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V2TextureS
| Author | SHA1 | Date | |
|---|---|---|---|
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5036cfe566 |
@@ -3391,7 +3391,8 @@ void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices,
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std::vector<S32> &segments,
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const LLVector3& obj_cam_vec,
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const LLMatrix4& mat,
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const LLMatrix3& norm_mat)
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const LLMatrix3& norm_mat,
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S32 face_mask)
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{
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LLMemType m1(LLMemType::MTYPE_VOLUME);
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@@ -3399,12 +3400,17 @@ void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices,
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normals.clear();
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segments.clear();
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S32 cur_index = 0;
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//for each face
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for (face_list_t::iterator iter = mVolumeFaces.begin();
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iter != mVolumeFaces.end(); ++iter)
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{
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const LLVolumeFace& face = *iter;
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if (!(face_mask & (0x1 << cur_index++)))
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{
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continue;
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}
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if (face.mTypeMask & (LLVolumeFace::CAP_MASK)) {
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}
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@@ -909,7 +909,8 @@ public:
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std::vector<S32> &segments,
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const LLVector3& view_vec,
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const LLMatrix4& mat,
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const LLMatrix3& norm_mat);
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const LLMatrix3& norm_mat,
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S32 face_index);
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//get the face index of the face that intersects with the given line segment at the point
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//closest to start. Moves end to the point of intersection. Returns -1 if no intersection.
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@@ -35,6 +35,7 @@ set(llrender_SOURCE_FILES
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llpostprocess.cpp
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llrendersphere.cpp
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llshadermgr.cpp
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lltexture.cpp
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llvertexbuffer.cpp
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)
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@@ -57,6 +58,7 @@ set(llrender_HEADER_FILES
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llrender.h
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llrendersphere.h
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llshadermgr.h
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lltexture.h
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llvertexbuffer.h
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)
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@@ -1079,15 +1079,15 @@ void LLFontGL::clearEmbeddedChars()
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mEmbeddedChars.clear();
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}
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void LLFontGL::addEmbeddedChar( llwchar wc, LLImageGL* image, const std::string& label ) const
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void LLFontGL::addEmbeddedChar( llwchar wc, LLTexture* image, const std::string& label ) const
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{
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LLWString wlabel = utf8str_to_wstring(label);
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addEmbeddedChar(wc, image, wlabel);
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}
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void LLFontGL::addEmbeddedChar( llwchar wc, LLImageGL* image, const LLWString& wlabel ) const
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void LLFontGL::addEmbeddedChar( llwchar wc, LLTexture* image, const LLWString& wlabel ) const
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{
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embedded_data_t* ext_data = new embedded_data_t(image, wlabel);
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embedded_data_t* ext_data = new embedded_data_t(image->getGLTexture(), wlabel);
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mEmbeddedChars[wc] = ext_data;
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}
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@@ -35,7 +35,7 @@
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#define LL_LLFONTGL_H
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#include "llfont.h"
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#include "llimagegl.h"
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#include "lltexture.h"
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#include "v2math.h"
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#include "llcoord.h"
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#include "llrect.h"
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@@ -194,10 +194,10 @@ public:
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BOOL round = TRUE, BOOL use_embedded = FALSE) const;
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LLImageGL *getImageGL() const;
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LLTexture *getTexture() const;
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void addEmbeddedChar( llwchar wc, LLImageGL* image, const std::string& label) const;
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void addEmbeddedChar( llwchar wc, LLImageGL* image, const LLWString& label) const;
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void addEmbeddedChar( llwchar wc, LLTexture* image, const std::string& label) const;
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void addEmbeddedChar( llwchar wc, LLTexture* image, const LLWString& label) const;
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void removeEmbeddedChar( llwchar wc ) const;
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static std::string nameFromFont(const LLFontGL* fontp);
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@@ -61,6 +61,7 @@ std::list<U32> LLImageGL::sDeadTextureList;
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BOOL LLImageGL::sGlobalUseAnisotropic = FALSE;
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F32 LLImageGL::sLastFrameTime = 0.f;
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BOOL LLImageGL::sAllowReadBackRaw = FALSE ;
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LLImageGL* LLImageGL::sDefaultGLTexture = NULL ;
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std::set<LLImageGL*> LLImageGL::sImageList;
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@@ -105,9 +106,9 @@ void check_all_images()
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}
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}
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void LLImageGL::checkTexSize() const
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void LLImageGL::checkTexSize(bool forced) const
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{
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if (gDebugGL && mTarget == GL_TEXTURE_2D)
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if ((forced || gDebugGL) && mTarget == GL_TEXTURE_2D)
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{
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GLint texname;
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glGetIntegerv(GL_TEXTURE_BINDING_2D, &texname);
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@@ -186,7 +187,6 @@ void LLImageGL::setHighlightTexture(S32 category)
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}
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}
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sHighlightTexturep->createGLTexture(0, image_raw, 0, TRUE, category);
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sHighlightTexturep->dontDiscard();
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image_raw = NULL;
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}
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@@ -272,27 +272,15 @@ void LLImageGL::updateStats(F32 current_time)
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}
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//static
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S32 LLImageGL::updateBoundTexMemStatic(const S32 delta, const S32 size, S32 category)
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S32 LLImageGL::updateBoundTexMem(const S32 mem, const S32 ncomponents, S32 category)
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{
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if(gAuditTexture)
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if(gAuditTexture && ncomponents > 0 && category > -1)
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{
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sTextureCurBoundCounter[getTextureCounterIndex(size)]++ ;
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sTextureCurMemByCategoryBound[category] += delta ;
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sTextureCurBoundCounter[getTextureCounterIndex(mem / ncomponents)]++ ;
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sTextureCurMemByCategoryBound[category] += mem ;
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}
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LLImageGL::sCurBoundTextureMemory += delta ;
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return LLImageGL::sCurBoundTextureMemory;
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}
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S32 LLImageGL::updateBoundTexMem()const
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{
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if(gAuditTexture)
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{
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sTextureCurBoundCounter[getTextureCounterIndex(mTextureMemory / mComponents)]++ ;
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sTextureCurMemByCategoryBound[mCategory] += mTextureMemory ;
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}
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LLImageGL::sCurBoundTextureMemory += mTextureMemory ;
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LLImageGL::sCurBoundTextureMemory += mem ;
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return LLImageGL::sCurBoundTextureMemory;
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}
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@@ -478,11 +466,7 @@ void LLImageGL::init(BOOL usemipmaps)
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mMissed = FALSE;
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#endif
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mCategory = -1 ;
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//LLTexture stuff
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mDontDiscard = FALSE;
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mTextureState = NO_DELETE ;
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mCategory = -1;
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}
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void LLImageGL::cleanup()
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@@ -592,7 +576,7 @@ void LLImageGL::forceUpdateBindStats(void) const
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mLastBindTime = sLastFrameTime;
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}
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BOOL LLImageGL::updateBindStats() const
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BOOL LLImageGL::updateBindStats(S32 tex_mem) const
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{
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if (mTexName != 0)
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{
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@@ -604,32 +588,18 @@ BOOL LLImageGL::updateBindStats() const
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{
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// we haven't accounted for this texture yet this frame
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sUniqueCount++;
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updateBoundTexMem();
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updateBoundTexMem(tex_mem, mComponents, mCategory);
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mLastBindTime = sLastFrameTime;
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return TRUE ;
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}
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}
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return FALSE;
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return FALSE ;
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}
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//virtual
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bool LLImageGL::bindError(const S32 stage) const
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F32 LLImageGL::getTimePassedSinceLastBound()
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{
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return false;
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}
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//virtual
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bool LLImageGL::bindDefaultImage(const S32 stage)
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{
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return false;
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}
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//virtual
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void LLImageGL::forceImmediateUpdate()
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{
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return ;
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return sLastFrameTime - mLastBindTime ;
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}
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void LLImageGL::setExplicitFormat( LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format, BOOL swap_bytes )
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@@ -1184,7 +1154,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_
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if(gAuditTexture)
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{
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decTextureCounter() ;
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decTextureCounter(mTextureMemory, mComponents, mCategory) ;
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}
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LLImageGL::deleteTextures(1, &old_name);
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@@ -1194,11 +1164,10 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_
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mTextureMemory = getMipBytes(discard_level);
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sGlobalTextureMemoryInBytes += mTextureMemory;
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setActive() ;
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if(gAuditTexture)
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{
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incTextureCounter() ;
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incTextureCounter(mTextureMemory, mComponents, mCategory) ;
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}
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// mark this as bound at this point, so we don't throw it out immediately
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mLastBindTime = sLastFrameTime;
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@@ -1398,20 +1367,21 @@ void LLImageGL::destroyGLTexture()
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{
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if(gAuditTexture)
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{
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decTextureCounter() ;
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decTextureCounter(mTextureMemory, mComponents, mCategory) ;
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}
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sGlobalTextureMemoryInBytes -= mTextureMemory;
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mTextureMemory = 0;
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}
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LLImageGL::deleteTextures(1, &mTexName);
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mTextureState = DELETED ;
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LLImageGL::deleteTextures(1, &mTexName);
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mTexName = 0;
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mCurrentDiscardLevel = -1 ; //invalidate mCurrentDiscardLevel.
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mGLTextureCreated = FALSE ;
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}
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}
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//----------------------------------------------------------------------------
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void LLImageGL::setAddressMode(LLTexUnit::eTextureAddressMode mode)
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@@ -1724,59 +1694,6 @@ void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h)
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}
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}
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BOOL LLImageGL::isDeleted()
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{
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return mTextureState == DELETED ;
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}
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BOOL LLImageGL::isInactive()
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{
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return mTextureState == INACTIVE ;
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}
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BOOL LLImageGL::isDeletionCandidate()
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{
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return mTextureState == DELETION_CANDIDATE ;
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}
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//----------------------------------------------------------------------------
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void LLImageGL::setDeletionCandidate()
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{
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if(mTexName && (mTextureState == INACTIVE))
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{
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mTextureState = DELETION_CANDIDATE ;
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}
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}
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void LLImageGL::forceActive()
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{
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mTextureState = ACTIVE ;
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}
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void LLImageGL::setActive()
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{
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if(mTextureState != NO_DELETE)
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{
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mTextureState = ACTIVE ;
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}
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}
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//set the texture inactive
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void LLImageGL::setInactive()
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{
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if(mTexName && (mTextureState == ACTIVE) && !getBoundRecently())
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{
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mTextureState = INACTIVE ;
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}
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}
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//set the texture to stay in memory
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void LLImageGL::setNoDelete()
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{
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mTextureState = NO_DELETE ;
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}
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//----------------------------------------------------------------------------
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void LLImageGL::updatePickMask(S32 width, S32 height, const U8* data_in)
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{
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@@ -1928,26 +1845,21 @@ S32 LLImageGL::getTextureCounterIndex(U32 val)
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return ret ;
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}
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}
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void LLImageGL::incTextureCounterStatic(U32 val, S32 ncomponents, S32 category)
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//static
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void LLImageGL::incTextureCounter(U32 val, S32 ncomponents, S32 category)
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{
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sTextureLoadedCounter[getTextureCounterIndex(val)]++ ;
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sTextureMemByCategory[category] += (S32)val * ncomponents ;
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}
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void LLImageGL::decTextureCounterStatic(U32 val, S32 ncomponents, S32 category)
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//static
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void LLImageGL::decTextureCounter(U32 val, S32 ncomponents, S32 category)
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{
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sTextureLoadedCounter[getTextureCounterIndex(val)]-- ;
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sTextureMemByCategory[category] += (S32)val * ncomponents ;
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}
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void LLImageGL::incTextureCounter()
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{
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sTextureLoadedCounter[getTextureCounterIndex(mTextureMemory / mComponents)]++ ;
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sTextureMemByCategory[mCategory] += mTextureMemory ;
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}
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void LLImageGL::decTextureCounter()
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{
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sTextureLoadedCounter[getTextureCounterIndex(mTextureMemory / mComponents)]-- ;
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sTextureMemByCategory[mCategory] -= mTextureMemory ;
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}
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void LLImageGL::setCurTexSizebar(S32 index, BOOL set_pick_size)
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{
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sCurTexSizeBar = index ;
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@@ -59,7 +59,8 @@ public:
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static S32 dataFormatBytes(S32 dataformat, S32 width, S32 height);
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static S32 dataFormatComponents(S32 dataformat);
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BOOL updateBindStats(void) const;
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BOOL updateBindStats(S32 tex_mem) const ;
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F32 getTimePassedSinceLastBound();
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void forceUpdateBindStats(void) const;
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// needs to be called every frame
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@@ -71,8 +72,7 @@ public:
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static void dirtyTexOptions();
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// Sometimes called externally for textures not using LLImageGL (should go away...)
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static S32 updateBoundTexMemStatic(const S32 delta, const S32 size, S32 category) ;
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S32 updateBoundTexMem()const;
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static S32 updateBoundTexMem(const S32 mem, const S32 ncomponents, S32 category) ;
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static bool checkSize(S32 width, S32 height);
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@@ -95,11 +95,9 @@ protected:
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public:
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virtual void dump(); // debugging info to llinfos
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virtual bool bindError(const S32 stage = 0) const;
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virtual bool bindDefaultImage(const S32 stage = 0) ;
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virtual void forceImmediateUpdate() ;
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void setSize(S32 width, S32 height, S32 ncomponents);
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void setComponents(S32 ncomponents) { mComponents = (S8)ncomponents ;}
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// These 3 functions currently wrap glGenTextures(), glDeleteTextures(), and glTexImage2D()
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// for tracking purposes and will be deprecated in the future
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@@ -122,7 +120,6 @@ public:
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void destroyGLTexture();
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void setExplicitFormat(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format = 0, BOOL swap_bytes = FALSE);
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void dontDiscard() { mDontDiscard = 1; mTextureState = NO_DELETE; }
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void setComponents(S8 ncomponents) { mComponents = ncomponents; }
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S32 getDiscardLevel() const { return mCurrentDiscardLevel; }
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@@ -154,14 +151,12 @@ public:
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void setGLTextureCreated (bool initialized) { mGLTextureCreated = initialized; }
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BOOL getUseMipMaps() const { return mUseMipMaps; }
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void setUseMipMaps(BOOL usemips) { mUseMipMaps = usemips; }
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BOOL getUseDiscard() const { return mUseMipMaps && !mDontDiscard; }
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BOOL getDontDiscard() const { return mDontDiscard; }
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void setUseMipMaps(BOOL usemips) { mUseMipMaps = usemips; }
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void updatePickMask(S32 width, S32 height, const U8* data_in);
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BOOL getMask(const LLVector2 &tc);
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void checkTexSize() const ;
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void checkTexSize(bool forced = false) const ;
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// Sets the addressing mode used to sample the texture
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// (such as wrapping, mirrored wrapping, and clamp)
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@@ -175,17 +170,7 @@ public:
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void setFilteringOption(LLTexUnit::eTextureFilterOptions option);
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LLTexUnit::eTextureFilterOptions getFilteringOption(void) const { return mFilterOption; }
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BOOL isDeleted() ;
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BOOL isInactive() ;
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BOOL isDeletionCandidate();
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void setDeletionCandidate() ;
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void setInactive() ;
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void setActive() ;
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void forceActive() ;
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void setNoDelete() ;
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void setTextureSize(S32 size) {mTextureMemory = size;}
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protected:
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LLGLenum getTexTarget()const { return mTarget ;}
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void init(BOOL usemipmaps);
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virtual void cleanup(); // Clean up the LLImageGL so it can be reinitialized. Be careful when using this in derived class destructors
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@@ -224,8 +209,7 @@ protected:
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S8 mComponents;
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S8 mMaxDiscardLevel;
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S8 mDontDiscard; // Keep full res version of this image (for UI, etc)
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bool mTexOptionsDirty;
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LLTexUnit::eTextureAddressMode mAddressMode; // Defaults to TAM_WRAP
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LLTexUnit::eTextureFilterOptions mFilterOption; // Defaults to TFO_TRILINEAR
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@@ -235,17 +219,6 @@ protected:
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LLGLenum mFormatPrimary; // = GL format (pixel data format)
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LLGLenum mFormatType;
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BOOL mFormatSwapBytes;// if true, use glPixelStorei(GL_UNPACK_SWAP_BYTES, 1)
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protected:
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typedef enum
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{
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DELETED = 0, //removed from memory
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DELETION_CANDIDATE, //ready to be removed from memory
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INACTIVE, //not be used for the last certain period (i.e., 30 seconds).
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ACTIVE, //just being used, can become inactive if not being used for a certain time (10 seconds).
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NO_DELETE = 99 //stay in memory, can not be removed.
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} LLGLTexureState;
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LLGLTexureState mTextureState ;
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// STATICS
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public:
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@@ -263,6 +236,8 @@ public:
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static U32 sBindCount; // Tracks number of texture binds for current frame
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static U32 sUniqueCount; // Tracks number of unique texture binds for current frame
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static BOOL sGlobalUseAnisotropic;
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static LLImageGL* sDefaultGLTexture ;
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#if DEBUG_MISS
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BOOL mMissed; // Missed on last bind?
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BOOL getMissed() const { return mMissed; };
|
||||
@@ -300,13 +275,10 @@ public:
|
||||
|
||||
static void setHighlightTexture(S32 category) ;
|
||||
static S32 getTextureCounterIndex(U32 val) ;
|
||||
static void incTextureCounterStatic(U32 val, S32 ncomponents, S32 category) ;
|
||||
static void decTextureCounterStatic(U32 val, S32 ncomponents, S32 category) ;
|
||||
static void incTextureCounter(U32 val, S32 ncomponents, S32 category) ;
|
||||
static void decTextureCounter(U32 val, S32 ncomponents, S32 category) ;
|
||||
static void setCurTexSizebar(S32 index, BOOL set_pick_size = TRUE) ;
|
||||
static void resetCurTexSizebar();
|
||||
|
||||
void incTextureCounter() ;
|
||||
void decTextureCounter() ;
|
||||
//----------------------------------------
|
||||
|
||||
//for debug use: show texture category distribution
|
||||
|
||||
@@ -38,6 +38,7 @@
|
||||
#include "llcubemap.h"
|
||||
#include "llimagegl.h"
|
||||
#include "llrendertarget.h"
|
||||
#include "lltexture.h"
|
||||
|
||||
LLRender gGL;
|
||||
|
||||
@@ -179,50 +180,86 @@ void LLTexUnit::disable(void)
|
||||
}
|
||||
}
|
||||
|
||||
bool LLTexUnit::bind(LLImageGL* texture, bool for_rendering, bool forceBind)
|
||||
bool LLTexUnit::bind(LLTexture* texture, bool for_rendering, bool forceBind)
|
||||
{
|
||||
stop_glerror();
|
||||
if (mIndex < 0) return false;
|
||||
|
||||
gGL.flush();
|
||||
|
||||
if (texture == NULL)
|
||||
LLImageGL* gl_tex = NULL ;
|
||||
if (texture == NULL || !(gl_tex = texture->getGLTexture()))
|
||||
{
|
||||
llwarns << "NULL LLTexUnit::bind texture" << llendl;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!texture->getTexName()) //if texture does not exist
|
||||
{
|
||||
if (texture->isDeleted())
|
||||
{
|
||||
// This will re-generate the texture immediately.
|
||||
texture->forceImmediateUpdate() ;
|
||||
}
|
||||
|
||||
texture->forceUpdateBindStats() ;
|
||||
if (!gl_tex->getTexName()) //if texture does not exist
|
||||
{
|
||||
//if deleted, will re-generate it immediately
|
||||
texture->forceImmediateUpdate() ;
|
||||
|
||||
gl_tex->forceUpdateBindStats() ;
|
||||
return texture->bindDefaultImage(mIndex);
|
||||
}
|
||||
|
||||
//in audit, replace the selected texture by the default one.
|
||||
if(gAuditTexture && for_rendering && LLImageGL::sCurTexPickSize > 0)
|
||||
{
|
||||
if(texture->getWidth() * texture->getHeight() == LLImageGL::sCurTexPickSize)
|
||||
{
|
||||
texture->updateBindStats();
|
||||
gl_tex->updateBindStats(gl_tex->mTextureMemory);
|
||||
return bind(LLImageGL::sHighlightTexturep.get());
|
||||
}
|
||||
}
|
||||
if ((mCurrTexture != gl_tex->getTexName()) || forceBind)
|
||||
{
|
||||
activate();
|
||||
enable(gl_tex->getTarget());
|
||||
mCurrTexture = gl_tex->getTexName();
|
||||
glBindTexture(sGLTextureType[gl_tex->getTarget()], mCurrTexture);
|
||||
if(gl_tex->updateBindStats(gl_tex->mTextureMemory))
|
||||
{
|
||||
texture->setActive() ;
|
||||
texture->updateBindStatsForTester() ;
|
||||
}
|
||||
mHasMipMaps = gl_tex->mHasMipMaps;
|
||||
if (gl_tex->mTexOptionsDirty)
|
||||
{
|
||||
gl_tex->mTexOptionsDirty = false;
|
||||
setTextureAddressMode(gl_tex->mAddressMode);
|
||||
setTextureFilteringOption(gl_tex->mFilterOption);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool LLTexUnit::bind(LLImageGL* texture, bool for_rendering, bool forceBind)
|
||||
{
|
||||
stop_glerror();
|
||||
if (mIndex < 0) return false;
|
||||
|
||||
if(!texture)
|
||||
{
|
||||
llwarns << "NULL LLTexUnit::bind texture" << llendl;
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!texture->getTexName())
|
||||
{
|
||||
if(LLImageGL::sDefaultGLTexture && LLImageGL::sDefaultGLTexture->getTexName())
|
||||
{
|
||||
return bind(LLImageGL::sDefaultGLTexture) ;
|
||||
}
|
||||
return false ;
|
||||
}
|
||||
if ((mCurrTexture != texture->getTexName()) || forceBind)
|
||||
{
|
||||
activate();
|
||||
enable(texture->getTarget());
|
||||
mCurrTexture = texture->getTexName();
|
||||
glBindTexture(sGLTextureType[texture->getTarget()], mCurrTexture);
|
||||
if(texture->updateBindStats())
|
||||
{
|
||||
texture->setActive() ;
|
||||
}
|
||||
texture->updateBindStats(texture->mTextureMemory);
|
||||
mHasMipMaps = texture->mHasMipMaps;
|
||||
if (texture->mTexOptionsDirty)
|
||||
{
|
||||
@@ -255,7 +292,7 @@ bool LLTexUnit::bind(LLCubeMap* cubeMap)
|
||||
mCurrTexture = cubeMap->mImages[0]->getTexName();
|
||||
glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, mCurrTexture);
|
||||
mHasMipMaps = cubeMap->mImages[0]->mHasMipMaps;
|
||||
cubeMap->mImages[0]->updateBindStats();
|
||||
cubeMap->mImages[0]->updateBindStats(cubeMap->mImages[0]->mTextureMemory);
|
||||
if (cubeMap->mImages[0]->mTexOptionsDirty)
|
||||
{
|
||||
cubeMap->mImages[0]->mTexOptionsDirty = false;
|
||||
|
||||
@@ -51,6 +51,7 @@ class LLVertexBuffer;
|
||||
class LLCubeMap;
|
||||
class LLImageGL;
|
||||
class LLRenderTarget;
|
||||
class LLTexture ;
|
||||
|
||||
class LLTexUnit
|
||||
{
|
||||
@@ -149,6 +150,7 @@ public:
|
||||
// Binds the LLImageGL to this texture unit
|
||||
// (automatically enables the unit for the LLImageGL's texture type)
|
||||
bool bind(LLImageGL* texture, bool for_rendering = false, bool forceBind = false);
|
||||
bool bind(LLTexture* texture, bool for_rendering = false, bool forceBind = false);
|
||||
|
||||
// Binds a cubemap to this texture unit
|
||||
// (automatically enables the texture unit for cubemaps)
|
||||
|
||||
38
indra/llrender/lltexture.cpp
Normal file
38
indra/llrender/lltexture.cpp
Normal file
@@ -0,0 +1,38 @@
|
||||
/**
|
||||
* @file lltexture.cpp
|
||||
*
|
||||
* $LicenseInfo:firstyear=2000&license=viewergpl$
|
||||
*
|
||||
* Copyright (c) 2000-2010, Linden Research, Inc.
|
||||
*
|
||||
* Second Life Viewer Source Code
|
||||
* The source code in this file ("Source Code") is provided by Linden Lab
|
||||
* to you under the terms of the GNU General Public License, version 2.0
|
||||
* ("GPL"), unless you have obtained a separate licensing agreement
|
||||
* ("Other License"), formally executed by you and Linden Lab. Terms of
|
||||
* the GPL can be found in doc/GPL-license.txt in this distribution, or
|
||||
* online at http://secondlife.com/developers/opensource/gplv2
|
||||
*
|
||||
* There are special exceptions to the terms and conditions of the GPL as
|
||||
* it is applied to this Source Code. View the full text of the exception
|
||||
* in the file doc/FLOSS-exception.txt in this software distribution, or
|
||||
* online at
|
||||
* http://secondlife.com/developers/opensource/flossexception
|
||||
*
|
||||
* By copying, modifying or distributing this software, you acknowledge
|
||||
* that you have read and understood your obligations described above,
|
||||
* and agree to abide by those obligations.
|
||||
*
|
||||
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
|
||||
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
|
||||
* COMPLETENESS OR PERFORMANCE.
|
||||
* $/LicenseInfo$
|
||||
*
|
||||
*/
|
||||
#include "linden_common.h"
|
||||
#include "lltexture.h"
|
||||
|
||||
//virtual
|
||||
LLTexture::~LLTexture()
|
||||
{
|
||||
}
|
||||
80
indra/llrender/lltexture.h
Normal file
80
indra/llrender/lltexture.h
Normal file
@@ -0,0 +1,80 @@
|
||||
/**
|
||||
* @file lltexture.h
|
||||
* @brief LLTexture definition
|
||||
*
|
||||
* This class acts as a wrapper for OpenGL calls.
|
||||
* The goal of this class is to minimize the number of api calls due to legacy rendering
|
||||
* code, to define an interface for a multiple rendering API abstraction of the UI
|
||||
* rendering, and to abstract out direct rendering calls in a way that is cleaner and easier to maintain.
|
||||
*
|
||||
* $LicenseInfo:firstyear=2001&license=viewergpl$
|
||||
*
|
||||
* Copyright (c) 2001-2010, Linden Research, Inc.
|
||||
*
|
||||
* Second Life Viewer Source Code
|
||||
* The source code in this file ("Source Code") is provided by Linden Lab
|
||||
* to you under the terms of the GNU General Public License, version 2.0
|
||||
* ("GPL"), unless you have obtained a separate licensing agreement
|
||||
* ("Other License"), formally executed by you and Linden Lab. Terms of
|
||||
* the GPL can be found in doc/GPL-license.txt in this distribution, or
|
||||
* online at http://secondlife.com/developers/opensource/gplv2
|
||||
*
|
||||
* There are special exceptions to the terms and conditions of the GPL as
|
||||
* it is applied to this Source Code. View the full text of the exception
|
||||
* in the file doc/FLOSS-exception.txt in this software distribution, or
|
||||
* online at
|
||||
* http://secondlife.com/developers/opensource/flossexception
|
||||
*
|
||||
* By copying, modifying or distributing this software, you acknowledge
|
||||
* that you have read and understood your obligations described above,
|
||||
* and agree to abide by those obligations.
