Re-worked animated linden trees to reduce duplicate code and provide a cleaner diff.
This commit is contained in:
@@ -104,18 +104,37 @@ void LLDrawPoolTree::render(S32 pass)
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LLGLState test(GL_ALPHA_TEST, LLGLSLShader::sNoFixedFunction ? 0 : 1);
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LLOverrideFaceColor color(this, 1.f, 1.f, 1.f, 1.f);
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static LLCachedControl<bool> sRenderAnimateTrees("RenderAnimateTrees", false);
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if (sRenderAnimateTrees)
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{
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renderTree();
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}
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else
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gGL.getTexUnit(sDiffTex)->bind(mTexturep);
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for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
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iter != mDrawFace.end(); iter++)
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{
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LLFace *face = *iter;
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if(face->getViewerObject())
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{
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LLVOTree* pTree = dynamic_cast<LLVOTree*>(face->getViewerObject());
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if(pTree && !pTree->mDrawList.empty() )
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{
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LLMatrix4a* model_matrix = &(face->getDrawable()->getRegion()->mRenderMatrix);
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gGL.loadMatrix(gGLModelView);
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gGL.multMatrix(*model_matrix);
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gPipeline.mMatrixOpCount++;
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for(std::vector<LLPointer<LLDrawInfo> >::iterator iter2 = pTree->mDrawList.begin();
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iter2 != pTree->mDrawList.end(); iter2++)
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{
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LLDrawInfo& params = *iter2->get();
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gGL.pushMatrix();
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gGL.multMatrix(*params.mModelMatrix);
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gPipeline.mMatrixOpCount++;
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params.mVertexBuffer->setBuffer(LLDrawPoolTree::VERTEX_DATA_MASK);
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params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
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gGL.popMatrix();
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}
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continue;
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}
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}
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LLVertexBuffer* buff = face->getVertexBuffer();
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if(buff)
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@@ -212,125 +231,6 @@ void LLDrawPoolTree::endShadowPass(S32 pass)
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gDeferredTreeShadowProgram.unbind();
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}
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//
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void LLDrawPoolTree::renderTree(BOOL selecting)
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{
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LLGLState normalize(GL_NORMALIZE, TRUE);
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// Bind the texture for this tree.
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gGL.getTexUnit(sDiffTex)->bind(mTexturep.get(), TRUE);
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U32 indices_drawn = 0;
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gGL.matrixMode(LLRender::MM_MODELVIEW);
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for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
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iter != mDrawFace.end(); iter++)
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{
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LLFace *face = *iter;
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LLDrawable *drawablep = face->getDrawable();
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if (drawablep->isDead() || !face->getVertexBuffer())
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{
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continue;
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}
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face->getVertexBuffer()->setBuffer(LLDrawPoolTree::VERTEX_DATA_MASK);
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U16* indicesp = (U16*) face->getVertexBuffer()->getIndicesPointer();
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// Render each of the trees
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LLVOTree *treep = (LLVOTree *)drawablep->getVObj().get();
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LLColor4U color(255,255,255,255);
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if (!selecting || treep->mGLName != 0)
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{
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if (selecting)
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{
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S32 name = treep->mGLName;
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color = LLColor4U((U8)(name >> 16), (U8)(name >> 8), (U8)name, 255);
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}
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gGLLastMatrix = NULL;
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gGL.loadMatrix(gGLModelView);
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//gGL.pushMatrix();
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LLMatrix4a matrix(gGLModelView);
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// Translate to tree base HACK - adjustment in Z plants tree underground
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const LLVector3 &pos_agent = treep->getPositionAgent();
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//gGL.translatef(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ] - 0.1f);
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LLMatrix4a trans_mat = matrix;
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trans_mat.applyTranslation_affine(pos_agent - LLVector3(0.f,0.f,1.f));
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// Rotate to tree position and bend for current trunk/wind
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// Note that trunk stiffness controls the amount of bend at the trunk as
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// opposed to the crown of the tree
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//
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const F32 TRUNK_STIFF = 22.f;
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LLQuaternion rot =
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LLQuaternion(treep->mTrunkBend.magVec()*TRUNK_STIFF*DEG_TO_RAD, LLVector4(treep->mTrunkBend.mV[VX], treep->mTrunkBend.mV[VY], 0)) *
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LLQuaternion(90.f*DEG_TO_RAD, LLVector4(0,0,1)) *
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treep->getRotation();
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LLMatrix4a rot_mat = trans_mat;
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rot_mat.mul(LLQuaternion2(rot));
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F32 radius = treep->getScale().magVec()*0.05f;
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LLMatrix4a scale_mat = rot_mat;
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scale_mat.applyScale_affine(radius);
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//TO-DO: Make these set-able?
