Commit Graph

72 Commits

Author SHA1 Message Date
Shyotl
43ab8a2e36 Do not attenuate specular map with diffuse map trasnparency. 2019-07-03 16:00:33 -05:00
Shyotl
7b5d7376c6 Make opengl extension loading be core compliant. Avoid issuing glGetString before context creation on Windows. 2019-03-25 19:21:45 -05:00
Shyotl
f3afe45e72 Fixed some gl errors. 2019-03-25 02:56:20 -05:00
Shyotl
bb67cba384 Bring alpha specular face blending in line with official viewer. 2018-11-19 00:43:51 -06:00
Shyotl
50a0902f92 Fix projector reflections. 2018-02-19 01:58:32 -06:00
Shyotl
ecc820f784 Fix shader compilation errors. Pulling bits and pieces out of massive set of unstaged changes never ends well.. 2018-02-04 23:23:04 -06:00
Shyotl
85cb3cb0d0 Clean up deferred shaders by moving common methods into shared glsl file 2018-02-04 23:08:31 -06:00
Shyotl
54fc42cc73 Fixed ssao without shadows enabled. (Thanks LightDrake) 2018-02-04 23:02:01 -06:00
Shyotl
97a6f3a7b2 noisemap tweaks and cleanup. 2017-03-27 23:13:56 -05:00
Shyotl
d42e380698 Minor cleanup. 2017-03-13 23:54:56 -05:00
Shyotl
75c47e96b6 Fixed numerous bugs. 2017-03-09 23:49:56 -06:00
Shyotl
5e501b9611 Removed TT_RECT_TEXTURE and removed unnecessary shaders. 2017-02-17 23:37:46 -06:00
Shyotl
95f56f040a Do not discard transparent specular-mapped fragments. 2016-06-18 15:35:11 -05:00
Shyotl
be5d2f20bc llrender and lldir merge. Removed duplicate assets from skins. cleaned up skin textures.xml files to only include changes from default. 2016-04-11 02:51:08 -05:00
Shyotl
af41a652e4 It's silly that this was necessary... but it was. 2015-02-25 03:04:49 -06:00
Shyotl
7c636c6c17 Remove unused linear_to_srgb function from several shaders. 2015-01-29 17:49:18 -06:00
Shyotl
e2fa94e2c3 Fixed water normals. 2014-07-05 19:09:21 -05:00
Shyotl
3db9c6a9ff Try mask-based object shader configuration, instead of a bazillion hard-coded shader globals. Should be a bit more consistent. (non-deferred only, for now)
Also abuse discard in alpha shaders, instead of processing invisible fragments.
2014-05-14 03:30:02 -05:00
Shyotl
7da8b012e6 Pulled SSAO out into its own shader to support running at a lower-than-native framebuffer resolution (defaults at half-resolution [SHRenderSSAOResolutionScale=.5] ). This doesn't improve the slow ssao/shadow softening, however, as that bit remains unchanged. 2013-12-13 02:19:57 -06:00
Shyotl
78e3d61b98 Remove ambient occlusion darkening from all deferred shaders except the one that actually calculates occlusion values.. (aka every shader except class2/softenLightF.glsl) 2013-11-28 21:07:25 -06:00
Latif Khalifa
594eacb480 Merge branch 'master' of git://github.com/Shyotl/SingularityViewer 2013-11-19 04:44:55 +01:00
Shyotl
030588caaf Underwater shadows. 2013-11-18 09:57:35 -06:00
Siana Gearz
a5103a1fc1 Sprinkle some Intel GPU support on Linux 2013-11-18 04:22:21 +01:00
Siana Gearz
749d0eec28 Merge https://github.com/abaph/SingularityViewer
Brings in support for MESA accelerators.