|
||||
*
|
||||
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
|
||||
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
|
||||
* COMPLETENESS OR PERFORMANCE.
|
||||
* $/LicenseInfo$
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef LL_TEXTURE_H
|
||||
#define LL_TEXTURE_H
|
||||
|
||||
#include "llmemory.h"
|
||||
class LLImageGL ;
|
||||
class LLTexUnit ;
|
||||
class LLFontGL ;
|
||||
|
||||
//
|
||||
//this is an abstract class as the parent for the class LLViewerTexture
|
||||
//through the following virtual functions, the class LLViewerTexture can be reached from /llrender.
|
||||
//
|
||||
class LLTexture : public LLRefCount
|
||||
{
|
||||
friend class LLTexUnit ;
|
||||
friend class LLFontGL ;
|
||||
|
||||
protected:
|
||||
virtual ~LLTexture();
|
||||
|
||||
public:
|
||||
LLTexture(){}
|
||||
|
||||
//
|
||||
//interfaces to access LLViewerTexture
|
||||
//
|
||||
virtual S8 getType() const = 0 ;
|
||||
virtual void setKnownDrawSize(S32 width, S32 height) = 0 ;
|
||||
virtual bool bindDefaultImage(const S32 stage = 0) = 0 ;
|
||||
virtual void forceImmediateUpdate() = 0 ;
|
||||
virtual void setActive() = 0 ;
|
||||
virtual S32 getWidth(S32 discard_level = -1) const = 0 ;
|
||||
virtual S32 getHeight(S32 discard_level = -1) const = 0 ;
|
||||
|
||||
private:
|
||||
//note: do not make this function public.
|
||||
virtual LLImageGL* getGLTexture() const = 0 ;
|
||||
|
||||
virtual void updateBindStatsForTester() = 0 ;
|
||||
};
|
||||
#endif
|
||||
|
||||
@@ -105,7 +105,7 @@ LLComboBox::LLComboBox( const std::string& name, const LLRect &rect, const std::
|
||||
mList->setCommitOnKeyboardMovement(FALSE);
|
||||
addChild(mList);
|
||||
|
||||
mArrowImage = LLUI::sImageProvider->getUIImage("combobox_arrow.tga");
|
||||
mArrowImage = LLUI::getUIImage("combobox_arrow.tga");
|
||||
mButton->setImageOverlay("combobox_arrow.tga", LLFontGL::RIGHT);
|
||||
|
||||
updateLayout();
|
||||
|
||||
@@ -89,7 +89,7 @@ void LLIconCtrl::setImage(const std::string& image_name)
|
||||
else
|
||||
{
|
||||
mImageName = image_name;
|
||||
mImagep = LLUI::sImageProvider->getUIImage(image_name);
|
||||
mImagep = LLUI::getUIImage(image_name);
|
||||
mImageID.setNull();
|
||||
}
|
||||
}
|
||||
@@ -97,7 +97,7 @@ void LLIconCtrl::setImage(const std::string& image_name)
|
||||
void LLIconCtrl::setImage(const LLUUID& image_id)
|
||||
{
|
||||
mImageName.clear();
|
||||
mImagep = LLUI::sImageProvider->getUIImageByID(image_id);
|
||||
mImagep = LLUI::getUIImageByID(image_id);
|
||||
mImageID = image_id;
|
||||
}
|
||||
|
||||
|
||||
@@ -439,7 +439,7 @@ void LLMultiSlider::draw()
|
||||
F32 opacity = getEnabled() ? 1.f : 0.3f;
|
||||
|
||||
// Track
|
||||
LLUIImagePtr thumb_imagep = LLUI::sImageProvider->getUIImage("rounded_square.tga");
|
||||
LLUIImagePtr thumb_imagep = LLUI::getUIImage("rounded_square.tga");
|
||||
|
||||
S32 height_offset = (getRect().getHeight() - MULTI_TRACK_HEIGHT) / 2;
|
||||
LLRect track_rect(0, getRect().getHeight() - height_offset, getRect().getWidth(), height_offset );
|
||||
|
||||
@@ -98,12 +98,12 @@ void LLProgressBar::setPercent(const F32 percent)
|
||||
|
||||
void LLProgressBar::setImageBar( const std::string &bar_name )
|
||||
{
|
||||
mImageBar = LLUI::sImageProvider->getUIImage(bar_name)->getImage();
|
||||
mImageBar = LLUI::getUIImage(bar_name)->getImage();
|
||||
}
|
||||
|
||||
void LLProgressBar::setImageShadow(const std::string &shadow_name)
|
||||
{
|
||||
mImageShadow = LLUI::sImageProvider->getUIImage(shadow_name)->getImage();
|
||||
mImageShadow = LLUI::getUIImage(shadow_name)->getImage();
|
||||
}
|
||||
|
||||
void LLProgressBar::setColorBar(const LLColor4 &c)
|
||||
|
||||
@@ -61,13 +61,13 @@ public:
|
||||
protected:
|
||||
F32 mPercentDone;
|
||||
|
||||
LLPointer<LLImageGL> mImageBar;
|
||||
LLPointer<LLTexture> mImageBar;
|
||||
//LLUUID mImageBarID;
|
||||
//LLString mImageBarName;
|
||||
LLColor4 mColorBar;
|
||||
LLColor4 mColorBar2;
|
||||
|
||||
LLPointer<LLImageGL> mImageShadow;
|
||||
LLPointer<LLTexture> mImageShadow;
|
||||
//LLUUID mImageShadowID;
|
||||
//LLString mImageShadowName;
|
||||
LLColor4 mColorShadow;
|
||||
|
||||
@@ -60,7 +60,7 @@ LLResizeHandle::LLResizeHandle( const std::string& name, const LLRect& rect, S32
|
||||
|
||||
if( RIGHT_BOTTOM == mCorner)
|
||||
{
|
||||
mImage = LLUI::sImageProvider->getUIImage("UIImgResizeBottomRightUUID");
|
||||
mImage = LLUI::getUIImage("UIImgResizeBottomRightUUID");
|
||||
}
|
||||
|
||||
switch( mCorner )
|
||||
|
||||
@@ -509,7 +509,7 @@ void LLScrollbar::draw()
|
||||
|
||||
|
||||
// Draw background and thumb.
|
||||
LLUIImage* rounded_rect_imagep = LLUI::sImageProvider->getUIImage("rounded_square.tga");
|
||||
LLUIImage* rounded_rect_imagep = LLUI::getUIImage("rounded_square.tga");
|
||||
|
||||
if (!rounded_rect_imagep)
|
||||
{
|
||||
|
||||
@@ -132,7 +132,7 @@ void LLScrollListIcon::setValue(const LLSD& value)
|
||||
{
|
||||
// don't use default image specified by LLUUID::null, use no image in that case
|
||||
LLUUID image_id = value.asUUID();
|
||||
mIcon = image_id.notNull() ? LLUI::sImageProvider->getUIImageByID(image_id) : LLUIImagePtr(NULL);
|
||||
mIcon = image_id.notNull() ? LLUI::getUIImageByID(image_id) : LLUIImagePtr(NULL);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -325,7 +325,7 @@ LLScrollListText::LLScrollListText( const std::string& text, const LLFontGL* fon
|
||||
// initialize rounded rect image
|
||||
if (!mRoundedRectImage)
|
||||
{
|
||||
mRoundedRectImage = LLUI::sImageProvider->getUIImage("rounded_square.tga");
|
||||
mRoundedRectImage = LLUI::getUIImage("rounded_square.tga");
|
||||
}
|
||||
}
|
||||
//virtual
|
||||
|
||||
@@ -73,9 +73,9 @@ LLSlider::LLSlider(
|
||||
mMouseDownCallback( NULL ),
|
||||
mMouseUpCallback( NULL )
|
||||
{
|
||||
mThumbImage = LLUI::sImageProvider->getUIImage("icn_slide-thumb_dark.tga");
|
||||
mTrackImage = LLUI::sImageProvider->getUIImage("icn_slide-groove_dark.tga");
|
||||
mTrackHighlightImage = LLUI::sImageProvider->getUIImage("icn_slide-highlight.tga");
|
||||
mThumbImage = LLUI::getUIImage("icn_slide-thumb_dark.tga");
|
||||
mTrackImage = LLUI::getUIImage("icn_slide-groove_dark.tga");
|
||||
mTrackHighlightImage = LLUI::getUIImage("icn_slide-highlight.tga");
|
||||
|
||||
// properly handle setting the starting thumb rect
|
||||
// do it this way to handle both the operating-on-settings
|
||||
|
||||
@@ -36,7 +36,6 @@
|
||||
#include "lluictrl.h"
|
||||
#include "v4color.h"
|
||||
|
||||
class LLImageGL;
|
||||
|
||||
class LLSlider : public LLUICtrl
|
||||
{
|
||||
|
||||
@@ -36,7 +36,7 @@
|
||||
#include "llstring.h"
|
||||
#include "llui.h"
|
||||
|
||||
//#include "llviewerimagelist.h"
|
||||
//#include "llviewertexturelist.h"
|
||||
|
||||
LLStyle::LLStyle()
|
||||
{
|
||||
@@ -166,7 +166,7 @@ LLUIImagePtr LLStyle::getImage() const
|
||||
|
||||
void LLStyle::setImage(const LLUUID& src)
|
||||
{
|
||||
mImagep = LLUI::sImageProvider->getUIImageByID(src);
|
||||
mImagep = LLUI::getUIImageByID(src);
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -42,7 +42,6 @@
|
||||
#include "v4color.h"
|
||||
#include "llrender.h"
|
||||
#include "llrect.h"
|
||||
#include "llimagegl.h"
|
||||
#include "lldir.h"
|
||||
#include "llfontgl.h"
|
||||
|
||||
@@ -76,6 +75,7 @@ LLHtmlHelp* LLUI::sHtmlHelp = NULL;
|
||||
BOOL LLUI::sShowXUINames = FALSE;
|
||||
std::stack<LLRect> LLScreenClipRect::sClipRectStack;
|
||||
BOOL LLUI::sQAMode = FALSE;
|
||||
S32 LLUI::sDefaultIconPriority = 0;
|
||||
|
||||
//
|
||||
// Functions
|
||||
@@ -407,7 +407,7 @@ void gl_corners_2d(S32 left, S32 top, S32 right, S32 bottom, S32 length, F32 max
|
||||
}
|
||||
|
||||
|
||||
void gl_draw_image( S32 x, S32 y, LLImageGL* image, const LLColor4& color, const LLRectf& uv_rect )
|
||||
void gl_draw_image( S32 x, S32 y, LLTexture* image, const LLColor4& color, const LLRectf& uv_rect )
|
||||
{
|
||||
if (NULL == image)
|
||||
{
|
||||
@@ -417,7 +417,7 @@ void gl_draw_image( S32 x, S32 y, LLImageGL* image, const LLColor4& color, const
|
||||
gl_draw_scaled_rotated_image( x, y, image->getWidth(0), image->getHeight(0), 0.f, image, color, uv_rect );
|
||||
}
|
||||
|
||||
void gl_draw_scaled_image(S32 x, S32 y, S32 width, S32 height, LLImageGL* image, const LLColor4& color, const LLRectf& uv_rect)
|
||||
void gl_draw_scaled_image(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color, const LLRectf& uv_rect)
|
||||
{
|
||||
if (NULL == image)
|
||||
{
|
||||
@@ -427,7 +427,7 @@ void gl_draw_scaled_image(S32 x, S32 y, S32 width, S32 height, LLImageGL* image,
|
||||
gl_draw_scaled_rotated_image( x, y, width, height, 0.f, image, color, uv_rect );
|
||||
}
|
||||
|
||||
void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border_height, S32 width, S32 height, LLImageGL* image, const LLColor4& color, BOOL solid_color, const LLRectf& uv_rect)
|
||||
void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border_height, S32 width, S32 height, LLTexture* image, const LLColor4& color, BOOL solid_color, const LLRectf& uv_rect)
|
||||
{
|
||||
if (NULL == image)
|
||||
{
|
||||
@@ -443,7 +443,7 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border
|
||||
gl_draw_scaled_image_with_border(x, y, width, height, image, color, solid_color, uv_rect, scale_rect);
|
||||
}
|
||||
|
||||
void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLImageGL* image, const LLColor4& color, BOOL solid_color, const LLRectf& uv_rect, const LLRectf& scale_rect)
|
||||
void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color, BOOL solid_color, const LLRectf& uv_rect, const LLRectf& scale_rect)
|
||||
{
|
||||
stop_glerror();
|
||||
|
||||
@@ -629,12 +629,12 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLIma
|
||||
}
|
||||
}
|
||||
|
||||
void gl_draw_rotated_image(S32 x, S32 y, F32 degrees, LLImageGL* image, const LLColor4& color, const LLRectf& uv_rect)
|
||||
void gl_draw_rotated_image(S32 x, S32 y, F32 degrees, LLTexture* image, const LLColor4& color, const LLRectf& uv_rect)
|
||||
{
|
||||
gl_draw_scaled_rotated_image( x, y, image->getWidth(0), image->getHeight(0), degrees, image, color, uv_rect );
|
||||
}
|
||||
|
||||
void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degrees, LLImageGL* image, const LLColor4& color, const LLRectf& uv_rect)
|
||||
void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degrees, LLTexture* image, const LLColor4& color, const LLRectf& uv_rect)
|
||||
{
|
||||
if (NULL == image)
|
||||
{
|
||||
@@ -680,7 +680,7 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre
|
||||
}
|
||||
|
||||
|
||||
void gl_draw_scaled_image_inverted(S32 x, S32 y, S32 width, S32 height, LLImageGL* image, const LLColor4& color, const LLRectf& uv_rect)
|
||||
void gl_draw_scaled_image_inverted(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color, const LLRectf& uv_rect)
|
||||
{
|
||||
if (NULL == image)
|
||||
{
|
||||
@@ -1559,7 +1559,8 @@ void LLUI::initClass(LLControlGroup* config,
|
||||
LLImageProviderInterface* image_provider,
|
||||
LLUIAudioCallback audio_callback,
|
||||
const LLVector2* scale_factor,
|
||||
const std::string& language)
|
||||
const std::string& language,
|
||||
const S32 default_icon_priority)
|
||||
{
|
||||
sConfigGroup = config;
|
||||
sIgnoresGroup = ignores;
|
||||
@@ -1577,6 +1578,7 @@ void LLUI::initClass(LLControlGroup* config,
|
||||
sGLScaleFactor = (scale_factor == NULL) ? LLVector2(1.f, 1.f) : *scale_factor;
|
||||
sWindow = NULL; // set later in startup
|
||||
LLFontGL::sShadowColor = colors->getColor("ColorDropShadow");
|
||||
sDefaultIconPriority = default_icon_priority;
|
||||
|
||||
LLUI::sShowXUINames = LLUI::sConfigGroup->getBOOL("ShowXUINames");
|
||||
LLUI::sConfigGroup->getControl("ShowXUINames")->getSignal()->connect(&handleShowXUINamesChanged);
|
||||
@@ -1764,11 +1766,24 @@ void LLUI::glRectToScreen(const LLRect& gl, LLRect *screen)
|
||||
glPointToScreen(gl.mRight, gl.mBottom, &screen->mRight, &screen->mBottom);
|
||||
}
|
||||
|
||||
//static
|
||||
LLUIImage* LLUI::getUIImage(const std::string& name)
|
||||
//static
|
||||
LLPointer<LLUIImage> LLUI::getUIImageByID(const LLUUID& image_id, S32 priority)
|
||||
{
|
||||
if (!name.empty())
|
||||
return sImageProvider->getUIImage(name);
|
||||
if (sImageProvider)
|
||||
{
|
||||
return sImageProvider->getUIImageByID(image_id, priority);
|
||||
}
|
||||
else
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
//static
|
||||
LLPointer<LLUIImage> LLUI::getUIImage(const std::string& name, S32 priority)
|
||||
{
|
||||
if (!name.empty() && sImageProvider)
|
||||
return sImageProvider->getUIImage(name, priority);
|
||||
else
|
||||
return NULL;
|
||||
}
|
||||
@@ -1853,7 +1868,7 @@ LLLocalClipRect::LLLocalClipRect(const LLRect &rect, BOOL enabled)
|
||||
// LLUIImage
|
||||
//
|
||||
|
||||
LLUIImage::LLUIImage(const std::string& name, LLPointer<LLImageGL> image) :
|
||||
LLUIImage::LLUIImage(const std::string& name, LLPointer<LLTexture> image) :
|
||||
mName(name),
|
||||
mImage(image),
|
||||
mScaleRegion(0.f, 1.f, 1.f, 0.f),
|
||||
|
||||
@@ -42,7 +42,7 @@
|
||||
//#include "llhtmlhelp.h"
|
||||
#include "llgl.h" // *TODO: break this dependency
|
||||
#include <stack>
|
||||
//#include "llimagegl.h"
|
||||
#include "lltexture.h"
|
||||
#include <boost/signal.hpp>
|
||||
|
||||
// LLUIFactory
|
||||
@@ -50,7 +50,6 @@
|
||||
|
||||
class LLColor4;
|
||||
class LLHtmlHelp;
|
||||
class LLImageGL;
|
||||
class LLVector3;
|
||||
class LLVector2;
|
||||
class LLUUID;
|
||||
@@ -91,14 +90,14 @@ void gl_washer_2d(F32 outer_radius, F32 inner_radius, S32 steps, const LLColor4&
|
||||
void gl_washer_segment_2d(F32 outer_radius, F32 inner_radius, F32 start_radians, F32 end_radians, S32 steps, const LLColor4& inner_color, const LLColor4& outer_color);
|
||||
void gl_washer_spokes_2d(F32 outer_radius, F32 inner_radius, S32 count, const LLColor4& inner_color, const LLColor4& outer_color);
|
||||
|
||||
void gl_draw_image(S32 x, S32 y, LLImageGL* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
|
||||
void gl_draw_scaled_image(S32 x, S32 y, S32 width, S32 height, LLImageGL* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
|
||||
void gl_draw_rotated_image(S32 x, S32 y, F32 degrees, LLImageGL* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
|
||||
void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degrees,LLImageGL* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
|
||||
void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border_height, S32 width, S32 height, LLImageGL* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
|
||||
void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLImageGL* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f), const LLRectf& scale_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
|
||||
void gl_draw_image(S32 x, S32 y, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
|
||||
void gl_draw_scaled_image(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
|
||||
void gl_draw_rotated_image(S32 x, S32 y, F32 degrees, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
|
||||
void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degrees,LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
|
||||
void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border_height, S32 width, S32 height, LLTexture* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
|
||||
void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f), const LLRectf& scale_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
|
||||
// Flip vertical, used for LLFloaterHTML
|
||||
void gl_draw_scaled_image_inverted(S32 x, S32 y, S32 width, S32 height, LLImageGL* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
|
||||
void gl_draw_scaled_image_inverted(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
|
||||
|
||||
void gl_rect_2d_xor(S32 left, S32 top, S32 right, S32 bottom);
|
||||
void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LLColor4& color, F32 phase = 0.f );
|
||||
@@ -163,7 +162,8 @@ public:
|
||||
LLImageProviderInterface* image_provider,
|
||||
LLUIAudioCallback audio_callback = NULL,
|
||||
const LLVector2 *scale_factor = NULL,
|
||||
const std::string& language = LLStringUtil::null);
|
||||
const std::string& language = LLStringUtil::null,
|
||||
const S32 default_icon_priority = 0);
|
||||
static void cleanupClass();
|
||||
|
||||
static void pushMatrix();
|
||||
@@ -182,7 +182,8 @@ public:
|
||||
static void getCursorPositionLocal(const LLView* viewp, S32 *x, S32 *y);
|
||||
static void setScaleFactor(const LLVector2& scale_factor);
|
||||
static void setLineWidth(F32 width);
|
||||
static LLUIImage* getUIImage(const std::string& name);
|
||||
static LLPointer<LLUIImage> getUIImageByID(const LLUUID& image_id, S32 priority = LLUI::sDefaultIconPriority);
|
||||
static LLPointer<LLUIImage> getUIImage(const std::string& name, S32 priority = LLUI::sDefaultIconPriority);
|
||||
static LLVector2 getWindowSize();
|
||||
static void screenPointToGL(S32 screen_x, S32 screen_y, S32 *gl_x, S32 *gl_y);
|
||||
static void glPointToScreen(S32 gl_x, S32 gl_y, S32 *screen_x, S32 *screen_y);
|
||||
@@ -203,6 +204,8 @@ public:
|
||||
static BOOL sShowXUINames;
|
||||
static LLHtmlHelp* sHtmlHelp;
|
||||
|
||||
static S32 sDefaultIconPriority;
|
||||
|
||||
// *TODO: remove the following when QAR-369 settings clean-up work is in.
|
||||
// Also remove the call to this method which will then be obsolete.
|
||||
// Search for QAR-369 below to enable the proper accessing of this feature. -MG
|
||||
@@ -416,13 +419,13 @@ public:
|
||||
class LLUIImage : public LLRefCount
|
||||
{
|
||||
public:
|
||||
LLUIImage(const std::string& name, LLPointer<LLImageGL> image);
|
||||
LLUIImage(const std::string& name, LLPointer<LLTexture> image);
|
||||
|
||||
void setClipRegion(const LLRectf& region);
|
||||
void setScaleRegion(const LLRectf& region);
|
||||
|
||||
LLPointer<LLImageGL> getImage() { return mImage; }
|
||||
const LLPointer<LLImageGL>& getImage() const { return mImage; }
|
||||
LLPointer<LLTexture> getImage() { return mImage; }
|
||||
const LLPointer<LLTexture>& getImage() const { return mImage; }
|
||||
|
||||
void draw(S32 x, S32 y, S32 width, S32 height, const LLColor4& color = UI_VERTEX_COLOR) const;
|
||||
void draw(S32 x, S32 y, const LLColor4& color = UI_VERTEX_COLOR) const;
|
||||
@@ -449,7 +452,7 @@ protected:
|
||||
std::string mName;
|
||||
LLRectf mScaleRegion;
|
||||
LLRectf mClipRegion;
|
||||
LLPointer<LLImageGL> mImage;
|
||||
LLPointer<LLTexture> mImage;
|
||||
BOOL mUniformScaling;
|
||||
BOOL mNoClip;
|
||||
};
|
||||
@@ -597,8 +600,8 @@ public:
|
||||
LLImageProviderInterface() {};
|
||||
virtual ~LLImageProviderInterface() {};
|
||||
|
||||
virtual LLUIImagePtr getUIImage(const std::string& name) = 0;
|
||||
virtual LLUIImagePtr getUIImageByID(const LLUUID& id) = 0;
|
||||
virtual LLUIImagePtr getUIImage(const std::string& name, S32 priority) = 0;
|
||||
virtual LLUIImagePtr getUIImageByID(const LLUUID& id, S32 priority) = 0;
|
||||
virtual void cleanUp() = 0;
|
||||
};
|
||||
|
||||
|
||||
@@ -69,7 +69,7 @@ void LLViewBorder::setColorsExtended( const LLColor4& shadow_light, const LLColo
|
||||
|
||||
void LLViewBorder::setTexture( const LLUUID &image_id )
|
||||
{
|
||||
mTexture = LLUI::sImageProvider->getUIImageByID(image_id);
|
||||
mTexture = LLUI::getUIImageByID(image_id);
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -426,8 +426,8 @@ set(viewer_SOURCE_FILES
|
||||
llviewerdisplay.cpp
|
||||
llviewergenericmessage.cpp
|
||||
llviewergesture.cpp
|
||||
llviewerimage.cpp
|
||||
llviewerimagelist.cpp
|
||||
#llviewerimage.cpp
|
||||
#llviewerimagelist.cpp
|
||||
llviewerinventory.cpp
|
||||
llviewerjointattachment.cpp
|
||||
llviewerjoint.cpp
|
||||
@@ -457,7 +457,9 @@ set(viewer_SOURCE_FILES
|
||||
llviewershadermgr.cpp
|
||||
llviewerstats.cpp
|
||||
llviewertexteditor.cpp
|
||||
llviewertexture.cpp
|
||||
llviewertextureanim.cpp
|
||||
llviewertexturelist.cpp
|
||||
llviewerthrottle.cpp
|
||||
llviewervisualparam.cpp
|
||||
llviewerwindow.cpp
|
||||
@@ -902,8 +904,8 @@ set(viewer_HEADER_FILES
|
||||
llviewerdisplay.h
|
||||
llviewergenericmessage.h
|
||||
llviewergesture.h
|
||||
llviewerimage.h
|
||||
llviewerimagelist.h
|
||||
#llviewerimage.h
|
||||
#llviewerimagelist.h
|
||||
llviewerinventory.h
|
||||
llviewerjoint.h
|
||||
llviewerjointattachment.h
|
||||
@@ -931,7 +933,9 @@ set(viewer_HEADER_FILES
|
||||
llviewershadermgr.h
|
||||
llviewerstats.h
|
||||
llviewertexteditor.h
|
||||
llviewertexture.h
|
||||
llviewertextureanim.h
|
||||
llviewertexturelist.h
|
||||
llviewerthrottle.h
|
||||
llviewervisualparam.h
|
||||
llviewerwindow.h
|
||||
|
||||
@@ -141,7 +141,7 @@ BOOL DOFloaterHex::postBuild(void)
|
||||
|
||||
// static
|
||||
void DOFloaterHex::imageCallback(BOOL success,
|
||||
LLViewerImage *src_vi,
|
||||
LLViewerFetchedTexture *src_vi,
|
||||
LLImageRaw* src,
|
||||
LLImageRaw* aux_src,
|
||||
S32 discard_level,
|
||||
@@ -179,7 +179,7 @@ void DOFloaterHex::imageCallback(BOOL success,
|
||||
}
|
||||
else
|
||||
{
|
||||
src_vi->setBoostLevel(LLViewerImageBoostLevel::BOOST_UI);
|
||||
src_vi->setBoostLevel(LLViewerTexture::BOOST_UI);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
#include "llfloater.h"
|
||||
#include "dohexeditor.h"
|
||||
#include "llinventory.h"
|
||||
#include "llviewerimage.h"
|
||||
#include "llviewertexture.h"
|
||||
#include "llassettype.h"
|
||||
|
||||
class DOFloaterHex
|
||||
@@ -19,7 +19,7 @@ public:
|
||||
BOOL postBuild(void);
|
||||
void close(bool app_quitting);
|
||||
static void imageCallback(BOOL success,
|
||||
LLViewerImage *src_vi,
|
||||
LLViewerFetchedTexture *src_vi,
|
||||
LLImageRaw* src,
|
||||
LLImageRaw* aux_src,
|
||||
S32 discard_level,
|
||||
|
||||
@@ -53,7 +53,7 @@ this feature is still a work in progress.
