Comment out unused shader.

This commit is contained in:
Shyotl
2014-03-27 21:30:23 -05:00
parent 5988f6cf88
commit 34a7bf4dbb
2 changed files with 4 additions and 4 deletions

View File

@@ -190,7 +190,7 @@ LLGLSLShader gDeferredWaterProgram(LLViewerShaderMgr::SHADER_DEFERRED); //calc
LLGLSLShader gDeferredUnderWaterProgram(LLViewerShaderMgr::SHADER_DEFERRED);
LLGLSLShader gDeferredDiffuseProgram(LLViewerShaderMgr::SHADER_DEFERRED);//Not in mShaderList
LLGLSLShader gDeferredDiffuseAlphaMaskProgram(LLViewerShaderMgr::SHADER_DEFERRED);
LLGLSLShader gDeferredNonIndexedDiffuseProgram(LLViewerShaderMgr::SHADER_DEFERRED);
//LLGLSLShader gDeferredNonIndexedDiffuseProgram(LLViewerShaderMgr::SHADER_DEFERRED);
LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskProgram(LLViewerShaderMgr::SHADER_DEFERRED);
LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram(LLViewerShaderMgr::SHADER_DEFERRED);
LLGLSLShader gDeferredSkinnedDiffuseProgram(LLViewerShaderMgr::SHADER_DEFERRED);
@@ -1078,7 +1078,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
success = gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.createShader(NULL, NULL);
}
if (success)
/*if (success)
{
gDeferredNonIndexedDiffuseProgram.mName = "Non Indexed Deferred Diffuse Shader";
gDeferredNonIndexedDiffuseProgram.mShaderFiles.clear();
@@ -1086,7 +1086,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredNonIndexedDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredNonIndexedDiffuseProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
success = gDeferredNonIndexedDiffuseProgram.createShader(NULL, NULL);
}
}*/
if (success)

View File

@@ -300,7 +300,7 @@ extern LLGLSLShader gDeferredDiffuseProgram;
extern LLGLSLShader gDeferredDiffuseAlphaMaskProgram;
extern LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskProgram;
extern LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram;
extern LLGLSLShader gDeferredNonIndexedDiffuseProgram;
//extern LLGLSLShader gDeferredNonIndexedDiffuseProgram;
extern LLGLSLShader gDeferredSkinnedDiffuseProgram;
extern LLGLSLShader gDeferredSkinnedBumpProgram;
extern LLGLSLShader gDeferredSkinnedAlphaProgram;