Merge branch 'master' of git://github.com/Shyotl/SingularityViewer

This commit is contained in:
Latif Khalifa
2013-11-03 04:56:31 +01:00
4 changed files with 24 additions and 17 deletions

View File

@@ -166,10 +166,15 @@ void main()
vec3 pos = vary_position;
vec4 fogged = applyWaterFogDeferred(pos, vec4(color.rgb, final_alpha));
color.rgb = fogged.rgb;
#ifndef HAS_ALPHA_MASK
color.a = fogged.a;
#else
#endif
#elif !HAS_ALPHA_MASK
color.a = final_alpha;
#endif
#if HAS_ALPHA_MASK
color.a = 0.0;
#endif
frag_color.rgb = color.rgb;
frag_color.a = color.a;

View File

@@ -63,7 +63,7 @@ void main()
color.rgb = fullbrightShinyAtmosTransport(color.rgb);
color.rgb = fullbrightScaleSoftClip(color.rgb);
color.a = 1.0;
color.a = 0.0;
color.rgb = pow(color.rgb, vec3(1.0/2.2));

View File

@@ -563,7 +563,7 @@ void LLDrawPoolFullbright::renderPostDeferred(S32 pass)
{
LLFastTimer t(FTM_RENDER_FULLBRIGHT);
gGL.setColorMask(true, true);
gGL.setSceneBlendType(LLRender::BT_ALPHA);
LLGLDisable blend(GL_BLEND);
U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX;
pushBatches(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask, TRUE, TRUE);
@@ -689,9 +689,11 @@ void LLDrawPoolFullbrightAlphaMask::beginPostDeferredPass(S32 pass)
void LLDrawPoolFullbrightAlphaMask::renderPostDeferred(S32 pass)
{
LLFastTimer t(FTM_RENDER_FULLBRIGHT);
gGL.setColorMask(true, true);
LLGLDisable blend(GL_BLEND);
U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX;
pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, fullbright_mask, TRUE, TRUE);
gGL.setColorMask(true, false);
}
void LLDrawPoolFullbrightAlphaMask::endPostDeferredPass(S32 pass)

View File

@@ -2244,11 +2244,11 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl
if (to_texture)
{
if (LLPipeline::sRenderDeferred)
/*if (LLPipeline::sRenderDeferred)
{
mOcclusionDepth.bindTarget();
}
else
else*/
{
mScreen.bindTarget();
}
@@ -2389,11 +2389,11 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl
if (to_texture)
{
if (LLPipeline::sRenderDeferred)
/*if (LLPipeline::sRenderDeferred)
{
mOcclusionDepth.flush();
}
else
else*/
{
mScreen.flush();
}
@@ -4382,7 +4382,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera, bool do_occlusion)
gGLLastMatrix = NULL;
gGL.loadMatrix(gGLModelView);
LLGLSLShader::bindNoShader();
doOcclusion(camera, mScreen, mOcclusionDepth, &mDeferredDepth);
doOcclusion(camera/*, mScreen, mOcclusionDepth, &mDeferredDepth*/);
gGL.setColorMask(true, false);
}
@@ -8928,10 +8928,10 @@ void LLPipeline::renderDeferredLightingToRT(LLRenderTarget* target)
pushRenderTypeMask();
andRenderTypeMask(LLPipeline::RENDER_TYPE_ALPHA,
LLPipeline::RENDER_TYPE_FULLBRIGHT,
LLPipeline::RENDER_TYPE_VOLUME,
//LLPipeline::RENDER_TYPE_VOLUME,
LLPipeline::RENDER_TYPE_GLOW,
LLPipeline::RENDER_TYPE_BUMP,
LLPipeline::RENDER_TYPE_PASS_SIMPLE,
/*LLPipeline::RENDER_TYPE_PASS_SIMPLE, //These aren't used.
LLPipeline::RENDER_TYPE_PASS_ALPHA,
LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK,
LLPipeline::RENDER_TYPE_PASS_BUMP,
@@ -8943,7 +8943,7 @@ void LLPipeline::renderDeferredLightingToRT(LLRenderTarget* target)
LLPipeline::RENDER_TYPE_PASS_GRASS,
LLPipeline::RENDER_TYPE_PASS_SHINY,
LLPipeline::RENDER_TYPE_PASS_INVISIBLE,
LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY,
LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY,*/
LLPipeline::RENDER_TYPE_AVATAR,
LLPipeline::RENDER_TYPE_ALPHA_MASK,
LLPipeline::RENDER_TYPE_FULLBRIGHT_ALPHA_MASK,
@@ -9566,11 +9566,11 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
gDeferredShadowCubeProgram.bind();
}
LLRenderTarget& occlusion_target = mShadowOcclusion[LLViewerCamera::sCurCameraID-1];
//LLRenderTarget& occlusion_target = mShadowOcclusion[LLViewerCamera::sCurCameraID-1];
occlusion_target.bindTarget();
//occlusion_target.bindTarget();
updateCull(shadow_cam, result);
occlusion_target.flush();
//occlusion_target.flush();
stateSort(shadow_cam, result);
@@ -9642,7 +9642,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
renderMaskedObjects(LLRenderPass::PASS_ALPHA_MASK, mask, TRUE, TRUE);
renderMaskedObjects(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, mask, TRUE, TRUE);
gDeferredShadowAlphaMaskProgram.setMinimumAlpha(0.598f);
renderObjects(LLRenderPass::PASS_ALPHA, mask, TRUE, TRUE);
//renderObjects(LLRenderPass::PASS_ALPHA, mask, TRUE, TRUE);
mask = mask & ~LLVertexBuffer::MAP_TEXTURE_INDEX;
@@ -9662,9 +9662,9 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
gGLLastMatrix = NULL;
gGL.loadMatrix(gGLModelView);
LLRenderTarget& occlusion_source = mShadow[LLViewerCamera::sCurCameraID-1];
//LLRenderTarget& occlusion_source = mShadow[LLViewerCamera::sCurCameraID-1];
doOcclusion(shadow_cam, occlusion_source, occlusion_target);
doOcclusion(shadow_cam/*, occlusion_source, occlusion_target*/);
if (use_shader)
{