Fix compile. Remove call to temporary matrix sanity check.

This commit is contained in:
Shyotl
2014-07-21 01:27:45 -05:00
parent 4697216c5e
commit 16fe6d0dcf

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@@ -8964,7 +8964,6 @@ void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep)
LLVector4a screen_origin(LLVector4a::getZero());
assert_affine(light_to_screen);//deleteme
light_to_screen.affineTransform(p1,p1);
light_to_screen.affineTransform(p2,p2);
light_to_screen.affineTransform(screen_origin,screen_origin);