|
||||
/* misc headers */
|
||||
#include <time.h>
|
||||
#include <ctime>
|
||||
#include "llviewerimagelist.h"
|
||||
#include "llviewertexturelist.h"
|
||||
#include "llviewerobjectlist.h"
|
||||
#include "llfilepicker.h"
|
||||
#include "llviewermenufile.h"
|
||||
@@ -129,16 +129,16 @@ LocalBitmap::LocalBitmap(std::string fullpath)
|
||||
LLImageRaw* raw_image = new LLImageRaw();
|
||||
if ( this->decodeSelf(raw_image) )
|
||||
{
|
||||
/* creating a shell LLViewerImage and fusing raw image into it */
|
||||
LLViewerImage* viewer_image = new LLViewerImage( "file://"+this->filename, this->id, LOCAL_USE_MIPMAPS );
|
||||
/* creating a shell LLViewerTexture and fusing raw image into it */
|
||||
LLViewerFetchedTexture* viewer_image = new LLViewerFetchedTexture( "file://"+this->filename, this->id, LOCAL_USE_MIPMAPS );
|
||||
viewer_image->createGLTexture( LOCAL_DISCARD_LEVEL, raw_image );
|
||||
viewer_image->mCachedRawImage = raw_image;
|
||||
viewer_image->setCachedRawImage(-1,raw_image);
|
||||
|
||||
/* making damn sure gImageList will not delete it prematurely */
|
||||
/* making damn sure gTextureList will not delete it prematurely */
|
||||
viewer_image->ref();
|
||||
|
||||
/* finalizing by adding LLViewerImage instance into gImageList */
|
||||
gImageList.addImage(viewer_image);
|
||||
/* finalizing by adding LLViewerTexture instance into gTextureList */
|
||||
gTextureList.addImage(viewer_image);
|
||||
|
||||
/* filename is valid, bitmap is decoded and valid, i can haz liftoff! */
|
||||
this->valid = true;
|
||||
@@ -172,12 +172,12 @@ void LocalBitmap::updateSelf()
|
||||
if ( !decodeSelf(new_imgraw) ) { this->linkstatus = LINK_UPDATING; return; }
|
||||
else { this->linkstatus = LINK_ON; }
|
||||
|
||||
LLViewerImage* image = gImageList.hasImage(this->id);
|
||||
LLViewerFetchedTexture* image = gTextureList.findImage(this->id);
|
||||
|
||||
if (!image->mForSculpt)
|
||||
if (!image->forSculpt())
|
||||
{ image->createGLTexture( LOCAL_DISCARD_LEVEL, new_imgraw ); }
|
||||
else
|
||||
{ image->mCachedRawImage = new_imgraw; }
|
||||
{ image->setCachedRawImage(-1,new_imgraw); }
|
||||
|
||||
/* finalizing by updating lastmod to current */
|
||||
this->last_modified = new_last_modified;
|
||||
@@ -222,7 +222,7 @@ bool LocalBitmap::decodeSelf(LLImageRaw* rawimg)
|
||||
if ( !bmp_image->load(filename) ) { break; }
|
||||
if ( !bmp_image->decode(rawimg, 0.0f) ) { break; }
|
||||
|
||||
rawimg->biasedScaleToPowerOfTwo( LLViewerImage::MAX_IMAGE_SIZE_DEFAULT );
|
||||
rawimg->biasedScaleToPowerOfTwo( LLViewerTexture::MAX_IMAGE_SIZE_DEFAULT );
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -235,7 +235,7 @@ bool LocalBitmap::decodeSelf(LLImageRaw* rawimg)
|
||||
if( ( tga_image->getComponents() != 3) &&
|
||||
( tga_image->getComponents() != 4) ) { break; }
|
||||
|
||||
rawimg->biasedScaleToPowerOfTwo( LLViewerImage::MAX_IMAGE_SIZE_DEFAULT );
|
||||
rawimg->biasedScaleToPowerOfTwo( LLViewerTexture::MAX_IMAGE_SIZE_DEFAULT );
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -245,7 +245,7 @@ bool LocalBitmap::decodeSelf(LLImageRaw* rawimg)
|
||||
if ( !jpeg_image->load(filename) ) { break; }
|
||||
if ( !jpeg_image->decode(rawimg, 0.0f) ) { break; }
|
||||
|
||||
rawimg->biasedScaleToPowerOfTwo( LLViewerImage::MAX_IMAGE_SIZE_DEFAULT );
|
||||
rawimg->biasedScaleToPowerOfTwo( LLViewerTexture::MAX_IMAGE_SIZE_DEFAULT );
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -255,7 +255,7 @@ bool LocalBitmap::decodeSelf(LLImageRaw* rawimg)
|
||||
if ( !png_image->load(filename) ) { break; }
|
||||
if ( !png_image->decode(rawimg, 0.0f) ) { break; }
|
||||
|
||||
rawimg->biasedScaleToPowerOfTwo( LLViewerImage::MAX_IMAGE_SIZE_DEFAULT );
|
||||
rawimg->biasedScaleToPowerOfTwo( LLViewerTexture::MAX_IMAGE_SIZE_DEFAULT );
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -493,8 +493,8 @@ void LocalAssetBrowser::DelBitmap( std::vector<LLScrollListItem*> delete_vector,
|
||||
|
||||
if ( unit->getID() == id )
|
||||
{
|
||||
LLViewerImage* image = gImageList.hasImage(id);
|
||||
gImageList.deleteImage( image );
|
||||
LLViewerFetchedTexture* image = gTextureList.findImage(id);
|
||||
gTextureList.deleteImage( image );
|
||||
image->unref();
|
||||
|
||||
iter = loaded_bitmaps.erase(iter);
|
||||
@@ -685,7 +685,7 @@ void LocalAssetBrowser::PerformSculptUpdates(LocalBitmap* unit)
|
||||
// update code [begin]
|
||||
if ( unit->volume_dirty )
|
||||
{
|
||||
LLImageRaw* rawimage = gImageList.hasImage( unit->getID() )->getCachedRawImage();
|
||||
LLImageRaw* rawimage = gTextureList.findImage( unit->getID() )->getCachedRawImage();
|
||||
|
||||
aobj.object->getVolume()->sculpt(rawimage->getWidth(), rawimage->getHeight(),
|
||||
rawimage->getComponents(), rawimage->getData(), 0);
|
||||
|
||||
@@ -55,7 +55,7 @@
|
||||
#include "llvoavatar.h"
|
||||
#include "pipeline.h"
|
||||
#include "lluictrlfactory.h"
|
||||
#include "llviewerimagelist.h"
|
||||
#include "llviewertexturelist.h"
|
||||
#include "llstring.h"
|
||||
#include "llviewercontrol.h"
|
||||
|
||||
@@ -157,8 +157,8 @@ LLFloaterSculptPreview::~LLFloaterSculptPreview()
|
||||
clearAllPreviewTextures();
|
||||
|
||||
mRawImagep = NULL;
|
||||
delete mAvatarPreview;
|
||||
delete mSculptedPreview;
|
||||
mAvatarPreview = NULL;
|
||||
mSculptedPreview = NULL;
|
||||
|
||||
mImagep = NULL ;
|
||||
}
|
||||
@@ -267,10 +267,9 @@ void LLFloaterSculptPreview::draw()
|
||||
}
|
||||
else
|
||||
{
|
||||
mImagep = new LLImageGL(mRawImagep, FALSE) ;
|
||||
mImagep = LLViewerTextureManager::getLocalTexture(mRawImagep.get(), FALSE) ;
|
||||
|
||||
gGL.getTexUnit(0)->unbind(mImagep->getTarget()) ;
|
||||
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mImagep->getTexName());
|
||||
gGL.getTexUnit(0)->bind(mImagep);
|
||||
stop_glerror();
|
||||
|
||||
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
|
||||
@@ -309,11 +308,11 @@ void LLFloaterSculptPreview::draw()
|
||||
|
||||
if (selected == 9)
|
||||
{
|
||||
gGL.getTexUnit(0)->bind(mSculptedPreview->getTexture());
|
||||
gGL.getTexUnit(0)->bind(mSculptedPreview);
|
||||
}
|
||||
else
|
||||
{
|
||||
gGL.getTexUnit(0)->bind(mAvatarPreview->getTexture());
|
||||
gGL.getTexUnit(0)->bind(mAvatarPreview);
|
||||
}
|
||||
|
||||
gGL.begin( LLRender::QUADS );
|
||||
@@ -513,7 +512,7 @@ void LLFloaterSculptPreview::onMouseCaptureLostImagePreview(LLMouseHandler* hand
|
||||
//-----------------------------------------------------------------------------
|
||||
// LLPreviewAvatar
|
||||
//-----------------------------------------------------------------------------
|
||||
LLPreviewAvatar::LLPreviewAvatar(S32 width, S32 height) : LLDynamicTexture(width, height, 3, ORDER_MIDDLE, FALSE)
|
||||
LLPreviewAvatar::LLPreviewAvatar(S32 width, S32 height) : LLViewerDynamicTexture(width, height, 3, ORDER_MIDDLE, FALSE)
|
||||
{
|
||||
mNeedsUpdate = TRUE;
|
||||
mTargetJoint = NULL;
|
||||
@@ -603,7 +602,7 @@ BOOL LLPreviewAvatar::render()
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
gGL.pushMatrix();
|
||||
glLoadIdentity();
|
||||
glOrtho(0.0f, mWidth, 0.0f, mHeight, -1.0f, 1.0f);
|
||||
glOrtho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
gGL.pushMatrix();
|
||||
@@ -612,7 +611,7 @@ BOOL LLPreviewAvatar::render()
|
||||
LLGLSUIDefault def;
|
||||
gGL.color4f(0.15f, 0.2f, 0.3f, 1.f);
|
||||
|
||||
gl_rect_2d_simple( mWidth, mHeight );
|
||||
gl_rect_2d_simple( mFullWidth, mFullHeight );
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
gGL.popMatrix();
|
||||
@@ -634,9 +633,9 @@ BOOL LLPreviewAvatar::render()
|
||||
|
||||
stop_glerror();
|
||||
|
||||
LLViewerCamera::getInstance()->setAspect((F32)mWidth / mHeight);
|
||||
LLViewerCamera::getInstance()->setAspect((F32)mFullWidth / mFullHeight);
|
||||
LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom);
|
||||
LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, mWidth, mHeight, FALSE);
|
||||
LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, FALSE);
|
||||
|
||||
LLVertexBuffer::unbind();
|
||||
avatarp->updateLOD();
|
||||
@@ -694,7 +693,7 @@ void LLPreviewAvatar::pan(F32 right, F32 up)
|
||||
// LLPreviewSculpted
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
LLPreviewSculpted::LLPreviewSculpted(S32 width, S32 height) : LLDynamicTexture(width, height, 3, ORDER_MIDDLE, FALSE)
|
||||
LLPreviewSculpted::LLPreviewSculpted(S32 width, S32 height) : LLViewerDynamicTexture(width, height, 3, ORDER_MIDDLE, FALSE)
|
||||
{
|
||||
mNeedsUpdate = TRUE;
|
||||
mCameraDistance = 0.f;
|
||||
@@ -777,7 +776,7 @@ BOOL LLPreviewSculpted::render()
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
gGL.pushMatrix();
|
||||
glLoadIdentity();
|
||||
glOrtho(0.0f, mWidth, 0.0f, mHeight, -1.0f, 1.0f);
|
||||
glOrtho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
gGL.pushMatrix();
|
||||
@@ -785,7 +784,7 @@ BOOL LLPreviewSculpted::render()
|
||||
|
||||
gGL.color4f(1.f, 1.f, 1.f, 1.f);
|
||||
|
||||
gl_rect_2d_simple( mWidth, mHeight );
|
||||
gl_rect_2d_simple( mFullWidth, mFullHeight );
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
gGL.popMatrix();
|
||||
@@ -808,9 +807,9 @@ BOOL LLPreviewSculpted::render()
|
||||
|
||||
stop_glerror();
|
||||
|
||||
LLViewerCamera::getInstance()->setAspect((F32) mWidth / mHeight);
|
||||
LLViewerCamera::getInstance()->setAspect((F32) mFullWidth / mFullHeight);
|
||||
LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom);
|
||||
LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, mWidth, mHeight, FALSE);
|
||||
LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, FALSE);
|
||||
|
||||
const LLVolumeFace &vf = mVolume->getVolumeFace(0);
|
||||
U32 num_indices = vf.mIndices.size();
|
||||
|
||||
@@ -46,7 +46,7 @@ class LLVOAvatar;
|
||||
class LLTextBox;
|
||||
class LLVertexBuffer;
|
||||
|
||||
class LLPreviewSculpted : public LLDynamicTexture
|
||||
class LLPreviewSculpted : public LLViewerDynamicTexture
|
||||
{
|
||||
public:
|
||||
LLPreviewSculpted(S32 width, S32 height);
|
||||
@@ -75,7 +75,7 @@ class LLPreviewSculpted : public LLDynamicTexture
|
||||
};
|
||||
|
||||
|
||||
class LLPreviewAvatar : public LLDynamicTexture
|
||||
class LLPreviewAvatar : public LLViewerDynamicTexture
|
||||
{
|
||||
public:
|
||||
LLPreviewAvatar(S32 width, S32 height);
|
||||
@@ -129,13 +129,13 @@ protected:
|
||||
bool loadImage(LLImageRaw* src);
|
||||
|
||||
LLPointer<LLImageRaw> mRawImagep;
|
||||
LLPreviewAvatar* mAvatarPreview;
|
||||
LLPreviewSculpted* mSculptedPreview;
|
||||
LLPointer<LLPreviewAvatar> mAvatarPreview;
|
||||
LLPointer<LLPreviewSculpted> mSculptedPreview;
|
||||
S32 mLastMouseX;
|
||||
S32 mLastMouseY;
|
||||
LLRect mPreviewRect;
|
||||
LLRectf mPreviewImageRect;
|
||||
LLPointer<LLImageGL> mImagep ;
|
||||
LLPointer<LLViewerTexture> mImagep ;
|
||||
LLViewerObject* tmpvolume;
|
||||
|
||||
static S32 sUploadAmount;
|
||||
|
||||
@@ -102,7 +102,7 @@ BOOL HGFloaterTextEditor::postBuild(void)
|
||||
|
||||
// static
|
||||
void HGFloaterTextEditor::imageCallback(BOOL success,
|
||||
LLViewerImage *src_vi,
|
||||
LLViewerFetchedTexture *src_vi,
|
||||
LLImageRaw* src,
|
||||
LLImageRaw* aux_src,
|
||||
S32 discard_level,
|
||||
@@ -141,7 +141,7 @@ void HGFloaterTextEditor::imageCallback(BOOL success,
|
||||
}
|
||||
else
|
||||
{
|
||||
src_vi->setBoostLevel(LLViewerImageBoostLevel::BOOST_UI);
|
||||
src_vi->setBoostLevel(LLViewerTexture::BOOST_UI);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
#include "llfloater.h"
|
||||
#include "lltexteditor.h"
|
||||
#include "llinventory.h"
|
||||
#include "llviewerimage.h"
|
||||
#include "llviewertexture.h"
|
||||
|
||||
class HGFloaterTextEditor
|
||||
: public LLFloater
|
||||
@@ -25,7 +25,7 @@ public:
|
||||
BOOL postBuild(void);
|
||||
void close(bool app_quitting);
|
||||
static void imageCallback(BOOL success,
|
||||
LLViewerImage *src_vi,
|
||||
LLViewerFetchedTexture *src_vi,
|
||||
LLImageRaw* src,
|
||||
LLImageRaw* aux_src,
|
||||
S32 discard_level,
|
||||
|
||||
@@ -44,7 +44,7 @@
|
||||
#include "lltexteditor.h"
|
||||
#include "llalertdialog.h"
|
||||
#include "llerrorcontrol.h"
|
||||
#include "llviewerimagelist.h"
|
||||
#include "llviewertexturelist.h"
|
||||
#include "llgroupmgr.h"
|
||||
#include "llagent.h"
|
||||
#include "llwindow.h"
|
||||
@@ -654,7 +654,9 @@ bool LLAppViewer::init()
|
||||
&gColors,
|
||||
LLUIImageList::getInstance(),
|
||||
ui_audio_callback,
|
||||
&LLUI::sGLScaleFactor);
|
||||
&LLUI::sGLScaleFactor,
|
||||
std::string(),
|
||||
LLViewerFetchedTexture::BOOST_ICON);
|
||||
LLWeb::initClass(); // do this after LLUI
|
||||
|
||||
LLTextEditor::setURLCallbacks(&LLWeb::loadURL,
|
||||
@@ -1424,12 +1426,12 @@ bool LLAppViewer::cleanup()
|
||||
sImageDecodeThread = NULL;
|
||||
|
||||
//Note:
|
||||
//LLViewerMedia::cleanupClass() has to be put before gImageList.shutdown()
|
||||
//LLViewerMedia::cleanupClass() has to be put before gTextureList.shutdown()
|
||||
//because some new image might be generated during cleaning up media. --bao
|
||||
LLViewerMediaFocus::cleanupClass();
|
||||
LLViewerMedia::cleanupClass();
|
||||
LLViewerParcelMedia::cleanupClass();
|
||||
gImageList.shutdown(); // shutdown again in case a callback added something
|
||||
gTextureList.shutdown(); // shutdown again in case a callback added something
|
||||
LLUIImageList::getInstance()->cleanUp();
|
||||
|
||||
// This should eventually be done in LLAppViewer
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
#include "llapr.h"
|
||||
#include "llvfile.h"
|
||||
#include "llassetconverter.h"
|
||||
#include "llviewerimagelist.h"
|
||||
#include "llviewertexturelist.h"
|
||||
#include "llvorbisencode.h"
|
||||
#include "llbvhloader.h"
|
||||
// static
|
||||
@@ -18,7 +18,7 @@ LLAssetType::EType LLAssetConverter::convert(std::string src_filename, std::stri
|
||||
else if(exten == "bmp")
|
||||
{
|
||||
asset_type = LLAssetType::AT_TEXTURE;
|
||||
if (!LLViewerImageList::createUploadFile(src_filename,
|
||||
if (!LLViewerTextureList::createUploadFile(src_filename,
|
||||
filename,
|
||||
IMG_CODEC_BMP ))
|
||||
{
|
||||
@@ -28,7 +28,7 @@ LLAssetType::EType LLAssetConverter::convert(std::string src_filename, std::stri
|
||||
else if( exten == "tga")
|
||||
{
|
||||
asset_type = LLAssetType::AT_TEXTURE;
|
||||
if (!LLViewerImageList::createUploadFile(src_filename,
|
||||
if (!LLViewerTextureList::createUploadFile(src_filename,
|
||||
filename,
|
||||
IMG_CODEC_TGA ))
|
||||
{
|
||||
@@ -38,7 +38,7 @@ LLAssetType::EType LLAssetConverter::convert(std::string src_filename, std::stri
|
||||
else if( exten == "jpg" || exten == "jpeg")
|
||||
{
|
||||
asset_type = LLAssetType::AT_TEXTURE;
|
||||
if (!LLViewerImageList::createUploadFile(src_filename,
|
||||
if (!LLViewerTextureList::createUploadFile(src_filename,
|
||||
filename,
|
||||
IMG_CODEC_JPEG ))
|
||||
{
|
||||
@@ -48,7 +48,7 @@ LLAssetType::EType LLAssetConverter::convert(std::string src_filename, std::stri
|
||||
else if( exten == "png")
|
||||
{
|
||||
asset_type = LLAssetType::AT_TEXTURE;
|
||||
if (!LLViewerImageList::createUploadFile(src_filename,
|
||||
if (!LLViewerTextureList::createUploadFile(src_filename,
|
||||
filename,
|
||||
IMG_CODEC_PNG ))
|
||||
{
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
#include "lltextbox.h"
|
||||
#include "llfloatercolorpicker.h"
|
||||
#include "llviewborder.h"
|
||||
#include "llviewerimagelist.h"
|
||||
#include "llviewertexturelist.h"
|
||||
#include "llfocusmgr.h"
|
||||
|
||||
static LLRegisterWidget<LLColorSwatchCtrl> r("color_swatch");
|
||||
@@ -236,7 +236,7 @@ void LLColorSwatchCtrl::draw()
|
||||
{
|
||||
if (!mFallbackImageName.empty())
|
||||
{
|
||||
LLPointer<LLViewerImage> fallback_image = gImageList.getImageFromFile(mFallbackImageName);
|
||||
LLPointer<LLViewerFetchedTexture> fallback_image = LLViewerTextureManager::getFetchedTextureFromFile(mFallbackImageName);
|
||||
if( fallback_image->getComponents() == 4 )
|
||||
{
|
||||
gl_rect_2d_checkerboard( interior );
|
||||
|
||||
@@ -36,7 +36,7 @@
|
||||
#include "lluictrl.h"
|
||||
#include "v4color.h"
|
||||
#include "llfloater.h"
|
||||
#include "llviewerimage.h"
|
||||
#include "llviewertexture.h"
|
||||
|
||||
//
|
||||
// Classes
|
||||
@@ -44,7 +44,6 @@
|
||||
class LLColor4;
|
||||
class LLTextBox;
|
||||
class LLFloaterColorPicker;
|
||||
class LLViewerImage;
|
||||
|
||||
class LLColorSwatchCtrl
|
||||
: public LLUICtrl
|
||||
|
||||
@@ -43,8 +43,7 @@
|
||||
#include "llagent.h"
|
||||
#include "llcompass.h"
|
||||
|
||||
#include "llviewerimage.h"
|
||||
#include "llviewerimagelist.h"
|
||||
#include "llviewertexturelist.h"
|
||||
#include "llviewercontrol.h"
|
||||
#include "llviewercamera.h"
|
||||
|
||||
@@ -76,12 +75,12 @@ LLCompass::LLCompass( const std::string& name, const LLRect& rect)
|
||||
|
||||
void LLCompass::setTexture(LLUUID image_id)
|
||||
{
|
||||
mTexture = gImageList.getImage(image_id, FALSE, TRUE);
|
||||
mTexture = LLViewerTextureManager::getFetchedTexture(image_id, FALSE, LLViewerTexture::BOOST_UI);
|
||||
}
|
||||
|
||||
void LLCompass::setBkgndTexture(LLUUID image_id)
|
||||
{
|
||||
mBkgndTexture = gImageList.getImage(image_id, FALSE, TRUE);
|
||||
mBkgndTexture = LLViewerTextureManager::getFetchedTexture(image_id, FALSE, LLViewerTexture::BOOST_UI);
|
||||
}
|
||||
|
||||
//
|
||||
@@ -107,5 +106,5 @@ LLHorizontalCompass::LLHorizontalCompass( const std::string& name, const LLRect&
|
||||
|
||||
void LLHorizontalCompass::setTexture( const LLUUID& image_id )
|
||||
{
|
||||
mTexture = gImageList.getImage(image_id, FALSE, TRUE);
|
||||
mTexture = LLViewerTextureManager::getFetchedTexture(image_id, FALSE, LLViewerTexture::BOOST_UI);
|
||||
}
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
|
||||
#include "llmath.h"
|
||||
#include "llview.h"
|
||||
#include "llviewerimage.h"
|
||||
#include "llviewertexture.h"
|
||||
#ifndef LL_V4COLOR_H
|
||||
#include "v4color.h"
|
||||
#endif
|
||||
@@ -43,8 +43,8 @@
|
||||
class LLCompass : public LLView
|
||||
{
|
||||
protected:
|
||||
LLPointer<LLViewerImage> mTexture;
|
||||
LLPointer<LLViewerImage> mBkgndTexture;
|
||||
LLPointer<LLViewerTexture> mTexture;
|
||||
LLPointer<LLViewerTexture> mBkgndTexture;
|
||||
public:
|
||||
LLCompass( const std::string& name, const LLRect& rect);
|
||||
|
||||
@@ -77,7 +77,7 @@ class LLHorizontalCompass : public LLView
|
||||
{
|
||||
protected:
|
||||
LLColor4 mFocusColor;
|
||||
LLPointer<LLViewerImage> mTexture;
|
||||
LLPointer<LLViewerTexture> mTexture;
|
||||
|
||||
public:
|
||||
LLHorizontalCompass( const std::string& name, const LLRect& rect,
|
||||
|
||||
@@ -41,8 +41,7 @@
|
||||
#include "llfontgl.h"
|
||||
#include "llgl.h"
|
||||
#include "llui.h"
|
||||
#include "llviewerimage.h"
|
||||
#include "llviewerimagelist.h"
|
||||
#include "llviewertexturelist.h"
|
||||
#include "llviewerwindow.h"
|
||||
#include "lltextparser.h"
|
||||
#include "llsd.h"
|
||||
|
||||
@@ -229,7 +229,7 @@ S32 LLDrawable::findReferences(LLDrawable *drawablep)
|
||||
return count;
|
||||
}
|
||||
|
||||
LLFace* LLDrawable::addFace(LLFacePool *poolp, LLViewerImage *texturep)
|
||||
LLFace* LLDrawable::addFace(LLFacePool *poolp, LLViewerTexture *texturep)
|
||||
{
|
||||
LLMemType mt(LLMemType::MTYPE_DRAWABLE);
|
||||
|
||||
@@ -253,7 +253,7 @@ LLFace* LLDrawable::addFace(LLFacePool *poolp, LLViewerImage *texturep)
|
||||
return face;
|
||||
}
|
||||
|
||||
LLFace* LLDrawable::addFace(const LLTextureEntry *te, LLViewerImage *texturep)
|
||||
LLFace* LLDrawable::addFace(const LLTextureEntry *te, LLViewerTexture *texturep)
|
||||
{
|
||||
LLMemType mt(LLMemType::MTYPE_DRAWABLE);
|
||||
|
||||
@@ -275,7 +275,7 @@ LLFace* LLDrawable::addFace(const LLTextureEntry *te, LLViewerImage *texturep)
|
||||
|
||||
}
|
||||
|
||||
void LLDrawable::setNumFaces(const S32 newFaces, LLFacePool *poolp, LLViewerImage *texturep)
|
||||
void LLDrawable::setNumFaces(const S32 newFaces, LLFacePool *poolp, LLViewerTexture *texturep)
|
||||
{
|
||||
if (newFaces == (S32)mFaces.size())
|
||||
{
|
||||
@@ -298,7 +298,7 @@ void LLDrawable::setNumFaces(const S32 newFaces, LLFacePool *poolp, LLViewerImag
|
||||
llassert_always(mFaces.size() == newFaces);
|
||||
}
|
||||
|
||||
void LLDrawable::setNumFacesFast(const S32 newFaces, LLFacePool *poolp, LLViewerImage *texturep)
|
||||
void LLDrawable::setNumFacesFast(const S32 newFaces, LLFacePool *poolp, LLViewerTexture *texturep)
|
||||
{
|
||||
if (newFaces <= (S32)mFaces.size() && newFaces >= (S32)mFaces.size()/2)
|
||||
{
|
||||
|
||||
@@ -59,7 +59,7 @@ class LLSpatialGroup;
|
||||
class LLSpatialBridge;
|
||||
class LLSpatialPartition;
|
||||
class LLVOVolume;
|
||||
class LLViewerImage;
|
||||
class LLViewerTexture;
|
||||
|
||||
// Can have multiple silhouettes for each object
|
||||
const U32 SILHOUETTE_HIGHLIGHT = 0;
|
||||
@@ -127,11 +127,11 @@ public:
|
||||
inline S32 getNumFaces() const;
|
||||
|
||||
//void removeFace(const S32 i); // SJB: Avoid using this, it's slow
|
||||
LLFace* addFace(LLFacePool *poolp, LLViewerImage *texturep);
|
||||
LLFace* addFace(const LLTextureEntry *te, LLViewerImage *texturep);
|
||||
LLFace* addFace(LLFacePool *poolp, LLViewerTexture *texturep);
|
||||
LLFace* addFace(const LLTextureEntry *te, LLViewerTexture *texturep);
|
||||
void deleteFaces(S32 offset, S32 count);
|
||||
void setNumFaces(const S32 numFaces, LLFacePool *poolp, LLViewerImage *texturep);
|
||||
void setNumFacesFast(const S32 numFaces, LLFacePool *poolp, LLViewerImage *texturep);
|
||||
void setNumFaces(const S32 numFaces, LLFacePool *poolp, LLViewerTexture *texturep);
|
||||
void setNumFacesFast(const S32 numFaces, LLFacePool *poolp, LLViewerTexture *texturep);
|
||||
void mergeFaces(LLDrawable* src);
|
||||
|
||||
void init();
|
||||
|
||||
@@ -60,7 +60,7 @@ S32 LLDrawPool::sNumDrawPools = 0;
|
||||
//=============================
|
||||
// Draw Pool Implementation
|
||||
//=============================
|
||||
LLDrawPool *LLDrawPool::createPool(const U32 type, LLViewerImage *tex0)
|
||||
LLDrawPool *LLDrawPool::createPool(const U32 type, LLViewerTexture *tex0)
|
||||
{
|
||||
LLDrawPool *poolp = NULL;
|
||||
switch (type)
|
||||
@@ -130,7 +130,7 @@ LLDrawPool::~LLDrawPool()
|
||||
|
||||
}
|
||||
|
||||
LLViewerImage *LLDrawPool::getDebugTexture()
|
||||
LLViewerTexture *LLDrawPool::getDebugTexture()
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
@@ -245,7 +245,7 @@ void LLFacePool::destroy()
|
||||
}
|
||||
}
|
||||
|
||||
void LLFacePool::dirtyTextures(const std::set<LLViewerImage*>& textures)
|
||||
void LLFacePool::dirtyTextures(const std::set<LLViewerFetchedTexture*>& textures)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -297,7 +297,7 @@ void LLFacePool::drawLoop()
|
||||
}
|
||||
|
||||
void LLFacePool::renderFaceSelected(LLFace *facep,
|
||||
LLImageGL *image,
|
||||
LLViewerTexture *image,
|
||||
const LLColor4 &color,
|
||||
const S32 index_offset, const S32 index_count)
|
||||
{
|
||||
@@ -331,7 +331,7 @@ void LLFacePool::resetDrawOrders()
|
||||
mDrawFace.resize(0);
|
||||
}
|
||||
|
||||
LLViewerImage *LLFacePool::getTexture()
|
||||
LLViewerTexture *LLFacePool::getTexture()
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
@@ -39,8 +39,8 @@
|
||||
#include "llvertexbuffer.h"
|
||||
|
||||
class LLFace;
|
||||
class LLImageGL;
|
||||
class LLViewerImage;
|
||||
class LLViewerTexture;
|
||||
class LLViewerFetchedTexture;
|
||||
class LLSpatialGroup;
|
||||
class LLDrawInfo;
|
||||
|
||||
@@ -78,7 +78,7 @@ public:
|
||||
S32 getId() const { return mId; }
|
||||
U32 getType() const { return mType; }
|
||||
|
||||
virtual LLViewerImage *getDebugTexture();
|
||||
virtual LLViewerTexture *getDebugTexture();
|
||||
virtual void beginRenderPass( S32 pass );
|
||||
virtual void endRenderPass( S32 pass );
|
||||
virtual S32 getNumPasses();
|
||||
@@ -104,9 +104,9 @@ public:
|
||||
virtual BOOL verify() const { return TRUE; } // Verify that all data in the draw pool is correct!
