Do not attenuate specular map with diffuse map trasnparency.

This commit is contained in:
Shyotl
2019-07-03 15:57:47 -05:00
parent b5cb6459b0
commit 43ab8a2e36

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@@ -700,7 +700,7 @@ void main()
col.rgb += light.rgb;
glare = min(glare, 1.0) * diffcol.a;
glare = min(glare, 1.0)/* * diffcol.a*/;
float al = max(diffcol.a,glare)*vertex_color.a;
//convert to gamma space for display on screen