Add LLMotionController* LLMotion::mMotionController
This is needed for synchronization: motions will have to start (with a specific start time offset) from a point in the code where only the motion object is available. I added/used LLMotionController& in a previous commit, this was now changed into a pointer. There is (obviously) not much reason for that, but also no disadvantage: the diff relative to LLs code doesn't get larger since the references where already added, too. Conflicts: indra/llcharacter/llkeyframemotion.cpp indra/llcharacter/llkeyframemotion.h
This commit is contained in:
@@ -49,7 +49,7 @@ S32 LLEditingMotion::sHandPosePriority = 3;
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// LLEditingMotion()
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// Class Constructor
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//-----------------------------------------------------------------------------
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LLEditingMotion::LLEditingMotion(LLUUID const& id, LLMotionController& controller) : AIMaskedMotion(id, controller, ANIM_AGENT_EDITING)
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LLEditingMotion::LLEditingMotion(LLUUID const& id, LLMotionController* controller) : AIMaskedMotion(id, controller, ANIM_AGENT_EDITING)
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{
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mCharacter = NULL;
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@@ -53,7 +53,7 @@ class LLEditingMotion :
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{
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public:
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// Constructor
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LLEditingMotion(LLUUID const& id, LLMotionController& controller);
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LLEditingMotion(LLUUID const& id, LLMotionController* controller);
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// Destructor
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virtual ~LLEditingMotion();
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@@ -65,7 +65,7 @@ public:
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// static constructor
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// all subclasses must implement such a function and register it
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static LLMotion* create(LLUUID const& id, LLMotionController& controller) { return new LLEditingMotion(id, controller); }
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static LLMotion* create(LLUUID const& id, LLMotionController* controller) { return new LLEditingMotion(id, controller); }
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public:
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//-------------------------------------------------------------------------
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@@ -61,7 +61,7 @@ const F32 HAND_MORPH_BLEND_TIME = 0.2f;
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// LLHandMotion()
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// Class Constructor
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//-----------------------------------------------------------------------------
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LLHandMotion::LLHandMotion(LLUUID const& id, LLMotionController& controller) : AIMaskedMotion(id, controller, ANIM_AGENT_HAND_MOTION)
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LLHandMotion::LLHandMotion(LLUUID const& id, LLMotionController* controller) : AIMaskedMotion(id, controller, ANIM_AGENT_HAND_MOTION)
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{
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mCharacter = NULL;
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mLastTime = 0.f;
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@@ -68,7 +68,7 @@ public:
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} eHandPose;
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// Constructor
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LLHandMotion(LLUUID const& id, LLMotionController& controller);
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LLHandMotion(LLUUID const& id, LLMotionController* controller);
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// Destructor
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virtual ~LLHandMotion();
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@@ -80,7 +80,7 @@ public:
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// static constructor
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// all subclasses must implement such a function and register it
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static LLMotion* create(LLUUID const& id, LLMotionController& controller) { return new LLHandMotion(id, controller); }
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static LLMotion* create(LLUUID const& id, LLMotionController* controller) { return new LLHandMotion(id, controller); }
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public:
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//-------------------------------------------------------------------------
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@@ -76,7 +76,7 @@ const F32 EYE_BLINK_TIME_DELTA = 0.005f; // time between one eye starting a blin
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// LLHeadRotMotion()
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// Class Constructor
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//-----------------------------------------------------------------------------
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LLHeadRotMotion::LLHeadRotMotion(LLUUID const& id, LLMotionController& controller) :
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LLHeadRotMotion::LLHeadRotMotion(LLUUID const& id, LLMotionController* controller) :
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AIMaskedMotion(id, controller, ANIM_AGENT_HEAD_ROT),
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mCharacter(NULL),