|
||||
virtual S32 getVertexShaderLevel() const { return mVertexShaderLevel; }
|
||||
|
||||
static LLDrawPool* createPool(const U32 type, LLViewerImage *tex0 = NULL);
|
||||
static LLDrawPool* createPool(const U32 type, LLViewerTexture *tex0 = NULL);
|
||||
virtual LLDrawPool *instancePool() = 0; // Create an empty new instance of the pool.
|
||||
virtual LLViewerImage* getTexture() = 0;
|
||||
virtual LLViewerTexture* getTexture() = 0;
|
||||
virtual BOOL isFacePool() { return FALSE; }
|
||||
virtual void resetDrawOrders() = 0;
|
||||
|
||||
@@ -140,8 +140,8 @@ public:
|
||||
LLRenderPass(const U32 type);
|
||||
virtual ~LLRenderPass();
|
||||
/*virtual*/ LLDrawPool* instancePool();
|
||||
/*virtual*/ LLViewerImage* getDebugTexture() { return NULL; }
|
||||
LLViewerImage* getTexture() { return NULL; }
|
||||
/*virtual*/ LLViewerTexture* getDebugTexture() { return NULL; }
|
||||
LLViewerTexture* getTexture() { return NULL; }
|
||||
BOOL isDead() { return FALSE; }
|
||||
void resetDrawOrders() { }
|
||||
|
||||
@@ -170,11 +170,11 @@ public:
|
||||
|
||||
virtual void renderForSelect() = 0;
|
||||
BOOL isDead() { return mReferences.empty(); }
|
||||
virtual void renderFaceSelected(LLFace *facep, LLImageGL *image, const LLColor4 &color,
|
||||
virtual void renderFaceSelected(LLFace *facep, LLViewerTexture *image, const LLColor4 &color,
|
||||
const S32 index_offset = 0, const S32 index_count = 0);
|
||||
|
||||
virtual LLViewerImage *getTexture();
|
||||
virtual void dirtyTextures(const std::set<LLViewerImage*>& textures);
|
||||
virtual LLViewerTexture *getTexture();
|
||||
virtual void dirtyTextures(const std::set<LLViewerFetchedTexture*>& textures);
|
||||
|
||||
virtual void enqueue(LLFace *face);
|
||||
virtual BOOL addFace(LLFace *face);
|
||||
|
||||
@@ -46,7 +46,7 @@
|
||||
#include "lldrawable.h"
|
||||
#include "llface.h"
|
||||
#include "llviewercamera.h"
|
||||
#include "llviewerimagelist.h" // For debugging
|
||||
#include "llviewertexturelist.h" // For debugging
|
||||
#include "llviewerobjectlist.h" // For debugging
|
||||
#include "llviewerwindow.h"
|
||||
#include "pipeline.h"
|
||||
@@ -237,8 +237,8 @@ void LLDrawPoolAlpha::render(S32 pass)
|
||||
}
|
||||
gPipeline.enableLightsFullbright(LLColor4(1,1,1,1));
|
||||
glColor4f(1,0,0,1);
|
||||
LLViewerImage::sSmokeImagep->addTextureStats(1024.f*1024.f);
|
||||
gGL.getTexUnit(0)->bind(LLViewerImage::sSmokeImagep.get(), TRUE);
|
||||
LLViewerFetchedTexture::sSmokeImagep->addTextureStats(1024.f*1024.f);
|
||||
gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sSmokeImagep.get(), TRUE);
|
||||
renderAlphaHighlight(LLVertexBuffer::MAP_VERTEX |
|
||||
LLVertexBuffer::MAP_TEXCOORD0);
|
||||
}
|
||||
|
||||
@@ -650,7 +650,7 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
|
||||
if (pass==1 && (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES) || LLViewerPartSim::getMaxPartCount() <= 0))
|
||||
{
|
||||
// debug code to draw a sphere in place of avatar
|
||||
gGL.getTexUnit(0)->bind(LLViewerImage::sWhiteImagep.get());
|
||||
gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep.get());
|
||||
gGL.setColorMask(true, true);
|
||||
LLVector3 pos = avatarp->getPositionAgent();
|
||||
gGL.color4f(1.0f, 1.0f, 1.0f, 0.7f);
|
||||
@@ -839,7 +839,7 @@ void LLDrawPoolAvatar::renderForSelect()
|
||||
//-----------------------------------------------------------------------------
|
||||
// getDebugTexture()
|
||||
//-----------------------------------------------------------------------------
|
||||
LLViewerImage *LLDrawPoolAvatar::getDebugTexture()
|
||||
LLViewerTexture *LLDrawPoolAvatar::getDebugTexture()
|
||||
{
|
||||
if (mReferences.empty())
|
||||
{
|
||||
|
||||
@@ -105,7 +105,7 @@ public:
|
||||
void endDeferredRigid();
|
||||
void endDeferredSkinned();
|
||||
|
||||
/*virtual*/ LLViewerImage *getDebugTexture();
|
||||
/*virtual*/ LLViewerTexture *getDebugTexture();
|
||||
/*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display
|
||||
|
||||
void renderAvatars(LLVOAvatar *single_avatar, S32 pass = -1); // renders only one avatar if single_avatar is not null.
|
||||
|
||||
@@ -37,7 +37,6 @@
|
||||
#include "llstl.h"
|
||||
#include "llviewercontrol.h"
|
||||
#include "lldir.h"
|
||||
#include "llimagegl.h"
|
||||
#include "m3math.h"
|
||||
#include "m4math.h"
|
||||
#include "v4math.h"
|
||||
@@ -51,7 +50,7 @@
|
||||
#include "llsky.h"
|
||||
#include "lltextureentry.h"
|
||||
#include "llviewercamera.h"
|
||||
#include "llviewerimagelist.h"
|
||||
#include "llviewertexturelist.h"
|
||||
#include "pipeline.h"
|
||||
#include "llspatialpartition.h"
|
||||
#include "llviewershadermgr.h"
|
||||
@@ -95,7 +94,16 @@ void LLStandardBumpmap::shutdown()
|
||||
// static
|
||||
void LLStandardBumpmap::restoreGL()
|
||||
{
|
||||
llassert( LLStandardBumpmap::sStandardBumpmapCount == 0 );
|
||||
addstandard();
|
||||
}
|
||||
|
||||
// static
|
||||
void LLStandardBumpmap::addstandard()
|
||||
{
|
||||
// can't assert; we destroyGL and restoreGL a lot during *first* startup, which populates this list already, THEN we explicitly init the list as part of *normal* startup. Sigh. So clear the list every time before we (re-)add the standard bumpmaps.
|
||||
//llassert( LLStandardBumpmap::sStandardBumpmapCount == 0 );
|
||||
clear();
|
||||
llinfos << "Adding standard bumpmaps." << llendl;
|
||||
gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount++] = LLStandardBumpmap("None"); // BE_NO_BUMP
|
||||
gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount++] = LLStandardBumpmap("Brightness"); // BE_BRIGHTNESS
|
||||
gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount++] = LLStandardBumpmap("Darkness"); // BE_DARKNESS
|
||||
@@ -127,9 +135,9 @@ void LLStandardBumpmap::restoreGL()
|
||||
{
|
||||
// *NOTE: This buffer size is hard coded into scanf() below.
|
||||
char label[2048] = ""; /* Flawfinder: ignore */
|
||||
char bump_file[2048] = ""; /* Flawfinder: ignore */
|
||||
char bump_image_id[2048] = ""; /* Flawfinder: ignore */
|
||||
fields_read = fscanf( /* Flawfinder: ignore */
|
||||
file, "\n%2047s %2047s", label, bump_file);
|
||||
file, "\n%2047s %2047s", label, bump_image_id);
|
||||
if( EOF == fields_read )
|
||||
{
|
||||
break;
|
||||
@@ -139,16 +147,19 @@ void LLStandardBumpmap::restoreGL()
|
||||
llwarns << "Bad LLStandardBumpmap entry" << llendl;
|
||||
return;
|
||||
}
|
||||
|
||||
if(strlen(bump_image_id) == (UUID_STR_LENGTH - 1) + 4 && !stricmp(&(bump_image_id[UUID_STR_LENGTH-1]),".j2c"))
|
||||
bump_image_id[UUID_STR_LENGTH-1] = 0; // truncate to a valid uuid (hopefully)
|
||||
// llinfos << "Loading bumpmap: " << bump_file << " from viewerart" << llendl;
|
||||
gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mLabel = label;
|
||||
gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage =
|
||||
gImageList.getImageFromFile(bump_file,
|
||||
LLViewerTextureManager::getFetchedTexture(LLUUID(bump_image_id),
|
||||
TRUE,
|
||||
FALSE,
|
||||
LLViewerTexture::BOOST_NONE,
|
||||
LLViewerTexture::LOD_TEXTURE,
|
||||
0,
|
||||
0);
|
||||
gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage->setLoadedCallback(LLBumpImageList::onSourceStandardLoaded, 0, TRUE, FALSE, NULL );
|
||||
0);
|
||||
gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage->setBoostLevel(LLViewerTexture::BOOST_BUMP) ;
|
||||
gStandardBumpmapList[LLStandardBumpmap::sStandardBumpmapCount].mImage->setLoadedCallback(LLBumpImageList::onSourceStandardLoaded, 0, TRUE, FALSE, NULL, NULL );
|
||||
LLStandardBumpmap::sStandardBumpmapCount++;
|
||||
}
|
||||
|
||||
@@ -156,8 +167,9 @@ void LLStandardBumpmap::restoreGL()
|
||||
}
|
||||
|
||||
// static
|
||||
void LLStandardBumpmap::destroyGL()
|
||||
void LLStandardBumpmap::clear()
|
||||
{
|
||||
llinfos << "Clearing standard bumpmaps." << llendl;
|
||||
for( U32 i = 0; i < LLStandardBumpmap::sStandardBumpmapCount; i++ )
|
||||
{
|
||||
gStandardBumpmapList[i].mLabel.assign("");
|
||||
@@ -166,6 +178,12 @@ void LLStandardBumpmap::destroyGL()
|
||||
sStandardBumpmapCount = 0;
|
||||
}
|
||||
|
||||
// static
|
||||
void LLStandardBumpmap::destroyGL()
|
||||
{
|
||||
clear();
|
||||
}
|
||||
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////
|
||||
@@ -570,27 +588,25 @@ void LLDrawPoolBump::renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL
|
||||
// static
|
||||
BOOL LLDrawPoolBump::bindBumpMap(LLDrawInfo& params, S32 channel)
|
||||
{
|
||||
LLImageGL* bump = NULL;
|
||||
LLViewerTexture* bump = NULL;
|
||||
|
||||
U8 bump_code = params.mBump;
|
||||
LLViewerImage* tex = params.mTexture;
|
||||
|
||||
//Note: texture atlas does not support bump texture now.
|
||||
LLViewerFetchedTexture* tex = LLViewerTextureManager::staticCastToFetchedTexture(params.mTexture) ;
|
||||
if(!tex)
|
||||
{
|
||||
//if the texture is not a fetched texture
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
switch( bump_code )
|
||||
{
|
||||
case BE_NO_BUMP:
|
||||
bump = NULL;
|
||||
case BE_NO_BUMP:
|
||||
break;
|
||||
case BE_BRIGHTNESS:
|
||||
case BE_DARKNESS:
|
||||
if( tex )
|
||||
{
|
||||
if(tex->getID()== IMG_DEFAULT)
|
||||
{
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
bump = gBumpImageList.getBrightnessDarknessImage( tex, bump_code );
|
||||
}
|
||||
bump = gBumpImageList.getBrightnessDarknessImage( tex, bump_code );
|
||||
break;
|
||||
|
||||
default:
|
||||
@@ -785,24 +801,32 @@ void LLBumpImageList::init()
|
||||
LLStandardBumpmap::init();
|
||||
}
|
||||
|
||||
void LLBumpImageList::shutdown()
|
||||
void LLBumpImageList::clear()
|
||||
{
|
||||
llinfos << "Clearing dynamic bumpmaps." << llendl;
|
||||
// these will be re-populated on-demand
|
||||
mBrightnessEntries.clear();
|
||||
mDarknessEntries.clear();
|
||||
|
||||
LLStandardBumpmap::clear();
|
||||
}
|
||||
|
||||
void LLBumpImageList::shutdown()
|
||||
{
|
||||
clear();
|
||||
LLStandardBumpmap::shutdown();
|
||||
}
|
||||
|
||||
void LLBumpImageList::destroyGL()
|
||||
{
|
||||
mBrightnessEntries.clear();
|
||||
mDarknessEntries.clear();
|
||||
clear();
|
||||
LLStandardBumpmap::destroyGL();
|
||||
}
|
||||
|
||||
void LLBumpImageList::restoreGL()
|
||||
{
|
||||
// Images will be recreated as they are needed.
|
||||
LLStandardBumpmap::restoreGL();
|
||||
// Images will be recreated as they are needed.
|
||||
}
|
||||
|
||||
|
||||
@@ -818,9 +842,9 @@ LLBumpImageList::~LLBumpImageList()
|
||||
void LLBumpImageList::addTextureStats(U8 bump, const LLUUID& base_image_id, F32 virtual_size)
|
||||
{
|
||||
bump &= TEM_BUMP_MASK;
|
||||
LLViewerImage* bump_image = gStandardBumpmapList[bump].mImage;
|
||||
LLViewerFetchedTexture* bump_image = gStandardBumpmapList[bump].mImage;
|
||||
if( bump_image )
|
||||
{
|
||||
{
|
||||
bump_image->addTextureStats(virtual_size);
|
||||
}
|
||||
}
|
||||
@@ -832,11 +856,11 @@ void LLBumpImageList::updateImages()
|
||||
for (bump_image_map_t::iterator iter = mBrightnessEntries.begin(); iter != mBrightnessEntries.end(); )
|
||||
{
|
||||
bump_image_map_t::iterator curiter = iter++;
|
||||
LLImageGL* image = curiter->second;
|
||||
LLViewerTexture* image = curiter->second;
|
||||
if( image )
|
||||
{
|
||||
BOOL destroy = TRUE;
|
||||
if( image->getHasGLTexture())
|
||||
if( image->hasGLTexture())
|
||||
{
|
||||
if( image->getBoundRecently() )
|
||||
{
|
||||
@@ -859,11 +883,11 @@ void LLBumpImageList::updateImages()
|
||||
for (bump_image_map_t::iterator iter = mDarknessEntries.begin(); iter != mDarknessEntries.end(); )
|
||||
{
|
||||
bump_image_map_t::iterator curiter = iter++;
|
||||
LLImageGL* image = curiter->second;
|
||||
LLViewerTexture* image = curiter->second;
|
||||
if( image )
|
||||
{
|
||||
BOOL destroy = TRUE;
|
||||
if( image->getHasGLTexture())
|
||||
if( image->hasGLTexture())
|
||||
{
|
||||
if( image->getBoundRecently() )
|
||||
{
|
||||
@@ -887,16 +911,16 @@ void LLBumpImageList::updateImages()
|
||||
|
||||
|
||||
// Note: the caller SHOULD NOT keep the pointer that this function returns. It may be updated as more data arrives.
|
||||
LLImageGL* LLBumpImageList::getBrightnessDarknessImage(LLViewerImage* src_image, U8 bump_code )
|
||||
LLViewerTexture* LLBumpImageList::getBrightnessDarknessImage(LLViewerFetchedTexture* src_image, U8 bump_code )
|
||||
{
|
||||
llassert( (bump_code == BE_BRIGHTNESS) || (bump_code == BE_DARKNESS) );
|
||||
|
||||
LLImageGL* bump = NULL;
|
||||
LLViewerTexture* bump = NULL;
|
||||
const F32 BRIGHTNESS_DARKNESS_PIXEL_AREA_THRESHOLD = 1000;
|
||||
if( src_image->mMaxVirtualSize > BRIGHTNESS_DARKNESS_PIXEL_AREA_THRESHOLD )
|
||||
if( src_image->getMaxVirtualSize() > BRIGHTNESS_DARKNESS_PIXEL_AREA_THRESHOLD )
|
||||
{
|
||||
bump_image_map_t* entries_list = NULL;
|
||||
void (*callback_func)( BOOL success, LLViewerImage *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata ) = NULL;
|
||||
void (*callback_func)( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata ) = NULL;
|
||||
|
||||
switch( bump_code )
|
||||
{
|
||||
@@ -923,17 +947,12 @@ LLImageGL* LLBumpImageList::getBrightnessDarknessImage(LLViewerImage* src_image,
|
||||
LLPointer<LLImageRaw> raw = new LLImageRaw(1,1,1);
|
||||
raw->clear(0x77, 0x77, 0x77, 0xFF);
|
||||
|
||||
//------------------------------
|
||||
bump = new LLImageGL( raw, TRUE);
|
||||
//immediately assign bump to a global smart pointer in case some local smart pointer
|
||||
//accidently releases it.
|
||||
(*entries_list)[src_image->getID()] = bump;
|
||||
//------------------------------
|
||||
|
||||
bump->setExplicitFormat(GL_ALPHA8, GL_ALPHA);
|
||||
(*entries_list)[src_image->getID()] = LLViewerTextureManager::getLocalTexture( raw.get(), TRUE);
|
||||
(*entries_list)[src_image->getID()]->setExplicitFormat(GL_ALPHA8, GL_ALPHA);
|
||||
|
||||
// Note: this may create an LLImageGL immediately
|
||||
src_image->setLoadedCallback( callback_func, 0, TRUE, FALSE, new LLUUID(src_image->getID()) );
|
||||
src_image->setBoostLevel(LLViewerTexture::BOOST_BUMP) ;
|
||||
src_image->setLoadedCallback( callback_func, 0, TRUE, FALSE, new LLUUID(src_image->getID()), NULL );
|
||||
bump = (*entries_list)[src_image->getID()]; // In case callback was called immediately and replaced the image
|
||||
|
||||
// bump_total++;
|
||||
@@ -946,7 +965,7 @@ LLImageGL* LLBumpImageList::getBrightnessDarknessImage(LLViewerImage* src_image,
|
||||
|
||||
|
||||
// static
|
||||
void LLBumpImageList::onSourceBrightnessLoaded( BOOL success, LLViewerImage *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata )
|
||||
void LLBumpImageList::onSourceBrightnessLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata )
|
||||
{
|
||||
LLUUID* source_asset_id = (LLUUID*)userdata;
|
||||
LLBumpImageList::onSourceLoaded( success, src_vi, src, *source_asset_id, BE_BRIGHTNESS );
|
||||
@@ -957,7 +976,7 @@ void LLBumpImageList::onSourceBrightnessLoaded( BOOL success, LLViewerImage *src
|
||||
}
|
||||
|
||||
// static
|
||||
void LLBumpImageList::onSourceDarknessLoaded( BOOL success, LLViewerImage *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata )
|
||||
void LLBumpImageList::onSourceDarknessLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata )
|
||||
{
|
||||
LLUUID* source_asset_id = (LLUUID*)userdata;
|
||||
LLBumpImageList::onSourceLoaded( success, src_vi, src, *source_asset_id, BE_DARKNESS );
|
||||
@@ -967,14 +986,14 @@ void LLBumpImageList::onSourceDarknessLoaded( BOOL success, LLViewerImage *src_v
|
||||
}
|
||||
}
|
||||
|
||||
void LLBumpImageList::onSourceStandardLoaded( BOOL success, LLViewerImage* src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata)
|
||||
void LLBumpImageList::onSourceStandardLoaded( BOOL success, LLViewerFetchedTexture* src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata)
|
||||
{
|
||||
if (success && LLPipeline::sRenderDeferred)
|
||||
{
|
||||
LLPointer<LLImageRaw> nrm_image = new LLImageRaw(src->getWidth(), src->getHeight(), 4);
|
||||
generateNormalMapFromAlpha(src, nrm_image);
|
||||
src_vi->setExplicitFormat(GL_RGBA, GL_RGBA);
|
||||
src_vi->createGLTexture(0, nrm_image);
|
||||
src_vi->createGLTexture(src_vi->getDiscardLevel(), nrm_image);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1014,8 +1033,8 @@ void LLBumpImageList::generateNormalMapFromAlpha(LLImageRaw* src, LLImageRaw* nr
|
||||
|
||||
LLVector3 right = LLVector3(norm_scale, 0, (F32) src_data[(j*resX+rX)*src_cmp+src_cmp-1]-cH);
|
||||
LLVector3 left = LLVector3(-norm_scale, 0, (F32) src_data[(j*resX+lX)*src_cmp+src_cmp-1]-cH);
|
||||
LLVector3 up = LLVector3(0, -norm_scale, (F32) src_data[(rY*resX+i)*src_cmp+src_cmp-1]-cH);
|
||||
LLVector3 down = LLVector3(0, norm_scale, (F32) src_data[(lY*resX+i)*src_cmp+src_cmp-1]-cH);
|
||||
LLVector3 up = LLVector3(0, -norm_scale, (F32) src_data[(lY*resX+i)*src_cmp+src_cmp-1]-cH);
|
||||
LLVector3 down = LLVector3(0, norm_scale, (F32) src_data[(rY*resX+i)*src_cmp+src_cmp-1]-cH);
|
||||
|
||||
LLVector3 norm = right%down + down%left + left%up + up%right;
|
||||
|
||||
@@ -1034,7 +1053,7 @@ void LLBumpImageList::generateNormalMapFromAlpha(LLImageRaw* src, LLImageRaw* nr
|
||||
}
|
||||
|
||||
// static
|
||||
void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerImage *src_vi, LLImageRaw* src, LLUUID& source_asset_id, EBumpEffect bump_code )
|
||||
void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLImageRaw* src, LLUUID& source_asset_id, EBumpEffect bump_code )
|
||||
{
|
||||
if( success )
|
||||
{
|
||||
@@ -1151,9 +1170,9 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerImage *src_vi, LLIma
|
||||
}
|
||||
|
||||
//---------------------------------------------------
|
||||
//immediately assign bump to a global smart pointer in case some local smart pointer
|
||||
//accidently releases it.
|
||||
LLPointer<LLImageGL> bump = new LLImageGL( TRUE);
|
||||
// immediately assign bump to a global smart pointer in case some local smart pointer
|
||||
// accidentally releases it.
