Merge remote-tracking branch 'Liru/master'

This commit is contained in:
Damian Zhaoying
2013-09-24 04:14:07 -03:00
36 changed files with 972 additions and 324 deletions

4
README
View File

@@ -15,8 +15,8 @@ Singularity Viewer is a SecondLife(tm) protocol compatible client application.
It can be used to access SecondLife services as well as a number of others such
as those based upon the OpenSim platform.
Singulariy is maintained by a small group of volunteers who can be contacted
both, in-world (SingularityViewer group) as well on IRC (#SingularityViewer
Singularity is maintained by a small group of volunteers who can be contacted
both, in-world (SingularityViewer group) as well as on IRC (#SingularityViewer
@ FreeNode). Bug requests and features requests can be submitted through our
Issue Tracker (http://code.google.com/p/singularity-viewer/issues/list or from
the viewer menu: Help --> Bug Reporting --> Singularity Issue Tracker...)

View File

@@ -14,7 +14,7 @@ IF("$ENV{PKG_CONFIG_LIBDIR}" STREQUAL "")
else (WORD_SIZE EQUAL 32)
SET(PKG_CONFIG_NO_MULTI_GUESS /usr/lib64 /usr/lib)
SET(PKG_CONFIG_NO_MULTI_LOCAL_GUESS /usr/local/lib64 /usr/local/lib)
SET(PKG_CONFIG_MULTI_GUESS /usr/local/lib/x86_64-linux-gnu)
SET(PKG_CONFIG_MULTI_GUESS /usr/lib/x86_64-linux-gnu)
SET(PKG_CONFIG_MULTI_LOCAL_GUESS /usr/local/lib/x86_64-linux-gnu)
endif (WORD_SIZE EQUAL 32)

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@@ -133,6 +133,26 @@ BOOL LLImageJ2COJ::decodeImpl(LLImageJ2C &base, LLImageRaw &raw_image, F32 decod
parameters.cp_reduce = base.getRawDiscardLevel();
if(parameters.cp_reduce == 0 && *(U16*)(base.getData() + base.getDataSize() - 2) != 0xD9FF)
{
bool failed = true;
for(S32 i = base.getDataSize()-1; i > 42; --i)
{
if(base.getData()[i] != 0x00)
{
failed = *(U16*)(base.getData()+i-1) != 0xD9FF;
break;
}
}
if(failed)
{
opj_image_destroy(image);
base.decodeFailed();
return TRUE;
}
}
/* decode the code-stream */
/* ---------------------- */
@@ -212,7 +232,7 @@ BOOL LLImageJ2COJ::decodeImpl(LLImageJ2C &base, LLImageRaw &raw_image, F32 decod
if(image->numcomps <= first_channel)
{
llwarns << "trying to decode more channels than are present in image: numcomps: " << image->numcomps << " first_channel: " << first_channel << llendl;
LL_WARNS("Texture") << "trying to decode more channels than are present in image: numcomps: " << image->numcomps << " first_channel: " << first_channel << llendl;
if (image)
{
opj_image_destroy(image);

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@@ -116,6 +116,15 @@ void AICurlEasyRequestStateMachine::multiplex_impl(state_type run_state)
{
set_state(AICurlEasyRequestStateMachine_waitAdded);
idle(); // Wait till AICurlEasyRequestStateMachine::added_to_multi_handle() is called.
// This is a work around for the case that this request had a bad url, in order to avoid a crash later on.
bool empty_url = AICurlEasyRequest_rat(*mCurlEasyRequest)->getLowercaseServicename().empty();
if (empty_url)
{
abort();
break;
}
// Only AFTER going idle, add request to curl thread; this is needed because calls to set_state() are
// ignored when the statemachine is not idle, and theoretically the callbacks could be called
// immediately after this call.

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@@ -214,7 +214,7 @@ std::string AIPerService::extract_canonical_servicename(std::string const& url)
}
++p;
}
// Strip of any trailing ":80".
// Strip off any trailing ":80".
if (p - 3 == port_colon && p[-1] == '0' && p[-2] == '8')
{
return servicename.substr(0, p - hostname - 3);

View File

@@ -59,11 +59,12 @@ LLHost::LLHost(const std::string& ip_and_port)
mIP = ip_string_to_u32(ip_str.c_str());
mPort = atol(port_str.c_str());
}
mHostNotFound = 0;
}
std::string LLHost::getString() const
{
return llformat("%s:%u", u32_to_ip_string(mIP), mPort);
return llformat("%s:%hu", u32_to_ip_string(mIP), mPort);
}
@@ -87,16 +88,27 @@ std::string LLHost::getHostName() const
llwarns << "LLHost::getHostName() : Invalid IP address" << llendl;
return std::string();
}
if (mHostNotFound)
{
// We already checked this... avoid freezing the viewer 5 seconds again and again.
llwarns << "LLHost::getHostName() : Returning cached HOST_NOT_FOUND." << llendl;
return std::string();
}
he = gethostbyaddr((char *)&mIP, sizeof(mIP), AF_INET);
if (!he)
{
#if LL_WINDOWS
llwarns << "LLHost::getHostName() : Couldn't find host name for address " << mIP << ", Error: "
<< WSAGetLastError() << llendl;
int err = WSAGetLastError();
int err_host_not_found = WSAHOST_NOT_FOUND;
#else
llwarns << "LLHost::getHostName() : Couldn't find host name for address " << mIP << ", Error: "
<< h_errno << llendl;
int err = h_errno;
int err_host_not_found = HOST_NOT_FOUND;
#endif
llwarns << "LLHost::getHostName() : Couldn't find host name for address " << mIP << ", Error: " << err << llendl;
if (err == err_host_not_found)
{
mHostNotFound = 1;
}
return std::string();
}
else
@@ -125,6 +137,7 @@ BOOL LLHost::setHostByName(const std::string& hostname)
if (he)
{
mIP = *(U32 *)he->h_addr_list[0];
mHostNotFound = 0;
return TRUE;
}
else

