bool batch_shiny = (!LLPipeline::sRenderDeferred || lhs->isState(LLFace::FULLBRIGHT)) && lhs->getPoolType() == LLDrawPool::POOL_BUMP;
static const LLCachedControl<bool> sh_fullbright_deferred("SHFullbrightDeferred",true);
bool batch_shiny = (!LLPipeline::sRenderDeferred || (sh_fullbright_deferred && lhs->isState(LLFace::FULLBRIGHT))) && lhs->getPoolType() == LLDrawPool::POOL_BUMP;
bool batch_fullbright = sh_fullbright_deferred || !LLPipeline::sRenderDeferred && lhs->getPoolType() == LLDrawPool::POOL_ALPHA;
if (lhs->isState(LLFace::FULLBRIGHT) != rhs->isState(LLFace::FULLBRIGHT))
if (batch_fullbright && lhs->isState(LLFace::FULLBRIGHT) != rhs->isState(LLFace::FULLBRIGHT))
{
return lhs->isState(LLFace::FULLBRIGHT) < rhs->isState(LLFace::FULLBRIGHT);
}
@@ -6195,21 +6263,40 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFac
llassert_always(mask & LLVertexBuffer::MAP_NORMAL);
}
if (is_fullbright)
if(LLPipeline::sRenderDeferred)
{
registerFace(group, facep, is_shiny_shader ? LLRenderPass::PASS_FULLBRIGHT_SHINY : LLRenderPass::PASS_FULLBRIGHT);
if(is_bump)
registerFace(group, facep, LLPipeline::sRenderDeferred ? LLRenderPass::PASS_POST_BUMP : LLRenderPass::PASS_BUMP);
static const LLCachedControl<bool> sh_fullbright_deferred("SHFullbrightDeferred",true);
if(sh_fullbright_deferred && is_fullbright)
{
registerFace(group, facep, is_shiny_shader ? LLRenderPass::PASS_FULLBRIGHT_SHINY : LLRenderPass::PASS_FULLBRIGHT);
if(is_bump)
{
registerFace(group, facep, LLRenderPass::PASS_POST_BUMP);
}
}
else
{
//is_bump should always be true.
registerFace(group, facep, is_bump ? LLRenderPass::PASS_BUMP : LLRenderPass::PASS_SIMPLE);
}
}
else
{
registerFace(group, facep, (LLPipeline::sRenderDeferred || !is_shiny_shader) ? LLRenderPass::PASS_SIMPLE : LLRenderPass::PASS_SHINY);
if (is_fullbright )
{
registerFace(group, facep, is_shiny_shader ? LLRenderPass::PASS_FULLBRIGHT_SHINY : LLRenderPass::PASS_FULLBRIGHT);
}
else
{
registerFace(group, facep, is_shiny_shader ? LLRenderPass::PASS_SHINY : LLRenderPass::PASS_SIMPLE);
}
if(is_bump)
registerFace(group, facep, LLRenderPass::PASS_BUMP);
}
if(is_shiny_fixed)
registerFace(group, facep, LLRenderPass::PASS_SHINY);
if(is_shiny_fixed)
registerFace(group, facep, LLRenderPass::PASS_SHINY);
}
}
}
if (!is_alpha && LLPipeline::sRenderGlow && te->getGlow() > 0.f)

View File

@@ -166,7 +166,7 @@ BOOL LLVOWater::updateGeometry(LLDrawable *drawable)
static const LLCachedControl<bool> render_transparent_water("RenderTransparentWater",false);
static const LLCachedControl<U32> water_subdiv("SianaVoidWaterSubdivision", 16);
const S32 size = (render_transparent_water && LLGLSLShader::sNoFixedFunction) ? water_subdiv : 1;
const S32 size = ((render_transparent_water || LLPipeline::sRenderDeferred) && LLGLSLShader::sNoFixedFunction) ? water_subdiv : 1;
const S32 num_quads = size * size;
face->setSize(vertices_per_quad * num_quads,
indices_per_quad * num_quads);

View File

@@ -1577,34 +1577,39 @@ U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* ima
}
else
{
static const LLCachedControl<bool> sh_fullbright_deferred("SHFullbrightDeferred",true);
//Bump goes into bump pool unless using deferred and there's a normal map that takes precedence.