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mTorsoJoint(NULL),
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@@ -260,7 +260,7 @@ BOOL LLHeadRotMotion::onUpdate(F32 time, U8* joint_mask)
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// LLEyeMotion()
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// Class Constructor
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//-----------------------------------------------------------------------------
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LLEyeMotion::LLEyeMotion(LLUUID const& id, LLMotionController& controller) : AIMaskedMotion(id, controller, ANIM_AGENT_EYE)
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LLEyeMotion::LLEyeMotion(LLUUID const& id, LLMotionController* controller) : AIMaskedMotion(id, controller, ANIM_AGENT_EYE)
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{
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mCharacter = NULL;
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mEyeJitterTime = 0.f;
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@@ -50,7 +50,7 @@ class LLHeadRotMotion :
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{
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public:
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// Constructor
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LLHeadRotMotion(LLUUID const& id, LLMotionController& controller);
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LLHeadRotMotion(LLUUID const& id, LLMotionController* controller);
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// Destructor
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virtual ~LLHeadRotMotion();
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@@ -62,7 +62,7 @@ public:
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// static constructor
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// all subclasses must implement such a function and register it
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static LLMotion* create(LLUUID const& id, LLMotionController& controller) { return new LLHeadRotMotion(id, controller); }
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static LLMotion* create(LLUUID const& id, LLMotionController* controller) { return new LLHeadRotMotion(id, controller); }
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public:
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//-------------------------------------------------------------------------
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@@ -125,7 +125,7 @@ class LLEyeMotion :
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{
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public:
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// Constructor
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LLEyeMotion(LLUUID const& id, LLMotionController& controller);
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LLEyeMotion(LLUUID const& id, LLMotionController* controller);
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// Destructor
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virtual ~LLEyeMotion();
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@@ -137,7 +137,7 @@ public:
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// static constructor
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// all subclasses must implement such a function and register it
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static LLMotion* create(LLUUID const& id, LLMotionController& controller) { return new LLEyeMotion(id, controller); }
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static LLMotion* create(LLUUID const& id, LLMotionController* controller) { return new LLEyeMotion(id, controller); }
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public:
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//-------------------------------------------------------------------------
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@@ -49,7 +49,7 @@
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// LLKeyframeFallMotion()
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// Class Constructor
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//-----------------------------------------------------------------------------
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LLKeyframeFallMotion::LLKeyframeFallMotion(const LLUUID &id) : LLKeyframeMotion(id)
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LLKeyframeFallMotion::LLKeyframeFallMotion(LLUUID const& id, LLMotionController* controller) : LLKeyframeMotion(id, controller)
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{
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mVelocityZ = 0.f;
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mCharacter = NULL;
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@@ -47,7 +47,7 @@ class LLKeyframeFallMotion :
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{
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public:
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// Constructor
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LLKeyframeFallMotion(const LLUUID &id);
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LLKeyframeFallMotion(LLUUID const& id, LLMotionController* controller);
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// Destructor
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virtual ~LLKeyframeFallMotion();
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@@ -59,7 +59,7 @@ public:
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// static constructor
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// all subclasses must implement such a function and register it
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static LLMotion* create(LLUUID const& id, LLMotionController&) { return new LLKeyframeFallMotion(id); }
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static LLMotion* create(LLUUID const& id, LLMotionController* controller) { return new LLKeyframeFallMotion(id, controller); }
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public:
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//-------------------------------------------------------------------------
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@@ -444,8 +444,8 @@ void LLKeyframeMotion::JointMotion::update(LLJointState* joint_state, F32 time,
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// LLKeyframeMotion()
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// Class Constructor
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//-----------------------------------------------------------------------------
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LLKeyframeMotion::LLKeyframeMotion(const LLUUID &id)
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: LLMotion(id),
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LLKeyframeMotion::LLKeyframeMotion(const LLUUID &id, LLMotionController* controller)
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: LLMotion(id, controller),
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mPelvisp(NULL),
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mLastSkeletonSerialNum(0),
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mLastUpdateTime(0.f),
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@@ -468,9 +468,9 @@ LLKeyframeMotion::~LLKeyframeMotion()
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//-----------------------------------------------------------------------------
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// create()
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//-----------------------------------------------------------------------------
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LLMotion* LLKeyframeMotion::create(LLUUID const& id, LLMotionController&)
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LLMotion* LLKeyframeMotion::create(LLUUID const& id, LLMotionController* controller)
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{
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return new LLKeyframeMotion(id);
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return new LLKeyframeMotion(id, controller);
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}
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//-----------------------------------------------------------------------------
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@@ -177,7 +177,7 @@ class LLKeyframeMotion :
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friend class LLKeyframeDataCache;
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public:
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// Constructor
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LLKeyframeMotion(const LLUUID &id);
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LLKeyframeMotion(const LLUUID &id, LLMotionController* controller);
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// Destructor
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virtual ~LLKeyframeMotion();
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@@ -194,7 +194,7 @@ public:
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// static constructor
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// all subclasses must implement such a function and register it
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static LLMotion* create(LLUUID const& id, LLMotionController& controller);
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static LLMotion* create(LLUUID const& id, LLMotionController* controller);
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public:
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//-------------------------------------------------------------------------
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@@ -50,7 +50,7 @@ const F32 POSITION_THRESHOLD = 0.1f;
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// LLKeyframeStandMotion()
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// Class Constructor
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//-----------------------------------------------------------------------------
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LLKeyframeStandMotion::LLKeyframeStandMotion(const LLUUID &id) : LLKeyframeMotion(id)
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LLKeyframeStandMotion::LLKeyframeStandMotion(LLUUID const& id, LLMotionController* controller) : LLKeyframeMotion(id, controller)
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{
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mFlipFeet = FALSE;
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mCharacter = NULL;
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@@ -48,7 +48,7 @@ class LLKeyframeStandMotion :
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{
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public:
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// Constructor
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LLKeyframeStandMotion(const LLUUID &id);
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LLKeyframeStandMotion(LLUUID const& id, LLMotionController* controller);
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// Destructor
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virtual ~LLKeyframeStandMotion();
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@@ -60,7 +60,7 @@ public:
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// static constructor
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// all subclasses must implement such a function and register it
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static LLMotion* create(LLUUID const& id, LLMotionController&) { return new LLKeyframeStandMotion(id); }
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static LLMotion* create(LLUUID const& id, LLMotionController* controller) { return new LLKeyframeStandMotion(id, controller); }
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public:
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//-------------------------------------------------------------------------