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@@ -38,7 +38,8 @@ const U32 INVALID_HOST_IP_ADDRESS = 0x0;
class LLHost {
protected:
U32 mPort;
U16 mPort;
mutable U16 mHostNotFound; // Singularity addition; caches a failed IP -> hostname lookup.
U32 mIP;
public:
@@ -47,17 +48,20 @@ public:
// CREATORS
LLHost()
: mPort(INVALID_PORT),
mHostNotFound(1),
mIP(INVALID_HOST_IP_ADDRESS)
{ } // STL's hash_map expect this T()
LLHost( U32 ipv4_addr, U32 port )
: mPort( port )
: mPort(port),
mHostNotFound(0)
{
mIP = ipv4_addr;
}
LLHost( const std::string& ipv4_addr, U32 port )
: mPort( port )
: mPort(port),
mHostNotFound(0)
{
mIP = ip_string_to_u32(ipv4_addr.c_str());
}
@@ -68,6 +72,7 @@ public:
U32 port = (U32)(ip_port & (U64)0xFFFFFFFF);
mIP = ip;
mPort = port;
mHostNotFound = 0;
}
explicit LLHost(const std::string& ip_and_port);
@@ -76,15 +81,15 @@ public:
{ }
// MANIPULATORS
void set( U32 ip, U32 port ) { mIP = ip; mPort = port; }
void set( const std::string& ipstr, U32 port ) { mIP = ip_string_to_u32(ipstr.c_str()); mPort = port; }
void setAddress( const std::string& ipstr ) { mIP = ip_string_to_u32(ipstr.c_str()); }
void setAddress( U32 ip ) { mIP = ip; }
void set( U32 ip, U32 port ) { mIP = ip; mPort = port; mHostNotFound = 0; }
void set( const std::string& ipstr, U32 port ) { mIP = ip_string_to_u32(ipstr.c_str()); mPort = port; mHostNotFound = 0; }
void setAddress( const std::string& ipstr ) { mIP = ip_string_to_u32(ipstr.c_str()); mHostNotFound = 0; }
void setAddress( U32 ip ) { mIP = ip; mHostNotFound = 0; }
void setPort( U32 port ) { mPort = port; }
BOOL setHostByName(const std::string& hname);
LLHost& operator=(const LLHost &rhs);
void invalidate() { mIP = INVALID_HOST_IP_ADDRESS; mPort = INVALID_PORT;};
void invalidate() { mIP = INVALID_HOST_IP_ADDRESS; mPort = INVALID_PORT; mHostNotFound = 1; }
// READERS
U32 getAddress() const { return mIP; }

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@@ -48,8 +48,28 @@ LLDir_Win32::LLDir_Win32()
WCHAR w_str[MAX_PATH];
HRESULT (WINAPI* pSHGetKnownFolderPath)(REFKNOWNFOLDERID rfid, DWORD dwFlags, HANDLE hToken, PWSTR *ppszPath) = NULL;
HMODULE shell = LoadLibrary(L"shell32");
if(shell) //SHGetSpecialFolderPath is deprecated from Vista an onwards. Try to use SHGetKnownFolderPath if it's available
{
pSHGetKnownFolderPath = (HRESULT (WINAPI *)(REFKNOWNFOLDERID, DWORD, HANDLE, PWSTR *))GetProcAddress(shell, "SHGetKnownFolderPath");
}
// Application Data is where user settings go
SHGetSpecialFolderPath(NULL, w_str, CSIDL_APPDATA, TRUE);
if(pSHGetKnownFolderPath)
{
WCHAR* pPath = NULL;
if((*pSHGetKnownFolderPath)(FOLDERID_RoamingAppData, 0, NULL, &pPath) == S_OK)
wcscpy_s(w_str,pPath);
else
SHGetSpecialFolderPath(NULL, w_str, CSIDL_APPDATA, TRUE);
if(pPath)
CoTaskMemFree(pPath);
}
else //XP doesn't support SHGetKnownFolderPath
{
SHGetSpecialFolderPath(NULL, w_str, CSIDL_APPDATA, TRUE);
}
mOSUserDir = utf16str_to_utf8str(llutf16string(w_str));
@@ -64,17 +84,14 @@ LLDir_Win32::LLDir_Win32()
// We used to store the cache in AppData\Roaming, and the installer
// cleans up that version on upgrade. JC
if(HMODULE shell = LoadLibrary(L"shell32")) //SHGetSpecialFolderPath is deprecated from Vista an onwards. Try to use SHGetSpecialFolderPath if it's available
if(pSHGetKnownFolderPath)
{
HRESULT (WINAPI* pSHGetKnownFolderPath)(REFKNOWNFOLDERID rfid, DWORD dwFlags, HANDLE hToken, PWSTR *ppszPath);
pSHGetKnownFolderPath = (HRESULT (WINAPI *)(REFKNOWNFOLDERID, DWORD, HANDLE, PWSTR *))GetProcAddress(shell, "SHGetKnownFolderPath");
WCHAR* pPath = NULL;
if(pSHGetKnownFolderPath && (*pSHGetKnownFolderPath)(FOLDERID_LocalAppData, 0, NULL, &pPath) == S_OK)
if((*pSHGetKnownFolderPath)(FOLDERID_LocalAppData, 0, NULL, &pPath) == S_OK)
wcscpy_s(w_str,pPath);
else
SHGetSpecialFolderPath(NULL, w_str, CSIDL_LOCAL_APPDATA, TRUE);
FreeLibrary(shell);
if(pPath)
CoTaskMemFree(pPath);
}
@@ -82,6 +99,10 @@ LLDir_Win32::LLDir_Win32()
{
SHGetSpecialFolderPath(NULL, w_str, CSIDL_LOCAL_APPDATA, TRUE);
}
if(shell)
FreeLibrary(shell);
mOSCacheDir = utf16str_to_utf8str(llutf16string(w_str));
if (GetTempPath(MAX_PATH, w_str))

View File

@@ -25,7 +25,7 @@
<!--Default for now-->
<RenderTerrainLODFactor value="1.0"/>
<!--Default for now-->
<RenderTreeLODFactor value="0.5"/>
<RenderTreeLODFactor value="0.75"/>
<!--Try Impostors-->
<RenderUseImpostors value="TRUE"/>
<!--Default for now-->

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@@ -25,7 +25,7 @@
<!--Default for now-->
<RenderTerrainLODFactor value="1.0"/>
<!--Default for now-->
<RenderTreeLODFactor value="0.5"/>
<RenderTreeLODFactor value="1.0"/>
<!--Try Impostors-->
<RenderUseImpostors value="TRUE"/>
<!--Default for now-->