|
||||
LLPointer<LLViewerTexture> bump = LLViewerTextureManager::getLocalTexture( TRUE );
|
||||
|
||||
if (!LLPipeline::sRenderDeferred)
|
||||
{
|
||||
@@ -1162,8 +1181,8 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerImage *src_vi, LLIma
|
||||
}
|
||||
else
|
||||
{
|
||||
LLPointer<LLImageRaw> nrm_image = new LLImageRaw(src->getWidth(), src->getHeight(), 4);
|
||||
generateNormalMapFromAlpha(src, nrm_image);
|
||||
LLPointer<LLImageRaw> nrm_image = new LLImageRaw(dst_image->getWidth(), dst_image->getHeight(), 4);
|
||||
generateNormalMapFromAlpha(dst_image, nrm_image);
|
||||
bump->setExplicitFormat(GL_RGBA, GL_RGBA);
|
||||
bump->createGLTexture(0, nrm_image);
|
||||
}
|
||||
@@ -1226,8 +1245,8 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture)
|
||||
{
|
||||
if (params.mTexture.notNull())
|
||||
{
|
||||
gGL.getTexUnit(diffuse_channel)->bind(params.mTexture.get());
|
||||
//params.mTexture->addTextureStats(params.mVSize);
|
||||
gGL.getTexUnit(diffuse_channel)->bind(params.mTexture) ;
|
||||
params.mTexture->addTextureStats(params.mVSize);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -41,6 +41,7 @@
|
||||
class LLImageRaw;
|
||||
class LLSpatialGroup;
|
||||
class LLDrawInfo;
|
||||
class LLViewerFetchedTexture;
|
||||
|
||||
class LLDrawPoolBump : public LLRenderPass
|
||||
{
|
||||
@@ -110,10 +111,12 @@ public:
|
||||
LLStandardBumpmap( const std::string& label ) : mLabel(label) {}
|
||||
|
||||
std::string mLabel;
|
||||
LLPointer<LLViewerImage> mImage;
|
||||
LLPointer<LLViewerFetchedTexture> mImage;
|
||||
|
||||
static U32 sStandardBumpmapCount; // Number of valid values in gStandardBumpmapList[]
|
||||
|
||||
static void clear();
|
||||
static void addstandard();
|
||||
static void init();
|
||||
static void shutdown();
|
||||
static void restoreGL();
|
||||
@@ -135,26 +138,26 @@ public:
|
||||
|
||||
void init();
|
||||
void shutdown();
|
||||
void clear();
|
||||
void destroyGL();
|
||||
void restoreGL();
|
||||
void updateImages();
|
||||
|
||||
|
||||
LLImageGL* getBrightnessDarknessImage(LLViewerImage* src_image, U8 bump_code);
|
||||
// LLImageGL* getTestImage();
|
||||
LLViewerTexture* getBrightnessDarknessImage(LLViewerFetchedTexture* src_image, U8 bump_code);
|
||||
void addTextureStats(U8 bump, const LLUUID& base_image_id, F32 virtual_size);
|
||||
|
||||
static void onSourceBrightnessLoaded( BOOL success, LLViewerImage *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata );
|
||||
static void onSourceDarknessLoaded( BOOL success, LLViewerImage *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata );
|
||||
static void onSourceStandardLoaded( BOOL success, LLViewerImage *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata );
|
||||
static void onSourceBrightnessLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata );
|
||||
static void onSourceDarknessLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata );
|
||||
static void onSourceStandardLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata );
|
||||
static void generateNormalMapFromAlpha(LLImageRaw* src, LLImageRaw* nrm_image);
|
||||
|
||||
|
||||
private:
|
||||
static void onSourceLoaded( BOOL success, LLViewerImage *src_vi, LLImageRaw* src, LLUUID& source_asset_id, EBumpEffect bump );
|
||||
static void onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLImageRaw* src, LLUUID& source_asset_id, EBumpEffect bump );
|
||||
|
||||
private:
|
||||
typedef std::map<LLUUID, LLPointer<LLImageGL> > bump_image_map_t;
|
||||
typedef std::map<LLUUID, LLPointer<LLViewerTexture> > bump_image_map_t;
|
||||
bump_image_map_t mBrightnessEntries;
|
||||
bump_image_map_t mDarknessEntries;
|
||||
};
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
#include "llface.h"
|
||||
#include "llsky.h"
|
||||
#include "llviewercamera.h"
|
||||
#include "llviewerimagelist.h"
|
||||
#include "llviewertexturelist.h"
|
||||
#include "llviewerregion.h"
|
||||
#include "llviewerwindow.h"
|
||||
#include "llvosky.h"
|
||||
|
||||
@@ -49,7 +49,7 @@
|
||||
#include "llviewerparceloverlay.h"
|
||||
#include "llvosurfacepatch.h"
|
||||
#include "llviewercamera.h"
|
||||
#include "llviewerimagelist.h" // To get alpha gradients
|
||||
#include "llviewertexturelist.h" // To get alpha gradients
|
||||
#include "llworld.h"
|
||||
#include "pipeline.h"
|
||||
#include "llviewershadermgr.h"
|
||||
@@ -62,28 +62,32 @@ S32 LLDrawPoolTerrain::sDetailMode = 1;
|
||||
F32 LLDrawPoolTerrain::sDetailScale = DETAIL_SCALE;
|
||||
static LLGLSLShader* sShader = NULL;
|
||||
|
||||
LLDrawPoolTerrain::LLDrawPoolTerrain(LLViewerImage *texturep) :
|
||||
LLDrawPoolTerrain::LLDrawPoolTerrain(LLViewerTexture *texturep) :
|
||||
LLFacePool(POOL_TERRAIN),
|
||||
mTexturep(texturep)
|
||||
{
|
||||
// Hack!
|
||||
sDetailScale = 1.f/gSavedSettings.getF32("RenderTerrainScale");
|
||||
sDetailMode = gSavedSettings.getS32("RenderTerrainDetail");
|
||||
mAlphaRampImagep = gImageList.getImageFromFile("alpha_gradient.tga",
|
||||
TRUE, TRUE, GL_ALPHA8, GL_ALPHA,
|
||||
mAlphaRampImagep = LLViewerTextureManager::getFetchedTextureFromFile("alpha_gradient.tga",
|
||||
TRUE, LLViewerTexture::BOOST_UI,
|
||||
LLViewerTexture::FETCHED_TEXTURE,
|
||||
GL_ALPHA8, GL_ALPHA,
|
||||
LLUUID("e97cf410-8e61-7005-ec06-629eba4cd1fb"));
|
||||
|
||||
//gGL.getTexUnit(0)->bind(mAlphaRampImagep.get());
|
||||
mAlphaRampImagep->setAddressMode(LLTexUnit::TAM_CLAMP);
|
||||
|
||||
m2DAlphaRampImagep = gImageList.getImageFromFile("alpha_gradient_2d.j2c",
|
||||
TRUE, TRUE, GL_ALPHA8, GL_ALPHA,
|
||||
m2DAlphaRampImagep = LLViewerTextureManager::getFetchedTextureFromFile("alpha_gradient_2d.j2c",
|
||||
TRUE, LLViewerTexture::BOOST_UI,
|
||||
LLViewerTexture::FETCHED_TEXTURE,
|
||||
GL_ALPHA8, GL_ALPHA,
|
||||
LLUUID("38b86f85-2575-52a9-a531-23108d8da837"));
|
||||
|
||||
//gGL.getTexUnit(0)->bind(m2DAlphaRampImagep.get());
|
||||
m2DAlphaRampImagep->setAddressMode(LLTexUnit::TAM_CLAMP);
|
||||
|
||||
mTexturep->setBoostLevel(LLViewerImageBoostLevel::BOOST_TERRAIN);
|
||||
mTexturep->setBoostLevel(LLViewerTexture::BOOST_TERRAIN);
|
||||
|
||||
//gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
||||
}
|
||||
@@ -170,7 +174,7 @@ void LLDrawPoolTerrain::render(S32 pass)
|
||||
LLVLComposition *compp = regionp->getComposition();
|
||||
for (S32 i = 0; i < 4; i++)
|
||||
{
|
||||
compp->mDetailTextures[i]->setBoostLevel(LLViewerImageBoostLevel::BOOST_TERRAIN);
|
||||
compp->mDetailTextures[i]->setBoostLevel(LLViewerTexture::BOOST_TERRAIN);
|
||||
compp->mDetailTextures[i]->addTextureStats(1024.f*1024.f); // assume large pixel area
|
||||
}
|
||||
|
||||
@@ -290,10 +294,10 @@ void LLDrawPoolTerrain::renderFullShader()
|
||||
// Hack! Get the region that this draw pool is rendering from!
|
||||
LLViewerRegion *regionp = mDrawFace[0]->getDrawable()->getVObj()->getRegion();
|
||||
LLVLComposition *compp = regionp->getComposition();
|
||||
LLViewerImage *detail_texture0p = compp->mDetailTextures[0];
|
||||
LLViewerImage *detail_texture1p = compp->mDetailTextures[1];
|
||||
LLViewerImage *detail_texture2p = compp->mDetailTextures[2];
|
||||
LLViewerImage *detail_texture3p = compp->mDetailTextures[3];
|
||||
LLViewerTexture *detail_texture0p = compp->mDetailTextures[0];
|
||||
LLViewerTexture *detail_texture1p = compp->mDetailTextures[1];
|
||||
LLViewerTexture *detail_texture2p = compp->mDetailTextures[2];
|
||||
LLViewerTexture *detail_texture3p = compp->mDetailTextures[3];
|
||||
|
||||
LLVector3d region_origin_global = gAgent.getRegion()->getOriginGlobal();
|
||||
F32 offset_x = (F32)fmod(region_origin_global.mdV[VX], 1.0/(F64)sDetailScale)*sDetailScale;
|
||||
@@ -364,7 +368,7 @@ void LLDrawPoolTerrain::renderFullShader()
|
||||
// Alpha Ramp
|
||||
//
|
||||
S32 alpha_ramp = sShader->enableTexture(LLViewerShaderMgr::TERRAIN_ALPHARAMP);
|
||||
gGL.getTexUnit(alpha_ramp)->bind(m2DAlphaRampImagep.get());
|
||||
gGL.getTexUnit(alpha_ramp)->bind(m2DAlphaRampImagep);
|
||||
|
||||
// GL_BLEND disabled by default
|
||||
drawLoop();
|
||||
@@ -430,10 +434,10 @@ void LLDrawPoolTerrain::renderFull4TU()
|
||||
// Hack! Get the region that this draw pool is rendering from!
|
||||
LLViewerRegion *regionp = mDrawFace[0]->getDrawable()->getVObj()->getRegion();
|
||||
LLVLComposition *compp = regionp->getComposition();
|
||||
LLViewerImage *detail_texture0p = compp->mDetailTextures[0];
|
||||
LLViewerImage *detail_texture1p = compp->mDetailTextures[1];
|
||||
LLViewerImage *detail_texture2p = compp->mDetailTextures[2];
|
||||
LLViewerImage *detail_texture3p = compp->mDetailTextures[3];
|
||||
LLViewerTexture *detail_texture0p = compp->mDetailTextures[0];
|
||||
LLViewerTexture *detail_texture1p = compp->mDetailTextures[1];
|
||||
LLViewerTexture *detail_texture2p = compp->mDetailTextures[2];
|
||||
LLViewerTexture *detail_texture3p = compp->mDetailTextures[3];
|
||||
|
||||
LLVector3d region_origin_global = gAgent.getRegion()->getOriginGlobal();
|
||||
F32 offset_x = (F32)fmod(region_origin_global.mdV[VX], 1.0/(F64)sDetailScale)*sDetailScale;
|
||||
@@ -528,7 +532,7 @@ void LLDrawPoolTerrain::renderFull4TU()
|
||||
//
|
||||
// Stage 1: Generate alpha ramp for detail2/detail3 transition
|
||||
//
|
||||
gGL.getTexUnit(1)->bind(m2DAlphaRampImagep.get());
|
||||
gGL.getTexUnit(1)->bind(m2DAlphaRampImagep);
|
||||
gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE);
|
||||
gGL.getTexUnit(1)->activate();
|
||||
|
||||
@@ -560,7 +564,7 @@ void LLDrawPoolTerrain::renderFull4TU()
|
||||
//
|
||||
// Stage 3: Generate alpha ramp for detail1/detail2 transition
|
||||
//
|
||||
gGL.getTexUnit(3)->bind(m2DAlphaRampImagep.get());
|
||||
gGL.getTexUnit(3)->bind(m2DAlphaRampImagep);
|
||||
gGL.getTexUnit(3)->enable(LLTexUnit::TT_TEXTURE);
|
||||
gGL.getTexUnit(3)->activate();
|
||||
|
||||
@@ -631,10 +635,10 @@ void LLDrawPoolTerrain::renderFull2TU()
|
||||
// Hack! Get the region that this draw pool is rendering from!
|
||||
LLViewerRegion *regionp = mDrawFace[0]->getDrawable()->getVObj()->getRegion();
|
||||
LLVLComposition *compp = regionp->getComposition();
|
||||
LLViewerImage *detail_texture0p = compp->mDetailTextures[0];
|
||||
LLViewerImage *detail_texture1p = compp->mDetailTextures[1];
|
||||
LLViewerImage *detail_texture2p = compp->mDetailTextures[2];
|
||||
LLViewerImage *detail_texture3p = compp->mDetailTextures[3];
|
||||
LLViewerTexture *detail_texture0p = compp->mDetailTextures[0];
|
||||
LLViewerTexture *detail_texture1p = compp->mDetailTextures[1];
|
||||
LLViewerTexture *detail_texture2p = compp->mDetailTextures[2];
|
||||
LLViewerTexture *detail_texture3p = compp->mDetailTextures[3];
|
||||
|
||||
LLVector3d region_origin_global = gAgent.getRegion()->getOriginGlobal();
|
||||
F32 offset_x = (F32)fmod(region_origin_global.mdV[VX], 1.0/(F64)sDetailScale)*sDetailScale;
|
||||
@@ -672,7 +676,7 @@ void LLDrawPoolTerrain::renderFull2TU()
|
||||
//
|
||||
// Stage 0: Generate alpha ramp for detail0/detail1 transition
|
||||
//
|
||||
gGL.getTexUnit(0)->bind(m2DAlphaRampImagep.get());
|
||||
gGL.getTexUnit(0)->bind(m2DAlphaRampImagep);
|
||||
|
||||
glDisable(GL_TEXTURE_GEN_S);
|
||||
glDisable(GL_TEXTURE_GEN_T);
|
||||
@@ -710,7 +714,7 @@ void LLDrawPoolTerrain::renderFull2TU()
|
||||
//
|
||||
// Stage 0: Generate alpha ramp for detail1/detail2 transition
|
||||
//
|
||||
gGL.getTexUnit(0)->bind(m2DAlphaRampImagep.get());
|
||||
gGL.getTexUnit(0)->bind(m2DAlphaRampImagep);
|
||||
|
||||
// Set the texture matrix
|
||||
glMatrixMode(GL_TEXTURE);
|
||||
@@ -750,7 +754,7 @@ void LLDrawPoolTerrain::renderFull2TU()
|
||||
// Stage 0: Generate alpha ramp for detail2/detail3 transition
|
||||
//
|
||||
gGL.getTexUnit(0)->activate();
|
||||
gGL.getTexUnit(0)->bind(m2DAlphaRampImagep.get());
|
||||
gGL.getTexUnit(0)->bind(m2DAlphaRampImagep);
|
||||
// Set the texture matrix
|
||||
glMatrixMode(GL_TEXTURE);
|
||||
glLoadIdentity();
|
||||
@@ -823,7 +827,7 @@ void LLDrawPoolTerrain::renderSimple()
|
||||
|
||||
gGL.getTexUnit(0)->activate();
|
||||
gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
|
||||
gGL.getTexUnit(0)->bind(mTexturep.get());
|
||||
gGL.getTexUnit(0)->bind(mTexturep);
|
||||
|
||||
LLVector3 origin_agent = mDrawFace[0]->getDrawable()->getVObj()->getRegion()->getOriginAgent();
|
||||
F32 tscale = 1.f/256.f;
|
||||
@@ -873,7 +877,7 @@ void LLDrawPoolTerrain::renderOwnership()
|
||||
LLSurface *surfacep = surface_patchp->getSurface();
|
||||
LLViewerRegion *regionp = surfacep->getRegion();
|
||||
LLViewerParcelOverlay *overlayp = regionp->getParcelOverlay();
|
||||
LLImageGL *texturep = overlayp->getTexture();
|
||||
LLViewerTexture *texturep = overlayp->getTexture();
|
||||
|
||||
gGL.getTexUnit(0)->bind(texturep);
|
||||
|
||||
@@ -921,9 +925,10 @@ void LLDrawPoolTerrain::renderForSelect()
|
||||
}
|
||||
}
|
||||
|
||||
void LLDrawPoolTerrain::dirtyTextures(const std::set<LLViewerImage*>& textures)
|
||||
void LLDrawPoolTerrain::dirtyTextures(const std::set<LLViewerFetchedTexture*>& textures)
|
||||
{
|
||||
if (textures.find(mTexturep) != textures.end())
|
||||
LLViewerFetchedTexture* tex = LLViewerTextureManager::staticCastToFetchedTexture(mTexturep) ;
|
||||
if (tex && textures.find(tex) != textures.end())
|
||||
{
|
||||
for (std::vector<LLFace*>::iterator iter = mReferences.begin();
|
||||
iter != mReferences.end(); iter++)
|
||||
@@ -934,12 +939,12 @@ void LLDrawPoolTerrain::dirtyTextures(const std::set<LLViewerImage*>& textures)
|
||||
}
|
||||
}
|
||||
|
||||
LLViewerImage *LLDrawPoolTerrain::getTexture()
|
||||
LLViewerTexture *LLDrawPoolTerrain::getTexture()
|
||||
{
|
||||
return mTexturep;
|
||||
}
|
||||
|
||||
LLViewerImage *LLDrawPoolTerrain::getDebugTexture()
|
||||
LLViewerTexture *LLDrawPoolTerrain::getDebugTexture()
|
||||
{
|
||||
return mTexturep;
|
||||
}
|
||||
|
||||
@@ -35,9 +35,11 @@
|
||||
|
||||
#include "lldrawpool.h"
|
||||
|
||||
class LLViewerFetchedTexture;
|
||||
|
||||
class LLDrawPoolTerrain : public LLFacePool
|
||||
{
|
||||
LLPointer<LLViewerImage> mTexturep;
|
||||
LLPointer<LLViewerTexture> mTexturep;
|
||||
public:
|
||||
enum
|
||||
{
|
||||
@@ -53,7 +55,7 @@ public:
|
||||
virtual U32 getVertexDataMask();
|
||||
static S32 getDetailMode();
|
||||
|
||||
LLDrawPoolTerrain(LLViewerImage *texturep);
|
||||
LLDrawPoolTerrain(LLViewerTexture *texturep);
|
||||
virtual ~LLDrawPoolTerrain();
|
||||
|
||||
/*virtual*/ LLDrawPool *instancePool();
|
||||
@@ -73,14 +75,14 @@ public:
|
||||
/*virtual*/ void beginRenderPass( S32 pass );
|
||||
/*virtual*/ void endRenderPass( S32 pass );
|
||||
/*virtual*/ void renderForSelect();
|
||||
/*virtual*/ void dirtyTextures(const std::set<LLViewerImage*>& textures);
|
||||
/*virtual*/ LLViewerImage *getTexture();
|
||||
/*virtual*/ LLViewerImage *getDebugTexture();
|
||||
/*virtual*/ void dirtyTextures(const std::set<LLViewerFetchedTexture*>& textures);
|
||||
/*virtual*/ LLViewerTexture *getTexture();
|
||||
/*virtual*/ LLViewerTexture *getDebugTexture();
|
||||
/*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display
|
||||
|
||||
LLPointer<LLViewerImage> mAlphaRampImagep;
|
||||
LLPointer<LLViewerImage> m2DAlphaRampImagep;
|
||||
LLPointer<LLViewerImage> mAlphaNoiseImagep;
|
||||
LLPointer<LLViewerTexture> mAlphaRampImagep;
|
||||
LLPointer<LLViewerTexture> m2DAlphaRampImagep;
|
||||
LLPointer<LLViewerTexture> mAlphaNoiseImagep;
|
||||
|
||||
static S32 sDetailMode;
|
||||
static F32 sDetailScale; // meters per texture
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
S32 LLDrawPoolTree::sDiffTex = 0;
|
||||
static LLGLSLShader* shader = NULL;
|
||||
|
||||
LLDrawPoolTree::LLDrawPoolTree(LLViewerImage *texturep) :
|
||||
LLDrawPoolTree::LLDrawPoolTree(LLViewerTexture *texturep) :
|
||||
LLFacePool(POOL_TREE),
|
||||
mTexturep(texturep)
|
||||
{
|
||||
@@ -380,12 +380,12 @@ BOOL LLDrawPoolTree::verify() const
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
LLViewerImage *LLDrawPoolTree::getTexture()
|
||||
LLViewerTexture *LLDrawPoolTree::getTexture()
|
||||
{
|
||||
return mTexturep;
|
||||
}
|
||||
|
||||
LLViewerImage *LLDrawPoolTree::getDebugTexture()
|
||||
LLViewerTexture *LLDrawPoolTree::getDebugTexture()
|
||||
{
|
||||
return mTexturep;
|
||||
}
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
|
||||
class LLDrawPoolTree : public LLFacePool
|
||||
{
|
||||
LLPointer<LLViewerImage> mTexturep;
|
||||
LLPointer<LLViewerTexture> mTexturep;
|
||||
public:
|
||||
enum
|
||||
{
|
||||
@@ -48,7 +48,7 @@ public:
|
||||
|
||||
virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
|
||||
|
||||
LLDrawPoolTree(LLViewerImage *texturep);
|
||||
LLDrawPoolTree(LLViewerTexture *texturep);
|
||||
|
||||
/*virtual*/ LLDrawPool *instancePool();
|
||||
|
||||
@@ -70,8 +70,8 @@ public:
|
||||
/*virtual*/ S32 getNumPasses() { return 1; }
|
||||
/*virtual*/ void renderForSelect();
|
||||
/*virtual*/ BOOL verify() const;
|
||||
/*virtual*/ LLViewerImage *getTexture();
|
||||
/*virtual*/ LLViewerImage *getDebugTexture();
|
||||
/*virtual*/ LLViewerTexture *getTexture();
|
||||
/*virtual*/ LLViewerTexture *getDebugTexture();
|
||||
/*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display
|
||||
|
||||
static S32 sDiffTex;
|
||||
|
||||
@@ -46,7 +46,7 @@
|
||||
#include "llface.h"
|
||||
#include "llsky.h"
|
||||
#include "llviewercamera.h" // to get OGL_TO_CFR_ROTATION
|
||||
#include "llviewerimagelist.h"
|
||||
#include "llviewertexturelist.h"
|
||||
#include "llviewerregion.h"
|
||||
#include "llvosky.h"
|
||||
#include "llvowater.h"
|
||||
@@ -70,18 +70,20 @@ LLVector3 LLDrawPoolWater::sLightDir;
|
||||
LLDrawPoolWater::LLDrawPoolWater() :
|
||||
LLFacePool(POOL_WATER)
|
||||
{
|
||||
mHBTex[0] = gImageList.getImage(gSunTextureID, TRUE, TRUE);
|
||||
gGL.getTexUnit(0)->bind(mHBTex[0].get());
|
||||
mHBTex[0] = LLViewerTextureManager::getFetchedTexture(gSunTextureID, TRUE, LLViewerTexture::BOOST_UI);
|
||||
gGL.getTexUnit(0)->bind(mHBTex[0]) ;
|
||||
mHBTex[0]->setAddressMode(LLTexUnit::TAM_CLAMP);
|
||||
|
||||
mHBTex[1] = gImageList.getImage(gMoonTextureID, TRUE, TRUE);
|
||||
gGL.getTexUnit(0)->bind(mHBTex[1].get());
|
||||
mHBTex[1] = LLViewerTextureManager::getFetchedTexture(gMoonTextureID, TRUE, LLViewerTexture::BOOST_UI);
|
||||
gGL.getTexUnit(0)->bind(mHBTex[1]);
|
||||
mHBTex[1]->setAddressMode(LLTexUnit::TAM_CLAMP);
|
||||
|
||||
mWaterImagep = gImageList.getImage(WATER_TEST);
|
||||
|
||||
mWaterImagep = LLViewerTextureManager::getFetchedTexture(WATER_TEST);
|
||||
llassert(mWaterImagep);
|
||||
mWaterImagep->setNoDelete() ;
|
||||
mWaterNormp = gImageList.getImage(DEFAULT_WATER_NORMAL);
|
||||
mWaterNormp->setNoDelete() ;
|
||||
mWaterNormp = LLViewerTextureManager::getFetchedTexture(DEFAULT_WATER_NORMAL);
|
||||
mWaterNormp->setNoDelete();
|
||||
|
||||
restoreGL();
|
||||
}
|
||||
@@ -198,7 +200,7 @@ void LLDrawPoolWater::render(S32 pass)
|
||||
mWaterImagep->addTextureStats(1024.f*1024.f);
|
||||
gGL.getTexUnit(1)->activate();
|
||||
gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE);
|
||||
gGL.getTexUnit(1)->bind(mWaterImagep.get());
|
||||
gGL.getTexUnit(1)->bind(mWaterImagep) ;
|
||||
|
||||
LLVector3 camera_up = LLViewerCamera::getInstance()->getUpAxis();
|
||||
F32 up_dot = camera_up * LLVector3::z_axis;
|
||||
@@ -343,7 +345,7 @@ void LLDrawPoolWater::renderReflection(LLFace* face)
|
||||
|
||||
LLGLSNoFog noFog;
|
||||
|
||||
gGL.getTexUnit(0)->bind(mHBTex[dr].get());
|
||||
gGL.getTexUnit(0)->bind(mHBTex[dr]);
|
||||
|
||||
LLOverrideFaceColor override(this, face->getFaceColor().mV);
|
||||
face->renderIndexed();
|
||||
@@ -445,11 +447,11 @@ void LLDrawPoolWater::shade()
|
||||
// change mWaterNormp if needed
|
||||
if (mWaterNormp->getID() != param_mgr->getNormalMapID())
|
||||
{
|
||||
mWaterNormp = gImageList.getImage(param_mgr->getNormalMapID());
|
||||
mWaterNormp = LLViewerTextureManager::getFetchedTexture(param_mgr->getNormalMapID());
|
||||
}
|
||||
|
||||
mWaterNormp->addTextureStats(1024.f*1024.f);
|
||||
gGL.getTexUnit(bumpTex)->bind(mWaterNormp.get());
|
||||
gGL.getTexUnit(bumpTex)->bind(mWaterNormp) ;
|
||||
if (gSavedSettings.getBOOL("RenderWaterMipNormal"))
|
||||
{
|
||||
mWaterNormp->setFilteringOption(LLTexUnit::TFO_ANISOTROPIC);
|
||||
@@ -606,7 +608,7 @@ void LLDrawPoolWater::renderForSelect()
|
||||
|
||||
|
||||
void LLDrawPoolWater::renderFaceSelected(LLFace *facep,
|
||||
LLImageGL *image,
|
||||
LLViewerTexture *image,
|
||||
const LLColor4 &color,
|
||||
const S32 index_offset, const S32 index_count)
|
||||
{
|
||||
@@ -615,9 +617,9 @@ void LLDrawPoolWater::renderFaceSelected(LLFace *facep,
|
||||
}
|
||||
|
||||
|
||||
LLViewerImage *LLDrawPoolWater::getDebugTexture()
|
||||
LLViewerTexture *LLDrawPoolWater::getDebugTexture()
|
||||
{
|
||||
return LLViewerImage::sSmokeImagep;
|
||||
return LLViewerFetchedTexture::sSmokeImagep;
|
||||
}
|
||||
|
||||
LLColor3 LLDrawPoolWater::getDebugColor() const
|
||||
|
||||
@@ -43,11 +43,10 @@ class LLWaterSurface;
|
||||
class LLDrawPoolWater: public LLFacePool
|
||||
{
|
||||
protected:
|
||||
LLPointer<LLViewerImage> mHBTex[2];
|
||||
LLPointer<LLViewerImage> mWaterImagep;
|
||||
LLPointer<LLViewerImage> mWaterNormp;
|
||||
LLPointer<LLViewerTexture> mHBTex[2];
|
||||
LLPointer<LLViewerTexture> mWaterImagep;
|
||||
LLPointer<LLViewerTexture> mWaterNormp;
|
||||
|
||||
const LLWaterSurface *mWaterSurface;
|
||||
public:
|
||||
static BOOL sSkipScreenCopy;
|
||||
static BOOL sNeedsReflectionUpdate;
|
||||
@@ -80,12 +79,12 @@ public:
|
||||
|
||||
/*virtual*/ S32 getNumPasses();
|
||||
/*virtual*/ void render(S32 pass = 0);
|
||||
/*virtual*/ void renderFaceSelected(LLFace *facep, LLImageGL *image, const LLColor4 &color,
|
||||
/*virtual*/ void renderFaceSelected(LLFace *facep, LLViewerTexture *image, const LLColor4 &color,
|
||||
const S32 index_offset = 0, const S32 index_count = 0);
|
||||
/*virtual*/ void prerender();
|
||||
/*virtual*/ void renderForSelect();
|
||||
|
||||
/*virtual*/ LLViewerImage *getDebugTexture();
|
||||
/*virtual*/ LLViewerTexture *getDebugTexture();
|
||||
/*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display
|
||||
|
||||
void renderReflection(LLFace* face);
|
||||
|
||||
@@ -47,7 +47,7 @@
|
||||
#include "llface.h"
|
||||
#include "llrender.h"
|
||||
|
||||
LLPointer<LLImageGL> LLDrawPoolWLSky::sCloudNoiseTexture = NULL;
|
||||
LLPointer<LLViewerTexture> LLDrawPoolWLSky::sCloudNoiseTexture = NULL;
|
||||
|
||||
LLPointer<LLImageRaw> LLDrawPoolWLSky::sCloudNoiseRawImage = NULL;
|
||||
|
||||
@@ -71,7 +71,7 @@ LLDrawPoolWLSky::LLDrawPoolWLSky(void) :
|
||||
|
||||
cloudNoiseFile->decode(sCloudNoiseRawImage, 0.0f);
|
||||
|
||||
LLImageGL::create(sCloudNoiseTexture, sCloudNoiseRawImage, TRUE);
|
||||
sCloudNoiseTexture = LLViewerTextureManager::getLocalTexture(sCloudNoiseRawImage.get(), TRUE);
|
||||
|
||||
LLWLParamManager::instance()->propagateParameters();
|
||||
}
|
||||
@@ -83,7 +83,7 @@ LLDrawPoolWLSky::~LLDrawPoolWLSky()
|
||||
sCloudNoiseRawImage = NULL;
|
||||
}
|
||||
|
||||
LLViewerImage *LLDrawPoolWLSky::getDebugTexture()
|
||||
LLViewerTexture *LLDrawPoolWLSky::getDebugTexture()
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
@@ -233,7 +233,7 @@ void LLDrawPoolWLSky::renderHeavenlyBodies()
|
||||
LLFace * face = gSky.mVOSkyp->mFace[LLVOSky::FACE_SUN];
|
||||
if (gSky.mVOSkyp->getSun().getDraw() && face->getGeomCount())
|
||||
{
|
||||
LLImageGL * tex = face->getTexture();
|
||||
LLViewerTexture * tex = face->getTexture();
|
||||
gGL.getTexUnit(0)->bind(tex);
|
||||
LLColor4 color(gSky.mVOSkyp->getSun().getInterpColor());
|
||||
LLFacePool::LLOverrideFaceColor color_override(this, color);
|
||||
@@ -248,8 +248,7 @@ void LLDrawPoolWLSky::renderHeavenlyBodies()
|
||||
// *NOTE: even though we already bound this texture above for the
|
||||
// stars register combiners, we bind again here for defensive reasons,
|
||||
// since LLImageGL::bind detects that it's a noop, and optimizes it out.
