[Warnings] Fix signed/unsigned mismatches rather than disabling 4018

This commit is contained in:
Inusaito Sayori
2013-10-05 18:23:13 -04:00
parent eeeca2197e
commit 23e72f3978
2 changed files with 23 additions and 25 deletions

View File

@@ -27,7 +27,6 @@
//colladadom includes
#if LL_MSVC
#pragma warning (disable : 4018)
#pragma warning (push)
#pragma warning (disable : 4068)
#pragma warning (disable : 4263)
@@ -358,7 +357,7 @@ public:
scroll_container->addChild(panel);
panel->setEnabled(FALSE);
S32 img_nr = 0;
for (S32 i=0; i < mSaver.mTextures.size(); i++)
for (U32 i=0; i < mSaver.mTextures.size(); i++)
{
if (mSaver.mTextureNames[i].empty()) continue;
@@ -375,7 +374,7 @@ public:
void saveTextures()
{
mTexturesToSave.clear();
for (S32 i=0; i < mSaver.mTextures.size(); i++)
for (U32 i=0; i < mSaver.mTextures.size(); i++)
{
if (mSaver.mTextureNames[i].empty()) continue;
mTexturesToSave[mSaver.mTextures[i]] = mSaver.mTextureNames[i];
@@ -613,7 +612,7 @@ void DAESaver::addSource(daeElement* mesh, const char* src_id, std::string param
src_array->setAttribute("id", llformat("%s-%s", src_id, "array").c_str());
src_array->setAttribute("count", llformat("%d", vals.size()).c_str());
for (S32 i = 0; i < vals.size(); i++)
for (U32 i = 0; i < vals.size(); i++)
{
((domFloat_array*)src_array)->getValue().append(vals[i]);
}
@@ -870,7 +869,7 @@ bool DAESaver::saveDAE(std::string filename)
// Add triangles
if (gSavedSettings.getBOOL("DAEExportConsolidateMaterials"))
{
for (S32 objMaterial = 0; objMaterial < objMaterials.size(); objMaterial++)
for (U32 objMaterial = 0; objMaterial < objMaterials.size(); objMaterial++)
{
int_list_t faces;
getFacesWithMaterial(obj, objMaterials[objMaterial], &faces);
@@ -913,7 +912,7 @@ bool DAESaver::saveDAE(std::string filename)
// Bind materials
daeElement* tq = nodeGeometry->add("bind_material technique_common");
for (S32 objMaterial = 0; objMaterial < objMaterials.size(); objMaterial++)
for (U32 objMaterial = 0; objMaterial < objMaterials.size(); objMaterial++)
{
std::string matName = objMaterials[objMaterial].name;
daeElement* instanceMaterial = tq->add("instance_material");
@@ -929,7 +928,7 @@ bool DAESaver::saveDAE(std::string filename)
generateEffects(effects);
// Materials
for (S32 objMaterial = 0; objMaterial < mAllMaterials.size(); objMaterial++)
for (U32 objMaterial = 0; objMaterial < mAllMaterials.size(); objMaterial++)
{
daeElement* mat = materials->add("material");
mat->setAttribute("id", (mAllMaterials[objMaterial].name + "-material").c_str());
@@ -955,7 +954,7 @@ DAESaver::MaterialInfo DAESaver::getMaterial(LLTextureEntry* te)
{
if (gSavedSettings.getBOOL("DAEExportConsolidateMaterials"))
{
for (S32 i=0; i < mAllMaterials.size(); i++)
for (U32 i=0; i < mAllMaterials.size(); i++)
{
if (mAllMaterials[i].matches(te))
{
@@ -1010,7 +1009,7 @@ void DAESaver::generateEffects(daeElement *effects)
// Effects (face color, alpha)
bool export_textures = gSavedSettings.getBOOL("DAEExportTextures");
for (S32 mat = 0; mat < mAllMaterials.size(); mat++)
for (U32 mat = 0; mat < mAllMaterials.size(); mat++)
{
LLColor4 color = mAllMaterials[mat].color;
domEffect* effect = (domEffect*)effects->add("effect");
@@ -1021,7 +1020,7 @@ void DAESaver::generateEffects(daeElement *effects)
if (export_textures)
{
LLUUID textID;
S32 i = 0;
U32 i = 0;
for (; i < mTextures.size(); i++)
{
if (mAllMaterials[mat].textureID == mTextures[i])
@@ -1068,7 +1067,7 @@ void DAESaver::generateEffects(daeElement *effects)
void DAESaver::generateImagesSection(daeElement* images)
{
for (S32 i=0; i < mTextureNames.size(); i++)
for (U32 i=0; i < mTextureNames.size(); i++)
{
std::string name = mTextureNames[i];
if (name.empty()) continue;

