Determine if to stuff shiny data into alpha component a bit differently. Cuts out a lot of crazy logic and lets us choose based off of target renderpass.
This commit is contained in:
@@ -1878,6 +1878,8 @@ void LLDrawPoolAvatar::addRiggedFace(LLFace* facep, U32 type)
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facep->setRiggedIndex(type, mRiggedFace[type].size());
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facep->setPool(this);
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mRiggedFace[type].push_back(facep);
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facep->mShinyInAlpha = type == RIGGED_DEFERRED_SIMPLE || type == RIGGED_DEFERRED_BUMP || type == RIGGED_FULLBRIGHT_SHINY || type == RIGGED_SHINY;
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}
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void LLDrawPoolAvatar::removeRiggedFace(LLFace* facep)
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@@ -166,6 +166,8 @@ void LLFace::init(LLDrawable* drawablep, LLViewerObject* objp)
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mBoundingSphereRadius = 0.0f ;
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mHasMedia = FALSE ;
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mShinyInAlpha = false;
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}
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void LLFace::destroy()
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@@ -1298,53 +1300,9 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
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if (rebuild_color) // FALSE if tep == NULL
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{ //decide if shiny goes in alpha channel of color
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static const LLCachedControl<bool> alt_batching("SHAltBatching",true);
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if (tep &&
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((!alt_batching && getPoolType() != LLDrawPool::POOL_ALPHA) ||
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(alt_batching && getPoolType() != LLDrawPool::POOL_ALPHA &&
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getPoolType() != LLDrawPool::POOL_ALPHA_MASK &&
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getPoolType() != LLDrawPool::POOL_FULLBRIGHT_ALPHA_MASK && // <--- alpha channel MUST contain transparency, not shiny
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(getPoolType() != LLDrawPool::POOL_SIMPLE || LLPipeline::sRenderDeferred)))) // Impostor pass for simple uses alpha masking. Need to be opaque.
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if(mShinyInAlpha)
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{
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LLMaterial* mat = tep->getMaterialParams().get();
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bool shiny_in_alpha = alt_batching ? true : false;
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if(alt_batching)
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{
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if (LLPipeline::sRenderDeferred)
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{ //store shiny in alpha if we don't have a specular map
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if (getPoolType() == LLDrawPool::POOL_MATERIALS && mat->getSpecularID().notNull())
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{
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shiny_in_alpha = false;
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}
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}
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}
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else
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{
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if (LLPipeline::sRenderDeferred)
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{
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if (!mat || mat->getSpecularID().isNull())
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{
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shiny_in_alpha = true;
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}
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}
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else
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{
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if (!mat || mat->getDiffuseAlphaMode() != LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
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{
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shiny_in_alpha = true;
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}
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}
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}
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if(getPoolType() == LLDrawPool::POOL_FULLBRIGHT)
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{
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color.mV[3] = 1.f; //Simple fullbright reads alpha for fog contrib, not shiny/transparency, so since opaque, force to 1.
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}
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else if (shiny_in_alpha)
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{
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GLfloat alpha[4] =
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GLfloat alpha[4] =
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{
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0.00f,
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0.25f,
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@@ -1352,9 +1310,9 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
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0.75f
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};
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llassert(tep->getShiny() <= 3);
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color.mV[3] = U8 (alpha[tep->getShiny()] * 255);
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}
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llassert(tep->getShiny() <= 3);
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color.mV[3] = U8 (alpha[tep->getShiny()] * 255);
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}
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}
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@@ -263,6 +263,8 @@ public:
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LLMatrix4* mNormalMapMatrix;
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LLDrawInfo* mDrawInfo;
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bool mShinyInAlpha;
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private:
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LLPointer<LLVertexBuffer> mVertexBuffer;
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@@ -4142,6 +4142,13 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
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return;
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}
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if(!facep->mShinyInAlpha)
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facep->mShinyInAlpha = (type == LLRenderPass::PASS_FULLBRIGHT_SHINY) ||
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(type == LLRenderPass::PASS_INVISI_SHINY) ||
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(type == LLRenderPass::PASS_SHINY) ||
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(LLPipeline::sRenderDeferred && type == LLRenderPass::PASS_BUMP) ||
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(LLPipeline::sRenderDeferred && type == LLRenderPass::PASS_SIMPLE);
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//add face to drawmap
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LLSpatialGroup::drawmap_elem_t& draw_vec = group->mDrawMap[type];
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@@ -4199,8 +4206,9 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
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U32 pool_type = facep->getPoolType();
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bool cmp_bump = (type == LLRenderPass::PASS_BUMP) || (type == LLRenderPass::PASS_POST_BUMP);
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bool cmp_mat = (!alt_batching) || LLPipeline::sRenderDeferred && /*facep->getTextureEntry()->getColor().mV[3] >= 0.999f &&*/
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((pool_type == LLDrawPool::POOL_MATERIALS) || (pool_type == LLDrawPool::POOL_ALPHA));
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bool cmp_mat = (!alt_batching) || LLPipeline::sRenderDeferred &&
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((pool_type == LLDrawPool::POOL_MATERIALS) || (pool_type == LLDrawPool::POOL_ALPHA)) ||
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pool_type == LLDrawPool::POOL_ALPHA_MASK || pool_type == LLDrawPool::POOL_FULLBRIGHT_ALPHA_MASK;
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bool cmp_shiny = (!alt_batching) ? !!mat : (mat && cmp_mat);
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bool cmp_fullbright = !alt_batching || cmp_shiny || pool_type == LLDrawPool::POOL_ALPHA;
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@@ -5864,7 +5872,8 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFac
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//for debugging, set last time face was updated vs moved
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facep->updateRebuildFlags();
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if (!LLPipeline::sDelayVBUpdate)
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//Singu Note: Moved to after registerFace calls, as those update LLFace::mShinyInAlpha, which is needed before updating the vertex buffer.
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/*if (!LLPipeline::sDelayVBUpdate)
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{ //copy face geometry into vertex buffer
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LLDrawable* drawablep = facep->getDrawable();
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LLVOVolume* vobj = drawablep->getVOVolume();
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@@ -5889,11 +5898,10 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFac
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{
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vobj->updateRelativeXform(false);
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}
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}
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}*/
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}
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index_offset += facep->getGeomCount();
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indices_index += facep->getIndicesCount();
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facep->mShinyInAlpha = false;
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static const LLCachedControl<bool> alt_batching("SHAltBatching",true);
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@@ -6309,6 +6317,37 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFac
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registerFace(group, facep, LLRenderPass::PASS_GLOW);
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}
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}
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//Singu Note: LLFace::mShinyInAlpha has been updated by now. We're good to go.
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if (!LLPipeline::sDelayVBUpdate)
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{ //copy face geometry into vertex buffer
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LLDrawable* drawablep = facep->getDrawable();
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LLVOVolume* vobj = drawablep->getVOVolume();
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LLVolume* volume = vobj->getVolume();
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if (drawablep->isState(LLDrawable::ANIMATED_CHILD))
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{
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vobj->updateRelativeXform(true);
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}
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U32 te_idx = facep->getTEOffset();
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llassert(!facep->isState(LLFace::RIGGED));
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if (!facep->getGeometryVolume(*volume, te_idx,
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vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), index_offset,true))
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{
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llwarns << "Failed to get geometry for face!" << llendl;
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}
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if (drawablep->isState(LLDrawable::ANIMATED_CHILD))
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{
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vobj->updateRelativeXform(false);
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}
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}
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index_offset += facep->getGeomCount();
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indices_index += facep->getIndicesCount();
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++face_iter;
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}
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