Fitted mesh: hookup debug display to Advanced -> Charachter -> Show Avatar Joins

This commit is contained in:
Latif Khalifa
2014-01-24 02:20:25 +01:00
parent 30bd505eab
commit 99db9edfef
2 changed files with 10 additions and 3 deletions

View File

@@ -3946,6 +3946,11 @@ public:
renderAvatarCollisionVolumes(avatar);
}
if (avatar && gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_AVATAR_JOINTS))
{
avatar->renderJoints();
}
if (avatar && gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_AGENT_TARGET))
{
renderAgentTarget(avatar);
@@ -4188,6 +4193,7 @@ void LLSpatialPartition::renderDebug()
LLPipeline::RENDER_DEBUG_TEXTURE_ANIM |
LLPipeline::RENDER_DEBUG_RAYCAST |
LLPipeline::RENDER_DEBUG_AVATAR_VOLUME |
LLPipeline::RENDER_DEBUG_AVATAR_JOINTS |
LLPipeline::RENDER_DEBUG_AGENT_TARGET |
//LLPipeline::RENDER_DEBUG_BUILD_QUEUE |
LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA |

View File

@@ -1439,9 +1439,6 @@ void init_debug_rendering_menu(LLMenuGL* menu)
sub_menu->addChild(new LLMenuItemCheckGL("Complexity", &LLPipeline::toggleRenderDebug, NULL,
&LLPipeline::toggleRenderDebugControl,
(void*)LLPipeline::RENDER_DEBUG_RENDER_COMPLEXITY));
sub_menu->addChild(new LLMenuItemCheckGL("Joints", &LLPipeline::toggleRenderDebug, NULL,
&LLPipeline::toggleRenderDebugControl,
(void*)LLPipeline::RENDER_DEBUG_AVATAR_JOINTS));
sub_menu = new LLMenuGL("Render Tests");
sub_menu->setCanTearOff(TRUE);
@@ -1584,6 +1581,10 @@ void init_debug_avatar_menu(LLMenuGL* menu)
&LLPipeline::toggleRenderDebug, NULL,
&LLPipeline::toggleRenderDebugControl,
(void*)LLPipeline::RENDER_DEBUG_AVATAR_VOLUME));
menu->addChild(new LLMenuItemCheckGL("Show Avatar Joints",
&LLPipeline::toggleRenderDebug, NULL,
&LLPipeline::toggleRenderDebugControl,
(void*)LLPipeline::RENDER_DEBUG_AVATAR_JOINTS));
menu->addChild(new LLMenuItemCheckGL("Display Agent Target",
&LLPipeline::toggleRenderDebug, NULL,
&LLPipeline::toggleRenderDebugControl,