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@@ -55,8 +55,8 @@ const F32 SPEED_ADJUST_TIME_CONSTANT = 0.1f; // time constant for speed adjustm
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// LLKeyframeWalkMotion()
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// Class Constructor
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//-----------------------------------------------------------------------------
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LLKeyframeWalkMotion::LLKeyframeWalkMotion(const LLUUID &id)
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: LLKeyframeMotion(id),
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LLKeyframeWalkMotion::LLKeyframeWalkMotion(LLUUID const& id, LLMotionController* controller)
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: LLKeyframeMotion(id, controller),
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mCharacter(NULL),
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mCyclePhase(0.0f),
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mRealTimeLast(0.0f),
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@@ -138,7 +138,7 @@ BOOL LLKeyframeWalkMotion::onUpdate(F32 time, U8* joint_mask)
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// LLWalkAdjustMotion()
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// Class Constructor
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//-----------------------------------------------------------------------------
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LLWalkAdjustMotion::LLWalkAdjustMotion(LLUUID const& id, LLMotionController& controller) :
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LLWalkAdjustMotion::LLWalkAdjustMotion(LLUUID const& id, LLMotionController* controller) :
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AIMaskedMotion(id, controller, ANIM_AGENT_WALK_ADJUST),
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mLastTime(0.f),
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mAnimSpeed(0.f),
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@@ -331,7 +331,7 @@ void LLWalkAdjustMotion::onDeactivate()
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//-----------------------------------------------------------------------------
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// LLFlyAdjustMotion::LLFlyAdjustMotion()
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//-----------------------------------------------------------------------------
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LLFlyAdjustMotion::LLFlyAdjustMotion(LLUUID const& id, LLMotionController& controller)
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LLFlyAdjustMotion::LLFlyAdjustMotion(LLUUID const& id, LLMotionController* controller)
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: AIMaskedMotion(id, controller, ANIM_AGENT_FLY_ADJUST),
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mRoll(0.f)
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{
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@@ -52,7 +52,7 @@ class LLKeyframeWalkMotion :
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friend class LLWalkAdjustMotion;
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public:
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// Constructor
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LLKeyframeWalkMotion(LLUUID const& id);
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LLKeyframeWalkMotion(LLUUID const& id, LLMotionController* controller);
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// Destructor
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virtual ~LLKeyframeWalkMotion();
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@@ -64,7 +64,7 @@ public:
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// static constructor
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// all subclasses must implement such a function and register it
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static LLMotion* create(LLUUID const& id, LLMotionController&) { return new LLKeyframeWalkMotion(id); }
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static LLMotion* create(LLUUID const& id, LLMotionController* controller) { return new LLKeyframeWalkMotion(id, controller); }
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public:
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//-------------------------------------------------------------------------
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@@ -90,7 +90,7 @@ class LLWalkAdjustMotion : public AIMaskedMotion
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{
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public:
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// Constructor
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LLWalkAdjustMotion(LLUUID const& id, LLMotionController& controller);
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LLWalkAdjustMotion(LLUUID const& id, LLMotionController* controller);
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public:
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//-------------------------------------------------------------------------
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@@ -99,7 +99,7 @@ public:
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// static constructor
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// all subclasses must implement such a function and register it
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static LLMotion* create(LLUUID const& id, LLMotionController& controller) { return new LLWalkAdjustMotion(id, controller); }
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static LLMotion* create(LLUUID const& id, LLMotionController* controller) { return new LLWalkAdjustMotion(id, controller); }
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public:
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//-------------------------------------------------------------------------
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@@ -140,7 +140,7 @@ class LLFlyAdjustMotion : public AIMaskedMotion
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{
