Fix shader compilation errors. Pulling bits and pieces out of massive set of unstaged changes never ends well..

This commit is contained in:
Shyotl
2018-01-19 00:49:15 -06:00
parent 85cb3cb0d0
commit ecc820f784
2 changed files with 3 additions and 2 deletions

View File

@@ -38,6 +38,8 @@ uniform sampler2D specularMap;
VARYING vec2 vary_texcoord0;
vec3 linear_to_srgb(vec3 cs);
void main()
{
vec4 col = texture2D(diffuseMap, vary_texcoord0.xy);

View File

@@ -32,8 +32,7 @@ uniform float emissive_brightness;
vec2 encode_normal(vec3 n);
vec3 decode_normal(vec2 enc);
vec3 encode_diffuse(vec3 color);
vec4 srgb_to_linear(vec4 cs);
vec3 srgb_to_linear(vec3 cs);
vec3 linear_to_srgb(vec3 cl);
#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)