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Since multiwear, the low 8 bit of inventory items, if they are of type IT_WEARABLE, is used for the wearable type (WT_*). Older viewers and bots (like Second Inventory) create inventory items with 0 in those bits. This causes all those item to appear as shapes in multi-wear capable viewers. This gives rise to many problems: 1) You can't wear them, because the inventory and asset wearable type mismatch, which makes Singularity just abort. 2) Before it aborts, it already removed your old shape, thinking you are about to wear another shape - and told the server that you are wearing this broken item now. The result is that you see no change, until you relog when you are suddenly wearing the broken "shape" and stay a cloud forever. This commit detects the problem for AT_CLOTHING wearables, because they are not compatible with the type 'shape' after all (which is is AT_BODYPART). It still doesn't know what the wearable type is, but sets the type temporarily to the new value WT_UNKNOWN. Since this is at least not a shape anymore, it doesn't cause you shape to be removed when wearing it. Moreover, once the asset is downloaded, the mismatch is detected and corrected: you can now wear -say- pants, or other clothing. Inventory clothing items with an unknown wearable type now have a red question mark icon in the inventory. What does NOT work yet: 1) If you copy such an item and paste it, then the new copy has a shape icon again (and all the previously mentioned problems). 2) If you wear broken hair, skin or eyes (which still show as shapes in the inventory) then your shape is still removed, and wearing them fails because they are not multiwear capable and you are already wearing such a body part. What should be done here is that the removed shape is added back and the real body part that you're trying to wear is removed. 3) Although this code attempts to fix the mFlags in the inventory, the icon in the inventory doesn't change from question mark to the right thing.
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Sin-gu-la-ri-ty (noun) - a distinctive feature, a uniqueness; a point at which
continuity breaks up; a point in history at which machine becomes smarter than
humanity and/or fuses with it indivisively; or simply a cool sounding word with
the initials S.G. in it :)
Singularity Viewer is a SecondLife(tm) protocol compatible client application.
It can be used to access SecondLife services as well as a number of others such
as those based upon the OpenSim platform.
Singulariy is maintained by a small group of volunteers who can be contacted
both, in-world (SingularityViewer group) as well on IRC (#SingularityViewer
@ FreeNode). Bug requests and features requests can be submitted through our
Issue Tracker (http://code.google.com/p/singularity-viewer/issues/list or from
the viewer menu: Help --> Bug Reporting --> Singularity Issue Tracker...)
As this Readme grows out of date, please refer to
http://www.singularityviewer.org/about
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History
The Singularity viewer was started by Siana Gearz in November 2010 by forking it
from the Ascent Viewer, by Balseraph Software Group, which in turn was based upon
source code modified from the snowglobe source code released by Linden Lab.
Description
An experimental Snowglobe 1.5 based Second Life Viewer focusing on performance, but also including all the usual conveniences and RLVa.
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