Remove deprecated gl call in renderComplexityDisplay.
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@@ -2777,7 +2777,7 @@ void renderComplexityDisplay(LLDrawable* drawablep)
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// don't highlight objects below the threshold
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if (cost > gSavedSettings.getS32("RenderComplexityThreshold"))
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{
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glColor4f(color[0],color[1],color[2],0.5f);
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gGL.diffuseColor4f(color[0],color[1],color[2],0.5f);
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S32 num_faces = drawablep->getNumFaces();
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