bool legacy_bump = (!LLPipeline::sRenderDeferred || !mat || mat->getNormalID().isNull()) && LLPipeline::sRenderBump && te->getBumpmap() && te->getBumpmap() < 18;
if (alpha)
{
return LLDrawPool::POOL_ALPHA;
}
else if ((!LLPipeline::sRenderDeferred || !mat || mat->getNormalID().isNull()) && LLPipeline::sRenderBump && te->getBumpmap() && te->getBumpmap() < 18)
{
return LLDrawPool::POOL_BUMP; //Bump goes into bump pool unless using deferred and there's a normal map that takes precedence.
}
else if (mat && mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
{
if(te->getFullbright())
if(!LLPipeline::sRenderDeferred || legacy_bump)
{
return te->getFullbright() ? LLDrawPool::POOL_FULLBRIGHT_ALPHA_MASK : LLDrawPool::POOL_ALPHA_MASK;
}
else if(te->getFullbright() && !mat->getEnvironmentIntensity() && !te->getShiny())
{
return LLDrawPool::POOL_FULLBRIGHT_ALPHA_MASK;
}
else
{
return LLPipeline::sRenderDeferred ? LLDrawPool::POOL_MATERIALS : LLDrawPool::POOL_ALPHA_MASK;
}
return LLDrawPool::POOL_MATERIALS;
}
else if (legacy_bump)
{
return LLDrawPool::POOL_BUMP;
}
else if(LLPipeline::sRenderDeferred && mat)
{
if(te->getFullbright() && mat->getEnvironmentIntensity())
if(te->getFullbright() && !mat->getEnvironmentIntensity() && !te->getShiny())
{
return LLDrawPool::POOL_FULLBRIGHT;
return sh_fullbright_deferred ? LLDrawPool::POOL_FULLBRIGHT : LLDrawPool::POOL_SIMPLE;
}
return LLDrawPool::POOL_MATERIALS;
}
else if(te->getFullbright())
else if((sh_fullbright_deferred || !LLPipeline::sRenderDeferred) && te->getFullbright())
{
return (LLPipeline::sRenderBump && te->getShiny()) ? LLDrawPool::POOL_BUMP : LLDrawPool::POOL_FULLBRIGHT;
}
@@ -2339,6 +2344,7 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl
LLGLDisable blend(GL_BLEND);
LLGLDisable test(GL_ALPHA_TEST);
LLGLDisable stencil(GL_STENCIL_TEST);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
@@ -2554,15 +2560,13 @@ void LLPipeline::downsampleDepthBuffer(LLRenderTarget& source, LLRenderTarget& d
{
mDeferredVB = new LLVertexBuffer(DEFERRED_VB_MASK, 0);
mDeferredVB->allocateBuffer(8, 0, true);
}
LLStrider<LLVector3> vert;
mDeferredVB->getVertexStrider(vert);
LLStrider<LLVector2> tc0;
LLStrider<LLVector3> vert;
mDeferredVB->getVertexStrider(vert);
vert[0].set(-1,1,0);
vert[1].set(-1,-3,0);
vert[2].set(3,1,0);
vert[0].set(-1,1,0);
vert[1].set(-1,-3,0);
vert[2].set(3,1,0);
}
if (source.getUsage() == LLTexUnit::TT_RECT_TEXTURE)
{
@@ -7967,15 +7971,14 @@ void LLPipeline::renderDeferredLighting()
{
mDeferredVB = new LLVertexBuffer(DEFERRED_VB_MASK, 0);
mDeferredVB->allocateBuffer(8, 0, true);
LLStrider<LLVector3> vert;
mDeferredVB->getVertexStrider(vert);
vert[0].set(-1,1,0);
vert[1].set(-1,-3,0);
vert[2].set(3,1,0);
}
LLStrider<LLVector3> vert;
mDeferredVB->getVertexStrider(vert);
vert[0].set(-1,1,0);
vert[1].set(-1,-3,0);
vert[2].set(3,1,0);
{
setupHWLights(NULL); //to set mSunDir;
LLVector4 dir(mSunDir, 0.f);
@@ -8397,12 +8400,6 @@ void LLPipeline::renderDeferredLighting()
unbindDeferredShader(gDeferredSpotLightProgram);
}
//reset mDeferredVB to fullscreen triangle
mDeferredVB->getVertexStrider(vert);
vert[0].set(-1,1,0);
vert[1].set(-1,-3,0);
vert[2].set(3,1,0);
{
LLGLDepthTest depth(GL_FALSE);
@@ -8515,14 +8512,10 @@ void LLPipeline::renderDeferredLighting()
{
LLGLDepthTest depth(GL_FALSE, GL_FALSE);
LLVector2 tc1(0,0);
LLVector2 tc2((F32) mScreen.getWidth()*2,
(F32) mScreen.getHeight()*2);
mScreen.bindTarget();
// Apply gamma correction to the frame here.