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public:
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// Constructor
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LLFlyAdjustMotion(LLUUID const& id, LLMotionController& controller);
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LLFlyAdjustMotion(LLUUID const& id, LLMotionController* controller);
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public:
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//-------------------------------------------------------------------------
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@@ -149,7 +149,7 @@ public:
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// static constructor
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// all subclasses must implement such a function and register it
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static LLMotion* create(LLUUID const& id, LLMotionController& controller) { return new LLFlyAdjustMotion(id, controller); }
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static LLMotion* create(LLUUID const& id, LLMotionController* controller) { return new LLFlyAdjustMotion(id, controller); }
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public:
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//-------------------------------------------------------------------------
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@@ -49,10 +49,11 @@
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// LLMotion()
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// Class Constructor
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//-----------------------------------------------------------------------------
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LLMotion::LLMotion( const LLUUID &id ) :
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LLMotion::LLMotion(LLUUID const& id, LLMotionController* controller) :
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mStopped(TRUE),
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mActive(FALSE),
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mID(id),
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mController(controller),
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mActivationTimestamp(0.f),
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mStopTimestamp(0.f),
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mSendStopTimestamp(F32_MAX),
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@@ -181,13 +182,13 @@ BOOL LLMotion::canDeprecate()
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BOOL AIMaskedMotion::onActivate()
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{
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mController.activated(mMaskBit);
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mController->activated(mMaskBit);
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return TRUE;
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}
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void AIMaskedMotion::onDeactivate()
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{
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mController.deactivated(mMaskBit);
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mController->deactivated(mMaskBit);
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}
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// End
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@@ -67,7 +67,7 @@ public:
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};
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// Constructor
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LLMotion(const LLUUID &id);
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LLMotion(LLUUID const& id, LLMotionController* controller);
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// Destructor
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virtual ~LLMotion();
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@@ -182,6 +182,9 @@ protected:
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//-------------------------------------------------------------------------
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std::string mName; // instance name assigned by motion controller
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LLUUID mID;
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//<singu>
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LLMotionController* mController;
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//</singu>
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F32 mActivationTimestamp; // time when motion was activated
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F32 mStopTimestamp; // time when motion was told to stop
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@@ -200,9 +203,9 @@ protected:
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class LLTestMotion : public LLMotion
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{
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public:
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LLTestMotion(const LLUUID &id) : LLMotion(id){}
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LLTestMotion(LLUUID const& id, LLMotionController* controller) : LLMotion(id, controller){}
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~LLTestMotion() {}
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static LLMotion* create(LLUUID const& id, LLMotionController&) { return new LLTestMotion(id); }
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static LLMotion* create(LLUUID const& id, LLMotionController* controller) { return new LLTestMotion(id, controller); }
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BOOL getLoop() { return FALSE; }
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F32 getDuration() { return 0.0f; }
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F32 getEaseInDuration() { return 0.0f; }
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@@ -224,9 +227,9 @@ public:
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class LLNullMotion : public LLMotion
