Missed a cast to LLMatrix4. Was causing assorted wonkiness (most noticeably, mouselook oddities)

This commit is contained in:
Shyotl
2014-07-23 16:55:46 -05:00
parent cd85afc9a5
commit d95e94fa07

View File

@@ -3722,7 +3722,7 @@ const LLQuaternion LLViewerObject::getRenderRotation() const
}
else
{
ret = LLQuaternion(mDrawable->getWorldMatrix().getF32ptr());
ret = LLQuaternion(LLMatrix4(mDrawable->getWorldMatrix().getF32ptr()));
}
}