gDeferredPostGammaCorrectProgram.bind();
//mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
S32 channel = 0;
channel = gDeferredPostGammaCorrectProgram.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage());
if (channel > -1)
@@ -8533,21 +8526,7 @@ void LLPipeline::renderDeferredLighting()
gDeferredPostGammaCorrectProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, mScreen.getWidth(), mScreen.getHeight());
//F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma");
//gDeferredPostGammaCorrectProgram.uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f));
gGL.begin(LLRender::TRIANGLE_STRIP);
gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
gGL.vertex2f(-1,-1);
gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
gGL.vertex2f(-1,3);
gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
gGL.vertex2f(3,-1);
gGL.end();
mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
gGL.getTexUnit(channel)->unbind(mScreen.getUsage());
gDeferredPostGammaCorrectProgram.unbind();
@@ -8568,10 +8547,10 @@ void LLPipeline::renderDeferredLighting()
pushRenderTypeMask();
andRenderTypeMask(LLPipeline::RENDER_TYPE_ALPHA,
LLPipeline::RENDER_TYPE_FULLBRIGHT,
//LLPipeline::RENDER_TYPE_VOLUME,
LLPipeline::RENDER_TYPE_VOLUME,
LLPipeline::RENDER_TYPE_GLOW,
LLPipeline::RENDER_TYPE_BUMP,
/*LLPipeline::RENDER_TYPE_PASS_SIMPLE, //These aren't used.
LLPipeline::RENDER_TYPE_PASS_SIMPLE,
LLPipeline::RENDER_TYPE_PASS_ALPHA,
LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK,
LLPipeline::RENDER_TYPE_PASS_BUMP,
@@ -8583,7 +8562,7 @@ void LLPipeline::renderDeferredLighting()
LLPipeline::RENDER_TYPE_PASS_GRASS,
LLPipeline::RENDER_TYPE_PASS_SHINY,
LLPipeline::RENDER_TYPE_PASS_INVISIBLE,
LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY,*/
LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY,
LLPipeline::RENDER_TYPE_AVATAR,
LLPipeline::RENDER_TYPE_ALPHA_MASK,
LLPipeline::RENDER_TYPE_FULLBRIGHT_ALPHA_MASK,
@@ -9191,10 +9170,10 @@ void LLPipeline::renderDeferredLightingToRT(LLRenderTarget* target)
pushRenderTypeMask();
andRenderTypeMask(LLPipeline::RENDER_TYPE_ALPHA,
LLPipeline::RENDER_TYPE_FULLBRIGHT,
//LLPipeline::RENDER_TYPE_VOLUME,
LLPipeline::RENDER_TYPE_VOLUME,
LLPipeline::RENDER_TYPE_GLOW,
LLPipeline::RENDER_TYPE_BUMP,
/*LLPipeline::RENDER_TYPE_PASS_SIMPLE, //These aren't used.
