Remove hack for nvidia on osx.
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@@ -37,8 +37,6 @@
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#include "llviewershadermgr.h"
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#include "llrender.h"
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#define GE_FORCE_WORKAROUND LL_DARWIN
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static LLGLSLShader* simple_shader = NULL;
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static LLGLSLShader* fullbright_shader = NULL;
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@@ -664,13 +662,6 @@ void LLDrawPoolFullbrightAlphaMask::beginPostDeferredPass(S32 pass)
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else
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{
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// Work-around until we can figure out why the right shader causes
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// the GeForce driver to go tango uniform on OS X 10.6.8 only
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//
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#if GE_FORCE_WORKAROUND
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gObjectFullbrightAlphaMaskProgram.bind();
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gObjectFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
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#else
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if (LLPipeline::sUnderWaterRender)
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{
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gDeferredFullbrightAlphaMaskWaterProgram.bind();
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@@ -681,7 +672,6 @@ void LLDrawPoolFullbrightAlphaMask::beginPostDeferredPass(S32 pass)
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gDeferredFullbrightAlphaMaskProgram.bind();
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gDeferredFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
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}
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#endif
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}
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}
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@@ -704,13 +694,6 @@ void LLDrawPoolFullbrightAlphaMask::endPostDeferredPass(S32 pass)
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}
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else
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{
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// Work-around until we can figure out why the right shader causes
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// the GeForce driver to go tango uniform on OS X 10.6.8 only
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//
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#if GE_FORCE_WORKAROUND
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gObjectFullbrightAlphaMaskProgram.unbind();
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#else
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if (LLPipeline::sUnderWaterRender)
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{
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gDeferredFullbrightAlphaMaskWaterProgram.unbind();
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@@ -719,8 +702,6 @@ void LLDrawPoolFullbrightAlphaMask::endPostDeferredPass(S32 pass)
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{
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gDeferredFullbrightAlphaMaskProgram.unbind();
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}
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#endif
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}
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LLRenderPass::endRenderPass(pass);
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}
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