Fixed ssao without shadows enabled. (Thanks LightDrake)
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@@ -37,12 +37,12 @@ uniform sampler2D depthMap;
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uniform sampler2D diffuseRect;
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uniform vec2 kern_scale;
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uniform vec2 ssao_scale;
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void main()
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{
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frag_color[0] = 1.0;
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frag_color[1] = texture2D(diffuseRect,vary_fragcoord.xy * kern_scale).r; // Scales to handle lower-res ssao.
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frag_color[1] = texture2D(diffuseRect,vary_fragcoord.xy * ssao_scale).r; // Scales to handle lower-res ssao.
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frag_color[2] = 1.0;
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frag_color[3] = 1.0;
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}
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