Removed fasttimer that was hurting perf a tiny bit.

This commit is contained in:
Shyotl
2013-11-18 09:58:21 -06:00
parent 030588caaf
commit 8aa4d0fd27

View File

@@ -2109,7 +2109,7 @@ bool LLVertexBuffer::bindGLBuffer(bool force_bind)
if (useVBOs() && (force_bind || (mGLBuffer && (mGLBuffer != sGLRenderBuffer || !sVBOActive))))
{
LLFastTimer t(FTM_BIND_GL_BUFFER);
//LLFastTimer t(FTM_BIND_GL_BUFFER);
/*if (sMapped)
{
llerrs << "VBO bound while another VBO mapped!" << llendl;