Comment out an unused variable e_state_name[] in lltexturefetch.cpp
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@@ -2976,6 +2976,7 @@ bool LLTextureFetchWorker::insertPacket(S32 index, U8* data, S32 size)
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void LLTextureFetchWorker::setState(e_state new_state)
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{
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/*
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static const char* e_state_name[] =
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{
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"INVALID",
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@@ -2994,6 +2995,7 @@ void LLTextureFetchWorker::setState(e_state new_state)
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"WAIT_ON_WRITE",
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"DONE"
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};
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*/
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//if(mState != new_state)
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// LL_INFOS("Texture") << "id: " << mID << " disc: " << mDesiredDiscard << " sz: " << mDesiredSize << " state: " << e_state_name[mState] << " => " << e_state_name[new_state] << llendl;
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mState = new_state;
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