Fix for fmod studio 1.5
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@@ -314,7 +314,7 @@ bool LLAudioEngine_FMODSTUDIO::init(const S32 num_channels, void* userdata)
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result = mSystem->setSoftwareChannels(num_channels + 2);
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Check_FMOD_Error(result,"FMOD::System::setSoftwareChannels");
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U32 fmod_flags = FMOD_INIT_NORMAL;
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U32 fmod_flags = FMOD_INIT_NORMAL | FMOD_INIT_3D_RIGHTHANDED;
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if(mEnableProfiler)
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{
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fmod_flags |= FMOD_INIT_PROFILE_ENABLE;
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@@ -446,7 +446,7 @@ bool LLAudioEngine_FMODSTUDIO::init(const S32 num_channels, void* userdata)
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FMOD_SPEAKERMODE speaker_mode;
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mSystem->getDSPBufferSize(&r_bufferlength, &r_numbuffers);
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mSystem->getSoftwareFormat(&r_samplerate, &speaker_mode, NULL);
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mSystem->getDriverInfo(0, r_name, NULL, 255, NULL, NULL, &speaker_mode, NULL);
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mSystem->getDriverInfo(0, r_name, 255, NULL, NULL, &speaker_mode, NULL);
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std::string speaker_mode_str = "unknown";
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switch(speaker_mode)
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{
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@@ -937,12 +937,7 @@ bool LLAudioBufferFMODSTUDIO::loadWAV(const std::string& filename)
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exinfo.cbsize = sizeof(exinfo);
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exinfo.suggestedsoundtype = FMOD_SOUND_TYPE_WAV; //Hint to speed up loading.
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// Load up the wav file into an fmod sample
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#if LL_WINDOWS
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FMOD_RESULT result = getSystem()->createSound((const char*)utf8str_to_utf16str(filename).c_str(), base_mode | FMOD_UNICODE, &exinfo, &mSoundp);
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#else
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FMOD_RESULT result = getSystem()->createSound(filename.c_str(), base_mode, &exinfo, &mSoundp);
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#endif
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if (result != FMOD_OK)
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{
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// We failed to load the file for some reason.
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@@ -88,12 +88,6 @@ void LLListener_FMODSTUDIO::orient(LLVector3 up, LLVector3 at)
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{
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LLListener::orient(up, at);
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// Welcome to the transition between right and left
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// (coordinate systems, that is)
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// Leaving the at vector alone results in a L/R reversal
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// since DX is left-handed and we (LL, OpenGL, OpenAL) are right-handed
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at = -at;
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mSystem->set3DListenerAttributes(0, NULL, NULL, (FMOD_VECTOR*)at.mV, (FMOD_VECTOR*)up.mV);
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}
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