Merge branch 'master' of git://github.com/Shyotl/SingularityViewer

This commit is contained in:
Latif Khalifa
2013-11-12 01:01:10 +01:00
4 changed files with 14 additions and 8 deletions

View File

@@ -41,10 +41,6 @@ void main()
vec4 p = projection_matrix * vec4(pos, 1.0);
#if !DEPTH_CLAMP
p.z = max(p.z, -p.w+0.01);
gl_Position = p;
#else
gl_Position = p;
#endif
}

View File

@@ -169,10 +169,12 @@ void main()
#ifndef HAS_ALPHA_MASK
color.a = fogged.a;
#endif
#elif !HAS_ALPHA_MASK
#else
#ifndef HAS_ALPHA_MASK
color.a = final_alpha;
#endif
#if HAS_ALPHA_MASK
#endif
#ifdef HAS_ALPHA_MASK
color.a = 0.0;
#endif

View File

@@ -83,6 +83,7 @@ uniform sampler2DShadow shadowMap1;
uniform sampler2DShadow shadowMap2;
uniform sampler2DShadow shadowMap3;
uniform sampler2D noiseMap;
VARYING vec2 vary_fragcoord;
uniform mat4 shadow_matrix[6];
uniform vec4 shadow_clip;
@@ -135,7 +136,6 @@ uniform mat3 env_mat;
uniform mat3 ssao_effect_mat;
uniform vec3 sun_dir;
VARYING vec2 vary_fragcoord;
VARYING vec3 vary_position;

View File

@@ -44,6 +44,10 @@ uniform mat4 modelview_matrix;
#endif
VARYING vec3 vary_position;
#if HAS_SUN_SHADOW
VARYING vec2 vary_fragcoord;
uniform vec2 screen_res;
#endif
#endif
@@ -138,7 +142,11 @@ vary_normal = n;
#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
#if !HAS_SKIN
vary_position = (modelview_matrix*vec4(position.xyz, 1.0)).xyz;
vec3 pos = (modelview_matrix*vec4(position.xyz, 1.0)).xyz;
vary_position = pos;
#endif
#if HAS_SUN_SHADOW
vary_fragcoord = (pos.xy*0.5+0.5)*screen_res;
#endif
#endif
}