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@@ -846,6 +846,17 @@ Found in Advanced->Rendering->Info Displays</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>SLBShowFPS</key>
<map>
<key>Comment</key>
<string>Show FPS</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>LogShowHistoryLines</key>
<map>
<key>Comment</key>
@@ -12210,7 +12221,7 @@ This should be as low as possible, but too low may break functionality</string>
<integer>0</integer>
</map>
<!--<key>RenderAnimateTrees</key>
<key>RenderAnimateTrees</key>
<map>
<key>Comment</key>
<string>Use GL matrix ops to animate tree branches.</string>
@@ -12220,7 +12231,7 @@ This should be as low as possible, but too low may break functionality</string>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>-->
</map>
<key>RenderNoAlpha</key>
<map>
<key>Comment</key>

View File

@@ -25,7 +25,7 @@
<!--Default for now-->
<RenderTerrainLODFactor value="2.0"/>
<!--Default for now-->
<RenderTreeLODFactor value="1.0"/>
<RenderTreeLODFactor value="2.0"/>
<!--Try Impostors-->
<RenderUseImpostors value="TRUE"/>
<!--Default for now-->

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@@ -90,7 +90,7 @@ RenderTerrainDetail 1 0
RenderTerrainScale 1 12.0
RenderTerrainLODFactor 1 1
RenderTransparentWater 1 0
RenderTreeLODFactor 1 0
RenderTreeLODFactor 1 0.125
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 0
@@ -155,7 +155,7 @@ RenderTerrainDetail 1 1
RenderTerrainScale 1 7.0
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderTreeLODFactor 1 1.0
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
@@ -186,7 +186,7 @@ RenderTerrainDetail 1 1
RenderTerrainScale 1 5.0
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 1.0
RenderTreeLODFactor 1 2.0
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 2.0
VertexShaderEnable 1 1

View File

@@ -87,7 +87,7 @@ RenderTerrainDetail 1 0
RenderTerrainScale 1 12.0
RenderTerrainLODFactor 1 1
RenderTransparentWater 1 0
RenderTreeLODFactor 1 0
RenderTreeLODFactor 1 0.125
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 0.5
VertexShaderEnable 1 0
@@ -151,7 +151,7 @@ RenderTerrainDetail 1 1
RenderTerrainScale 1 7.0
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderTreeLODFactor 1 1.0
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
@@ -184,7 +184,7 @@ RenderTerrainDetail 1 1
RenderTerrainScale 1 5.0
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 1.0
RenderTreeLODFactor 1 2.0
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 2.0
VertexShaderEnable 1 1

View File

@@ -90,7 +90,7 @@ RenderTerrainDetail 1 0
RenderTerrainScale 1 12.0
RenderTerrainLODFactor 1 1
RenderTransparentWater 1 0
RenderTreeLODFactor 1 0
RenderTreeLODFactor 1 0.125
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 0.5
VertexShaderEnable 1 0
@@ -155,7 +155,7 @@ RenderTerrainDetail 1 1
RenderTerrainScale 1 7.0
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderTreeLODFactor 1 1.0
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.125
VertexShaderEnable 1 1
@@ -188,7 +188,7 @@ RenderTerrainDetail 1 1
RenderTerrainScale 1 5.0
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 1.0
RenderTreeLODFactor 1 2.0
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 2.0
VertexShaderEnable 1 1

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@@ -85,7 +85,7 @@ LLDebugView::LLDebugView(const std::string& name, const LLRect &rect)
mFastTimerView->setVisible(FALSE); // start invisible
addChild(mFastTimerView);
r.set(150, rect.getHeight() - 50, 870, 100);
r.set(150, rect.getHeight() - 50, 970, 100);
LLTextureView::Params tvp;
tvp.name("gTextureView");
tvp.rect(r);

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@@ -104,12 +104,12 @@ void LLDrawPoolTree::render(S32 pass)
LLGLState test(GL_ALPHA_TEST, LLGLSLShader::sNoFixedFunction ? 0 : 1);
LLOverrideFaceColor color(this, 1.f, 1.f, 1.f, 1.f);
/*static const LLCachedControl<bool> render_animate_trees("RenderAnimateTrees",false);
if (render_animate_trees)
static LLCachedControl<bool> sRenderAnimateTrees("RenderAnimateTrees", false);
if (sRenderAnimateTrees)
{
renderTree();
}
else*/
else
gGL.getTexUnit(sDiffTex)->bind(mTexturep);
for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
@@ -209,7 +209,7 @@ void LLDrawPoolTree::endShadowPass(S32 pass)
gDeferredTreeShadowProgram.unbind();
}
/*
//
void LLDrawPoolTree::renderTree(BOOL selecting)
{
LLGLState normalize(GL_NORMALIZE, TRUE);
@@ -331,7 +331,7 @@ void LLDrawPoolTree::renderTree(BOOL selecting)
//gGL.popMatrix();
}
}
}*/
}//
BOOL LLDrawPoolTree::verify() const
{

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@@ -75,8 +75,8 @@ public:
static S32 sDiffTex;
//private:
//void renderTree(BOOL selecting = FALSE);
private:
void renderTree(BOOL selecting = FALSE);
};
#endif // LL_LLDRAWPOOLTREE_H

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@@ -189,9 +189,11 @@ void LLLogChat::loadHistory(std::string const& filename , void (*callback)(ELogL
while (fgets(buffer, LOG_RECALL_BUFSIZ, fptr))
{
size_t len = strlen(buffer);
if (buffer[len - 1] == '\n') // In case the log file doesn't end on a new-line (is that even possible?)
int i = len - 1;
while (i >= 0 && (buffer[i] == '\r' || buffer[i] == '\n')) // strip newline chars from the end of the string
{
buffer[len - 1] = '\0';
buffer[i] = '\0';
i--;
}
callback(LOG_LINE, buffer, userdata);
}