|
||||
LLImageGL * tex = face->getTexture();
|
||||
gGL.getTexUnit(0)->bind(tex);
|
||||
gGL.getTexUnit(0)->bind(face->getTexture());
|
||||
LLColor4 color(gSky.mVOSkyp->getMoon().getInterpColor());
|
||||
F32 a = gSky.mVOSkyp->getMoon().getDirection().mV[2];
|
||||
if (a > 0.f)
|
||||
@@ -289,14 +288,12 @@ void LLDrawPoolWLSky::render(S32 pass)
|
||||
|
||||
// *NOTE: have to bind a texture here since register combiners blending in
|
||||
// renderStars() requires something to be bound and we might as well only
|
||||
// bind the moon's texture once.
|
||||
LLImageGL * tex = gSky.mVOSkyp->mFace[LLVOSky::FACE_MOON]->getTexture();
|
||||
gGL.getTexUnit(0)->bind(tex);
|
||||
// bind the moon's texture once.
|
||||
gGL.getTexUnit(0)->bind(gSky.mVOSkyp->mFace[LLVOSky::FACE_MOON]->getTexture());
|
||||
|
||||
renderHeavenlyBodies();
|
||||
|
||||
renderStars();
|
||||
|
||||
renderStars();
|
||||
|
||||
|
||||
glPopMatrix();
|
||||
@@ -316,7 +313,7 @@ LLDrawPoolWLSky *LLDrawPoolWLSky::instancePool()
|
||||
return new LLDrawPoolWLSky();
|
||||
}
|
||||
|
||||
LLViewerImage* LLDrawPoolWLSky::getTexture()
|
||||
LLViewerTexture* LLDrawPoolWLSky::getTexture()
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
@@ -334,5 +331,5 @@ void LLDrawPoolWLSky::cleanupGL()
|
||||
//static
|
||||
void LLDrawPoolWLSky::restoreGL()
|
||||
{
|
||||
LLImageGL::create(sCloudNoiseTexture, sCloudNoiseRawImage, TRUE);
|
||||
sCloudNoiseTexture = LLViewerTextureManager::getLocalTexture(sCloudNoiseRawImage.get(), TRUE);
|
||||
}
|
||||
|
||||
@@ -55,7 +55,7 @@ public:
|
||||
/*virtual*/ void endPostDeferredPass(S32 pass) { endRenderPass(pass); }
|
||||
/*virtual*/ void renderPostDeferred(S32 pass) { render(pass); }
|
||||
|
||||
/*virtual*/ LLViewerImage *getDebugTexture();
|
||||
/*virtual*/ LLViewerTexture *getDebugTexture();
|
||||
/*virtual*/ void beginRenderPass( S32 pass );
|
||||
/*virtual*/ void endRenderPass( S32 pass );
|
||||
/*virtual*/ S32 getNumPasses() { return 1; }
|
||||
@@ -65,11 +65,11 @@ public:
|
||||
/*virtual*/ BOOL verify() const { return TRUE; } // Verify that all data in the draw pool is correct!
|
||||
/*virtual*/ S32 getVertexShaderLevel() const { return mVertexShaderLevel; }
|
||||
|
||||
//static LLDrawPool* createPool(const U32 type, LLViewerImage *tex0 = NULL);
|
||||
//static LLDrawPool* createPool(const U32 type, LLViewerTexture *tex0 = NULL);
|
||||
|
||||
// Create an empty new instance of the pool.
|
||||
/*virtual*/ LLDrawPoolWLSky *instancePool(); ///< covariant override
|
||||
/*virtual*/ LLViewerImage* getTexture();
|
||||
/*virtual*/ LLViewerTexture* getTexture();
|
||||
/*virtual*/ BOOL isFacePool() { return FALSE; }
|
||||
/*virtual*/ void resetDrawOrders();
|
||||
|
||||
@@ -83,7 +83,7 @@ private:
|
||||
void renderHeavenlyBodies();
|
||||
|
||||
private:
|
||||
static LLPointer<LLImageGL> sCloudNoiseTexture;
|
||||
static LLPointer<LLViewerTexture> sCloudNoiseTexture;
|
||||
static LLPointer<LLImageRaw> sCloudNoiseRawImage;
|
||||
};
|
||||
|
||||
|
||||
@@ -37,24 +37,20 @@
|
||||
#include "llviewerwindow.h"
|
||||
#include "llviewercamera.h"
|
||||
#include "llviewercontrol.h"
|
||||
#include "llviewerimage.h"
|
||||
#include "llviewertexture.h"
|
||||
#include "llvertexbuffer.h"
|
||||
#include "llviewerdisplay.h"
|
||||
#include "llrender.h"
|
||||
|
||||
// static
|
||||
LLDynamicTexture::instance_list_t LLDynamicTexture::sInstances[ LLDynamicTexture::ORDER_COUNT ];
|
||||
S32 LLDynamicTexture::sNumRenders = 0;
|
||||
LLViewerDynamicTexture::instance_list_t LLViewerDynamicTexture::sInstances[ LLViewerDynamicTexture::ORDER_COUNT ];
|
||||
S32 LLViewerDynamicTexture::sNumRenders = 0;
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// LLDynamicTexture()
|
||||
// LLViewerDynamicTexture()
|
||||
//-----------------------------------------------------------------------------
|
||||
LLDynamicTexture::LLDynamicTexture(S32 width, S32 height, S32 components, EOrder order, BOOL clamp) :
|
||||
mWidth(width),
|
||||
mHeight(height),
|
||||
mComponents(components),
|
||||
mTexture(NULL),
|
||||
mLastBindTime(0),
|
||||
LLViewerDynamicTexture::LLViewerDynamicTexture(S32 width, S32 height, S32 components, EOrder order, BOOL clamp) :
|
||||
LLViewerTexture(width, height, components, FALSE),
|
||||
mClamp(clamp)
|
||||
{
|
||||
llassert((1 <= components) && (components <= 4));
|
||||
@@ -62,66 +58,58 @@ LLDynamicTexture::LLDynamicTexture(S32 width, S32 height, S32 components, EOrder
|
||||
generateGLTexture();
|
||||
|
||||
llassert( 0 <= order && order < ORDER_COUNT );
|
||||
LLDynamicTexture::sInstances[ order ].insert(this);
|
||||
LLViewerDynamicTexture::sInstances[ order ].insert(this);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// LLDynamicTexture()
|
||||
// LLViewerDynamicTexture()
|
||||
//-----------------------------------------------------------------------------
|
||||
LLDynamicTexture::~LLDynamicTexture()
|
||||
LLViewerDynamicTexture::~LLViewerDynamicTexture()
|
||||
{
|
||||
releaseGLTexture();
|
||||
for( S32 order = 0; order < ORDER_COUNT; order++ )
|
||||
{
|
||||
LLDynamicTexture::sInstances[order].erase(this); // will fail in all but one case.
|
||||
LLViewerDynamicTexture::sInstances[order].erase(this); // will fail in all but one case.
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// releaseGLTexture()
|
||||
//-----------------------------------------------------------------------------
|
||||
void LLDynamicTexture::releaseGLTexture()
|
||||
//virtual
|
||||
S8 LLViewerDynamicTexture::getType() const
|
||||
{
|
||||
if (mTexture.notNull())
|
||||
{
|
||||
// llinfos << "RELEASING " << (mWidth*mHeight*mComponents)/1024 << "K" << llendl;
|
||||
mTexture = NULL;
|
||||
}
|
||||
return LLViewerTexture::DYNAMIC_TEXTURE ;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// generateGLTexture()
|
||||
//-----------------------------------------------------------------------------
|
||||
void LLDynamicTexture::generateGLTexture()
|
||||
void LLViewerDynamicTexture::generateGLTexture()
|
||||
{
|
||||
LLViewerTexture::generateGLTexture() ;
|
||||
generateGLTexture(-1, 0, 0, FALSE);
|
||||
}
|
||||
|
||||
void LLDynamicTexture::generateGLTexture(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format, BOOL swap_bytes, const LLColor4U *fill_color/* = NULL*/)
|
||||
void LLViewerDynamicTexture::generateGLTexture(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format, BOOL swap_bytes, const LLColor4U *fill_color/*=NULL*/)
|
||||
{
|
||||
if (mComponents < 1 || mComponents > 4)
|
||||
{
|
||||
llerrs << "Bad number of components in dynamic texture: " << mComponents << llendl;
|
||||
}
|
||||
releaseGLTexture();
|
||||
LLPointer<LLImageRaw> raw_image = new LLImageRaw(mWidth, mHeight, mComponents);
|
||||
if(fill_color)
|
||||
raw_image->fill(*fill_color);
|
||||
mTexture = new LLViewerImage(mWidth, mHeight, mComponents, FALSE);
|
||||
|
||||
LLPointer<LLImageRaw> raw_image = new LLImageRaw(mFullWidth, mFullHeight, mComponents);
|
||||
if (internal_format >= 0)
|
||||
{
|
||||
mTexture->setExplicitFormat(internal_format, primary_format, type_format, swap_bytes);
|
||||
setExplicitFormat(internal_format, primary_format, type_format, swap_bytes);
|
||||
}
|
||||
// llinfos << "ALLOCATING " << (mWidth*mHeight*mComponents)/1024 << "K" << llendl;
|
||||
mTexture->createGLTexture(0, raw_image, 0, TRUE, LLViewerImageBoostLevel::DYNAMIC_TEX);
|
||||
mTexture->setAddressMode((mClamp) ? LLTexUnit::TAM_CLAMP : LLTexUnit::TAM_WRAP);
|
||||
mTexture->setGLTextureCreated(false);
|
||||
if(fill_color)
|
||||
raw_image->fill(*fill_color);
|
||||
createGLTexture(0, raw_image, 0, TRUE, LLViewerTexture::DYNAMIC_TEX);
|
||||
setAddressMode((mClamp) ? LLTexUnit::TAM_CLAMP : LLTexUnit::TAM_WRAP);
|
||||
mGLTexturep->setGLTextureCreated(false);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// render()
|
||||
//-----------------------------------------------------------------------------
|
||||
BOOL LLDynamicTexture::render()
|
||||
BOOL LLViewerDynamicTexture::render()
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
@@ -129,13 +117,13 @@ BOOL LLDynamicTexture::render()
|
||||
//-----------------------------------------------------------------------------
|
||||
// preRender()
|
||||
//-----------------------------------------------------------------------------
|
||||
void LLDynamicTexture::preRender(BOOL clear_depth)
|
||||
void LLViewerDynamicTexture::preRender(BOOL clear_depth)
|
||||
{
|
||||
{
|
||||
// force rendering to on-screen portion of frame buffer
|
||||
LLCoordScreen window_pos;
|
||||
gViewerWindow->getWindow()->getPosition( &window_pos );
|
||||
mOrigin.set(0, gViewerWindow->getWindowDisplayHeight() - mHeight); // top left corner
|
||||
mOrigin.set(0, gViewerWindow->getWindowDisplayHeight() - mFullHeight); // top left corner
|
||||
|
||||
if (window_pos.mX < 0)
|
||||
{
|
||||
@@ -150,13 +138,14 @@ void LLDynamicTexture::preRender(BOOL clear_depth)
|
||||
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
||||
}
|
||||
// Set up camera
|
||||
mCamera.setOrigin(*LLViewerCamera::getInstance());
|
||||
mCamera.setAxes(*LLViewerCamera::getInstance());
|
||||
mCamera.setAspect(LLViewerCamera::getInstance()->getAspect());
|
||||
mCamera.setView(LLViewerCamera::getInstance()->getView());
|
||||
mCamera.setNear(LLViewerCamera::getInstance()->getNear());
|
||||
LLViewerCamera* camera = LLViewerCamera::getInstance();
|
||||
mCamera.setOrigin(*camera);
|
||||
mCamera.setAxes(*camera);
|
||||
mCamera.setAspect(camera->getAspect());
|
||||
mCamera.setView(camera->getView());
|
||||
mCamera.setNear(camera->getNear());
|
||||
|
||||
glViewport(mOrigin.mX, mOrigin.mY, mWidth, mHeight);
|
||||
glViewport(mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight);
|
||||
if (clear_depth)
|
||||
{
|
||||
glClear(GL_DEPTH_BUFFER_BIT);
|
||||
@@ -166,12 +155,25 @@ void LLDynamicTexture::preRender(BOOL clear_depth)
|
||||
//-----------------------------------------------------------------------------
|
||||
// postRender()
|
||||
//-----------------------------------------------------------------------------
|
||||
void LLDynamicTexture::postRender(BOOL success)
|
||||
void LLViewerDynamicTexture::postRender(BOOL success)
|
||||
{
|
||||
{
|
||||
if (success)
|
||||
{
|
||||
success = mTexture->setSubImageFromFrameBuffer(0, 0, mOrigin.mX, mOrigin.mY, mWidth, mHeight);
|
||||
if(mGLTexturep.isNull())
|
||||
{
|
||||
generateGLTexture() ;
|
||||
}
|
||||
else if(!mGLTexturep->getHasGLTexture())
|
||||
{
|
||||
generateGLTexture() ;
|
||||
}
|
||||
else if(mGLTexturep->getDiscardLevel() != 0)//do not know how it happens, but regenerate one if it does.
|
||||
{
|
||||
generateGLTexture() ;
|
||||
}
|
||||
|
||||
success = mGLTexturep->setSubImageFromFrameBuffer(0, 0, mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -179,11 +181,12 @@ void LLDynamicTexture::postRender(BOOL success)
|
||||
gViewerWindow->setupViewport();
|
||||
|
||||
// restore camera
|
||||
LLViewerCamera::getInstance()->setOrigin(mCamera);
|
||||
LLViewerCamera::getInstance()->setAxes(mCamera);
|
||||
LLViewerCamera::getInstance()->setAspect(mCamera.getAspect());
|
||||
LLViewerCamera::getInstance()->setView(mCamera.getView());
|
||||
LLViewerCamera::getInstance()->setNear(mCamera.getNear());
|
||||
LLViewerCamera* camera = LLViewerCamera::getInstance();
|
||||
camera->setOrigin(mCamera);
|
||||
camera->setAxes(mCamera);
|
||||
camera->setAspect(mCamera.getAspect());
|
||||
camera->setView(mCamera.getView());
|
||||
camera->setNear(mCamera.getNear());
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
@@ -191,7 +194,7 @@ void LLDynamicTexture::postRender(BOOL success)
|
||||
// updateDynamicTextures()
|
||||
// Calls update on each dynamic texture. Calls each group in order: "first," then "middle," then "last."
|
||||
//-----------------------------------------------------------------------------
|
||||
BOOL LLDynamicTexture::updateAllInstances()
|
||||
BOOL LLViewerDynamicTexture::updateAllInstances()
|
||||
{
|
||||
sNumRenders = 0;
|
||||
if (gGLManager.mIsDisabled)
|
||||
@@ -203,16 +206,15 @@ BOOL LLDynamicTexture::updateAllInstances()
|
||||
BOOL ret = FALSE ;
|
||||
for( S32 order = 0; order < ORDER_COUNT; order++ )
|
||||
{
|
||||
for (instance_list_t::iterator iter = LLDynamicTexture::sInstances[order].begin();
|
||||
iter != LLDynamicTexture::sInstances[order].end(); ++iter)
|
||||
for (instance_list_t::iterator iter = LLViewerDynamicTexture::sInstances[order].begin();
|
||||
iter != LLViewerDynamicTexture::sInstances[order].end(); ++iter)
|
||||
{
|
||||
LLDynamicTexture *dynamicTexture = *iter;
|
||||
LLViewerDynamicTexture *dynamicTexture = *iter;
|
||||
if (dynamicTexture->needsRender())
|
||||
{
|
||||
{
|
||||
glClear(GL_DEPTH_BUFFER_BIT);
|
||||
gDepthDirty = TRUE;
|
||||
|
||||
|
||||
|
||||
gGL.color4f(1,1,1,1);
|
||||
dynamicTexture->preRender(); // Must be called outside of startRender()
|
||||
result = FALSE;
|
||||
@@ -233,30 +235,18 @@ BOOL LLDynamicTexture::updateAllInstances()
|
||||
return ret;
|
||||
}
|
||||
|
||||
//virtual
|
||||
void LLDynamicTexture::restoreGLTexture()
|
||||
{
|
||||
generateGLTexture() ;
|
||||
}
|
||||
|
||||
//virtual
|
||||
void LLDynamicTexture::destroyGLTexture()
|
||||
{
|
||||
releaseGLTexture() ;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// static
|
||||
// destroyGL()
|
||||
//-----------------------------------------------------------------------------
|
||||
void LLDynamicTexture::destroyGL()
|
||||
void LLViewerDynamicTexture::destroyGL()
|
||||
{
|
||||
for( S32 order = 0; order < ORDER_COUNT; order++ )
|
||||
{
|
||||
for (instance_list_t::iterator iter = LLDynamicTexture::sInstances[order].begin();
|
||||
iter != LLDynamicTexture::sInstances[order].end(); ++iter)
|
||||
for (instance_list_t::iterator iter = LLViewerDynamicTexture::sInstances[order].begin();
|
||||
iter != LLViewerDynamicTexture::sInstances[order].end(); ++iter)
|
||||
{
|
||||
LLDynamicTexture *dynamicTexture = *iter;
|
||||
LLViewerDynamicTexture *dynamicTexture = *iter;
|
||||
dynamicTexture->destroyGLTexture() ;
|
||||
}
|
||||
}
|
||||
@@ -266,7 +256,7 @@ void LLDynamicTexture::destroyGL()
|
||||
// static
|
||||
// restoreGL()
|
||||
//-----------------------------------------------------------------------------
|
||||
void LLDynamicTexture::restoreGL()
|
||||
void LLViewerDynamicTexture::restoreGL()
|
||||
{
|
||||
if (gGLManager.mIsDisabled)
|
||||
{
|
||||
@@ -275,10 +265,10 @@ void LLDynamicTexture::restoreGL()
|
||||
|
||||
for( S32 order = 0; order < ORDER_COUNT; order++ )
|
||||
{
|
||||
for (instance_list_t::iterator iter = LLDynamicTexture::sInstances[order].begin();
|
||||
iter != LLDynamicTexture::sInstances[order].end(); ++iter)
|
||||
for (instance_list_t::iterator iter = LLViewerDynamicTexture::sInstances[order].begin();
|
||||
iter != LLViewerDynamicTexture::sInstances[order].end(); ++iter)
|
||||
{
|
||||
LLDynamicTexture *dynamicTexture = *iter;
|
||||
LLViewerDynamicTexture *dynamicTexture = *iter;
|
||||
dynamicTexture->restoreGLTexture() ;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -35,59 +35,64 @@
|
||||
|
||||
#include "llgl.h"
|
||||
#include "llcoord.h"
|
||||
#include "llimagegl.h"
|
||||
#include "llviewertexture.h"
|
||||
|
||||
class LLDynamicTexture
|
||||
class LLViewerDynamicTexture : public LLViewerTexture
|
||||
{
|
||||
public:
|
||||
enum
|
||||
{
|
||||
LL_VIEWER_DYNAMIC_TEXTURE = LLViewerTexture::DYNAMIC_TEXTURE,
|
||||
LL_TEX_LAYER_SET_BUFFER = LLViewerTexture::INVALID_TEXTURE_TYPE + 1,
|
||||
LL_VISUAL_PARAM_HINT,
|
||||
LL_VISUAL_PARAM_RESET,
|
||||
LL_PREVIEW_ANIMATION,
|
||||
LL_IMAGE_PREVIEW_SCULPTED,
|
||||
LL_IMAGE_PREVIEW_AVATAR,
|
||||
INVALID_DYNAMIC_TEXTURE
|
||||
};
|
||||
|
||||
protected:
|
||||
/*virtual*/ ~LLViewerDynamicTexture();
|
||||
|
||||
public:
|
||||
enum EOrder { ORDER_FIRST = 0, ORDER_MIDDLE = 1, ORDER_LAST = 2, ORDER_RESET = 3, ORDER_COUNT = 4 };
|
||||
|
||||
LLDynamicTexture(S32 width,
|
||||
LLViewerDynamicTexture(S32 width,
|
||||
S32 height,
|
||||
S32 components, // = 4,
|
||||
EOrder order, // = ORDER_MIDDLE,
|
||||
BOOL clamp);
|
||||
virtual ~LLDynamicTexture();
|
||||
|
||||
/*virtual*/ S8 getType() const ;
|
||||
|
||||
S32 getOriginX() { return mOrigin.mX; }
|
||||
S32 getOriginY() { return mOrigin.mY; }
|
||||
S32 getWidth() { return mWidth; }
|
||||
S32 getHeight() { return mHeight; }
|
||||
S32 getComponents() { return mComponents; }
|
||||
S32 getSize() { return mWidth * mHeight * mComponents; }
|
||||
|
||||
S32 getSize() { return mFullWidth * mFullHeight * mComponents; }
|
||||
|
||||
virtual BOOL needsRender() { return TRUE; }
|
||||
virtual void preRender(BOOL clear_depth = TRUE);
|
||||
virtual BOOL render();
|
||||
virtual void postRender(BOOL success);
|
||||
|
||||
virtual void restoreGLTexture() ;
|
||||
virtual void destroyGLTexture() ;
|
||||
|
||||
LLImageGL* getTexture(void) const { return mTexture; }
|
||||
virtual void restoreGLTexture() {}
|
||||
virtual void destroyGLTexture() {}
|
||||
|
||||
static BOOL updateAllInstances();
|
||||
|
||||
static void destroyGL();
|
||||
static void restoreGL();
|
||||
|
||||
static void destroyGL() ;
|
||||
static void restoreGL() ;
|
||||
protected:
|
||||
void releaseGLTexture();
|
||||
void generateGLTexture();
|
||||
void generateGLTexture(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format, BOOL swap_bytes = FALSE, const LLColor4U *fill_color = NULL);
|
||||
void generateGLTexture(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format, BOOL swap_bytes = FALSE, const LLColor4U *fill_color=NULL);
|
||||
|
||||
protected:
|
||||
S32 mWidth;
|
||||
S32 mHeight;
|
||||
S32 mComponents;
|
||||
LLPointer<LLImageGL> mTexture;
|
||||
F32 mLastBindTime;
|
||||
BOOL mClamp;
|
||||
LLCoordGL mOrigin;
|
||||
|
||||
LLCamera mCamera;
|
||||
typedef std::set<LLDynamicTexture*> instance_list_t;
|
||||
static instance_list_t sInstances[ LLDynamicTexture::ORDER_COUNT ];
|
||||
|
||||
typedef std::set<LLViewerDynamicTexture*> instance_list_t;
|
||||
static instance_list_t sInstances[ LLViewerDynamicTexture::ORDER_COUNT ];
|
||||
static S32 sNumRenders;
|
||||
};
|
||||
|
||||
|
||||
@@ -47,7 +47,7 @@
|
||||
#include "lllightconstants.h"
|
||||
#include "llsky.h"
|
||||
#include "llviewercamera.h"
|
||||
#include "llviewerimagelist.h"
|
||||
#include "llviewertexturelist.h"
|
||||
#include "llvosky.h"
|
||||
#include "llvovolume.h"
|
||||
#include "pipeline.h"
|
||||
@@ -228,7 +228,7 @@ void LLFace::setWorldMatrix(const LLMatrix4 &mat)
|
||||
llerrs << "Faces on this drawable are not independently modifiable\n" << llendl;
|
||||
}
|
||||
|
||||
void LLFace::setPool(LLFacePool* new_pool, LLViewerImage *texturep)
|
||||
void LLFace::setPool(LLFacePool* new_pool, LLViewerTexture *texturep)
|
||||
{
|
||||
LLMemType mt1(LLMemType::MTYPE_DRAWABLE);
|
||||
|
||||
@@ -262,7 +262,7 @@ void LLFace::setPool(LLFacePool* new_pool, LLViewerImage *texturep)
|
||||
setTexture(texturep) ;
|
||||
}
|
||||
|
||||
void LLFace::setTexture(LLViewerImage* tex)
|
||||
void LLFace::setTexture(LLViewerTexture* tex)
|
||||
{
|
||||
if(mTexture == tex)
|
||||
{
|
||||
@@ -287,7 +287,7 @@ void LLFace::dirtyTexture()
|
||||
gPipeline.markTextured(getDrawable());
|
||||
}
|
||||
|
||||
void LLFace::switchTexture(LLViewerImage* new_texture)
|
||||
void LLFace::switchTexture(LLViewerTexture* new_texture)
|
||||
{
|
||||
if(mTexture == new_texture)
|
||||
{
|
||||
@@ -299,7 +299,7 @@ void LLFace::switchTexture(LLViewerImage* new_texture)
|
||||
llerrs << "Can not switch to a null texture." << llendl;
|
||||
return;
|
||||
}
|
||||
new_texture->addTextureStats(mTexture->mMaxVirtualSize) ;
|
||||
new_texture->addTextureStats(mTexture->getMaxVirtualSize()) ;
|
||||
|
||||
getViewerObject()->changeTEImage(mTEOffset, new_texture) ;
|
||||
setTexture(new_texture) ;
|
||||
@@ -476,8 +476,7 @@ void LLFace::renderForSelect(U32 data_mask)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void LLFace::renderSelected(LLImageGL *imagep, const LLColor4& color)
|
||||
void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color)
|
||||
{
|
||||
if (mDrawablep->getSpatialGroup() == NULL)
|
||||
{
|
||||
@@ -521,8 +520,8 @@ void LLFace::renderSelected(LLImageGL *imagep, const LLColor4& color)
|
||||
/* removed in lieu of raycast uv detection
|
||||
void LLFace::renderSelectedUV()
|
||||
{
|
||||
LLViewerImage* red_blue_imagep = gImageList.getImageFromFile("uv_test1.j2c", TRUE, TRUE);
|
||||
LLViewerImage* green_imagep = gImageList.getImageFromFile("uv_test2.tga", TRUE, TRUE);
|
||||
LLViewerTexture* red_blue_imagep = gTextureList.getImageFromFile("uv_test1.j2c", TRUE, TRUE);
|
||||
LLViewerTexture* green_imagep = gTextureList.getImageFromFile("uv_test2.tga", TRUE, TRUE);
|
||||
|
||||
LLGLSUVSelect object_select;
|
||||
|
||||
@@ -958,7 +957,15 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
|
||||
{
|
||||
if (num_indices + (S32) mIndicesIndex > mVertexBuffer->getNumIndices())
|
||||
{
|
||||
llwarns << "Index buffer overflow!" << llendl;
|
||||
llwarns << "Index buffer overflow!" << llendl;
|
||||
llwarns << "Indices Count: " << mIndicesCount
|
||||
<< " VF Num Indices: " << num_indices
|
||||
<< " Indices Index: " << mIndicesIndex
|
||||
<< " VB Num Indices: " << mVertexBuffer->getNumIndices() << llendl;
|
||||
llwarns << "Last Indices Count: " << mLastIndicesCount
|
||||
<< " Last Indices Index: " << mLastIndicesIndex
|
||||
<< " Face Index: " << f
|
||||
<< " Pool Type: " << mPoolType << llendl;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
@@ -1148,7 +1155,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
|
||||
break;
|
||||
case BE_BRIGHTNESS:
|
||||
case BE_DARKNESS:
|
||||
if( mTexture.notNull() && mTexture->getHasGLTexture())
|
||||
if( mTexture.notNull() && mTexture->hasGLTexture())
|
||||
{
|
||||
// Offset by approximately one texel
|
||||
S32 cur_discard = mTexture->getDiscardLevel();
|
||||
@@ -1342,7 +1349,7 @@ F32 LLFace::getTextureVirtualSize()
|
||||
}
|
||||
|
||||
face_area = LLFace::adjustPixelArea(mImportanceToCamera, face_area);
|
||||
if (/*mImportanceToCamera < 1.0f && */face_area > LLViewerImage::sMinLargeImageSize) //if is large image, shrink face_area by considering the partial overlapping.
