Code cleanup in pie menu
Cleaned up hover logic and slice from x and y code duplication (Best viewed without space changes)
This commit is contained in:
@@ -3713,6 +3713,7 @@ LLPieMenu::LLPieMenu(const std::string& name, const std::string& label)
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: LLContextMenu(name, label),
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mFirstMouseDown(FALSE),
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mUseInfiniteRadius(FALSE),
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mHoverIndex(-1),
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mHoverThisFrame(FALSE),
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mOuterRingAlpha(1.f),
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mCurRadius(0.f),
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@@ -3749,11 +3750,13 @@ BOOL LLPieMenu::handleHover( S32 x, S32 y, MASK mask )
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mHoverThisFrame = TRUE;
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LLMenuItemGL* item = pieItemFromXY( x, y );
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S32 index = mHoverIndex;
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mHoverIndex = pieItemIndexFromXY(x, y);
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BOOL handled = handleHoverOver(pieItemFromIndex(mHoverIndex), x, y);
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if (item && item->getEnabled() && item != mHoverItem)
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if (mHoverItem && mHoverIndex != index)
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{
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switch(pieItemIndexFromXY(x, y))
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switch(mHoverIndex)
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{
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case 0:
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make_ui_sound("UISndPieMenuSliceHighlight0");
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@@ -3784,7 +3787,7 @@ BOOL LLPieMenu::handleHover( S32 x, S32 y, MASK mask )
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break;
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}
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}
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return handleHoverOver(item, x, y);
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return handled;
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}
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BOOL LLPieMenu::handleMouseDown( S32 x, S32 y, MASK mask )
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@@ -3799,11 +3802,6 @@ BOOL LLPieMenu::handleMouseDown( S32 x, S32 y, MASK mask )
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// to make sure it's within the item's rectangle
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handled = item->handleMouseDown( 0, 0, mask );
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}
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else if (!mRightMouseDown)
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{
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// call hidemenus to make sure transient selections get cleared
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((LLMenuHolderGL*)getParent())->hideMenus();
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}
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// always handle mouse down as mouse up will close open menus
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return TRUE;
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@@ -3891,7 +3889,7 @@ BOOL LLPieMenu::handleMouseUp( S32 x, S32 y, MASK mask )
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else if (!mRightMouseDown)
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{
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// call hidemenus to make sure transient selections get cleared
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((LLMenuHolderGL*)getParent())->hideMenus();
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sMenuContainer->hideMenus();
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}
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if (handled)
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@@ -3929,6 +3927,7 @@ void LLPieMenu::draw()
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{
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mHoverItem->setHighlight(FALSE);
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mHoverItem = NULL;
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mHoverIndex = -1;
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}
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F32 width = (F32) getRect().getWidth();
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@@ -3962,22 +3961,16 @@ void LLPieMenu::draw()
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gl_washer_2d( mCurRadius, (F32) PIE_CENTER_SIZE, steps, bg_color, outer_color );
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// selected wedge
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item_list_t::iterator item_iter;
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S32 i = 0;
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for (item_iter = mItems.begin(); item_iter != mItems.end(); ++item_iter)
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if (mHoverItem)
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{
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if ((*item_iter)->getHighlight())
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{
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F32 arc_size = F_PI * 0.25f;
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F32 arc_size = F_PI * 0.25f;
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F32 start_radians = (i * arc_size) - (arc_size * 0.5f);
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F32 end_radians = start_radians + arc_size;
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F32 start_radians = (mHoverIndex * arc_size) - (arc_size * 0.5f);
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F32 end_radians = start_radians + arc_size;
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LLColor4 outer_color = selected_color;
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outer_color.mV[VALPHA] *= mOuterRingAlpha;
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gl_washer_segment_2d( mCurRadius, (F32)PIE_CENTER_SIZE, start_radians, end_radians, steps / 8, selected_color, outer_color );
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}
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i++;
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LLColor4 outer_color = selected_color;
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outer_color.mV[VALPHA] *= mOuterRingAlpha;
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gl_washer_segment_2d( mCurRadius, (F32)PIE_CENTER_SIZE, start_radians, end_radians, steps / 8, selected_color, outer_color );
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}
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LLUI::setLineWidth( line_width );
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@@ -4004,38 +3997,10 @@ void LLPieMenu::draw()
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LLView::draw();
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}
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void LLPieMenu::drawBackground(LLMenuItemGL* itemp, LLColor4& color)
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// virtual
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void LLPieMenu::drawBackground(LLMenuItemGL*, LLColor4&)
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{
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F32 width = (F32) getRect().getWidth();
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F32 height = (F32) getRect().getHeight();
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F32 center_x = width/2;
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F32 center_y = height/2;
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S32 steps = 100;
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gGL.color4fv( color.mV );
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gGL.pushUIMatrix();
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{
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gGL.translateUI(center_x - itemp->getRect().mLeft, center_y - itemp->getRect().mBottom, 0.f);
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item_list_t::iterator item_iter;
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S32 i = 0;
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for (item_iter = mItems.begin(); item_iter != mItems.end(); ++item_iter)
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{
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if ((*item_iter) == itemp)
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{
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F32 arc_size = F_PI * 0.25f;
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F32 start_radians = (i * arc_size) - (arc_size * 0.5f);
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F32 end_radians = start_radians + arc_size;
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LLColor4 outer_color = color;
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outer_color.mV[VALPHA] *= mOuterRingAlpha;
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gl_washer_segment_2d( mCurRadius, (F32)PIE_CENTER_SIZE, start_radians, end_radians, steps / 8, color, outer_color );
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}
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i++;
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}
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}
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gGL.popUIMatrix();
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// Selection is drawn in our draw call, do nothing here and override base drawing rectangles.