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@@ -163,7 +163,7 @@ LLPanelGroup::LLPanelGroup(const LLUUID& group_id)
LLGroupMgr::getInstance()->addObserver(this);
mCommitCallbackRegistrar.add("Group.CopyURI", boost::bind(copy_group_profile_uri, group_id));
mCommitCallbackRegistrar.add("Group.CopyURI", boost::bind(copy_group_profile_uri, boost::ref(mID)));
// Pass on construction of this panel to the control factory.
LLUICtrlFactory::getInstance()->buildPanel(this, "panel_group.xml", &getFactoryMap());
}

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@@ -373,9 +373,9 @@ bool LLTextureCacheRemoteWorker::doRead()
if (!done && (mState == LOCAL))
{
llassert(local_size != 0); // we're assuming there is a non empty local file here...
if (!mDataSize || mDataSize > local_size - mOffset)
if (!mDataSize || mDataSize > local_size/* - mOffset*/)
{
mDataSize = local_size - mOffset;
mDataSize = local_size/* - mOffset*/;
}
// Allocate read buffer
mReadData = (U8*)ALLOCATE_MEM(LLImageBase::getPrivatePool(), mDataSize);

File diff suppressed because it is too large Load Diff

View File

@@ -84,8 +84,14 @@ public:
S32 getFetchState(const LLUUID& id, F32& decode_progress_p, F32& requested_priority_p,
U32& fetch_priority_p, F32& fetch_dtime_p, F32& request_dtime_p, bool& can_use_http);
void dump();
S32 getNumRequests() ;
U32 getTotalNumHTTPRequests() ;
// Threads: T*
S32 getNumRequests();
// Threads: T*
S32 getNumHTTPRequests();
// Threads: T*
U32 getTotalNumHTTPRequests();
// Public for access by callbacks
S32 getPending();

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@@ -81,7 +81,7 @@ static std::string title_string1a("Tex UUID Area DDis(Req) DecodePri(Fetch)
static std::string title_string1b("Tex UUID Area DDis(Req) Fetch(DecodePri) [download] pk/max");
static std::string title_string2("State");
static std::string title_string3("Pkt Bnd");
static std::string title_string4(" W x H (Dis) Mem");
static std::string title_string4(" W x H (Dis) Mem Type");
static S32 title_x1 = 0;
static S32 title_x2 = 460;
@@ -211,6 +211,9 @@ void LLTextureBar::draw()
std::string uuid_str;
mImagep->mID.toString(uuid_str);
uuid_str = uuid_str.substr(0,7);
std::string vsstr = llformat("%f",mImagep->mMaxVirtualSize);
std::string dpstr = llformat("%f",mImagep->getDecodePriority());
if (mTextureView->mOrderFetch)
{
tex_str = llformat("%s %7.0f %d(%d) 0x%08x(%8.0f)",
@@ -223,14 +226,14 @@ void LLTextureBar::draw()
}
else
{
tex_str = llformat("%s %7.0f %d(%d) %8.0f(0x%08x) %1.2f",
tex_str = llformat("%s %7.0f %d(%d) %8.0f(0x%08x) %3d%%",
uuid_str.c_str(),
mImagep->mMaxVirtualSize,
mImagep->mDesiredDiscardLevel,
mImagep->mRequestedDiscardLevel,
mImagep->getDecodePriority(),
mImagep->mFetchPriority,
mImagep->mDownloadProgress);
llfloor(mImagep->mDownloadProgress*100.f));
}
LLFontGL::getFontMonospace()->renderUTF8(tex_str, 0, title_x1, getRect().getHeight(),
@@ -239,12 +242,14 @@ void LLTextureBar::draw()
// State
// Hack: mirrored from lltexturefetch.cpp
struct { const std::string desc; LLColor4 color; } fetch_state_desc[] = {
{ "---", LLColor4::red }, // INVALID
{ "-?-", LLColor4::red }, // INVALID
{ "INI", LLColor4::white }, // INIT
{ "DSK", LLColor4::cyan }, // LOAD_FROM_TEXTURE_CACHE
{ "DSK", LLColor4::blue }, // CACHE_POST
{ "NET", LLColor4::green }, // LOAD_FROM_NETWORK
{ "SIM", LLColor4::green }, // LOAD_FROM_SIMULATOR
{ "REQ", LLColor4::magenta },// SEND_UDP_REQ
{ "UDP", LLColor4::cyan }, // WAIT_UDP_REQ
{ "REQ", LLColor4::yellow },// SEND_HTTP_REQ
{ "HTP", LLColor4::green }, // WAIT_HTTP_REQ
{ "DEC", LLColor4::yellow },// DECODE_IMAGE
@@ -252,12 +257,12 @@ void LLTextureBar::draw()
{ "WRT", LLColor4::purple },// WRITE_TO_CACHE
{ "WRT", LLColor4::orange },// WAIT_ON_WRITE
{ "END", LLColor4::red }, // DONE
#define LAST_STATE 12
#define LAST_STATE 14
{ "CRE", LLColor4::magenta }, // LAST_STATE+1
{ "FUL", LLColor4::green }, // LAST_STATE+2
{ "BAD", LLColor4::red }, // LAST_STATE+3
{ "MIS", LLColor4::red }, // LAST_STATE+4
{ "---", LLColor4::white }, // LAST_STATE+5
{ "-!-", LLColor4::white }, // LAST_STATE+5
};
const S32 fetch_state_desc_size = (S32)LL_ARRAY_SIZE(fetch_state_desc);
S32 state =
@@ -370,8 +375,39 @@ void LLTextureBar::draw()
// draw the image size at the end
{
std::string num_str = llformat("%3dx%3d (%d) %7d", mImagep->getWidth(), mImagep->getHeight(),
mImagep->getDiscardLevel(), mImagep->hasGLTexture() ? mImagep->getTextureMemory() : 0);
std::string boost_lvl("UNKNOWN");
switch(mImagep->getBoostLevel())
{
#define BOOST_LVL(type) case LLGLTexture::BOOST_##type: boost_lvl="B_"#type; break;
#define CAT_LVL(type) case LLGLTexture::type: boost_lvl=#type; break;
BOOST_LVL(NONE)
BOOST_LVL(AVATAR_BAKED)
BOOST_LVL(AVATAR)
BOOST_LVL(CLOUDS)
BOOST_LVL(SCULPTED)
BOOST_LVL(HIGH)
BOOST_LVL(BUMP)
BOOST_LVL(TERRAIN)
BOOST_LVL(SELECTED)
BOOST_LVL(AVATAR_BAKED_SELF)
BOOST_LVL(AVATAR_SELF)
BOOST_LVL(SUPER_HIGH)
BOOST_LVL(HUD)
BOOST_LVL(ICON)
BOOST_LVL(UI)
BOOST_LVL(PREVIEW)
BOOST_LVL(MAP)
BOOST_LVL(MAP_VISIBLE)
CAT_LVL(LOCAL)
CAT_LVL(AVATAR_SCRATCH_TEX)
CAT_LVL(DYNAMIC_TEX)
CAT_LVL(MEDIA)
CAT_LVL(OTHER)
CAT_LVL(MAX_GL_IMAGE_CATEGORY)
default:;
};
std::string num_str = llformat("%4dx%4d (%+d) %7d %s", mImagep->getWidth(), mImagep->getHeight(),
mImagep->getDiscardLevel(), mImagep->hasGLTexture() ? mImagep->getTextureMemory() : 0, boost_lvl.c_str());
LLFontGL::getFontMonospace()->renderUTF8(num_str, 0, title_x4, getRect().getHeight(), color,
LLFontGL::LEFT, LLFontGL::TOP);
}

