Merge branch 'master' of git://github.com/AlericInglewood/SingularityViewer
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@@ -5949,6 +5949,20 @@ void LLWearableBridge::onWearOnAvatar(void* user_data)
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void LLWearableBridge::wearOnAvatar()
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{
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// Note: This test is not in any other viewer and it seriously harms Singularity:
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// On many opensim grids people start without a base outfit: they are not wearing
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// anything (no shape, skin, eyes or hair). Even if one of those is missing, which
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// ALSO happens due to (another) bug specific to Singularity (namely wearing a
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// pre-multiwear wearable that is erroneously marked as 'shape' and causes the
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// current shape to be removed), the user is eternally stuck as cloud since they
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// are not ALLOWED to add the body parts that are missing BECAUSE they are missing?!
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// The only way to recover from that is then to install another viewer and log in
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// with that - go figure.
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//
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// Nevertheless, I won't break this test without good reason (although, again, no
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// other viewer has it - so it can't be that serious) and therefore will only
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// change it that users CAN wear body parts if those are missing :p (see below).
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#if 0
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// TODO: investigate wearables may not be loaded at this point EXT-8231
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// Don't wear anything until initial wearables are loaded, can
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// destroy clothing items.
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@@ -5957,10 +5971,20 @@ void LLWearableBridge::wearOnAvatar()
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LLNotificationsUtil::add("CanNotChangeAppearanceUntilLoaded");
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return;
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}
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#endif
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LLViewerInventoryItem* item = getItem();
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if(item)
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if (item)
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{
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//<singu>
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// Don't wear anything until initial wearables are loaded unless the user tries to replace
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// a body part, which might be missing and be the REASON that areWearablesLoaded() returns false.
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if ((item->getType() != LLAssetType::AT_BODYPART && !gAgentWearables.areWearablesLoaded()))
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{
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LLNotificationsUtil::add("CanNotChangeAppearanceUntilLoaded");
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return;
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}
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//</singu>
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LLAppearanceMgr::instance().wearItemOnAvatar(item->getUUID(), true, true);
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}
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}
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