Removed some diagnostic spam pertaining to shaders.

This commit is contained in:
Shyotl
2014-05-17 03:32:40 -05:00
parent 67c8ac2b04
commit a9c3e13e5e

View File

@@ -2026,25 +2026,16 @@ BOOL LLViewerShaderMgr::loadShadersObject()
if(no_index && !mask)
{
llinfos << "Skipping Simple" << name << llendl;
llinfos << "Skipping Fullbright" << name << llendl;
llinfos << "Skipping Emissive" << name << llendl;
continue; //all non-indexed shaders here have alphamasks;
}
if(skin && (!no_index || mVertexShaderLevel[SHADER_AVATAR] < 1))
{
llinfos << "Skipping Simple" << name << llendl;
llinfos << "Skipping Fullbright" << name << llendl;
llinfos << "Skipping Emissive" << name << llendl;
continue; //Skins are always non-indexed.
}
if(shiny && mask && !skin && !no_index)
{
llinfos << "Skipping Simple" << name << llendl;
llinfos << "Skipping Fullbright" << name << llendl;
llinfos << "Skipping Emissive" << name << llendl;
continue; //non-skinned indexed shiny does not support alphamasking
}
@@ -2063,8 +2054,6 @@ BOOL LLViewerShaderMgr::loadShadersObject()
features.hasObjectSkinning = skin;
features.isShiny = shiny;
llinfos << "Compiling Simple" << name << llendl;
gObjectSimpleProgram[i].mName = std::string("Simple") + name + " Shader";
gObjectSimpleProgram[i].mFeatures = features;
gObjectSimpleProgram[i].mShaderFiles.clear();
@@ -2091,8 +2080,6 @@ BOOL LLViewerShaderMgr::loadShadersObject()
features.isFullbright = true;
features.hasGamma |= (shiny && fog);
llinfos << "Compiling Fullbright" << name << llendl;
gObjectFullbrightProgram[i].mName = std::string("Fullbright") + name + " Shader";
gObjectFullbrightProgram[i].mFeatures = features;
gObjectFullbrightProgram[i].mShaderFiles.clear();
@@ -2114,8 +2101,6 @@ BOOL LLViewerShaderMgr::loadShadersObject()
if(!shiny)
{
llinfos << "Compiling Emissive" << name << llendl;
gObjectEmissiveProgram[i].mName = std::string("Emissive") + name + " Shader";
gObjectEmissiveProgram[i].mFeatures = features;
gObjectEmissiveProgram[i].mShaderFiles.clear();
@@ -2127,10 +2112,6 @@ BOOL LLViewerShaderMgr::loadShadersObject()
if(!(success = gObjectEmissiveProgram[i].createShader(NULL, NULL)))
break;
}
else
{
llinfos << "Skipping Emissive" << name << llendl;
}
}
}