Missed a cast to LLMatrix4. Was causing assorted wonkiness (most noticeably, mouselook oddities)
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@@ -3722,7 +3722,7 @@ const LLQuaternion LLViewerObject::getRenderRotation() const
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}
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else
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{
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ret = LLQuaternion(mDrawable->getWorldMatrix().getF32ptr());
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ret = LLQuaternion(LLMatrix4(mDrawable->getWorldMatrix().getF32ptr()));
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}
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}
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