Merge branch 'master' of git://github.com/Shyotl/SingularityViewer
This commit is contained in:
@@ -41,10 +41,6 @@ void main()
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vec4 p = projection_matrix * vec4(pos, 1.0);
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#if !DEPTH_CLAMP
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p.z = max(p.z, -p.w+0.01);
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gl_Position = p;
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#else
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gl_Position = p;
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#endif
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}
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@@ -169,10 +169,12 @@ void main()
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#ifndef HAS_ALPHA_MASK
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color.a = fogged.a;
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#endif
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#elif !HAS_ALPHA_MASK
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#else
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#ifndef HAS_ALPHA_MASK
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color.a = final_alpha;
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#endif
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#if HAS_ALPHA_MASK
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#endif
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#ifdef HAS_ALPHA_MASK
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color.a = 0.0;
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#endif
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@@ -83,6 +83,7 @@ uniform sampler2DShadow shadowMap1;
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uniform sampler2DShadow shadowMap2;
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uniform sampler2DShadow shadowMap3;
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uniform sampler2D noiseMap;
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VARYING vec2 vary_fragcoord;
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uniform mat4 shadow_matrix[6];
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uniform vec4 shadow_clip;
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@@ -135,7 +136,6 @@ uniform mat3 env_mat;
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uniform mat3 ssao_effect_mat;
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uniform vec3 sun_dir;
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VARYING vec2 vary_fragcoord;
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VARYING vec3 vary_position;
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@@ -44,6 +44,10 @@ uniform mat4 modelview_matrix;
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#endif
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VARYING vec3 vary_position;
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#if HAS_SUN_SHADOW
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VARYING vec2 vary_fragcoord;
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uniform vec2 screen_res;
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#endif
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#endif
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@@ -138,7 +142,11 @@ vary_normal = n;
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#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
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#if !HAS_SKIN
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vary_position = (modelview_matrix*vec4(position.xyz, 1.0)).xyz;
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vec3 pos = (modelview_matrix*vec4(position.xyz, 1.0)).xyz;
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vary_position = pos;
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#endif
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#if HAS_SUN_SHADOW
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vary_fragcoord = (pos.xy*0.5+0.5)*screen_res;
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#endif
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#endif
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}
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