Shyotl
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43ab8a2e36
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Do not attenuate specular map with diffuse map trasnparency.
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2019-07-03 16:00:33 -05:00 |
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Shyotl
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7b5d7376c6
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Make opengl extension loading be core compliant. Avoid issuing glGetString before context creation on Windows.
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2019-03-25 19:21:45 -05:00 |
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Shyotl
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f3afe45e72
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Fixed some gl errors.
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2019-03-25 02:56:20 -05:00 |
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Shyotl
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bb67cba384
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Bring alpha specular face blending in line with official viewer.
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2018-11-19 00:43:51 -06:00 |
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Shyotl
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50a0902f92
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Fix projector reflections.
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2018-02-19 01:58:32 -06:00 |
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Shyotl
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ecc820f784
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Fix shader compilation errors. Pulling bits and pieces out of massive set of unstaged changes never ends well..
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2018-02-04 23:23:04 -06:00 |
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Shyotl
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85cb3cb0d0
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Clean up deferred shaders by moving common methods into shared glsl file
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2018-02-04 23:08:31 -06:00 |
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Shyotl
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54fc42cc73
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Fixed ssao without shadows enabled. (Thanks LightDrake)
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2018-02-04 23:02:01 -06:00 |
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Shyotl
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97a6f3a7b2
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noisemap tweaks and cleanup.
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2017-03-27 23:13:56 -05:00 |
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Shyotl
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d42e380698
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Minor cleanup.
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2017-03-13 23:54:56 -05:00 |
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Shyotl
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75c47e96b6
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Fixed numerous bugs.
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2017-03-09 23:49:56 -06:00 |
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Shyotl
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5e501b9611
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Removed TT_RECT_TEXTURE and removed unnecessary shaders.
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2017-02-17 23:37:46 -06:00 |
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Shyotl
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95f56f040a
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Do not discard transparent specular-mapped fragments.
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2016-06-18 15:35:11 -05:00 |
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Shyotl
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be5d2f20bc
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llrender and lldir merge. Removed duplicate assets from skins. cleaned up skin textures.xml files to only include changes from default.
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2016-04-11 02:51:08 -05:00 |
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Shyotl
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af41a652e4
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It's silly that this was necessary... but it was.
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2015-02-25 03:04:49 -06:00 |
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Shyotl
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7c636c6c17
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Remove unused linear_to_srgb function from several shaders.
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2015-01-29 17:49:18 -06:00 |
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Shyotl
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e2fa94e2c3
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Fixed water normals.
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2014-07-05 19:09:21 -05:00 |
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Shyotl
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3db9c6a9ff
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Try mask-based object shader configuration, instead of a bazillion hard-coded shader globals. Should be a bit more consistent. (non-deferred only, for now)
Also abuse discard in alpha shaders, instead of processing invisible fragments.
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2014-05-14 03:30:02 -05:00 |
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Shyotl
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7da8b012e6
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Pulled SSAO out into its own shader to support running at a lower-than-native framebuffer resolution (defaults at half-resolution [SHRenderSSAOResolutionScale=.5] ). This doesn't improve the slow ssao/shadow softening, however, as that bit remains unchanged.
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2013-12-13 02:19:57 -06:00 |
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Shyotl
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78e3d61b98
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Remove ambient occlusion darkening from all deferred shaders except the one that actually calculates occlusion values.. (aka every shader except class2/softenLightF.glsl)
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2013-11-28 21:07:25 -06:00 |
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Latif Khalifa
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594eacb480
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Merge branch 'master' of git://github.com/Shyotl/SingularityViewer
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2013-11-19 04:44:55 +01:00 |
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Shyotl
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030588caaf
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Underwater shadows.
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2013-11-18 09:57:35 -06:00 |
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Siana Gearz
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a5103a1fc1
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Sprinkle some Intel GPU support on Linux
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2013-11-18 04:22:21 +01:00 |
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Siana Gearz
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749d0eec28
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Merge https://github.com/abaph/SingularityViewer
Brings in support for MESA accelerators.
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2013-11-17 16:38:06 +01:00 |
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Shyotl
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d4a3cb168c
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Altered the deferred alpha fragment shader to handle alphamasking when drawing avatar hair/skirts. (Special handling for these two seems weird, considering all other mesh parts are also alphamasked.. It also prevents skirts from casting shadows. Future alteration may be desired.)