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const F32 THRESH_ANGLE_FOR_BILLBOARD = 7.5f; //Made LoD now a little less aggressive here -Shyotl
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const F32 BLEND_RANGE_FOR_BILLBOARD = 1.5f;
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F32 droop = treep->mDroop + 25.f*(1.f - treep->mTrunkBend.magVec());
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S32 stop_depth = 0;
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F32 app_angle = treep->getAppAngle()*LLVOTree::sTreeFactor;
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F32 alpha = 1.0;
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S32 trunk_LOD = LLVOTree::sMAX_NUM_TREE_LOD_LEVELS;
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for (S32 j = 0; j < 4; j++)
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{
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if (app_angle > LLVOTree::sLODAngles[j])
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{
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trunk_LOD = j;
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break;
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}
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}
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if(trunk_LOD >= LLVOTree::sMAX_NUM_TREE_LOD_LEVELS)
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{
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continue ; //do not render.
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}
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if (app_angle < (THRESH_ANGLE_FOR_BILLBOARD - BLEND_RANGE_FOR_BILLBOARD))
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{
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//
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// Draw only the billboard
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//
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// Only the billboard, can use closer to normal alpha func.
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stop_depth = -1;
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LLFacePool::LLOverrideFaceColor clr(this, color);
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indices_drawn += treep->drawBranchPipeline(scale_mat, indicesp, trunk_LOD, stop_depth, treep->mDepth, treep->mTrunkDepth, 1.0, treep->mTwist, droop, treep->mBranches, alpha);
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}
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else // if (app_angle > (THRESH_ANGLE_FOR_BILLBOARD + BLEND_RANGE_FOR_BILLBOARD))
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{
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//
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// Draw only the full geometry tree
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//
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LLFacePool::LLOverrideFaceColor clr(this, color);
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indices_drawn += treep->drawBranchPipeline(scale_mat, indicesp, trunk_LOD, stop_depth, treep->mDepth, treep->mTrunkDepth, 1.0, treep->mTwist, droop, treep->mBranches, alpha);
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}
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//gGL.popMatrix();
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}
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}
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}//
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BOOL LLDrawPoolTree::verify() const
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{
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/* BOOL ok = TRUE;
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@@ -107,6 +107,10 @@ LLVOTree::~LLVOTree()
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delete[] mData;
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mData = NULL;
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}
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for(std::vector<LLPointer<LLDrawInfo> >::iterator iter = mDrawList.begin(); iter != mDrawList.end(); iter++)
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{
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delete (*iter)->mModelMatrix;
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}
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}
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//static
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@@ -397,6 +401,11 @@ void LLVOTree::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
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mTrunkVel.normalize();
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}
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}
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else
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{
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mTrunkBend.clear();
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mTrunkVel.clear();
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}
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S32 trunk_LOD = sMAX_NUM_TREE_LOD_LEVELS;
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F32 app_angle = getAppAngle()*LLVOTree::sTreeFactor;
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@@ -446,6 +455,10 @@ void LLVOTree::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
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}
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}
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}
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else
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{
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gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, FALSE);
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}
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mTrunkLOD = trunk_LOD;
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//return TRUE;
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@@ -541,6 +554,12 @@ BOOL LLVOTree::updateGeometry(LLDrawable *drawable)
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{
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LLFastTimer ftm(FTM_UPDATE_TREE);
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for(std::vector<LLPointer<LLDrawInfo> >::iterator iter = mDrawList.begin(); iter != mDrawList.end(); iter++)
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{
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delete (*iter)->mModelMatrix;
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}
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mDrawList.clear();
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if(mTrunkLOD >= sMAX_NUM_TREE_LOD_LEVELS) //do not display the tree.