View File

@@ -33,7 +33,6 @@
#include "llviewerprecompiledheaders.h"
#if LL_MSVC
#pragma warning (disable : 4018)
#pragma warning (push)
#pragma warning (disable : 4068)
#pragma warning (disable : 4263)
@@ -268,7 +267,7 @@ bool ll_is_degenerate(const LLVector4a& a, const LLVector4a& b, const LLVector4a
bool validate_face(const LLVolumeFace& face)
{
for (U32 i = 0; i < face.mNumIndices; ++i)
for (S32 i = 0; i < face.mNumIndices; ++i)
{
if (face.mIndices[i] >= face.mNumVertices)
{
@@ -951,7 +950,7 @@ void LLFloaterModelPreview::onPhysicsStageExecute(LLUICtrl* ctrl, void* data)
if (sInstance->mModelPreview)
{
for (S32 i = 0; i < sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS].size(); ++i)
for (U32 i = 0; i < sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS].size(); ++i)
{
LLModel* mdl = sInstance->mModelPreview->mModel[LLModel::LOD_PHYSICS][i];
DecompRequest* request = new DecompRequest(stage, mdl);
@@ -1501,7 +1500,7 @@ bool LLModelLoader::doLoadModel()
//1. Basic validity check on controller
U32 controllerCount = (int) db->getElementCount(NULL, "controller");
bool result = false;
for (int i = 0; i < controllerCount; ++i)
for (U32 i = 0; i < controllerCount; ++i)
{
domController* pController = NULL;
db->getElement((daeElement**) &pController, i , NULL, "controller");
@@ -2108,7 +2107,7 @@ bool LLModelLoader::loadFromSLM(const std::string& filename)
for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod)
{
for (U32 i = 0; i < mesh.size(); ++i)
for (int i = 0; i < mesh.size(); ++i)
{
std::stringstream str(mesh[i].asString());
LLPointer<LLModel> loaded_model = new LLModel(volume_params, (F32) lod);
@@ -2143,7 +2142,7 @@ bool LLModelLoader::loadFromSLM(const std::string& filename)
LLSD& instance = data["instance"];
for (U32 i = 0; i < instance.size(); ++i)
for (int i = 0; i < instance.size(); ++i)
{
//deserialize instance list
instance_list.push_back(LLModelInstance(instance[i]));
@@ -2873,7 +2872,7 @@ void LLModelLoader::processElement(daeElement* element, bool& badElement)
std::map<std::string, LLImportMaterial> LLModelLoader::getMaterials(LLModel* model, domInstance_geometry* instance_geo)
{
std::map<std::string, LLImportMaterial> materials;
for (int i = 0; i < model->mMaterialList.size(); i++)
for (U32 i = 0; i < model->mMaterialList.size(); i++)
{
LLImportMaterial import_material;
@@ -2885,7 +2884,7 @@ std::map<std::string, LLImportMaterial> LLModelLoader::getMaterials(LLModel* mod
if (technique)
{
daeTArray< daeSmartRef<domInstance_material> > inst_materials = technique->getChildrenByType<domInstance_material>();
for (int j = 0; j < inst_materials.getCount(); j++)
for (U32 j = 0; j < inst_materials.getCount(); j++)
{
std::string symbol(inst_materials[j]->getSymbol());
@@ -2939,7 +2938,7 @@ LLImportMaterial LLModelLoader::profileToMaterial(domProfile_COMMON* material)
if (texture)
{
domCommon_newparam_type_Array newparams = material->getNewparam_array();
for (S32 i = 0; i < newparams.getCount(); i++)
for (U32 i = 0; i < newparams.getCount(); i++)
{
domFx_surface_common* surface = newparams[i]->getSurface();
if (surface)
@@ -3331,7 +3330,7 @@ void LLModelPreview::rebuildUploadData()
base_model->mMetric = metric;
}
S32 idx = 0;
U32 idx = 0;
for (idx = 0; idx < mBaseModel.size(); ++idx)
{ //find reference instance for this model
if (mBaseModel[idx] == base_model)
@@ -3651,7 +3650,7 @@ void LLModelPreview::loadModelCallback(S32 lod)
list_iter->mModel = list_iter->mLOD[lod];
//add current model to current LoD's model list (LLModel::mLocalID makes a good vector index)
S32 idx = list_iter->mModel->mLocalID;
U32 idx = list_iter->mModel->mLocalID;
if (mModel[lod].size() <= idx)
{ //stretch model list to fit model at given index
@@ -5123,7 +5122,7 @@ BOOL LLModelPreview::render()
if (textures)
{
int materialCnt = instance.mModel->mMaterialList.size();
U32 materialCnt = instance.mModel->mMaterialList.size();
if (i < materialCnt)
{
const std::string& binding = instance.mModel->mMaterialList[i];
@@ -5333,7 +5332,7 @@ BOOL LLModelPreview::render()
LLStrider<U16> idx;
buffer->getIndexStrider(idx, 0);
for (U32 i = 0; i < buffer->getNumIndices(); i += 3)
for (S32 i = 0; i < buffer->getNumIndices(); i += 3)
{
LLVector4a v1; v1.setMul(pos[*idx++], scale);
LLVector4a v2; v2.setMul(pos[*idx++], scale);
@@ -5417,7 +5416,7 @@ BOOL LLModelPreview::render()
}
}
for (U32 j = 0; j < buffer->getNumVerts(); ++j)
for (S32 j = 0; j < buffer->getNumVerts(); ++j)
{
LLMatrix4 final_mat;
final_mat.mMatrix[0][0] = final_mat.mMatrix[1][1] = final_mat.mMatrix[2][2] = final_mat.mMatrix[3][3] = 0.f;