Use correct matrixMode to draw chat rings, thanks LightDrake
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@@ -500,7 +500,6 @@ void LLNetMap::draw()
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dot_width);
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// Draw chat range ring(s)
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//static LLUICachedControl<bool> chat_rings("MiniMapChatRings");
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static LLUICachedControl<bool> whisper_ring("MiniMapWhisperRing");
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static LLUICachedControl<bool> chat_ring("MiniMapChatRing");
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static LLUICachedControl<bool> shout_ring("MiniMapShoutRing");
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@@ -616,7 +615,7 @@ void LLNetMap::drawRing(const F32 radius, const LLVector3 pos_map, const LLColor
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// </FS:CR> Aurora Sim
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F32 radius_pixels = radius * meters_to_pixels;
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glMatrixMode(GL_MODELVIEW);
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gGL.matrixMode(LLRender::MM_MODELVIEW);
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gGL.pushMatrix();
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gGL.translatef((F32)pos_map.mV[VX], (F32)pos_map.mV[VY], 0.f);
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gl_ring(radius_pixels, WIDTH_PIXELS, color, color, CIRCLE_STEPS, FALSE);
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