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{
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mReferenceBuffer = NULL ;
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@@ -582,8 +601,7 @@ BOOL LLVOTree::updateGeometry(LLDrawable *drawable)
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max_vertices += sLODVertexCount[lod];
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}
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static LLCachedControl<bool> sRenderAnimateTrees(gSavedSettings, "RenderAnimateTrees");
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mReferenceBuffer = new LLVertexBuffer(LLDrawPoolTree::VERTEX_DATA_MASK, sRenderAnimateTrees ? GL_STATIC_DRAW_ARB : 0);
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mReferenceBuffer = new LLVertexBuffer(LLDrawPoolTree::VERTEX_DATA_MASK, GL_STATIC_DRAW_ARB);
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mReferenceBuffer->allocateBuffer(max_vertices, max_indices, TRUE);
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LLStrider<LLVector3> vertices;
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@@ -886,17 +904,9 @@ BOOL LLVOTree::updateGeometry(LLDrawable *drawable)
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llassert(vertex_count == max_vertices);
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llassert(index_count == max_indices);
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}
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static LLCachedControl<bool> sRenderAnimateTrees(gSavedSettings, "RenderAnimateTrees");
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if (sRenderAnimateTrees)
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{
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mDrawable->getFace(0)->setVertexBuffer(mReferenceBuffer);
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}
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else
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{
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//generate tree mesh
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updateMesh();
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}
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//generate tree mesh
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updateMesh();
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return TRUE;
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}
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@@ -926,7 +936,6 @@ void LLVOTree::updateMesh()
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rot_mat.mul(LLQuaternion2(rot));
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F32 radius = getScale().magVec()*0.05f;
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LLMatrix4a scale_mat = rot_mat;
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rot_mat.applyScale_affine(radius);
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// const F32 THRESH_ANGLE_FOR_BILLBOARD = 15.f;
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@@ -944,9 +953,6 @@ void LLVOTree::updateMesh()
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LLFace* facep = mDrawable->getFace(0);
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if (!facep) return;
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LLVertexBuffer* buff = new LLVertexBuffer(LLDrawPoolTree::VERTEX_DATA_MASK, GL_STATIC_DRAW_ARB);
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buff->allocateBuffer(vert_count, index_count, TRUE);
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facep->setVertexBuffer(buff);
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LLStrider<LLVector4a> vertices;
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LLStrider<LLVector4a> normals;
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@@ -954,15 +960,32 @@ void LLVOTree::updateMesh()
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LLStrider<U16> indices;
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U16 idx_offset = 0;
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buff->getVertexStrider(vertices);
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buff->getNormalStrider(normals);
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buff->getTexCoord0Strider(tex_coords);
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buff->getIndexStrider(indices);
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LLVertexBuffer* buff = NULL;
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static LLCachedControl<bool> sRenderAnimateTrees("RenderAnimateTrees", false);
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if (sRenderAnimateTrees)
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{
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facep->setVertexBuffer(NULL);
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}
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else
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{
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buff = new LLVertexBuffer(LLDrawPoolTree::VERTEX_DATA_MASK, GL_STATIC_DRAW_ARB);
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buff->allocateBuffer(vert_count, index_count, TRUE);
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facep->setVertexBuffer(buff);
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buff->getVertexStrider(vertices);
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buff->getNormalStrider(normals);
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buff->getTexCoord0Strider(tex_coords);
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buff->getIndexStrider(indices);
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}
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genBranchPipeline(vertices, normals, tex_coords, indices, idx_offset, rot_mat, mTrunkLOD, stop_depth, mDepth, mTrunkDepth, 1.0, mTwist, droop, mBranches, alpha);
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mReferenceBuffer->flush();
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buff->flush();
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if(buff)
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{
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mReferenceBuffer->flush();
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buff->flush();
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}
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}
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void LLVOTree::appendMesh(LLStrider<LLVector4a>& vertices,
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@@ -982,31 +1005,41 @@ void LLVOTree::appendMesh(LLStrider<LLVector4a>& vertices,
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LLStrider<LLVector2> t;
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LLStrider<U16> idx;
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mReferenceBuffer->getVertexStrider(v);
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mReferenceBuffer->getNormalStrider(n);
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mReferenceBuffer->getTexCoord0Strider(t);
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mReferenceBuffer->getIndexStrider(idx);
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//copy/transform vertices into mesh - check
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for (S32 i = 0; i < vert_count; i++)
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{
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U16 index = vert_start + i;
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matrix.affineTransform(v[index],*vertices++);
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LLVector4a& norm = *normals++;
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norm_mat.perspectiveTransform(n[index],norm);
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norm.normalize3fast();
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*tex_coords++ = t[index];
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}
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//copy offset indices into mesh - check
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for (S32 i = 0; i < index_count; i++)
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static LLCachedControl<bool> sRenderAnimateTrees(gSavedSettings, "RenderAnimateTrees");
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if(sRenderAnimateTrees) //Instead of manipulating the vbo, use the reference vbo and apply the transformation matrix to the matrix stack at draw-time.