View File

@@ -642,7 +642,7 @@ void settings_setup_listeners()
gSavedSettings.getControl("OctreeAlphaDistanceFactor")->getSignal()->connect(boost::bind(&handleRepartition, _2));
gSavedSettings.getControl("OctreeAttachmentSizeFactor")->getSignal()->connect(boost::bind(&handleRepartition, _2));
gSavedSettings.getControl("RenderMaxTextureIndex")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
//gSavedSettings.getControl("RenderAnimateTrees")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
gSavedSettings.getControl("RenderAnimateTrees")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
gSavedSettings.getControl("RenderAvatarVP")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
gSavedSettings.getControl("VertexShaderEnable")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
gSavedSettings.getControl("RenderDepthOfField")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));

View File

@@ -2595,6 +2595,12 @@ void LLViewerMediaImpl::unload()
//////////////////////////////////////////////////////////////////////////////////////////
void LLViewerMediaImpl::navigateTo(const std::string& url, const std::string& mime_type, bool rediscover_type, bool server_request)
{
if (url.empty())
{
llwarns << "Calling LLViewerMediaImpl::navigateTo with empty url" << llendl;
return;
}
cancelMimeTypeProbe();
if(mMediaURL != url)
@@ -2639,6 +2645,12 @@ void LLViewerMediaImpl::navigateInternal()
// Helpful to have media urls in log file. Shouldn't be spammy.
llinfos << "media id= " << mTextureId << " url=" << mMediaURL << " mime_type=" << mMimeType << llendl;
if (mMediaURL.empty())
{
llwarns << "Calling LLViewerMediaImpl::navigateInternal() with empty mMediaURL" << llendl;
return;
}
if(mNavigateSuspended)
{
llwarns << "Deferring navigate." << llendl;

View File

@@ -1204,6 +1204,7 @@ void init_debug_ui_menu(LLMenuGL* menu)
menu->addChild(new LLMenuItemCheckGL("Show Render Info", menu_toggle_control, NULL, menu_check_control, (void*)"DebugShowRenderInfo"));
menu->addChild(new LLMenuItemCheckGL("Show Matrices", menu_toggle_control, NULL, menu_check_control, (void*)"DebugShowRenderMatrices"));
menu->addChild(new LLMenuItemCheckGL("Show Color Under Cursor", menu_toggle_control, NULL, menu_check_control, (void*)"DebugShowColor"));
menu->addChild(new LLMenuItemCheckGL("Show FPS", menu_toggle_control, NULL, menu_check_control, (void*)"SLBShowFPS"));
menu->createJumpKeys();
}

View File

@@ -1071,7 +1071,11 @@ std::string LLViewerParcelMedia::extractDomain(std::string url)
url = url.substr(pos + 1, count);
}
if (url.find(gAgent.getRegion()->getHost().getHostName()) == 0 || url.find(last_region) == 0)
//Singu note: The call to getHostName() freezes the viewer for a few seconds if the region has no reverse DNS...
// Avoid calling it three times therefore -- not to mention that if it fails, it returns an empty string which
// does NOT mean that it should match the current url as if the current url contains the current regions hostname!
std::string const hostname = gAgent.getRegion()->getHost().getHostName();
if ((!hostname.empty() && url.find(hostname) == 0) || url.find(last_region) == 0)
{
// This must be a scripted object rezzed in the region:
// extend the concept of "domain" to encompass the
@@ -1080,7 +1084,7 @@ std::string LLViewerParcelMedia::extractDomain(std::string url)
// Get rid of any port number
pos = url.find('/'); // We earlier made sure that there's one
url = gAgent.getRegion()->getHost().getHostName() + url.substr(pos);
url = hostname + url.substr(pos);
pos = url.find('?');
if (pos != std::string::npos)
@@ -1111,10 +1115,12 @@ std::string LLViewerParcelMedia::extractDomain(std::string url)
}
}
// Remember this region, so to cope with requests occuring just after a
// TP out of it.
last_region = gAgent.getRegion()->getHost().getHostName();
if (!hostname.empty()) // Singu note: also make sure that last_region doesn't become empty.
{
last_region = hostname;
}
return url;
}

