Silence some LL_INFOS spam on shader init.
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@@ -536,7 +536,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
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{
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if((*it).second.mLevel == shader_level && (*it).second.mType == type && (*it).second.mDefinitions == (defines ? *defines : std::map<std::string, std::string>()))
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{
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llinfos << "Loading cached shader for " << filename << llendl;
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//LL_INFOS("ShaderLoading") << "Loading cached shader for " << filename << LL_ENDL;
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return (*it).second.mHandle;
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}
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}
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@@ -575,7 +575,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
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file = LLFile::fopen(fname.str(), "r"); /* Flawfinder: ignore */
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if (file)
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{
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LL_INFOS("ShaderLoading") << "Loading file: shaders/class" << gpu_class << "/" << filename << " (Want class " << gpu_class << ")" << LL_ENDL;
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//LL_INFOS("ShaderLoading") << "Loading file: shaders/class" << gpu_class << "/" << filename << " (Want class " << gpu_class << ")" << LL_ENDL;
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break; // done
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}
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}
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