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{
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U16 index = index_offset + i;
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*indices++ = idx[index]-vert_start+cur_idx;
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LLDrawInfo* draw_info = new LLDrawInfo(vert_start,vert_start+vert_count-1,index_count,index_offset,NULL,mReferenceBuffer);
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draw_info->mModelMatrix = new LLMatrix4a(matrix); //Make sure these are deleted before clearing/destructing mDrawList!
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mDrawList.push_back(draw_info);
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}
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else
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{
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mReferenceBuffer->getVertexStrider(v);
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mReferenceBuffer->getNormalStrider(n);
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mReferenceBuffer->getTexCoord0Strider(t);
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mReferenceBuffer->getIndexStrider(idx);
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//copy/transform vertices into mesh - check
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for (S32 i = 0; i < vert_count; i++)
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{
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U16 index = vert_start + i;
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matrix.affineTransform(v[index],*vertices++);
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LLVector4a& norm = *normals++;
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norm_mat.perspectiveTransform(n[index],norm);
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norm.normalize3fast();
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*tex_coords++ = t[index];
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}
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//increment index offset - check
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cur_idx += vert_count;
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//copy offset indices into mesh - check
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for (S32 i = 0; i < index_count; i++)
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{
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U16 index = index_offset + i;
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*indices++ = idx[index]-vert_start+cur_idx;
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}
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//increment index offset - check
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cur_idx += vert_count;
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}
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}
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@@ -1140,119 +1173,6 @@ void LLVOTree::calcNumVerts(U32& vert_count, U32& index_count, S32 trunk_LOD, S3
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}
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}
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U32 LLVOTree::drawBranchPipeline(LLMatrix4a& matrix, U16* indicesp, S32 trunk_LOD, S32 stop_level, U16 depth, U16 trunk_depth, F32 scale, F32 twist, F32 droop, F32 branches, F32 alpha)
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{
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U32 ret = 0;
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//
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// Draws a tree by recursing, drawing branches and then a 'leaf' texture.
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// If stop_level = -1, simply draws the whole tree as a billboarded texture
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//
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static F32 constant_twist;
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static F32 width = 0;
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//F32 length = ((scale == 1.f)? mTrunkLength:mBranchLength);
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//F32 aspect = ((scale == 1.f)? mTrunkAspect:mBranchAspect);
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F32 length = ((trunk_depth || (scale == 1.f))? mTrunkLength:mBranchLength);
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F32 aspect = ((trunk_depth || (scale == 1.f))? mTrunkAspect:mBranchAspect);
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constant_twist = 360.f/branches;
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if (!LLPipeline::sReflectionRender && stop_level >= 0)
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{
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//
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// Draw the tree using recursion
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//
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if (depth > stop_level)
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{
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{
