Sprinkle some Intel GPU support on Linux
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@@ -755,10 +755,12 @@ bool LLGLManager::initGL()
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#endif
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stop_glerror();
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#if LL_WINDOWS
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if (mIsIntel && mGLVersion <= 3.f)
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{ //never try to use framebuffer objects on older intel drivers (crashy)
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mHasFramebufferObject = FALSE;
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}
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#endif
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stop_glerror();
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@@ -550,7 +550,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
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LL_WARNS("ShaderLoading") << "GL ERROR entering loadShaderFile(): " << error << LL_ENDL;
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}
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}
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LL_DEBUGS("ShaderLoading") << "Loading shader file: " << filename << " class " << shader_level << LL_ENDL;
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if (filename.empty())
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@@ -23,8 +23,8 @@
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* $/LicenseInfo$
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*/
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#extension GL_ARB_texture_rectangle : enable
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#extension GL_ARB_shader_texture_lod : enable
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//#extension GL_ARB_texture_rectangle : enable
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//#extension GL_ARB_shader_texture_lod : enable
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#ifdef DEFINE_GL_FRAGCOLOR
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out vec4 frag_color;
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@@ -1,4 +1,4 @@
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version 27
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version 28
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// NOTE: This is mostly identical to featuretable_mac.txt with a few differences
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// Should be combined into one table
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@@ -301,7 +301,7 @@ RenderObjectBump 0 0
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list OpenGLPre15
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RenderVBOEnable 1 0
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list Intel
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list IntelPre30
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RenderAnisotropic 1 0
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// Avoid some Intel crashes on Linux
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RenderCubeMap 0 0
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@@ -301,7 +301,11 @@ Intel Eaglelake .*Intel.*Eaglelake.* 0 1
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Intel Graphics Media HD .*Intel.*Graphics Media.*HD.* 0 1
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Intel HD Graphics 2000 .*Intel.*HD Graphics 2000.* 1 1
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Intel HD Graphics 3000 .*Intel.*HD Graphics 3000.* 2 1
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Intel HD Graphics 3000 .*Intel.*Sandybridge.* 2 1
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Intel HD Graphics 4000 .*Intel.*HD Graphics 4000.* 2 1
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Intel HD Graphics 4000 .*Intel.*Ivybridge.* 2 1
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Intel HD Graphics 5000 .*Intel.*HD Graphics 5.* 2 1
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Intel HD Graphics 5000 .*Intel.*Haswell.* 2 1
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Intel HD Graphics .*Intel.*HD Graphics.* 2 1
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Intel Mobile 4 Series .*Intel.*Mobile.* 4 Series.* 0 1
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Intel Media Graphics HD .*Intel.*Media Graphics HD.* 0 1
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@@ -312,6 +316,7 @@ Intel HD Graphics 2000 .*Intel.*HD2000.* 1 1
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Intel HD Graphics 3000 .*Intel.*HD3000.* 2 1
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Matrox .*Matrox.* 0 0
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Mesa .*Mesa.* 0 0
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Gallium .*Gallium.* 1 1
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NVIDIA 205 .*NVIDIA .*GeForce 205.* 2 1
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NVIDIA 210 .*NVIDIA .*GeForce 210.* 2 1
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NVIDIA 310M .*NVIDIA .*GeForce 310M.* 1 1
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@@ -407,6 +412,12 @@ NVIDIA GTX 670 .*NVIDIA .*GTX *67.* 3 1
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NVIDIA GTX 680M .*NVIDIA .*GTX *680M.* 3 1
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NVIDIA GTX 680 .*NVIDIA .*GTX *68.* 3 1
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NVIDIA GTX 690 .*NVIDIA .*GTX *69.* 3 1
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NVIDIA GTX 750 .*NVIDIA .*GTX *75.* 3 1
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NVIDIA GTX 760 .*NVIDIA .*GTX *76.* 3 1
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NVIDIA GTX 770 .*NVIDIA .*GTX *77.* 3 1
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NVIDIA GTX 780 .*NVIDIA .*GTX *78.* 3 1
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NVIDIA GTX TITAN .*NVIDIA .*GTX *TITAN.* 3 1
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NVIDIA GT 7xxM .*NVIDIA .*GT *7.* 3 1
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NVIDIA C51 .*NVIDIA .*C51.* 0 1
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NVIDIA G72 .*NVIDIA .*G72.* 1 1
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NVIDIA G73 .*NVIDIA .*G73.* 1 1
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@@ -626,6 +626,10 @@ void LLFeatureManager::applyBaseMasks()
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{
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maskFeatures("GeForceFX");
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}
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if (gGLManager.mIsIntel && gGLManager.mGLVersion<3.0f)
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{
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maskFeatures("IntelPre30");
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}
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if (gGLManager.mIsIntel)
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{
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maskFeatures("Intel");
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@@ -1219,6 +1219,12 @@ S32 LLViewerTextureList::getMinVideoRamSetting()
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// Returns max setting for TextureMemory (in MB)
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S32 LLViewerTextureList::getMaxVideoRamSetting(bool get_recommended)
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{
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#if LL_LINUX
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if (gGLManager.mIsIntel && gGLManager.mGLVersion >= 3.f && !gGLManager.mVRAM)
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{
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gGLManager.mVRAM = 512;
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}
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#endif
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S32 max_texmem;
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if (gGLManager.mVRAM != 0)
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{
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