Do not discard transparent specular-mapped fragments.
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@@ -537,10 +537,12 @@ void main()
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#endif
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#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
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#if (HAS_SPECULAR_MAP == false)
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if(diffcol.a < .01)
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{
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discard;
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}
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#endif
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vec3 gamma_diff = diffcol.rgb;
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diffcol.rgb = srgb_to_linear(diffcol.rgb);
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#endif
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