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llassert(sLODIndexCount[trunk_LOD] > 0);
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width = scale * length * aspect;
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LLMatrix4a scale_mat = matrix;
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scale_mat.applyScale_affine(width, width, scale*length);
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gGL.loadMatrix(scale_mat);
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gGL.syncMatrices();
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glDrawElements(GL_TRIANGLES, sLODIndexCount[trunk_LOD], GL_UNSIGNED_SHORT, indicesp + sLODIndexOffset[trunk_LOD]);
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gPipeline.addTrianglesDrawn(LEAF_INDICES);
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stop_glerror();
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ret += sLODIndexCount[trunk_LOD];
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}
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LLMatrix4a trans_matrix = matrix;
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trans_matrix.applyTranslation_affine(0.f,0.f,scale*length);
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const LLMatrix4a& trans_mat = trans_matrix;
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// Recurse to create more branches
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for (S32 i=0; i < (S32)branches; i++)
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{
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LLQuaternion rot =
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LLQuaternion(20.f*DEG_TO_RAD, LLVector4(0.f, 0.f, 1.f)) *
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LLQuaternion(droop*DEG_TO_RAD, LLVector4(0.f, 1.f, 0.f)) *
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LLQuaternion(((constant_twist + ((i%2==0)?twist:-twist))*i)*DEG_TO_RAD, LLVector4(0.f, 0.f, 1.f));
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LLMatrix4a rot_mat = trans_mat;
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rot_mat.mul(LLQuaternion2(rot));
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ret += drawBranchPipeline(rot_mat, indicesp, trunk_LOD, stop_level, depth - 1, 0, scale*mScaleStep, twist, droop, branches, alpha);
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}
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// Recurse to continue trunk
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if (trunk_depth)
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{
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static const LLMatrix4a srot_mat = gGL.genRot(70.5f,0.f,0.f,1.f);
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LLMatrix4a rot_mat;
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||||
rot_mat.setMul(trans_mat, srot_mat); // rotate a bit around Z when ascending
|
||||
|
||||
ret += drawBranchPipeline(rot_mat, indicesp, trunk_LOD, stop_level, depth, trunk_depth-1, scale*mScaleStep, twist, droop, branches, alpha);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//
|
||||
// Draw leaves as two 90 deg crossed quads with leaf textures
|
||||
//
|
||||
{
|
||||
LLMatrix4a scale_mat = matrix;
|
||||
scale_mat.applyScale_affine(scale*mLeafScale);
|
||||
|
||||
gGL.loadMatrix(scale_mat);
|
||||
gGL.syncMatrices();
|
||||
glDrawElements(GL_TRIANGLES, LEAF_INDICES, GL_UNSIGNED_SHORT, indicesp);
|
||||
gPipeline.addTrianglesDrawn(LEAF_INDICES);
|
||||
stop_glerror();
|
||||
ret += LEAF_INDICES;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//
|
||||
// Draw the tree as a single billboard texture
|
||||
//
|
||||
|
||||
LLMatrix4a scale_mat = matrix;
|
||||
scale_mat.applyScale_affine(mBillboardScale*mBillboardRatio);
|
||||
|
||||
gGL.matrixMode(LLRender::MM_TEXTURE);
|
||||
gGL.translatef(0.0, -0.5, 0.0);
|
||||
gGL.matrixMode(LLRender::MM_MODELVIEW);
|
||||
|
||||
gGL.loadMatrix(scale_mat);
|
||||
gGL.syncMatrices();
|
||||
glDrawElements(GL_TRIANGLES, LEAF_INDICES, GL_UNSIGNED_SHORT, indicesp);
|
||||
gPipeline.addTrianglesDrawn(LEAF_INDICES);
|
||||
stop_glerror();
|
||||
ret += LEAF_INDICES;
|
||||
|
||||
gGL.matrixMode(LLRender::MM_TEXTURE);
|
||||
gGL.loadIdentity();
|
||||
gGL.matrixMode(LLRender::MM_MODELVIEW);
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
void LLVOTree::updateRadius()
|
||||
{
|
||||
if (mDrawable.isNull())
|
||||
|
||||
@@ -113,9 +113,6 @@ public:
|
||||
F32 branches,
|
||||
F32 alpha);
|
||||
|
||||
U32 drawBranchPipeline(LLMatrix4a& matrix, U16* indicesp, S32 trunk_LOD, S32 stop_level, U16 depth, U16 trunk_depth, F32 scale, F32 twist, F32 droop, F32 branches, F32 alpha);
|
||||
|
||||
|
||||
/*virtual*/ BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
|
||||
S32 face = -1, // which face to check, -1 = ALL_SIDES
|
||||
BOOL pick_transparent = FALSE,
|
||||
@@ -196,6 +193,8 @@ protected:
|
||||
|
||||
U32 mFrameCount;
|
||||
|
||||
std::vector<LLPointer<LLDrawInfo> > mDrawList;
|
||||
|
||||
typedef std::map<U32, TreeSpeciesData*> SpeciesMap;
|
||||
static SpeciesMap sSpeciesTable;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user