View File

@@ -926,7 +926,7 @@ void LLViewerFetchedTexture::init(bool firstinit)
mIsMissingAsset = FALSE;
mLoadedCallbackDesiredDiscardLevel = S8_MAX;
mPauseLoadedCallBacks = TRUE ;
mPauseLoadedCallBacks = FALSE ;
mNeedsCreateTexture = FALSE;
@@ -1288,6 +1288,7 @@ BOOL LLViewerFetchedTexture::createTexture(S32 usename/*= 0*/)
// An inappropriately-sized image was uploaded (through a non standard client)
// We treat these images as missing assets which causes them to
// be renderd as 'missing image' and to stop requesting data
llwarns << "!size_ok, setting as missing" << llendl;
setIsMissingAsset();
destroyRawImage();
return FALSE;
@@ -1712,6 +1713,7 @@ bool LLViewerFetchedTexture::updateFetch()
{
//discard all oversized textures.
destroyRawImage();
llwarns << "oversize, setting as missing" << llendl;
setIsMissingAsset();
mRawDiscardLevel = INVALID_DISCARD_LEVEL ;
mIsFetching = FALSE ;
@@ -1741,6 +1743,10 @@ bool LLViewerFetchedTexture::updateFetch()
// We finished but received no data
if (current_discard < 0)
{
llwarns << "!mIsFetching, setting as missing, decode_priority " << decode_priority
<< " mRawDiscardLevel " << mRawDiscardLevel
<< " current_discard " << current_discard
<< llendl;
setIsMissingAsset();
desired_discard = -1;
}
@@ -1781,6 +1787,10 @@ bool LLViewerFetchedTexture::updateFetch()
{
make_request = false;
}
else if(mDesiredDiscardLevel > getMaxDiscardLevel())
{
make_request = false;
}
else if (mNeedsCreateTexture || mIsMissingAsset)
{
make_request = false;
@@ -1789,6 +1799,11 @@ bool LLViewerFetchedTexture::updateFetch()
{
make_request = false;
}
else if(mCachedRawImage.notNull() && (current_discard < 0 || current_discard > mCachedRawDiscardLevel))
{
make_request = false;
switchToCachedImage() ; //use the cached raw data first
}
//else if (!isJustBound() && mCachedRawImageReady)
//{
// make_request = false;
@@ -1881,11 +1896,14 @@ void LLViewerFetchedTexture::forceToDeleteRequest()
{
if (mHasFetcher)
{
LLAppViewer::getTextureFetch()->deleteRequest(getID(), true);
//LLAppViewer::getTextureFetch()->deleteRequest(getID(), true);
mHasFetcher = FALSE;
mIsFetching = FALSE ;
resetTextureStats();
}
resetTextureStats();
mDesiredDiscardLevel = getMaxDiscardLevel() + 1; //defer LLAppViewer::getTextureFetch()->deleteRequest to updateFetch?
}
void LLViewerFetchedTexture::setIsMissingAsset()
@@ -1928,10 +1946,18 @@ void LLViewerFetchedTexture::setLoadedCallback( loaded_callback_func loaded_call
mLoadedCallbackDesiredDiscardLevel = llmin(mLoadedCallbackDesiredDiscardLevel, (S8)discard_level) ;
}
if(mPauseLoadedCallBacks && !pause)
if(mPauseLoadedCallBacks)
{
unpauseLoadedCallbacks(src_callback_list) ;
if(!pause)
{
unpauseLoadedCallbacks(src_callback_list) ;
}
}
else if(pause)
{
pauseLoadedCallbacks(src_callback_list) ;
}
LLLoadedCallbackEntry* entryp = new LLLoadedCallbackEntry(loaded_callback, discard_level, keep_imageraw, userdata, src_callback_list, this, pause);
mLoadedCallbackList.push_back(entryp);

View File

@@ -1466,6 +1466,7 @@ void LLViewerTextureList::processImageNotInDatabase(LLMessageSystem *msg,void **
LLViewerFetchedTexture* image = gTextureList.findImage( image_id );
if( image )
{
llwarns << "not in db" << llendl;
image->setIsMissingAsset();
}
}

View File

@@ -309,6 +309,13 @@ public:
U32 ypos = 64;
const U32 y_inc = 20;
static const LLCachedControl<bool> slb_show_fps("SLBShowFPS");
if (slb_show_fps)
{
addText(xpos+280, ypos+5, llformat("FPS %3.1f", LLViewerStats::getInstance()->mFPSStat.getMeanPerSec()));
ypos += y_inc;
}
static const LLCachedControl<bool> debug_show_time("DebugShowTime");
if (debug_show_time)
{

View File

@@ -2530,7 +2530,7 @@ void LLVOAvatar::idleUpdateMisc(bool detailed_update)
!(attached_object->mDrawable->getSpatialBridge() &&
attached_object->mDrawable->getSpatialBridge()->getRadius() < 2.0));
if (visibleAttachment && attached_object && !attached_object->isDead() && attachment->getValid())
if (visibleAttachment && attached_object && attached_object->mDrawable && !attached_object->isDead() && attachment->getValid())
{
// if selecting any attachments, update all of them as non-damped
if (LLSelectMgr::getInstance()->getSelection()->getObjectCount() && LLSelectMgr::getInstance()->getSelection()->isAttachment())
@@ -3768,6 +3768,23 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
else if (!getParent() && mIsSitting && !isMotionActive(ANIM_AGENT_SIT_GROUND_CONSTRAINED))
{
getOffObject();
//<edit>
//Singu note: this appears to be a safety catch:
// when getParent() is NULL and we're note playing ANIM_AGENT_SIT_GROUND_CONSTRAINED then we aren't sitting!
// The previous call existed in an attempt to fix this inconsistent state by standing up from an object.
// However, since getParent() is NULL that function would crash!
// Since we never got crash reports regarding to this, that apparently never happened, except, I discovered
// today, when you are ground sitting and then LLMotionController::deleteAllMotions or
// LLMotionController::deactivateAllMotions is called, which seems to only happen when previewing an
// to-be-uploaded animation on your own avatar (while ground sitting).
// Hence, we DO need this safety net but not for standing up from an object but for standing up from the ground.
// I fixed the crash in getOffObject(), so it's ok to call that. In order to make things consistent with
// the server we need to actually stand up though, or we can't move anymore afterwards.
if (isSelf())
{
gAgent.setControlFlags(AGENT_CONTROL_STAND_UP);
}
//</edit>
}
//--------------------------------------------------------------------
@@ -6564,7 +6581,7 @@ void LLVOAvatar::getOffObject()
gAgentCamera.setSitCamera(LLUUID::null);
if (!sit_object->permYouOwner() && gSavedSettings.getBOOL("RevokePermsOnStandUp"))
if (sit_object && !sit_object->permYouOwner() && gSavedSettings.getBOOL("RevokePermsOnStandUp"))
{
gMessageSystem->newMessageFast(_PREHASH_RevokePermissions);
gMessageSystem->nextBlockFast(_PREHASH_AgentData);