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2013-11-13 12:59:21 -06:00 |
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Shyotl
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3ed249cba5
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Retain cubemap reflection on shiny faces while in shadowed, but don't bloom the sun reflection.
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2013-11-13 01:35:31 -06:00 |
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Shyotl
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584e5176a4
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Err closer to LL regarding shadows, however also fixed alpha face shadows to look like all other shadows.
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2013-11-13 01:30:45 -06:00 |
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Shyotl
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203ae9dfa3
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Fix uninitialized variable warning in alphaF.glsl. Also made USE_VERTEX_COLOR actually work if FOR_IMPOSTOR is set.
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2013-11-11 18:56:16 -06:00 |
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Shyotl
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32ecf444bd
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Attempt to resolve shader compilation errors on osx since it's particularly picky.
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2013-11-11 17:48:54 -06:00 |
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Shyotl
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0d1c98b5f7
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Fix shadow dithering. It's still pretty ugly tho, but looks okay if ssao is enabled. May add random kern in the future.
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2013-11-08 02:03:21 -06:00 |
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Andros Baphomet
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997fdebb9f
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Re-fix shader compilation errors
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2013-11-03 13:12:27 -05:00 |
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Andros Baphomet
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fe0a761ce6
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Merge remote-tracking branch 'upstream/master'
Conflicts:
indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl
indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl
indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl
indra/newview/app_settings/shaders/class1/deferred/giF.glsl
indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl
indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl
indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl
indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
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2013-11-03 12:17:50 -05:00 |
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Shyotl
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827bbc9b89
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Fix up a few glowies.
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2013-11-02 19:15:28 -05:00 |
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Shyotl
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378dd14ade
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Return to our nice ssao.
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2013-11-02 03:29:32 -05:00 |
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Shyotl
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e5d71560e8
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Fix fullbright stuff in deferred. Have to re-assess old glow occlusion bugfixes.
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2013-11-02 02:38:23 -05:00 |
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Shyotl
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af8f8bb040
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Mats.
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2013-11-02 01:20:05 -05:00 |
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Andros Baphomet
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c009866d86
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Merge remote-tracking branch 'upstream/master'
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2013-10-30 09:42:58 -04:00 |
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Shyotl
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574022ed2c
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Made a few more fullbright face types occlude any glow behind them.
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2013-10-26 18:01:36 -05:00 |
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Andros Baphomet
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12abca8954
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Merge remote-tracking branch 'upstream/master'
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2013-10-12 01:50:26 -04:00 |
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Shyotl
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b6bf5545c9
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Change lightfunc from GL_R8 to GL_R16F/R32F
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2013-10-09 15:44:15 -05:00 |
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Shyotl
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f25eb07fab
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Unstaged changes cleanup. Further vectorization. Change in binormal/bitangent calculation.
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2013-10-09 15:43:23 -05:00 |
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Andros Baphomet
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f6861cd5ba
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Fix shader compilation/out-of-spec issues
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2013-10-05 17:33:34 -04:00 |
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Shyotl
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7eda762c28
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Cheapo sun bloom contribution in deferred.
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2012-12-19 02:30:44 -06:00 |
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Shyotl
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0460769eea
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Unified moon/star rendering to share same shader. Also now actually using deferred shader when performing deferred rendering.
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2012-12-19 01:52:10 -06:00 |
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Shyotl
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9a6568f5e8
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A little bit of bloom on indirect shiny reflections in deferred.
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2012-12-10 20:00:57 -06:00 |
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Shyotl
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6b05022530
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Applied Tofu Linden's SSAO improvements. e189d55a7b
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2012-12-08 16:51:38 -06:00 |
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Shyotl
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08a3828cc9
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Applied Tofu Linden's water atmospherics improvements.
59f73ee6a1 &
43fdcb8d84
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2012-12-08 16:50:35 -06:00 |
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Shyotl
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e8ec81bf04
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Experimentation with normalpacking and component precision.
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2012-10-14 04:00:02 -05:00 |
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Shyotl
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67e1a3b004
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Lindie viewer-dev catchup regarding rendering pipeline.
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2012-06-30 20:05:31 -05:00 |
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Shyotl
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eb562c2470
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Updated deferred rendering (STORM-1819 Ternary/Graded shadows)
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2012-05-22 23:36:38 -05:00 |
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