Removed a little bit of unnecessary code from pipeline.cpp

This commit is contained in:
Shyotl
2013-10-09 15:00:44 -05:00
parent b6bf5545c9
commit e96caa78a1

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@@ -7556,12 +7556,9 @@ void LLPipeline::renderDeferredLighting()
mDeferredVB = new LLVertexBuffer(DEFERRED_VB_MASK, 0);
mDeferredVB->allocateBuffer(8, 0, true);
}
LLStrider<LLVector3> vert;
mDeferredVB->getVertexStrider(vert);
LLStrider<LLVector2> tc0;
LLStrider<LLVector2> tc1;
mDeferredVB->getTexCoord0Strider(tc0);
mDeferredVB->getTexCoord1Strider(tc1);
vert[0].set(-1,1,0);
vert[1].set(-1,-3,0);
@@ -7712,10 +7709,6 @@ void LLPipeline::renderDeferredLighting()
gGL.popMatrix();
stop_glerror();
//copy depth and stencil from deferred screen
//mScreen.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(),
// 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
mScreen.bindTarget();
// clear color buffer here - zeroing alpha (glow) is important or it will accumulate against sky
glClearColor(0,0,0,0);