Comment out an unused variable e_state_name[] in lltexturefetch.cpp

This commit is contained in:
Salvatore La Bua
2013-09-28 05:38:09 +02:00
parent df7c60de35
commit 792cc12ebc

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@@ -2976,6 +2976,7 @@ bool LLTextureFetchWorker::insertPacket(S32 index, U8* data, S32 size)
void LLTextureFetchWorker::setState(e_state new_state)
{
/*
static const char* e_state_name[] =
{
"INVALID",
@@ -2994,6 +2995,7 @@ void LLTextureFetchWorker::setState(e_state new_state)
"WAIT_ON_WRITE",
"DONE"
};
*/
//if(mState != new_state)
// LL_INFOS("Texture") << "id: " << mID << " disc: " << mDesiredDiscard << " sz: " << mDesiredSize << " state: " << e_state_name[mState] << " => " << e_state_name[new_state] << llendl;
mState = new_state;