Bring alpha specular face blending in line with official viewer.

This commit is contained in:
Shyotl
2018-11-19 00:43:51 -06:00
parent 14e7b4aefe
commit bb67cba384

View File

@@ -700,7 +700,7 @@ void main()
col.rgb += light.rgb;
glare = min(glare, 1.0);
glare = min(glare, 1.0) * diffcol.a;
float al = max(diffcol.a,glare)*vertex_color.a;
//convert to gamma space for display on screen