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}
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// virtual
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@@ -4107,13 +4072,15 @@ void LLPieMenu::arrange()
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LLMenuItemGL *LLPieMenu::pieItemFromXY(S32 x, S32 y)
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{
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// We might have shifted this menu on draw. If so, we need
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// to shift over mouseup events until we get a hover event.
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//x += mShiftHoriz;
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//y += mShiftVert;
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return pieItemFromIndex(pieItemIndexFromXY(x, y));
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}
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S32 LLPieMenu::pieItemIndexFromXY(S32 x, S32 y)
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{
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// An arc of the pie menu is 45 degrees
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const F32 ARC_DEG = 45.f;
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// correct for non-square pixels
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S32 delta_x = x - getRect().getWidth() / 2;
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S32 delta_y = y - getRect().getHeight() / 2;
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@@ -4121,14 +4088,14 @@ LLMenuItemGL *LLPieMenu::pieItemFromXY(S32 x, S32 y)
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S32 dist_squared = delta_x*delta_x + delta_y*delta_y;
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if (dist_squared < PIE_CENTER_SIZE*PIE_CENTER_SIZE)
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{
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return NULL;
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return -1;
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}
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// infinite radius is only used with right clicks
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S32 radius = llmax( getRect().getWidth()/2, getRect().getHeight()/2 );
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if (!(mUseInfiniteRadius && mRightMouseDown) && dist_squared > radius * radius)
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{
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return NULL;
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return -1;
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}
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F32 angle = RAD_TO_DEG * (F32) atan2((F32)delta_y, (F32)delta_x);
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@@ -4140,8 +4107,11 @@ LLMenuItemGL *LLPieMenu::pieItemFromXY(S32 x, S32 y)
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// make sure we're only using positive angles
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if (angle < 0.f) angle += 360.f;
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S32 which = S32( angle / ARC_DEG );
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return S32( angle / ARC_DEG );
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}
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LLMenuItemGL* LLPieMenu::pieItemFromIndex(S32 which)
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{
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if (0 <= which && which < (S32)mItems.size() )
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{
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item_list_t::iterator item_iter;
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@@ -4161,33 +4131,6 @@ LLMenuItemGL *LLPieMenu::pieItemFromXY(S32 x, S32 y)
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return NULL;
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}
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S32 LLPieMenu::pieItemIndexFromXY(S32 x, S32 y)
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{
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// An arc of the pie menu is 45 degrees
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const F32 ARC_DEG = 45.f;
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// correct for non-square pixels
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S32 delta_x = x - getRect().getWidth() / 2;
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S32 delta_y = y - getRect().getHeight() / 2;
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// circle safe zone in the center
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if (delta_x*delta_x + delta_y*delta_y < PIE_CENTER_SIZE*PIE_CENTER_SIZE)
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{
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return -1;
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}
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F32 angle = RAD_TO_DEG * (F32) atan2((F32)delta_y, (F32)delta_x);
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// rotate marks CCW so that east = [0, ARC_DEG) instead of
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// [-ARC_DEG/2, ARC_DEG/2)
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angle += ARC_DEG / 2.f;
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// make sure we're only using positive angles
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if (angle < 0.f) angle += 360.f;
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S32 which = S32( angle / ARC_DEG );
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return which;
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}
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// virtual
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void LLPieMenu::show(S32 x, S32 y, bool mouse_down)
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@@ -759,10 +759,12 @@ public:
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private:
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LLMenuItemGL *pieItemFromXY(S32 x, S32 y);
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LLMenuItemGL* pieItemFromIndex(S32 which);
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S32 pieItemIndexFromXY(S32 x, S32 y);
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BOOL mFirstMouseDown; // true from show until mouse up
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BOOL mUseInfiniteRadius; // allow picking pie menu items anywhere outside of center circle
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S32 mHoverIndex;
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BOOL mHoverThisFrame;
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LLFrameTimer mShrinkBorderTimer;
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F32 mOuterRingAlpha; // for rendering pie menus as both bounded and unbounded
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