Removed fasttimer that was hurting perf a tiny bit.
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@@ -2109,7 +2109,7 @@ bool LLVertexBuffer::bindGLBuffer(bool force_bind)
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if (useVBOs() && (force_bind || (mGLBuffer && (mGLBuffer != sGLRenderBuffer || !sVBOActive))))
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{
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LLFastTimer t(FTM_BIND_GL_BUFFER);
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//LLFastTimer t(FTM_BIND_GL_BUFFER);
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/*if (sMapped)
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{
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llerrs << "VBO bound while another VBO mapped!" << llendl;
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