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{
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public:
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LLNullMotion(const LLUUID &id) : LLMotion(id) {}
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LLNullMotion(LLUUID const& id, LLMotionController* controller) : LLMotion(id, controller) {}
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~LLNullMotion() {}
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static LLMotion* create(LLUUID const& id, LLMotionController&) { return new LLNullMotion(id); }
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static LLMotion* create(LLUUID const& id, LLMotionController* controller) { return new LLNullMotion(id, controller); }
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// motions must specify whether or not they loop
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/*virtual*/ BOOL getLoop() { return TRUE; }
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@@ -292,11 +295,10 @@ U32 const ANIM_AGENT_WALK_ADJUST = 0x400;
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class AIMaskedMotion : public LLMotion
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{
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private:
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LLMotionController& mController;
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U32 mMaskBit;
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public:
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AIMaskedMotion(LLUUID const& id, LLMotionController& controller, U32 mask_bit) : LLMotion(id), mController(controller), mMaskBit(mask_bit) { }
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AIMaskedMotion(LLUUID const& id, LLMotionController* controller, U32 mask_bit) : LLMotion(id, controller), mMaskBit(mask_bit) { }
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/*virtual*/ BOOL onActivate();
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/*virtual*/ void onDeactivate();
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@@ -97,7 +97,7 @@ void LLMotionRegistry::markBad( const LLUUID& id )
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//-----------------------------------------------------------------------------
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// createMotion()
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//-----------------------------------------------------------------------------
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LLMotion* LLMotionRegistry::createMotion(LLUUID const& id, LLMotionController& controller)
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LLMotion* LLMotionRegistry::createMotion(LLUUID const& id, LLMotionController* controller)
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{
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LLMotionConstructor constructor = get_if_there(mMotionTable, id, LLMotionConstructor(NULL));
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LLMotion* motion = NULL;
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@@ -359,7 +359,7 @@ LLMotion* LLMotionController::createMotion( const LLUUID &id )
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if (!motion)
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{
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// look up constructor and create it
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motion = sRegistry.createMotion(id, *this);
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motion = sRegistry.createMotion(id, this);
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if (!motion)
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{
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return NULL;
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@@ -56,7 +56,7 @@ class LLMotionController;
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//-----------------------------------------------------------------------------
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// LLMotionRegistry
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//-----------------------------------------------------------------------------
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typedef LLMotion* (*LLMotionConstructor)(LLUUID const& id, LLMotionController&);
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typedef LLMotion* (*LLMotionConstructor)(LLUUID const& id, LLMotionController*);
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class LLMotionRegistry
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{
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@@ -73,7 +73,7 @@ public:
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// creates a new instance of a named motion
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// returns NULL motion is not registered
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LLMotion* createMotion(LLUUID const& id, LLMotionController& controller);
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LLMotion* createMotion(LLUUID const& id, LLMotionController* controller);
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// initialization of motion failed, don't try to create this motion again
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void markBad( const LLUUID& id );
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@@ -52,7 +52,7 @@ const F32 TORSO_ROT_FRACTION = 0.5f;
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// LLTargetingMotion()
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// Class Constructor
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//-----------------------------------------------------------------------------
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LLTargetingMotion::LLTargetingMotion(LLUUID const& id, LLMotionController& controller) : AIMaskedMotion(id, controller, ANIM_AGENT_TARGET)
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LLTargetingMotion::LLTargetingMotion(LLUUID const& id, LLMotionController* controller) : AIMaskedMotion(id, controller, ANIM_AGENT_TARGET)
