Clean up a few harmless compiler warnings (signed/unsigned, double to float)
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@@ -78,7 +78,7 @@ const F32 DEG_TO_RAD = 0.017453292519943295769236907684886f;
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const F32 RAD_TO_DEG = 57.295779513082320876798154814105f;
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const F32 F_APPROXIMATELY_ZERO = 0.00001f;
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const F32 F_LN10 = 2.3025850929940456840179914546844f;
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const F32 OO_LN10 = 0.43429448190325182765112891891661;
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const F32 OO_LN10 = 0.43429448190325182765112891891661f;
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const F32 F_LN2 = 0.69314718056f;
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const F32 OO_LN2 = 1.4426950408889634073599246810019f;
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@@ -610,7 +610,7 @@ void AIPerService::purge(void)
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per_service_w->mCapabilityType[i].mQueuedRequests.clear();
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if (is_approved((AICapabilityType)i))
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{
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llassert(total_queued_w->approved >= s);
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llassert(total_queued_w->approved >= (S32)s);
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total_queued_w->approved -= s;
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}
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}
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@@ -281,7 +281,7 @@ void LLDrawPoolAlpha::render(S32 pass)
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gPipeline.enableLightsFullbright(LLColor4(1,1,1,1));
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}
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gGL.diffuseColor4f(0.9,0,0,0.4);
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gGL.diffuseColor4f(0.9f,0.f,0.f,0.4f);
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LLViewerFetchedTexture::sSmokeImagep->addTextureStats(1024.f*1024.f);
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gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sSmokeImagep, TRUE) ;
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@@ -154,10 +154,10 @@ void LLFloaterRegionRestarting::draw()
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if (!alchemyRegionShake || isMinimized()) // If we're minimized, leave the user alone
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return;
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const F32 SHAKE_INTERVAL = 0.025;
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const F32 SHAKE_TOTAL_DURATION = 1.8; // the length of the default alert tone for this
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const F32 SHAKE_INITIAL_MAGNITUDE = 1.5;
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const F32 SHAKE_HORIZONTAL_BIAS = 0.25;
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const F32 SHAKE_INTERVAL = 0.025f;
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const F32 SHAKE_TOTAL_DURATION = 1.8f; // the length of the default alert tone for this
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const F32 SHAKE_INITIAL_MAGNITUDE = 1.5f;
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const F32 SHAKE_HORIZONTAL_BIAS = 0.25f;
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F32 time_shaking;
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if (SHAKE_START == sShakeState)
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@@ -579,7 +579,7 @@ void LLViewerJoystick::cursorSlide(F32 inc)
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void LLViewerJoystick::cursorPush(F32 inc)
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{
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static F32 prev_inc = 0.f; // Smooth a little.
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if (!is_approx_zero(0.001))
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if (!is_approx_zero(0.001f))
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{
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S32 x, y;
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LLUI::getMousePositionScreen(&x, &y);
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@@ -757,8 +757,8 @@ void LLViewerTexture::removeFace(U32 ch, LLFace* facep)
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if(mNumFaces[ch] > 1)
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{
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S32 index = facep->getIndexInTex(ch) ;
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llassert(index < mFaceList[ch].size());
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llassert(index < mNumFaces[ch]);
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llassert(index < (S32)mFaceList[ch].size());
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llassert(index < (S32)mNumFaces[ch]);
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mFaceList[ch][index] = mFaceList[ch][--mNumFaces[ch]] ;
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mFaceList[ch][index]->setIndexInTex(ch, index) ;
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}
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@@ -808,8 +808,8 @@ void LLViewerTexture::removeVolume(LLVOVolume* volumep)
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if(mNumVolumes > 1)
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{
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S32 index = volumep->getIndexInTex() ;
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llassert(index < mVolumeList.size());
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llassert(index < mNumVolumes);
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llassert(index < (S32)mVolumeList.size());
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llassert(index < (S32)mNumVolumes);
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mVolumeList[index] = mVolumeList[--mNumVolumes] ;
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mVolumeList[index]->setIndexInTex(index) ;
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}
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@@ -7324,9 +7324,9 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield, b
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if (!LLViewerCamera::getInstance()->cameraUnderWater())
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{
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shader->uniform1f(LLShaderMgr::GLOBAL_GAMMA, 2.2);
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shader->uniform1f(LLShaderMgr::GLOBAL_GAMMA, 2.2f);
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} else {
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shader->uniform1f(LLShaderMgr::GLOBAL_GAMMA, 1.0);
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shader->uniform1f(LLShaderMgr::GLOBAL_GAMMA, 1.0f);
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}
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shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF);
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@@ -7362,9 +7362,9 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield, b
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if (!LLViewerCamera::getInstance()->cameraUnderWater())
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{
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shader->uniform1f(LLShaderMgr::GLOBAL_GAMMA, 2.2);
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shader->uniform1f(LLShaderMgr::GLOBAL_GAMMA, 2.2f);
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} else {
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shader->uniform1f(LLShaderMgr::GLOBAL_GAMMA, 1.0);
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shader->uniform1f(LLShaderMgr::GLOBAL_GAMMA, 1.0f);
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}
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drawFullScreenRect(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0);
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