Merge branch 'master' of git://github.com/Shyotl/SingularityViewer
This commit is contained in:
@@ -166,10 +166,15 @@ void main()
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vec3 pos = vary_position;
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vec4 fogged = applyWaterFogDeferred(pos, vec4(color.rgb, final_alpha));
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color.rgb = fogged.rgb;
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#ifndef HAS_ALPHA_MASK
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color.a = fogged.a;
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#else
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#endif
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#elif !HAS_ALPHA_MASK
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color.a = final_alpha;
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#endif
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#if HAS_ALPHA_MASK
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color.a = 0.0;
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#endif
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frag_color.rgb = color.rgb;
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frag_color.a = color.a;
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@@ -63,7 +63,7 @@ void main()
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color.rgb = fullbrightShinyAtmosTransport(color.rgb);
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color.rgb = fullbrightScaleSoftClip(color.rgb);
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color.a = 1.0;
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color.a = 0.0;
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color.rgb = pow(color.rgb, vec3(1.0/2.2));
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@@ -563,7 +563,7 @@ void LLDrawPoolFullbright::renderPostDeferred(S32 pass)
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{
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LLFastTimer t(FTM_RENDER_FULLBRIGHT);
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gGL.setColorMask(true, true);
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gGL.setSceneBlendType(LLRender::BT_ALPHA);
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LLGLDisable blend(GL_BLEND);
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U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX;
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pushBatches(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask, TRUE, TRUE);
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@@ -689,9 +689,11 @@ void LLDrawPoolFullbrightAlphaMask::beginPostDeferredPass(S32 pass)
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void LLDrawPoolFullbrightAlphaMask::renderPostDeferred(S32 pass)
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{
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LLFastTimer t(FTM_RENDER_FULLBRIGHT);
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gGL.setColorMask(true, true);
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LLGLDisable blend(GL_BLEND);
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U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX;
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pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, fullbright_mask, TRUE, TRUE);
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gGL.setColorMask(true, false);
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}
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void LLDrawPoolFullbrightAlphaMask::endPostDeferredPass(S32 pass)
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@@ -2244,11 +2244,11 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl
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if (to_texture)
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{
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if (LLPipeline::sRenderDeferred)
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/*if (LLPipeline::sRenderDeferred)
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{
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mOcclusionDepth.bindTarget();
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}
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else
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else*/
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{
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mScreen.bindTarget();
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}
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@@ -2389,11 +2389,11 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl
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if (to_texture)
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{
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if (LLPipeline::sRenderDeferred)
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/*if (LLPipeline::sRenderDeferred)
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{
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mOcclusionDepth.flush();
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}
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else
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else*/
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{
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mScreen.flush();
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}
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@@ -4382,7 +4382,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera, bool do_occlusion)
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gGLLastMatrix = NULL;
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gGL.loadMatrix(gGLModelView);
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LLGLSLShader::bindNoShader();
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doOcclusion(camera, mScreen, mOcclusionDepth, &mDeferredDepth);
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doOcclusion(camera/*, mScreen, mOcclusionDepth, &mDeferredDepth*/);
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gGL.setColorMask(true, false);
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}
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@@ -8928,10 +8928,10 @@ void LLPipeline::renderDeferredLightingToRT(LLRenderTarget* target)
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pushRenderTypeMask();
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andRenderTypeMask(LLPipeline::RENDER_TYPE_ALPHA,
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LLPipeline::RENDER_TYPE_FULLBRIGHT,
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LLPipeline::RENDER_TYPE_VOLUME,
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//LLPipeline::RENDER_TYPE_VOLUME,
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LLPipeline::RENDER_TYPE_GLOW,
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LLPipeline::RENDER_TYPE_BUMP,
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LLPipeline::RENDER_TYPE_PASS_SIMPLE,
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/*LLPipeline::RENDER_TYPE_PASS_SIMPLE, //These aren't used.
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LLPipeline::RENDER_TYPE_PASS_ALPHA,
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LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK,
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LLPipeline::RENDER_TYPE_PASS_BUMP,
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@@ -8943,7 +8943,7 @@ void LLPipeline::renderDeferredLightingToRT(LLRenderTarget* target)
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LLPipeline::RENDER_TYPE_PASS_GRASS,
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LLPipeline::RENDER_TYPE_PASS_SHINY,
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LLPipeline::RENDER_TYPE_PASS_INVISIBLE,
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LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY,
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LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY,*/
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LLPipeline::RENDER_TYPE_AVATAR,
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LLPipeline::RENDER_TYPE_ALPHA_MASK,
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LLPipeline::RENDER_TYPE_FULLBRIGHT_ALPHA_MASK,
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@@ -9566,11 +9566,11 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
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gDeferredShadowCubeProgram.bind();
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}
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LLRenderTarget& occlusion_target = mShadowOcclusion[LLViewerCamera::sCurCameraID-1];
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//LLRenderTarget& occlusion_target = mShadowOcclusion[LLViewerCamera::sCurCameraID-1];
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occlusion_target.bindTarget();
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//occlusion_target.bindTarget();
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updateCull(shadow_cam, result);
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occlusion_target.flush();
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//occlusion_target.flush();
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stateSort(shadow_cam, result);
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@@ -9642,7 +9642,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
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renderMaskedObjects(LLRenderPass::PASS_ALPHA_MASK, mask, TRUE, TRUE);
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renderMaskedObjects(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, mask, TRUE, TRUE);
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gDeferredShadowAlphaMaskProgram.setMinimumAlpha(0.598f);
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renderObjects(LLRenderPass::PASS_ALPHA, mask, TRUE, TRUE);
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//renderObjects(LLRenderPass::PASS_ALPHA, mask, TRUE, TRUE);
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mask = mask & ~LLVertexBuffer::MAP_TEXTURE_INDEX;
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@@ -9662,9 +9662,9 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
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gGLLastMatrix = NULL;
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gGL.loadMatrix(gGLModelView);
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LLRenderTarget& occlusion_source = mShadow[LLViewerCamera::sCurCameraID-1];
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//LLRenderTarget& occlusion_source = mShadow[LLViewerCamera::sCurCameraID-1];
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doOcclusion(shadow_cam, occlusion_source, occlusion_target);
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doOcclusion(shadow_cam/*, occlusion_source, occlusion_target*/);
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if (use_shader)
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{
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