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{
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mCharacter = NULL;
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mName = "targeting";
|
||||
|
||||
@@ -52,7 +52,7 @@ class LLTargetingMotion :
|
||||
{
|
||||
public:
|
||||
// Constructor
|
||||
LLTargetingMotion(LLUUID const& id, LLMotionController& controller);
|
||||
LLTargetingMotion(LLUUID const& id, LLMotionController* controller);
|
||||
|
||||
// Destructor
|
||||
virtual ~LLTargetingMotion();
|
||||
@@ -64,7 +64,7 @@ public:
|
||||
|
||||
// static constructor
|
||||
// all subclasses must implement such a function and register it
|
||||
static LLMotion* create(LLUUID const& id, LLMotionController& controller) { return new LLTargetingMotion(id, controller); }
|
||||
static LLMotion* create(LLUUID const& id, LLMotionController* controller) { return new LLTargetingMotion(id, controller); }
|
||||
|
||||
public:
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
// LLEmote()
|
||||
// Class Constructor
|
||||
//-----------------------------------------------------------------------------
|
||||
LLEmote::LLEmote(const LLUUID &id) : LLMotion(id)
|
||||
LLEmote::LLEmote(LLUUID const& id, LLMotionController* controller) : LLMotion(id, controller)
|
||||
{
|
||||
mCharacter = NULL;
|
||||
|
||||
|
||||
@@ -55,7 +55,7 @@ class LLEmote :
|
||||
{
|
||||
public:
|
||||
// Constructor
|
||||
LLEmote(const LLUUID &id);
|
||||
LLEmote(LLUUID const& id, LLMotionController* controller);
|
||||
|
||||
// Destructor
|
||||
virtual ~LLEmote();
|
||||
@@ -67,7 +67,7 @@ public:
|
||||
|
||||
// static constructor
|
||||
// all subclasses must implement such a function and register it
|
||||
static LLMotion* create(LLUUID const& id, LLMotionController&) { return new LLEmote(id); }
|
||||
static LLMotion* create(LLUUID const& id, LLMotionController* controller) { return new LLEmote(id, controller); }
|
||||
|
||||
public:
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
@@ -314,7 +314,7 @@ void LLPhysicsMotion::getString(std::ostringstream &oss)
|
||||
}
|
||||
}
|
||||
|
||||
LLPhysicsMotionController::LLPhysicsMotionController(LLUUID const& id, LLMotionController& controller) :
|
||||
LLPhysicsMotionController::LLPhysicsMotionController(LLUUID const& id, LLMotionController* controller) :
|
||||
AIMaskedMotion(id, controller, ANIM_AGENT_PHYSICS_MOTION),
|
||||
mCharacter(NULL),
|
||||
mIsDefault(true)
|
||||
|
||||
@@ -49,7 +49,7 @@ public:
|
||||
std::string getString();
|
||||
|
||||
// Constructor
|
||||
LLPhysicsMotionController(LLUUID const& id, LLMotionController& controller);
|
||||
LLPhysicsMotionController(LLUUID const& id, LLMotionController* controller);
|
||||
|
||||
// Destructor
|
||||
virtual ~LLPhysicsMotionController();
|
||||
@@ -61,7 +61,7 @@ public:
|
||||
|
||||
// static constructor
|
||||
// all subclasses must implement such a function and register it
|
||||
static LLMotion* create(LLUUID const& id, LLMotionController& controller) { return new LLPhysicsMotionController(id, controller); }
|
||||
static LLMotion* create(LLUUID const& id, LLMotionController* controller) { return new LLPhysicsMotionController(id, controller); }
|
||||
|
||||
public:
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
@@ -347,7 +347,7 @@ class LLBodyNoiseMotion :
|
||||
{
|
||||
public:
|
||||
// Constructor
|
||||
LLBodyNoiseMotion(LLUUID const& id, LLMotionController& controller)
|
||||
LLBodyNoiseMotion(LLUUID const& id, LLMotionController* controller)
|
||||
: AIMaskedMotion(id, controller, ANIM_AGENT_BODY_NOISE)
|
||||
{
|
||||
mName = "body_noise";
|
||||
@@ -363,7 +363,7 @@ public:
|
||||
//-------------------------------------------------------------------------
|
||||
// static constructor
|
||||
// all subclasses must implement such a function and register it
|
||||
static LLMotion* create(LLUUID const& id, LLMotionController& controller) { return new LLBodyNoiseMotion(id, controller); }
|
||||
static LLMotion* create(LLUUID const& id, LLMotionController* controller) { return new LLBodyNoiseMotion(id, controller); }
|
||||
|
||||
public:
|
||||
//-------------------------------------------------------------------------
|
||||
@@ -444,7 +444,7 @@ class LLBreatheMotionRot :
|
||||
{
|
||||
public:
|
||||
// Constructor
|
||||
LLBreatheMotionRot(LLUUID const& id, LLMotionController& controller) :
|
||||
LLBreatheMotionRot(LLUUID const& id, LLMotionController* controller) :
|
||||
AIMaskedMotion(id, controller, ANIM_AGENT_BREATHE_ROT),
|
||||
mBreatheRate(1.f),
|
||||
mCharacter(NULL)
|
||||
@@ -462,7 +462,7 @@ public:
|
||||
//-------------------------------------------------------------------------
|
||||
// static constructor
|
||||
// all subclasses must implement such a function and register it
|
||||
static LLMotion* create(LLUUID const& id, LLMotionController& controller) { return new LLBreatheMotionRot(id, controller); }
|
||||
static LLMotion* create(LLUUID const& id, LLMotionController* controller) { return new LLBreatheMotionRot(id, controller); }
|
||||
|
||||
public:
|
||||
//-------------------------------------------------------------------------
|
||||
@@ -546,7 +546,7 @@ class LLPelvisFixMotion :
|
||||
{
|
||||
public:
|
||||
// Constructor
|
||||
LLPelvisFixMotion(LLUUID const& id, LLMotionController& controller)
|
||||
LLPelvisFixMotion(LLUUID const& id, LLMotionController* controller)
|
||||
: AIMaskedMotion(id, controller, ANIM_AGENT_PELVIS_FIX), mCharacter(NULL)
|
||||
{
|
||||
mName = "pelvis_fix";
|
||||
@@ -563,7 +563,7 @@ public:
|
||||
//-------------------------------------------------------------------------
|
||||
// static constructor
|
||||
// all subclasses must implement such a function and register it
|
||||
static LLMotion* create(LLUUID const& id, LLMotionController& controller) { return new LLPelvisFixMotion(id, controller); }
|
||||
static LLMotion* create(LLUUID const& id, LLMotionController* controller) { return new LLPelvisFixMotion(id, controller); }
|
||||
|
||||
public:
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
Reference in New Issue
Block a user