Appease some nVidia cards/driversets regarding skinned shaders.
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@@ -38,6 +38,10 @@ mat4 getObjectSkinnedTransform()
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index = max(index, vec4( 0.0));
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float sum = (w.x+w.y+w.z+w.w);
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if(sum > 0.0)
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w*=1.0/sum;
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else
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w=vec4(FLT_MAX);
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int i1 = int(index.x);
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int i2 = int(index.y);
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@@ -59,7 +63,7 @@ mat4 getObjectSkinnedTransform()
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ret[0] = vec4(mat[0], 0);
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ret[1] = vec4(mat[1], 0);
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ret[2] = vec4(mat[2], 0);
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ret[3] = vec4(trans, sum);
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ret[3] = vec4(trans, 1.0);
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return ret;
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}
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