|
||||
if (/*mImportanceToCamera < 1.0f && */face_area > LLViewerTexture::sMinLargeImageSize) //if is large image, shrink face_area by considering the partial overlapping.
|
||||
{
|
||||
if (mImportanceToCamera > LEAST_IMPORTANCE_FOR_LARGE_IMAGE && mTexture.notNull() && mTexture->isLargeImage())
|
||||
{
|
||||
@@ -1355,28 +1362,6 @@ F32 LLFace::getTextureVirtualSize()
|
||||
return face_area;
|
||||
}
|
||||
|
||||
//static
|
||||
F32 LLFace::adjustPixelArea(F32 importance, F32 pixel_area)
|
||||
{
|
||||
if (pixel_area > LLViewerImage::sMaxSmallImageSize)
|
||||
{
|
||||
if (importance < LEAST_IMPORTANCE) //if the face is not important, do not load hi-res.
|
||||
{
|
||||
static const F32 MAX_LEAST_IMPORTANCE_IMAGE_SIZE = 128.0f * 128.0f;
|
||||
pixel_area = llmin(pixel_area * 0.5f, MAX_LEAST_IMPORTANCE_IMAGE_SIZE);
|
||||
}
|
||||
else if (pixel_area > LLViewerImage::sMinLargeImageSize) //if is large image, shrink face_area by considering the partial overlapping.
|
||||
{
|
||||
if (importance < LEAST_IMPORTANCE_FOR_LARGE_IMAGE) //if the face is not important, do not load hi-res.
|
||||
{
|
||||
pixel_area = LLViewerImage::sMinLargeImageSize;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return pixel_area ;
|
||||
}
|
||||
|
||||
BOOL LLFace::calcPixelArea(F32& cos_angle_to_view_dir, F32& radius)
|
||||
{
|
||||
//get area of circle around face
|
||||
@@ -1394,7 +1379,7 @@ BOOL LLFace::calcPixelArea(F32& cos_angle_to_view_dir, F32& radius)
|
||||
mPixelArea = radius*radius * 3.14159f;
|
||||
cos_angle_to_view_dir = lookAt * camera->getXAxis();
|
||||
|
||||
if (dist < mBoundingSphereRadius || dist < 10.0f) //camera is very close
|
||||
if(dist < mBoundingSphereRadius) //camera is very close
|
||||
{
|
||||
cos_angle_to_view_dir = 1.0f;
|
||||
mImportanceToCamera = 1.0f;
|
||||
@@ -1475,6 +1460,28 @@ F32 LLFace::calcImportanceToCamera(F32 cos_angle_to_view_dir, F32 dist)
|
||||
return importance ;
|
||||
}
|
||||
|
||||
//static
|
||||
F32 LLFace::adjustPixelArea(F32 importance, F32 pixel_area)
|
||||
{
|
||||
if(pixel_area > LLViewerTexture::sMaxSmallImageSize)
|
||||
{
|
||||
if(importance < LEAST_IMPORTANCE) //if the face is not important, do not load hi-res.
|
||||
{
|
||||
static const F32 MAX_LEAST_IMPORTANCE_IMAGE_SIZE = 128.0f * 128.0f ;
|
||||
pixel_area = llmin(pixel_area * 0.5f, MAX_LEAST_IMPORTANCE_IMAGE_SIZE) ;
|
||||
}
|
||||
else if(pixel_area > LLViewerTexture::sMinLargeImageSize) //if is large image, shrink face_area by considering the partial overlapping.
|
||||
{
|
||||
if(importance < LEAST_IMPORTANCE_FOR_LARGE_IMAGE)//if the face is not important, do not load hi-res.
|
||||
{
|
||||
pixel_area = LLViewerTexture::sMinLargeImageSize ;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return pixel_area ;
|
||||
}
|
||||
|
||||
BOOL LLFace::verify(const U32* indices_array) const
|
||||
{
|
||||
BOOL ok = TRUE;
|
||||
@@ -1663,3 +1670,7 @@ LLVector3 LLFace::getPositionAgent() const
|
||||
return mCenterLocal * getRenderMatrix();
|
||||
}
|
||||
}
|
||||
LLViewerTexture* LLFace::getTexture() const
|
||||
{
|
||||
return mTexture ;
|
||||
}
|
||||
|
||||
@@ -45,16 +45,16 @@
|
||||
#include "xform.h"
|
||||
#include "lldarrayptr.h"
|
||||
#include "llvertexbuffer.h"
|
||||
#include "llviewerimage.h"
|
||||
#include "llviewertexture.h"
|
||||
#include "llstat.h"
|
||||
#include "lldrawable.h"
|
||||
|
||||
class LLFacePool;
|
||||
class LLVolume;
|
||||
class LLViewerImage;
|
||||
class LLViewerTexture;
|
||||
class LLTextureEntry;
|
||||
class LLVertexProgram;
|
||||
class LLViewerImage;
|
||||
class LLViewerTexture;
|
||||
class LLGeometryManager;
|
||||
|
||||
const F32 MIN_ALPHA_SIZE = 1024.f;
|
||||
@@ -87,8 +87,8 @@ public:
|
||||
U16 getGeomCount() const { return mGeomCount; } // vertex count for this face
|
||||
U16 getGeomIndex() const { return mGeomIndex; } // index into draw pool
|
||||
U16 getGeomStart() const { return mGeomIndex; } // index into draw pool
|
||||
void setTexture(LLViewerImage* tex) ;
|
||||
void switchTexture(LLViewerImage* new_texture);
|
||||
void setTexture(LLViewerTexture* tex) ;
|
||||
void switchTexture(LLViewerTexture* new_texture);
|
||||
void dirtyTexture();
|
||||
LLXformMatrix* getXform() const { return mXform; }
|
||||
BOOL hasGeometry() const { return mGeomCount > 0; }
|
||||
@@ -127,10 +127,10 @@ public:
|
||||
LLVertexBuffer* getVertexBuffer() const { return mVertexBuffer; }
|
||||
void setPoolType(U32 type) { mPoolType = type; }
|
||||
S32 getTEOffset() { return mTEOffset; }
|
||||
LLViewerImage* getTexture() const { return mTexture; }
|
||||
LLViewerTexture* getTexture() const;
|
||||
|
||||
void setViewerObject(LLViewerObject* object);
|
||||
void setPool(LLFacePool *pool, LLViewerImage *texturep);
|
||||
void setPool(LLFacePool *pool, LLViewerTexture *texturep);
|
||||
|
||||
void setDrawable(LLDrawable *drawable);
|
||||
void setTEOffset(const S32 te_offset);
|
||||
@@ -180,7 +180,7 @@ public:
|
||||
void renderSelectedUV();
|
||||
|
||||
void renderForSelect(U32 data_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0);
|
||||
void renderSelected(LLImageGL *image, const LLColor4 &color);
|
||||
void renderSelected(LLViewerTexture *image, const LLColor4 &color);
|
||||
|
||||
F32 getKey() const { return mDistance; }
|
||||
|
||||
@@ -240,7 +240,7 @@ private:
|
||||
U32 mLastIndicesIndex;
|
||||
|
||||
LLXformMatrix* mXform;
|
||||
LLPointer<LLViewerImage> mTexture;
|
||||
LLPointer<LLViewerTexture> mTexture;
|
||||
LLPointer<LLDrawable> mDrawablep;
|
||||
LLPointer<LLViewerObject> mVObjp;
|
||||
S32 mTEOffset;
|
||||
|
||||
@@ -43,7 +43,7 @@
|
||||
#include "llfontgl.h"
|
||||
|
||||
#include "llappviewer.h"
|
||||
#include "llviewerimagelist.h"
|
||||
#include "llviewertexturelist.h"
|
||||
#include "llui.h"
|
||||
#include "llviewercontrol.h"
|
||||
#include "llstat.h"
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
#include "llviewercontrol.h"
|
||||
#include "llworld.h"
|
||||
#include "lldrawpoolterrain.h"
|
||||
#include "llviewerimagelist.h"
|
||||
#include "llviewertexturelist.h"
|
||||
#include "llwindow.h"
|
||||
#include "llui.h"
|
||||
#include "llcontrol.h"
|
||||
|
||||
@@ -43,7 +43,7 @@
|
||||
#include "llagent.h"
|
||||
#include "llsky.h"
|
||||
#include "llviewercamera.h"
|
||||
#include "llviewerimagelist.h"
|
||||
#include "llviewertexturelist.h"
|
||||
#include "llviewercontrol.h"
|
||||
#include "llviewerobjectlist.h"
|
||||
#include "llviewerregion.h"
|
||||
|
||||
@@ -497,7 +497,6 @@ BOOL LLFloaterAnimPreview::postBuild()
|
||||
}
|
||||
else
|
||||
{
|
||||
delete mAnimPreview;
|
||||
mAnimPreview = NULL;
|
||||
mMotionID.setNull();
|
||||
childSetValue("bad_animation_text", getString("failed_to_initialize"));
|
||||
@@ -536,7 +535,6 @@ LLFloaterAnimPreview::~LLFloaterAnimPreview()
|
||||
avatarp->startMotion(ANIM_AGENT_STAND, BASE_ANIM_TIME_OFFSET);
|
||||
}
|
||||
}
|
||||
delete mAnimPreview;
|
||||
mAnimPreview = NULL;
|
||||
|
||||
setEnabled(FALSE);
|
||||
@@ -556,7 +554,7 @@ void LLFloaterAnimPreview::draw()
|
||||
{
|
||||
gGL.color3f(1.f, 1.f, 1.f);
|
||||
|
||||
gGL.getTexUnit(0)->bind(mAnimPreview->getTexture());
|
||||
gGL.getTexUnit(0)->bind(mAnimPreview);
|
||||
|
||||
gGL.begin( LLRender::QUADS );
|
||||
{
|
||||
@@ -1469,7 +1467,7 @@ void LLFloaterAnimPreview::onBtnOK(void* userdata)
|
||||
//-----------------------------------------------------------------------------
|
||||
// LLPreviewAnimation
|
||||
//-----------------------------------------------------------------------------
|
||||
LLPreviewAnimation::LLPreviewAnimation(S32 width, S32 height) : LLDynamicTexture(width, height, 3, ORDER_MIDDLE, FALSE)
|
||||
LLPreviewAnimation::LLPreviewAnimation(S32 width, S32 height) : LLViewerDynamicTexture(width, height, 3, ORDER_MIDDLE, FALSE)
|
||||
{
|
||||
mNeedsUpdate = TRUE;
|
||||
mCameraDistance = PREVIEW_CAMERA_DISTANCE;
|
||||
@@ -1504,6 +1502,12 @@ LLPreviewAnimation::~LLPreviewAnimation()
|
||||
mDummyAvatar->markDead();
|
||||
}
|
||||
|
||||
//virtual
|
||||
S8 LLPreviewAnimation::getType() const
|
||||
{
|
||||
return LLViewerDynamicTexture::LL_PREVIEW_ANIMATION ;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// update()
|
||||
//-----------------------------------------------------------------------------
|
||||
@@ -1515,7 +1519,7 @@ BOOL LLPreviewAnimation::render()
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
gGL.pushMatrix();
|
||||
glLoadIdentity();
|
||||
glOrtho(0.0f, mWidth, 0.0f, mHeight, -1.0f, 1.0f);
|
||||
glOrtho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
gGL.pushMatrix();
|
||||
@@ -1525,7 +1529,7 @@ BOOL LLPreviewAnimation::render()
|
||||
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
|
||||
gGL.color4f(0.15f, 0.2f, 0.3f, 1.f);
|
||||
|
||||
gl_rect_2d_simple( mWidth, mHeight );
|
||||
gl_rect_2d_simple( mFullWidth, mFullHeight );
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
gGL.popMatrix();
|
||||
@@ -1547,7 +1551,7 @@ BOOL LLPreviewAnimation::render()
|
||||
target_pos + (mCameraOffset * av_rot) ); // point of interest
|
||||
|
||||
LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom);
|
||||
LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, mWidth, mHeight, FALSE);
|
||||
LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, FALSE);
|
||||
|
||||
mCameraRelPos = LLViewerCamera::getInstance()->getOrigin() - avatarp->mHeadp->getWorldPosition();
|
||||
|
||||
|
||||
@@ -41,12 +41,16 @@
|
||||
class LLVOAvatar;
|
||||
class LLViewerJointMesh;
|
||||
|
||||
class LLPreviewAnimation : public LLDynamicTexture
|
||||
class LLPreviewAnimation : public LLViewerDynamicTexture
|
||||
{
|
||||
public:
|
||||
LLPreviewAnimation(S32 width, S32 height);
|
||||
protected:
|
||||
virtual ~LLPreviewAnimation();
|
||||
|
||||
public:
|
||||
LLPreviewAnimation(S32 width, S32 height);
|
||||
|
||||
/*virtual*/ S8 getType() const ;
|
||||
|
||||
BOOL render();
|
||||
void requestUpdate();
|
||||
void rotate(F32 yaw_radians, F32 pitch_radians);
|
||||
@@ -116,7 +120,7 @@ protected:
|
||||
void draw();
|
||||
void resetMotion();
|
||||
|
||||
LLPreviewAnimation* mAnimPreview;
|
||||
LLPointer< LLPreviewAnimation> mAnimPreview;
|
||||
S32 mLastMouseX;
|
||||
S32 mLastMouseY;
|
||||
LLButton* mPlayButton;
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
#include "llagent.h"
|
||||
#include "llcombobox.h"
|
||||
#include "llnotify.h"
|
||||
#include "llviewerimagelist.h"
|
||||
#include "llviewertexturelist.h"
|
||||
#include "llviewerparcelmgr.h"
|
||||
#include "llviewerregion.h"
|
||||
#include "lluictrlfactory.h"
|
||||
@@ -196,7 +196,7 @@ void LLFloaterAuction::onClickSnapshot(void* data)
|
||||
tga->encode(raw);
|
||||
LLVFile::writeFile(tga->getData(), tga->getDataSize(), gVFS, self->mImageID, LLAssetType::AT_IMAGE_TGA);
|
||||
|
||||
raw->biasedScaleToPowerOfTwo(LLViewerImage::MAX_IMAGE_SIZE_DEFAULT);
|
||||
raw->biasedScaleToPowerOfTwo(LLViewerTexture::MAX_IMAGE_SIZE_DEFAULT);
|
||||
|
||||
llinfos << "Writing J2C..." << llendl;
|
||||
|
||||
@@ -204,7 +204,7 @@ void LLFloaterAuction::onClickSnapshot(void* data)
|
||||
j2c->encode(raw, 0.0f);
|
||||
LLVFile::writeFile(j2c->getData(), j2c->getDataSize(), gVFS, self->mImageID, LLAssetType::AT_TEXTURE);
|
||||
|
||||
self->mImage = new LLImageGL((LLImageRaw*)raw, FALSE);
|
||||
self->mImage = LLViewerTextureManager::getLocalTexture((LLImageRaw*)raw, FALSE);
|
||||
gGL.getTexUnit(0)->bind(self->mImage);
|
||||
self->mImage->setAddressMode(LLTexUnit::TAM_CLAMP);
|
||||
}
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
#include "llfloater.h"
|
||||
#include "lluuid.h"
|
||||
#include "llmemory.h"
|
||||
#include "llviewerimage.h"
|
||||
#include "llviewertexture.h"
|
||||
|
||||
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
// Class LLFloaterAuction
|
||||
@@ -69,7 +69,7 @@ private:
|
||||
private:
|
||||
LLTransactionID mTransactionID;
|
||||
LLAssetID mImageID;
|
||||
LLPointer<LLImageGL> mImage;
|
||||
LLPointer<LLViewerTexture> mImage;
|
||||
LLSafeHandle<LLParcelSelection> mParcelp;
|
||||
S32 mParcelID;
|
||||
LLHost mParcelHost;
|
||||
|
||||
@@ -57,7 +57,7 @@ class LLTextBox;
|
||||
class LLTextEditor;
|
||||
class LLTextureCtrl;
|
||||
class LLUICtrl;
|
||||
class LLViewerImage;
|
||||
class LLViewerTexture;
|
||||
class LLViewerObject;
|
||||
|
||||
class LLFloaterAvatarInfo
|
||||
|
||||
@@ -165,7 +165,7 @@ createUI ()
|
||||
* ( bits + x + y * linesize + 2 ) = ( U8 )( bVal * 255.0f );
|
||||
}
|
||||
}
|
||||
mRGBImage = new LLImageGL ( (LLImageRaw*)raw, FALSE );
|
||||
mRGBImage = LLViewerTextureManager::getLocalTexture( (LLImageRaw*)raw, FALSE );
|
||||
gGL.getTexUnit(0)->bind(mRGBImage);
|
||||
mRGBImage->setAddressMode(LLTexUnit::TAM_CLAMP);
|
||||
|
||||
|
||||
@@ -180,7 +180,7 @@ class LLFloaterColorPicker
|
||||
const S32 mPaletteRegionHeight;
|
||||
|
||||
// image used to compose color grid
|
||||
LLPointer<LLImageGL> mRGBImage;
|
||||
LLPointer<LLViewerTexture> mRGBImage;
|
||||
|
||||
// current swatch in use
|
||||
LLColorSwatchCtrl* mSwatch;
|
||||
|
||||
@@ -55,7 +55,7 @@
|
||||
#include "llinventoryview.h"
|
||||
#include "lltextbox.h"
|
||||
#include "lllineeditor.h"
|
||||
#include "llviewerimagelist.h"
|
||||
#include "llviewertexturelist.h"
|
||||
#include "llfocusmgr.h"
|
||||
#include "llviewerwindow.h"
|
||||
#include "llviewercamera.h"
|
||||
@@ -746,7 +746,7 @@ void LLPanelEditWearable::onInvisibilityCommit(LLUICtrl* ctrl, void* userdata)
|
||||
bool new_invis_state = checkbox_ctrl->get();
|
||||
if (new_invis_state)
|
||||
{
|
||||
LLViewerImage* image = gImageList.getImage(IMG_INVISIBLE);
|
||||
LLViewerTexture* image = LLViewerTextureManager::getFetchedTexture(IMG_INVISIBLE);
|
||||
const LLTextureEntry* current_te = avatar->getTE(te);
|
||||
if (current_te)
|
||||
{
|
||||
@@ -765,7 +765,7 @@ void LLPanelEditWearable::onInvisibilityCommit(LLUICtrl* ctrl, void* userdata)
|
||||
}
|
||||
if (prev_id.notNull())
|
||||
{
|
||||
LLViewerImage* image = gImageList.getImage(prev_id);
|
||||
LLViewerTexture* image = LLViewerTextureManager::getFetchedTexture(prev_id);
|
||||
avatar->setLocTexTE(te, image, TRUE);
|
||||
avatar->wearableUpdated(self->mType, FALSE);
|
||||
}
|
||||
@@ -871,10 +871,10 @@ void LLPanelEditWearable::onTextureCommit( LLUICtrl* ctrl, void* userdata )
|
||||
ETextureIndex te = (ETextureIndex)(self->mTextureList[ctrl->getName()]);
|
||||
|
||||
// Set the new version
|
||||
LLViewerImage* image = gImageList.getImage( texture_ctrl->getImageAssetID() );
|
||||
LLViewerTexture* image = LLViewerTextureManager::getFetchedTexture( texture_ctrl->getImageAssetID() );
|
||||
if (image->getID().isNull())
|
||||
{
|
||||
image = gImageList.getImage(IMG_DEFAULT_AVATAR);
|
||||
image = LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT_AVATAR);
|
||||
}
|
||||
self->mTextureList[ctrl->getName()] = te;
|
||||
if (gAgent.getWearable(self->mType))
|
||||
@@ -1280,8 +1280,8 @@ public:
|
||||
|
||||
public:
|
||||
LLViewerVisualParam* mParam;
|
||||
LLVisualParamHint* mHintMin;
|
||||
LLVisualParamHint* mHintMax;
|
||||
LLPointer<LLVisualParamHint> mHintMin;
|
||||
LLPointer<LLVisualParamHint> mHintMax;
|
||||
static S32 sUpdateDelayFrames;
|
||||
|
||||
protected:
|
||||
@@ -1355,8 +1355,8 @@ LLScrollingPanelParam::LLScrollingPanelParam( const std::string& name,
|
||||
|
||||
LLScrollingPanelParam::~LLScrollingPanelParam()
|
||||
{
|
||||
delete mHintMin;
|
||||
delete mHintMax;
|
||||
mHintMin = NULL;
|
||||
mHintMax = NULL;
|
||||
}
|
||||
|
||||
void LLScrollingPanelParam::updatePanel(BOOL allow_modify)
|
||||
@@ -2338,7 +2338,7 @@ void LLFloaterCustomize::initWearablePanels()
|
||||
LLFloaterCustomize::~LLFloaterCustomize()
|
||||
{
|
||||
llinfos << "Destroying LLFloaterCustomize" << llendl;
|
||||
delete mResetParams;
|
||||
mResetParams = NULL;
|
||||
gInventory.removeObserver(mInventoryObserver);
|
||||
delete mInventoryObserver;
|
||||
}
|
||||
|
||||
@@ -44,7 +44,7 @@ void LLFloaterExploreAnimations::close(bool app_quitting)
|
||||
|
||||
LLFloaterExploreAnimations::~LLFloaterExploreAnimations()
|
||||
{
|
||||
delete mAnimPreview;
|
||||
mAnimPreview = NULL;
|
||||
LLFloaterExploreAnimations::sInstance = NULL;
|
||||
}
|
||||
|
||||
@@ -99,7 +99,7 @@ void LLFloaterExploreAnimations::draw()
|
||||
|
||||
gGL.color3f(1.f, 1.f, 1.f);
|
||||
|
||||
gGL.getTexUnit(0)->bind(mAnimPreview->getTexture());
|
||||
gGL.getTexUnit(0)->bind(mAnimPreview);
|
||||
|
||||
gGL.begin( LLRender::QUADS );
|
||||
{
|
||||
|
||||
@@ -29,7 +29,7 @@ public:
|
||||
void update();
|
||||
|
||||
LLUUID mAvatarID;
|
||||
LLPreviewAnimation* mAnimPreview;
|
||||
LLPointer<LLPreviewAnimation> mAnimPreview;
|
||||
|
||||
private:
|
||||
virtual ~LLFloaterExploreAnimations();
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
#include "llviewerobjectlist.h"
|
||||
#include "llviewerregion.h"
|
||||
#include "llwindow.h"
|
||||
#include "llviewerimagelist.h"
|
||||
#include "llviewertexturelist.h"
|
||||
#include "lltexturecache.h"
|
||||
#include "llimage.h"
|
||||
#include "llappviewer.h"
|
||||
@@ -240,7 +240,7 @@ LLSD LLExportable::asLLSD()
|
||||
{
|
||||
if( LLVOAvatar::getTEWearableType( (LLVOAvatarDefines::ETextureIndex)te ) == mWearableType )
|
||||
{
|
||||
LLViewerImage* te_image = mAvatar->getTEImage( te );
|
||||
LLViewerTexture* te_image = mAvatar->getTEImage( te );
|
||||
if( te_image )
|
||||
{
|
||||
textures_map[llformat("%d", te)] = te_image->getID();
|
||||
@@ -427,7 +427,7 @@ void LLFloaterExport::addAvatarStuff(LLVOAvatar* avatarp)
|
||||
{
|
||||
if( (S32)LLVOAvatar::getTEWearableType( (LLVOAvatarDefines::ETextureIndex)te ) == type )
|
||||
{
|
||||
LLViewerImage* te_image = avatarp->getTEImage( te );
|
||||
LLViewerTexture* te_image = avatarp->getTEImage( te );
|
||||
if( te_image->getID() != IMG_DEFAULT_AVATAR)
|
||||
{
|
||||
exists = true;
|
||||
@@ -792,8 +792,8 @@ void LLFloaterExport::onClickSaveAs(void* user_data)
|
||||
while(!textures.empty())
|
||||
{
|
||||
llinfos << "Requesting texture " << textures.front().asString() << llendl;
|
||||
LLViewerImage* img = gImageList.getImage(textures.front(), MIPMAP_TRUE, FALSE);
|
||||
img->setBoostLevel(LLViewerImageBoostLevel::BOOST_MAX_LEVEL);
|
||||
LLViewerTexture* img = LLViewerTextureManager::getFetchedTexture(textures.front());
|
||||
img->setBoostLevel(LLViewerTexture::BOOST_MAX_LEVEL);
|
||||
|
||||
CacheReadResponder* responder = new CacheReadResponder(textures.front(), std::string(path + textures.front().asString() + ".j2c"));