LLPipeline::RENDER_TYPE_PASS_SIMPLE,
LLPipeline::RENDER_TYPE_PASS_ALPHA,
LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK,
LLPipeline::RENDER_TYPE_PASS_BUMP,
@@ -9206,7 +9185,7 @@ void LLPipeline::renderDeferredLightingToRT(LLRenderTarget* target)
LLPipeline::RENDER_TYPE_PASS_GRASS,
LLPipeline::RENDER_TYPE_PASS_SHINY,
LLPipeline::RENDER_TYPE_PASS_INVISIBLE,
LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY,*/
LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY,
LLPipeline::RENDER_TYPE_AVATAR,
LLPipeline::RENDER_TYPE_ALPHA_MASK,
LLPipeline::RENDER_TYPE_FULLBRIGHT_ALPHA_MASK,
@@ -9411,7 +9390,8 @@ inline float sgn(float a)
void LLPipeline::generateWaterReflection(LLCamera& camera_in)
{
if (LLPipeline::sWaterReflections && assertInitialized() && LLDrawPoolWater::sNeedsReflectionUpdate)
static const LLCachedControl<bool> render_transparent_water("RenderTransparentWater",false);
if ((render_transparent_water || LLPipeline::sRenderDeferred) && LLPipeline::sWaterReflections && assertInitialized() && LLDrawPoolWater::sNeedsReflectionUpdate)
{
BOOL skip_avatar_update = FALSE;
if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson)

View File

@@ -118,6 +118,12 @@
<combo_item name="4x" value="4">4x</combo_item>
<combo_item name="8x" value="8">8x</combo_item>
<combo_item name="16x" value="16">16x</combo_item>
</combo_box>
<text bottom="-57" height="12" left="10" name="VSync:" width="128">VSync:</text>
<combo_box bottom="-61" height="16" initial_value="false" label="VSync" left="148" name="vsync" width="64">
<combo_item name="VSyncDisabled" value="0">Disabled</combo_item>
<combo_item name="VSyncStandard" value="1">Standard</combo_item>
<combo_item name="VSyncAdaptive" value="-1">Adaptive</combo_item>
</combo_box>
<spinner bottom_delta="70" control_name="TextureMemory" decimal_digits="0" height="16" increment="16" initial_val="32" label="Texture Memory (MB):" label_width="138" left="10" max_val="4096" min_val="0" name="GrapicsCardTextureMemory" tool_tip="Amount of memory to allocate for textures. Defaults to Video Card Memory. Reducing this may improve performance but may also make textures blurry." width="202"/>
<check_box bottom_delta="-25" control_name="RenderVBOEnable" height="16" initial_value="true" label="Enable OpenGL Vertex Buffer Objects" left="5" name="vbo"
@@ -126,7 +132,7 @@
tool_tip="Disabling this may improve performance when VBOs are enabled. Disabling produced observable improvement on various AMD GPUs."/>
<check_box bottom_delta="-25" control_name="RenderUseFBO" height="16" initial_value="true" label="Enable OpenGL Frame Buffer Objects" left="5" name="fbo"
tool_tip="Enabling this on modern hardware can provide a performance gain. However, enabling this when combined with antialiasing on AMD GPUs may cause edge artifacts. This setting is required for deferred rendering."/>
<spinner bottom="-42" control_name="RenderGamma" decimal_digits="2" height="16" increment="0.01" initial_val="1" label="Gamma:" label_width="138" left="250" max_val="2" min_val="0.0" name="gamma" width="202" tool_tip="(brightness, lower is brighter)"/>
<spinner bottom="-41" control_name="RenderGamma" decimal_digits="2" height="16" increment="0.01" initial_val="1" label="Gamma:" label_width="138" left="250" max_val="2" min_val="0.0" name="gamma" width="202" tool_tip="(brightness, lower is brighter)"/>
<spinner bottom_delta="70" control_name="RenderFogRatio" decimal_digits="1" height="16" increment="0.1" initial_val="4" label="Fog Distance Ratio:" label_width="138" max_val="10" min_val="0.5" name="fog" width="202"/>
<text bottom_delta="-50" height="40" name="note">
Note: The Gamma and Fog Distance Ratio