2013-11-17 16:38:06 +01:00
Shyotl
d4a3cb168c Altered the deferred alpha fragment shader to handle alphamasking when drawing avatar hair/skirts. (Special handling for these two seems weird, considering all other mesh parts are also alphamasked.. It also prevents skirts from casting shadows. Future alteration may be desired.) 2013-11-13 12:59:21 -06:00
Shyotl
3ed249cba5 Retain cubemap reflection on shiny faces while in shadowed, but don't bloom the sun reflection. 2013-11-13 01:35:31 -06:00
Shyotl
584e5176a4 Err closer to LL regarding shadows, however also fixed alpha face shadows to look like all other shadows. 2013-11-13 01:30:45 -06:00
Shyotl
203ae9dfa3 Fix uninitialized variable warning in alphaF.glsl. Also made USE_VERTEX_COLOR actually work if FOR_IMPOSTOR is set. 2013-11-11 18:56:16 -06:00
Shyotl
32ecf444bd Attempt to resolve shader compilation errors on osx since it's particularly picky. 2013-11-11 17:48:54 -06:00
Shyotl
0d1c98b5f7 Fix shadow dithering. It's still pretty ugly tho, but looks okay if ssao is enabled. May add random kern in the future. 2013-11-08 02:03:21 -06:00
Andros Baphomet
997fdebb9f Re-fix shader compilation errors 2013-11-03 13:12:27 -05:00
Andros Baphomet
fe0a761ce6 Merge remote-tracking branch 'upstream/master'
Conflicts:
	indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl
	indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl
	indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl
	indra/newview/app_settings/shaders/class1/deferred/giF.glsl
	indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
	indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
	indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl
	indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
	indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl
	indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl
	indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
	indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
2013-11-03 12:17:50 -05:00
Shyotl
827bbc9b89 Fix up a few glowies. 2013-11-02 19:15:28 -05:00
Shyotl
378dd14ade Return to our nice ssao. 2013-11-02 03:29:32 -05:00
Shyotl
e5d71560e8 Fix fullbright stuff in deferred. Have to re-assess old glow occlusion bugfixes. 2013-11-02 02:38:23 -05:00
Shyotl
af8f8bb040 Mats. 2013-11-02 01:20:05 -05:00
Andros Baphomet
c009866d86 Merge remote-tracking branch 'upstream/master' 2013-10-30 09:42:58 -04:00
Shyotl
574022ed2c Made a few more fullbright face types occlude any glow behind them. 2013-10-26 18:01:36 -05:00
Andros Baphomet
12abca8954 Merge remote-tracking branch 'upstream/master' 2013-10-12 01:50:26 -04:00
Shyotl
b6bf5545c9 Change lightfunc from GL_R8 to GL_R16F/R32F 2013-10-09 15:44:15 -05:00
Shyotl
f25eb07fab Unstaged changes cleanup. Further vectorization. Change in binormal/bitangent calculation. 2013-10-09 15:43:23 -05:00
Andros Baphomet
f6861cd5ba Fix shader compilation/out-of-spec issues 2013-10-05 17:33:34 -04:00
Shyotl
7eda762c28 Cheapo sun bloom contribution in deferred. 2012-12-19 02:30:44 -06:00
Shyotl
0460769eea Unified moon/star rendering to share same shader. Also now actually using deferred shader when performing deferred rendering. 2012-12-19 01:52:10 -06:00
Shyotl
9a6568f5e8 A little bit of bloom on indirect shiny reflections in deferred. 2012-12-10 20:00:57 -06:00
Shyotl
6b05022530 Applied Tofu Linden's SSAO improvements. e189d55a7b 2012-12-08 16:51:38 -06:00
Shyotl
08a3828cc9 Applied Tofu Linden's water atmospherics improvements.
59f73ee6a1 &
43fdcb8d84
2012-12-08 16:50:35 -06:00
Shyotl
e8ec81bf04 Experimentation with normalpacking and component precision. 2012-10-14 04:00:02 -05:00
Shyotl
67e1a3b004 Lindie viewer-dev catchup regarding rendering pipeline. 2012-06-30 20:05:31 -05:00
Shyotl
eb562c2470 Updated deferred rendering (STORM-1819 Ternary/Graded shadows) 2012-05-22 23:36:38 -05:00