View File

@@ -49,6 +49,7 @@
#include "llagentcamera.h"
#include "lldrawable.h"
#include "llface.h"
#include "llselectmgr.h"
#include "llviewercamera.h"
#include "llviewertexturelist.h"
#include "llviewerobjectlist.h"
@@ -57,6 +58,7 @@
#include "noise.h"
#include "pipeline.h"
#include "llspatialpartition.h"
//#include "llviewerwindow.h"
#include "llnotificationsutil.h"
#include "raytrace.h"
#include "llglslshader.h"
@@ -356,12 +358,47 @@ U32 LLVOTree::processUpdateMessage(LLMessageSystem *mesgsys,
void LLVOTree::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
{
const U16 FRAMES_PER_WIND_UPDATE = 20; // How many frames between wind update per tree
const F32 TREE_WIND_SENSITIVITY = 0.005f;
const F32 TREE_TRUNK_STIFFNESS = 0.1f;
if (mDead || !(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_TREE)))
{
return;
}
S32 trunk_LOD = sMAX_NUM_TREE_LOD_LEVELS ;
static LLCachedControl<bool> sRenderAnimateTrees(gSavedSettings, "RenderAnimateTrees");
if (sRenderAnimateTrees)
{
F32 mass_inv;
// For all tree objects, update the trunk bending with the current wind
// Walk sprite list in order away from viewer
if (!(mFrameCount % FRAMES_PER_WIND_UPDATE))
{
// If needed, Get latest wind for this tree
mWind = mRegionp->mWind.getVelocity(getPositionRegion());
}
mFrameCount++;
mass_inv = 1.f/(5.f + mDepth*mBranches*0.2f);
mTrunkVel += (mWind * mass_inv * TREE_WIND_SENSITIVITY); // Pull in direction of wind
mTrunkVel -= (mTrunkBend * mass_inv * TREE_TRUNK_STIFFNESS); // Restoring force in direction of trunk
mTrunkBend += mTrunkVel;
mTrunkVel *= 0.99f; // Add damping
if (mTrunkBend.length() > 1.f)
{
mTrunkBend.normalize();
}
if (mTrunkVel.length() > 1.f)
{
mTrunkVel.normalize();
}
}
S32 trunk_LOD = sMAX_NUM_TREE_LOD_LEVELS;
F32 app_angle = getAppAngle()*LLVOTree::sTreeFactor;
for (S32 j = 0; j < sMAX_NUM_TREE_LOD_LEVELS; j++)
@@ -373,41 +410,45 @@ void LLVOTree::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
}
}
if (mReferenceBuffer.isNull())
if (!sRenderAnimateTrees)
{
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, TRUE);
}
else if (trunk_LOD != mTrunkLOD)
{
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, FALSE);
}
else
{
// we're not animating but we may *still* need to
// regenerate the mesh if we moved, since position
// and rotation are baked into the mesh.
// *TODO: I don't know what's so special about trees
// that they don't get REBUILD_POSITION automatically
// at a higher level.
const LLVector3 &this_position = getPositionRegion();
if (this_position != mLastPosition)
if (mReferenceBuffer.isNull())
{
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_POSITION);
mLastPosition = this_position;
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, TRUE);
}
else if (trunk_LOD != mTrunkLOD)
{
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, FALSE);
}
else
{
const LLQuaternion &this_rotation = getRotation();
if (this_rotation != mLastRotation)
// we're not animating but we may *still* need to
// regenerate the mesh if we moved, since position
// and rotation are baked into the mesh.
// *TODO: I don't know what's so special about trees
// that they don't get REBUILD_POSITION automatically
// at a higher level.
const LLVector3 &this_position = getPositionRegion();
if (this_position != mLastPosition)
{
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_POSITION);
mLastRotation = this_rotation;
mLastPosition = this_position;
}
else
{
const LLQuaternion &this_rotation = getRotation();
if (this_rotation != mLastRotation)
{
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_POSITION);
mLastRotation = this_rotation;
}
}
}
}
mTrunkLOD = trunk_LOD;
//return TRUE;
}
const F32 TREE_BLEND_MIN = 1.f;
@@ -540,8 +581,9 @@ BOOL LLVOTree::updateGeometry(LLDrawable *drawable)
max_indices += sLODIndexCount[lod];
max_vertices += sLODVertexCount[lod];
}
mReferenceBuffer = new LLVertexBuffer(LLDrawPoolTree::VERTEX_DATA_MASK, 0);
static LLCachedControl<bool> sRenderAnimateTrees(gSavedSettings, "RenderAnimateTrees");
mReferenceBuffer = new LLVertexBuffer(LLDrawPoolTree::VERTEX_DATA_MASK, sRenderAnimateTrees ? GL_STATIC_DRAW_ARB : 0);
mReferenceBuffer->allocateBuffer(max_vertices, max_indices, TRUE);
LLStrider<LLVector3> vertices;
@@ -844,10 +886,18 @@ BOOL LLVOTree::updateGeometry(LLDrawable *drawable)
llassert(vertex_count == max_vertices);
llassert(index_count == max_indices);
}
//generate tree mesh
updateMesh();
static LLCachedControl<bool> sRenderAnimateTrees(gSavedSettings, "RenderAnimateTrees");
if (sRenderAnimateTrees)
{
mDrawable->getFace(0)->setVertexBuffer(mReferenceBuffer);
}
else
{
//generate tree mesh
updateMesh();
}
return TRUE;
}
@@ -1314,3 +1364,110 @@ LLTreePartition::LLTreePartition()
mLODPeriod = 1;
}
void LLVOTree::generateSilhouetteVertices(std::vector<LLVector3> &vertices,
std::vector<LLVector3> &normals,
const LLVector3& obj_cam_vec,
const LLMatrix4& local_matrix,
const LLMatrix3& normal_matrix)
{
vertices.clear();
normals.clear();
F32 height = mBillboardScale; // *mBillboardRatio * 0.5;
F32 width = height * mTrunkAspect;
LLVector3 position1 = LLVector3(-width * 0.5, 0, 0) * local_matrix;
LLVector3 position2 = LLVector3(-width * 0.5, 0, height) * local_matrix;
LLVector3 position3 = LLVector3(width * 0.5, 0, height) * local_matrix;
LLVector3 position4 = LLVector3(width * 0.5, 0, 0) * local_matrix;
LLVector3 position5 = LLVector3(0, -width * 0.5, 0) * local_matrix;
LLVector3 position6 = LLVector3(0, -width * 0.5, height) * local_matrix;
LLVector3 position7 = LLVector3(0, width * 0.5, height) * local_matrix;
LLVector3 position8 = LLVector3(0, width * 0.5, 0) * local_matrix;
LLVector3 normal = (position1 - position2) % (position2 - position3);
normal.normalize();
vertices.push_back(position1);
normals.push_back(normal);
vertices.push_back(position2);
normals.push_back(normal);
vertices.push_back(position2);
normals.push_back(normal);
vertices.push_back(position3);
normals.push_back(normal);
vertices.push_back(position3);
normals.push_back(normal);
vertices.push_back(position4);
normals.push_back(normal);
vertices.push_back(position4);
normals.push_back(normal);
vertices.push_back(position1);
normals.push_back(normal);
normal = (position5 - position6) % (position6 - position7);
normal.normalize();
vertices.push_back(position5);
normals.push_back(normal);
vertices.push_back(position6);
normals.push_back(normal);
vertices.push_back(position6);
normals.push_back(normal);
vertices.push_back(position7);
normals.push_back(normal);
vertices.push_back(position7);
normals.push_back(normal);
vertices.push_back(position8);
normals.push_back(normal);
vertices.push_back(position8);
normals.push_back(normal);
vertices.push_back(position5);
normals.push_back(normal);
}
void LLVOTree::generateSilhouette(LLSelectNode* nodep, const LLVector3& view_point)
{
LLVector3 position;
LLQuaternion rotation;
if (mDrawable->isActive())
{
if (mDrawable->isSpatialRoot())
{
position = LLVector3();
rotation = LLQuaternion();
}
else
{
position = mDrawable->getPosition();
rotation = mDrawable->getRotation();
}
}
else
{
position = getPosition() + getRegion()->getOriginAgent();
rotation = getRotation();
}
// trees have bizzare scaling rules... because it's cool to make needless exceptions
// PS: the trees are the last remaining tidbit of Philip's code. take a look sometime.
F32 radius = getScale().length() * 0.05f;
LLVector3 scale = LLVector3(1, 1, 1) * radius;
// compose final matrix
LLMatrix4 local_matrix;
local_matrix.initAll(scale, rotation, position);
generateSilhouetteVertices(nodep->mSilhouetteVertices, nodep->mSilhouetteNormals,
LLVector3(0, 0, 0), local_matrix, LLMatrix3());
nodep->mSilhouetteExists = TRUE;
}

