Avoid calling a few deprecated gl functions when shaders are enabled.

This commit is contained in:
Shyotl
2013-12-25 02:09:36 -06:00
parent 75f94d346d
commit 3da9fe0e94
3 changed files with 20 additions and 57 deletions

View File

@@ -589,16 +589,8 @@ void LLVertexBuffer::drawArrays(U32 mode, const std::vector<LLVector3>& pos, con
if (shader)
{
S32 loc = LLVertexBuffer::TYPE_VERTEX;
if (loc > -1)
{
glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, 0, pos[0].mV);
}
loc = LLVertexBuffer::TYPE_NORMAL;
if (loc > -1)
{
glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, 0, norm[0].mV);
}
glVertexAttribPointerARB(TYPE_VERTEX, 3, GL_FLOAT, GL_FALSE, 0, pos[0].mV);
glVertexAttribPointerARB(TYPE_NORMAL, 3, GL_FLOAT, GL_FALSE, 0, norm[0].mV);
}
else
{
@@ -628,19 +620,19 @@ void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVecto
if (LLGLSLShader::sNoFixedFunction)
{
S32 loc = LLVertexBuffer::TYPE_VERTEX;
glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, 16, pos);
glVertexAttribPointerARB(TYPE_VERTEX, 3, GL_FLOAT, GL_FALSE, 16, pos);
if (tc)
{
loc = LLVertexBuffer::TYPE_TEXCOORD0;
glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, 0, tc);
glVertexAttribPointerARB(TYPE_TEXCOORD0, 2, GL_FLOAT, GL_FALSE, 0, tc);
}
}
else
{
glTexCoordPointer(2, GL_FLOAT, 0, tc);
glVertexPointer(3, GL_FLOAT, 16, pos);
if (tc)
{
glTexCoordPointer(2, GL_FLOAT, 0, tc);
}
}
glDrawElements(sGLMode[mode], num_indices, GL_UNSIGNED_SHORT, indicesp);

View File

@@ -554,46 +554,24 @@ void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color)
glDrawElements(GL_TRIANGLES, vol_face.mNumIndices, GL_UNSIGNED_SHORT, vol_face.mIndices);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
#else
LLGLSLShader* cur_shader = LLGLSLShader::sCurBoundShaderPtr;
LLGLSLShader* prev_shader = NULL;
if(LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE))
{
if(cur_shader != &gHighlightProgram)
if(LLGLSLShader::sCurBoundShaderPtr != &gHighlightProgram)
{
prev_shader = LLGLSLShader::sCurBoundShaderPtr;
gHighlightProgram.bind();
}
}
gGL.diffuseColor4fv(color.mV);
LLPointer<LLVertexBuffer> temp = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, 0);
temp->allocateBuffer(vol_face.mNumVertices, vol_face.mNumIndices, true);
LLStrider<U16> indicesp;
LLStrider<LLVector4a> verticesp;
LLStrider<LLVector2> texcoordsp;
temp->getIndexStrider(indicesp);
temp->getVertexStrider(verticesp);
temp->getTexCoord0Strider(texcoordsp);
S32 vert_size = vol_face.mNumVertices*sizeof(LLVector4a);
S32 idx_size = (vol_face.mNumIndices*sizeof(U16)+0xF) & ~0xF;
S32 tc_size = (vol_face.mNumVertices*sizeof(LLVector2)+0xF) & ~0xF;
LLVector4a::memcpyNonAliased16((F32*)verticesp.get(), (F32*) vol_face.mPositions, vert_size);
LLVector4a::memcpyNonAliased16((F32*)indicesp.get(), (F32*) vol_face.mIndices, idx_size);
LLVector4a::memcpyNonAliased16((F32*)texcoordsp.get(), (F32*) vol_face.mTexCoords, tc_size);
temp->setBuffer(temp->getTypeMask());
temp->draw(LLRender::TRIANGLES, mIndicesCount, mIndicesIndex);
if(LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE))
LLVertexBuffer::drawElements(LLRender::TRIANGLES, vol_face.mPositions, vol_face.mTexCoords, vol_face.mNumIndices, vol_face.mIndices);
if(prev_shader)
{
if(cur_shader != &gHighlightProgram)
{
cur_shader->bind();
}
prev_shader->bind();
}
#endif
}

View File

@@ -3312,16 +3312,12 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume)
if (phys_volume->mHullPoints && phys_volume->mHullIndices)
{
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShader != 0);
LLVertexBuffer::unbind();
glVertexPointer(3, GL_FLOAT, 16, phys_volume->mHullPoints);
gGL.diffuseColor4fv(line_color.mV);
gGL.syncMatrices();
glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices);
gGL.diffuseColor4fv(color.mV);
LLVertexBuffer::drawElements(LLRender::TRIANGLES, phys_volume->mHullPoints, NULL, phys_volume->mNumHullIndices, phys_volume->mHullIndices);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices);
gGL.diffuseColor4fv(color.mV);
LLVertexBuffer::drawElements(LLRender::TRIANGLES, phys_volume->mHullPoints, NULL, phys_volume->mNumHullIndices, phys_volume->mHullIndices);
}
else
{
@@ -3713,11 +3709,8 @@ void renderRaycast(LLDrawable* drawablep)
{
//render face positions
LLVertexBuffer::unbind();
gGL.diffuseColor4f(0,1,1,0.5f);
glVertexPointer(3, GL_FLOAT, sizeof(LLVector4a), face.mPositions);
gGL.syncMatrices();
glDrawElements(GL_TRIANGLES, face.mNumIndices, GL_UNSIGNED_SHORT, face.mIndices);
LLVertexBuffer::drawElements(LLRender::TRIANGLES, face.mPositions, NULL, face.mNumIndices, face.mIndices);
}
if (!volume->isUnique())