Appease some nVidia cards/driversets regarding skinned shaders.

This commit is contained in:
Shyotl
2014-05-27 20:18:48 -05:00
parent a1eb30ae87
commit ee60a9801b

View File

@@ -38,6 +38,10 @@ mat4 getObjectSkinnedTransform()
index = max(index, vec4( 0.0));
float sum = (w.x+w.y+w.z+w.w);
if(sum > 0.0)
w*=1.0/sum;
else
w=vec4(FLT_MAX);
int i1 = int(index.x);
int i2 = int(index.y);
@@ -59,7 +63,7 @@ mat4 getObjectSkinnedTransform()
ret[0] = vec4(mat[0], 0);
ret[1] = vec4(mat[1], 0);
ret[2] = vec4(mat[2], 0);
ret[3] = vec4(trans, sum);
ret[3] = vec4(trans, 1.0);
return ret;
}