View File

@@ -39,6 +39,7 @@
class LLFace;
class LLDrawPool;
class LLSelectNode;
class LLViewerFetchedTexture;
class LLVOTree : public LLViewerObject
@@ -122,8 +123,9 @@ public:
LLVector3* intersection = NULL, // return the intersection point
LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
LLVector3* normal = NULL, // return the surface normal at the intersection point
LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point
);
LLVector3* bi_normal = NULL); // return the surface bi-normal at the intersection point
void generateSilhouette(LLSelectNode* nodep, const LLVector3& view_point);
static S32 sMaxTreeSpecies;
@@ -162,6 +164,7 @@ public:
friend class LLDrawPoolTree;
protected:
LLVector3 mTrunkBend; // Accumulated wind (used for blowing trees)
LLVector3 mTrunkVel; //
LLVector3 mWind;
LLPointer<LLVertexBuffer> mReferenceBuffer; //reference geometry for generating tree mesh
@@ -201,6 +204,13 @@ protected:
static S32 sLODVertexCount[4];
static S32 sLODSlices[4];
static F32 sLODAngles[4];
private:
void generateSilhouetteVertices(std::vector<LLVector3> &vertices,
std::vector<LLVector3> &normals,
const LLVector3& view_vec,
const LLMatrix4& mat,
const LLMatrix3& norm_mat);
};
#endif

View File

@@ -16,7 +16,7 @@
<text name="Exportable Textures" bottom_delta="-20" height="20">Exportable Textures: [COUNT]/[TOTAL]</text>
</panel>
<panel border="true" bottom_delta="-120" height="115" width="200" follows="bottom|left" name="options panel">
<text name="Object info" bottom="-20" height="20" left="5">Options</text>
<text name="Options" bottom="-20" height="20" left="5">Options</text>
<check_box name="texture export check" label="Export Textures" height="20" bottom_delta="-20" left="10" control_name="DAEExportTextures">
<check_box.commit_callback function="ColladaExport.TextureExport"/>
</check_box>

View File

@@ -89,7 +89,7 @@
<text bottom_delta="-25" height="12" left="215" name="MeshDetailText">Level of Detail:</text>
<slider bottom_delta="-22" control_name="RenderVolumeLODFactor" height="16" increment="0.09375" label=" Objects:" label_width="79" max_val="2" min_val="0.5" name="ObjectMeshDetail" show_text="false" width="223"/>
<slider bottom_delta="-18" control_name="RenderFlexTimeFactor" height="16" increment="0.1" label=" Flexiprims:" label_width="79" max_val="1" min_val="0" name="FlexibleMeshDetail" show_text="false" width="223"/>
<slider bottom_delta="-18" control_name="RenderTreeLODFactor" height="16" increment="0.125" label=" Trees:" label_width="79" max_val="1" min_val="0" name="TreeMeshDetail" show_text="false" width="223"/>
<slider bottom_delta="-18" control_name="RenderTreeLODFactor" height="16" increment="0.125" label=" Trees:" label_width="79" max_val="2" min_val="0" name="TreeMeshDetail" show_text="false" width="223"/>
<slider bottom_delta="-18" control_name="RenderAvatarLODFactor" height="16" increment="0.125" label=" Avatars:" label_width="79" max_val="1" min_val="0" name="AvatarMeshDetail" show_text="false" width="223"/>
<slider bottom_delta="-18" control_name="RenderTerrainLODFactor" height="16" increment="0.125" label=" Terrain:" label_width="79" max_val="2" min_val="1" name="TerrainMeshDetail" show_text="false" width="223"/>
<slider bottom_delta="-18" control_name="WLSkyDetail" height="16" decimal_digits="0" increment="8" label=" Sky:" label_width="79" max_val="128" min_val="16" name="SkyMeshDetail" show_text="false" width="223"/>