Build fix
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@@ -3959,7 +3959,7 @@ void renderSelectedFaces(LLGLSLShader& shader, std::vector<LLFace*> &selected_fa
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}
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const LLTextureEntry* te = facep->getTextureEntry();
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LLMaterial* mat = te ? te->getMaterialParams() : NULL;
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LLMaterial* mat = te ? te->getMaterialParams().get() : NULL;
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if(channel == LLRender::DIFFUSE_MAP)
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{
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