|
||||
LLAppViewer::getTextureCache()->readFromCache(textures.front(),LLWorkerThread::PRIORITY_HIGH,0,999999,responder);
|
||||
|
||||
@@ -55,7 +55,7 @@
|
||||
#include "lltextbox.h"
|
||||
#include "lluictrlfactory.h"
|
||||
#include "llviewergesture.h"
|
||||
#include "llviewerimagelist.h"
|
||||
#include "llviewertexturelist.h"
|
||||
#include "llviewerinventory.h"
|
||||
#include "llvoavatar.h"
|
||||
#include "llviewercontrol.h"
|
||||
|
||||
@@ -36,7 +36,7 @@
|
||||
#include "llfloaterpreference.h"
|
||||
#include "llviewerwindow.h"
|
||||
#include "llviewercontrol.h"
|
||||
#include "llviewerimagelist.h"
|
||||
#include "llviewertexturelist.h"
|
||||
#include "llfeaturemanager.h"
|
||||
#include "llstartup.h"
|
||||
|
||||
@@ -90,8 +90,8 @@ void LLFloaterHardwareSettings::refresh()
|
||||
|
||||
void LLFloaterHardwareSettings::refreshEnabledState()
|
||||
{
|
||||
S32 min_tex_mem = LLViewerImageList::getMinVideoRamSetting();
|
||||
S32 max_tex_mem = LLViewerImageList::getMaxVideoRamSetting();
|
||||
S32 min_tex_mem = LLViewerTextureList::getMinVideoRamSetting();
|
||||
S32 max_tex_mem = LLViewerTextureList::getMaxVideoRamSetting();
|
||||
childSetMinValue("GrapicsCardTextureMemory", min_tex_mem);
|
||||
childSetMaxValue("GrapicsCardTextureMemory", max_tex_mem);
|
||||
|
||||
|
||||
@@ -56,7 +56,7 @@
|
||||
#include "llvoavatar.h"
|
||||
#include "pipeline.h"
|
||||
#include "lluictrlfactory.h"
|
||||
#include "llviewerimagelist.h"
|
||||
#include "llviewertexturelist.h"
|
||||
#include "llstring.h"
|
||||
// <edit>
|
||||
#include "llviewercontrol.h"
|
||||
@@ -162,8 +162,8 @@ LLFloaterImagePreview::~LLFloaterImagePreview()
|
||||
clearAllPreviewTextures();
|
||||
|
||||
mRawImagep = NULL;
|
||||
delete mAvatarPreview;
|
||||
delete mSculptedPreview;
|
||||
mAvatarPreview = NULL;
|
||||
mSculptedPreview = NULL;
|
||||
|
||||
mImagep = NULL ;
|
||||
}
|
||||
@@ -272,7 +272,7 @@ void LLFloaterImagePreview::draw()
|
||||
}
|
||||
else
|
||||
{
|
||||
mImagep = new LLImageGL(mRawImagep, FALSE) ;
|
||||
mImagep = LLViewerTextureManager::getLocalTexture(mRawImagep.get(), FALSE) ;
|
||||
|
||||
gGL.getTexUnit(0)->unbind(mImagep->getTarget()) ;
|
||||
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mImagep->getTexName());
|
||||
@@ -314,11 +314,11 @@ void LLFloaterImagePreview::draw()
|
||||
|
||||
if (selected == 9)
|
||||
{
|
||||
gGL.getTexUnit(0)->bind(mSculptedPreview->getTexture());
|
||||
gGL.getTexUnit(0)->bind(mSculptedPreview);
|
||||
}
|
||||
else
|
||||
{
|
||||
gGL.getTexUnit(0)->bind(mAvatarPreview->getTexture());
|
||||
gGL.getTexUnit(0)->bind(mAvatarPreview);
|
||||
}
|
||||
|
||||
gGL.begin( LLRender::QUADS );
|
||||
@@ -626,7 +626,7 @@ void LLFloaterImagePreview::onMouseCaptureLostImagePreview(LLMouseHandler* handl
|
||||
//-----------------------------------------------------------------------------
|
||||
// LLImagePreviewAvatar
|
||||
//-----------------------------------------------------------------------------
|
||||
LLImagePreviewAvatar::LLImagePreviewAvatar(S32 width, S32 height) : LLDynamicTexture(width, height, 3, ORDER_MIDDLE, FALSE)
|
||||
LLImagePreviewAvatar::LLImagePreviewAvatar(S32 width, S32 height) : LLViewerDynamicTexture(width, height, 3, ORDER_MIDDLE, FALSE)
|
||||
{
|
||||
mNeedsUpdate = TRUE;
|
||||
mTargetJoint = NULL;
|
||||
@@ -655,6 +655,11 @@ LLImagePreviewAvatar::~LLImagePreviewAvatar()
|
||||
mDummyAvatar->markDead();
|
||||
}
|
||||
|
||||
//virtual
|
||||
S8 LLImagePreviewAvatar::getType() const
|
||||
{
|
||||
return LLViewerDynamicTexture::LL_IMAGE_PREVIEW_AVATAR ;
|
||||
}
|
||||
|
||||
void LLImagePreviewAvatar::setPreviewTarget(const std::string& joint_name, const std::string& mesh_name, LLImageRaw* imagep, F32 distance, BOOL male)
|
||||
{
|
||||
@@ -716,7 +721,7 @@ BOOL LLImagePreviewAvatar::render()
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
gGL.pushMatrix();
|
||||
glLoadIdentity();
|
||||
glOrtho(0.0f, mWidth, 0.0f, mHeight, -1.0f, 1.0f);
|
||||
glOrtho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
gGL.pushMatrix();
|
||||
@@ -725,7 +730,7 @@ BOOL LLImagePreviewAvatar::render()
|
||||
LLGLSUIDefault def;
|
||||
gGL.color4f(0.15f, 0.2f, 0.3f, 1.f);
|
||||
|
||||
gl_rect_2d_simple( mWidth, mHeight );
|
||||
gl_rect_2d_simple( mFullWidth, mFullHeight );
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
gGL.popMatrix();
|
||||
@@ -747,9 +752,9 @@ BOOL LLImagePreviewAvatar::render()
|
||||
|
||||
stop_glerror();
|
||||
|
||||
LLViewerCamera::getInstance()->setAspect((F32)mWidth / mHeight);
|
||||
LLViewerCamera::getInstance()->setAspect((F32)mFullWidth / mFullHeight);
|
||||
LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom);
|
||||
LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, mWidth, mHeight, FALSE);
|
||||
LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, FALSE);
|
||||
|
||||
LLVertexBuffer::unbind();
|
||||
avatarp->updateLOD();
|
||||
@@ -807,7 +812,7 @@ void LLImagePreviewAvatar::pan(F32 right, F32 up)
|
||||
// LLImagePreviewSculpted
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
LLImagePreviewSculpted::LLImagePreviewSculpted(S32 width, S32 height) : LLDynamicTexture(width, height, 3, ORDER_MIDDLE, FALSE)
|
||||
LLImagePreviewSculpted::LLImagePreviewSculpted(S32 width, S32 height) : LLViewerDynamicTexture(width, height, 3, ORDER_MIDDLE, FALSE)
|
||||
{
|
||||
mNeedsUpdate = TRUE;
|
||||
mCameraDistance = 0.f;
|
||||
@@ -829,6 +834,11 @@ LLImagePreviewSculpted::~LLImagePreviewSculpted()
|
||||
{
|
||||
}
|
||||
|
||||
//virtual
|
||||
S8 LLImagePreviewSculpted::getType() const
|
||||
{
|
||||
return LLViewerDynamicTexture::LL_IMAGE_PREVIEW_SCULPTED ;
|
||||
}
|
||||
|
||||
void LLImagePreviewSculpted::setPreviewTarget(LLImageRaw* imagep, F32 distance)
|
||||
{
|
||||
@@ -890,7 +900,7 @@ BOOL LLImagePreviewSculpted::render()
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
gGL.pushMatrix();
|
||||
glLoadIdentity();
|
||||
glOrtho(0.0f, mWidth, 0.0f, mHeight, -1.0f, 1.0f);
|
||||
glOrtho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
gGL.pushMatrix();
|
||||
@@ -898,7 +908,7 @@ BOOL LLImagePreviewSculpted::render()
|
||||
|
||||
gGL.color4f(0.15f, 0.2f, 0.3f, 1.f);
|
||||
|
||||
gl_rect_2d_simple( mWidth, mHeight );
|
||||
gl_rect_2d_simple( mFullWidth, mFullHeight );
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
gGL.popMatrix();
|
||||
@@ -921,9 +931,9 @@ BOOL LLImagePreviewSculpted::render()
|
||||
|
||||
stop_glerror();
|
||||
|
||||
LLViewerCamera::getInstance()->setAspect((F32) mWidth / mHeight);
|
||||
LLViewerCamera::getInstance()->setAspect((F32) mFullWidth / mFullHeight);
|
||||
LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom);
|
||||
LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, mWidth, mHeight, FALSE);
|
||||
LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight, FALSE);
|
||||
|
||||
const LLVolumeFace &vf = mVolume->getVolumeFace(0);
|
||||
U32 num_indices = vf.mIndices.size();
|
||||
|
||||
@@ -43,13 +43,18 @@ class LLViewerJointMesh;
|
||||
class LLVOAvatar;
|
||||
class LLTextBox;
|
||||
class LLVertexBuffer;
|
||||
class LLVolume;
|
||||
|
||||
class LLImagePreviewSculpted : public LLDynamicTexture
|
||||
class LLImagePreviewSculpted : public LLViewerDynamicTexture
|
||||
{
|
||||
public:
|
||||
LLImagePreviewSculpted(S32 width, S32 height);
|
||||
protected:
|
||||
virtual ~LLImagePreviewSculpted();
|
||||
|
||||
public:
|
||||
LLImagePreviewSculpted(S32 width, S32 height);
|
||||
|
||||
/*virtual*/ S8 getType() const ;
|
||||
|
||||
void setPreviewTarget(LLImageRaw *imagep, F32 distance);
|
||||
void setTexture(U32 name) { mTextureName = name; }
|
||||
|
||||
@@ -73,12 +78,16 @@ class LLImagePreviewSculpted : public LLDynamicTexture
|
||||
};
|
||||
|
||||
|
||||
class LLImagePreviewAvatar : public LLDynamicTexture
|
||||
class LLImagePreviewAvatar : public LLViewerDynamicTexture
|
||||
{
|
||||
public:
|
||||
LLImagePreviewAvatar(S32 width, S32 height);
|
||||
protected:
|
||||
virtual ~LLImagePreviewAvatar();
|
||||
|
||||
public:
|
||||
LLImagePreviewAvatar(S32 width, S32 height);
|
||||
|
||||
/*virtual*/ S8 getType() const ;
|
||||
|
||||
void setPreviewTarget(const std::string& joint_name, const std::string& mesh_name, LLImageRaw* imagep, F32 distance, BOOL male);
|
||||
void setTexture(U32 name) { mTextureName = name; }
|
||||
void clearPreviewTexture(const std::string& mesh_name);
|
||||
@@ -130,13 +139,13 @@ protected:
|
||||
bool loadImage(const std::string& filename);
|
||||
|
||||
LLPointer<LLImageRaw> mRawImagep;
|
||||
LLImagePreviewAvatar* mAvatarPreview;
|
||||
LLImagePreviewSculpted* mSculptedPreview;
|
||||
LLPointer<LLImagePreviewAvatar> mAvatarPreview;
|
||||
LLPointer<LLImagePreviewSculpted> mSculptedPreview;
|
||||
S32 mLastMouseX;
|
||||
S32 mLastMouseY;
|
||||
LLRect mPreviewRect;
|
||||
LLRectf mPreviewImageRect;
|
||||
LLPointer<LLImageGL> mImagep ;
|
||||
LLPointer<LLViewerTexture> mImagep ;
|
||||
|
||||
static S32 sUploadAmount;
|
||||
};
|
||||
|
||||
@@ -36,7 +36,7 @@
|
||||
|
||||
#include "lluictrlfactory.h"
|
||||
#include "llviewerstats.h"
|
||||
#include "llviewerimage.h"
|
||||
#include "llviewertexture.h"
|
||||
#include "llviewercontrol.h"
|
||||
#include "llappviewer.h"
|
||||
|
||||
@@ -180,7 +180,7 @@ void LLFloaterLagMeter::determineClient()
|
||||
{
|
||||
mClientCause->setText( getString("client_texture_loading_cause_msg", mStringArgs) );
|
||||
}
|
||||
else if((BYTES_TO_MEGA_BYTES(LLViewerImage::sBoundTextureMemoryInBytes)) > LLViewerImage::sMaxBoundTextureMemInMegaBytes)
|
||||
else if((BYTES_TO_MEGA_BYTES(LLViewerTexture::sBoundTextureMemoryInBytes)) > LLViewerTexture::sMaxBoundTextureMemInMegaBytes)
|
||||
{
|
||||
mClientCause->setText( getString("client_texture_memory_cause_msg", mStringArgs) );
|
||||
}
|
||||
|
||||
@@ -68,7 +68,7 @@
|
||||
#include "lltexturectrl.h"
|
||||
#include "lluiconstants.h"
|
||||
#include "lluictrlfactory.h"
|
||||
#include "llviewerimagelist.h" // LLUIImageList
|
||||
#include "llviewertexturelist.h" // LLUIImageList
|
||||
#include "llviewermessage.h"
|
||||
#include "llviewerparcelmgr.h"
|
||||
#include "llviewerregion.h"
|
||||
@@ -1072,10 +1072,10 @@ BOOL LLPanelLandObjects::postBuild()
|
||||
mBtnReturnOwnerList = getChild<LLButton>("Return objects...");
|
||||
mBtnReturnOwnerList->setClickedCallback(onClickReturnOwnerList, this);
|
||||
|
||||
mIconAvatarOnline = LLUIImageList::getInstance()->getUIImage("icon_avatar_online.tga");
|
||||
mIconAvatarInSim = LLUIImageList::getInstance()->getUIImage("ff_visible_map.tga");
|
||||
mIconAvatarOffline = LLUIImageList::getInstance()->getUIImage("icon_avatar_offline.tga");
|
||||
mIconGroup = LLUIImageList::getInstance()->getUIImage("icon_group.tga");
|
||||
mIconAvatarOnline = LLUI::getUIImage("icon_avatar_online.tga");
|
||||
mIconAvatarInSim = LLUI::getUIImage("ff_visible_map.tga");
|
||||
mIconAvatarOffline = LLUI::getUIImage("icon_avatar_offline.tga");
|
||||
mIconGroup = LLUI::getUIImage("icon_group.tga");
|
||||
|
||||
mOwnerList = getChild<LLNameListCtrl>("owner list");
|
||||
mOwnerList->sortByColumnIndex(3, FALSE);
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
#include <vector>
|
||||
|
||||
#include "llfloater.h"
|
||||
//#include "llviewerimagelist.h"
|
||||
//#include "llviewertexturelist.h"
|
||||
#include "llmemory.h" // LLPointer<>
|
||||
|
||||
typedef std::set<LLUUID, lluuid_less> uuid_list_t;
|
||||
|
||||
@@ -46,7 +46,7 @@ class LLFolderViewItem;
|
||||
class LLSearchEditor;
|
||||
class LLInventoryPanel;
|
||||
class LLSaveFolderState;
|
||||
class LLViewerImage;
|
||||
class LLViewerTexture;
|
||||
|
||||
// used for setting drag & drop callbacks.
|
||||
typedef BOOL (*drag_n_drop_callback)(LLUICtrl*, LLInventoryItem*, void*);
|
||||
@@ -89,7 +89,7 @@ public:
|
||||
static void onSearchEdit(const std::string& search_string, void* user_data );
|
||||
|
||||
protected:
|
||||
LLPointer<LLViewerImage> mLandmarkp;
|
||||
LLPointer<LLViewerTexture> mLandmarkp;
|
||||
|
||||
LLUUID mImageAssetID; // Currently selected texture
|
||||
|
||||
|
||||
@@ -82,7 +82,7 @@ LLFloaterPostcard::instance_list_t LLFloaterPostcard::sInstances;
|
||||
/// Class LLFloaterPostcard
|
||||
///----------------------------------------------------------------------------
|
||||
|
||||
LLFloaterPostcard::LLFloaterPostcard(LLImageJPEG* jpeg, LLImageGL *img, const LLVector2& img_scale, const LLVector3d& pos_taken_global)
|
||||
LLFloaterPostcard::LLFloaterPostcard(LLImageJPEG* jpeg, LLViewerTexture *img, const LLVector2& img_scale, const LLVector3d& pos_taken_global)
|
||||
: LLFloater(std::string("Postcard Floater")),
|
||||
mJPEGImage(jpeg),
|
||||
mViewerImage(img),
|
||||
@@ -144,7 +144,7 @@ BOOL LLFloaterPostcard::postBuild()
|
||||
|
||||
|
||||
// static
|
||||
LLFloaterPostcard* LLFloaterPostcard::showFromSnapshot(LLImageJPEG *jpeg, LLImageGL *img, const LLVector2 &image_scale, const LLVector3d& pos_taken_global)
|
||||
LLFloaterPostcard* LLFloaterPostcard::showFromSnapshot(LLImageJPEG *jpeg, LLViewerTexture *img, const LLVector2 &image_scale, const LLVector3d& pos_taken_global)
|
||||
{
|
||||
// Take the images from the caller
|
||||
// It's now our job to clean them up
|
||||
|
||||
@@ -37,25 +37,27 @@
|
||||
#include "llimagejpeg.h"
|
||||
#include "llfloater.h"
|
||||
#include "llcheckboxctrl.h"
|
||||
#include "llviewertexture.h"
|
||||
|
||||
#include "llmemory.h"
|
||||
|
||||
class LLTextEditor;
|
||||
class LLLineEditor;
|
||||
class LLButton;
|
||||
class LLImageJPEG;
|
||||
|
||||
class LLFloaterPostcard
|
||||
: public LLFloater
|
||||
{
|
||||
public:
|
||||
LLFloaterPostcard(LLImageJPEG* jpeg, LLImageGL *img, const LLVector2& img_scale, const LLVector3d& pos_taken_global);
|
||||
LLFloaterPostcard(LLImageJPEG* jpeg, LLViewerTexture *img, const LLVector2& img_scale, const LLVector3d& pos_taken_global);
|
||||
virtual ~LLFloaterPostcard();
|
||||
|
||||
virtual void init();
|
||||
virtual BOOL postBuild();
|
||||
virtual void draw();
|
||||
|
||||
static LLFloaterPostcard* showFromSnapshot(LLImageJPEG *jpeg, LLImageGL *img, const LLVector2& img_scale, const LLVector3d& pos_taken_global);
|
||||
static LLFloaterPostcard* showFromSnapshot(LLImageJPEG *jpeg, LLViewerTexture *img, const LLVector2& img_scale, const LLVector3d& pos_taken_global);
|
||||
|
||||
static void onClickCancel(void* data);
|
||||
static void onClickSend(void* data);
|
||||
@@ -74,12 +76,12 @@ public:
|
||||
protected:
|
||||
|
||||
LLPointer<LLImageJPEG> mJPEGImage;
|
||||
LLPointer<LLImageGL> mViewerImage;
|
||||
LLPointer<LLViewerTexture> mViewerImage;
|
||||
LLTransactionID mTransactionID;
|
||||
LLAssetID mAssetID;
|
||||
LLVector2 mImageScale;
|
||||
LLVector3d mPosTakenGlobal;
|
||||
boolean mHasFirstMsgFocus;
|
||||
bool mHasFirstMsgFocus;
|
||||
|
||||
typedef std::set<LLFloaterPostcard*> instance_list_t;
|
||||
static instance_list_t sInstances;
|
||||
|
||||
@@ -73,8 +73,7 @@
|
||||
#include "lltrans.h"
|
||||
#include "llviewercontrol.h"
|
||||
#include "lluictrlfactory.h"
|
||||
#include "llviewerimage.h"
|
||||
#include "llviewerimagelist.h"
|
||||
#include "llviewertexturelist.h"
|
||||
#include "llviewerregion.h"
|
||||
#include "llviewerstats.h"
|
||||
#include "llviewertexteditor.h"
|
||||
@@ -1140,11 +1139,11 @@ BOOL LLPanelRegionTextureInfo::validateTextureSizes()
|
||||
if (!texture_ctrl) continue;
|
||||
|
||||
LLUUID image_asset_id = texture_ctrl->getImageAssetID();
|
||||
LLViewerImage* img = gImageList.getImage(image_asset_id);
|
||||
LLViewerTexture* img = LLViewerTextureManager::getFetchedTexture(image_asset_id);
|
||||
S32 components = img->getComponents();
|
||||
// Must ask for highest resolution version's width. JC
|
||||
S32 width = img->getWidth(0);
|
||||
S32 height = img->getHeight(0);
|
||||
S32 width = img->getFullWidth();
|
||||
S32 height = img->getFullHeight();
|
||||
|
||||
//llinfos << "texture detail " << i << " is " << width << "x" << height << "x" << components << llendl;
|
||||
|
||||
|
||||
@@ -74,7 +74,7 @@
|
||||
#include "lltoolmgr.h"
|
||||
#include "llresourcedata.h" // for LLResourceData
|
||||
#include "llviewerwindow.h"
|
||||
#include "llviewerimagelist.h"
|
||||
#include "llviewertexturelist.h"
|
||||
#include "llworldmap.h"
|
||||
#include "llfilepicker.h"
|
||||
#include "llfloateravatarpicker.h"
|
||||
@@ -927,7 +927,7 @@ void LLFloaterReporter::takeScreenshot()
|
||||
llwarns << "Unable to take screenshot" << llendl;
|
||||
return;
|
||||
}
|
||||
LLPointer<LLImageJ2C> upload_data = LLViewerImageList::convertToUploadFile(raw);
|
||||
LLPointer<LLImageJ2C> upload_data = LLViewerTextureList::convertToUploadFile(raw);
|
||||
|
||||
// create a resource data
|
||||
mResourceDatap->mInventoryType = LLInventoryType::IT_NONE;
|
||||
@@ -961,9 +961,9 @@ void LLFloaterReporter::takeScreenshot()
|
||||
mResourceDatap->mAssetInfo.mType);
|
||||
|
||||
// store in the image list so it doesn't try to fetch from the server
|
||||
LLPointer<LLViewerImage> image_in_list = new LLViewerImage(mResourceDatap->mAssetInfo.mUuid);
|
||||
image_in_list->createGLTexture(0, raw, 0, TRUE, LLViewerImageBoostLevel::OTHER);
|
||||
gImageList.addImage(image_in_list);
|
||||
LLPointer<LLViewerFetchedTexture> image_in_list =
|
||||
LLViewerTextureManager::getFetchedTexture(mResourceDatap->mAssetInfo.mUuid, TRUE, LLViewerTexture::BOOST_NONE, LLViewerTexture::FETCHED_TEXTURE);
|
||||
image_in_list->createGLTexture(0, raw, 0, TRUE, LLViewerTexture::OTHER);
|
||||
|
||||
// the texture picker then uses that texture
|
||||
LLTexturePicker* texture = getChild<LLTextureCtrl>("screenshot");
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
#include "v3math.h"
|
||||
|
||||
class LLMessageSystem;
|
||||
class LLViewerImage;
|
||||
class LLViewerTexture;
|
||||
class LLInventoryItem;
|
||||
class LLViewerObject;
|
||||
class LLAgent;
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
#include "llviewertexteditor.h"
|
||||
#include "llviewercontrol.h"
|
||||
#include "llviewerobjectlist.h"
|
||||
#include "llviewerimagelist.h"
|
||||
#include "llviewertexturelist.h"
|
||||
|
||||
//
|
||||
// Statics
|
||||
@@ -129,7 +129,7 @@ void LLFloaterScriptDebug::addScriptLine(const std::string &utf8mesg, const std:
|
||||
|
||||
if (objectp)
|
||||
{
|
||||
objectp->setIcon(gImageList.getImageFromFile("script_error.j2c", TRUE, TRUE));
|
||||
objectp->setIcon(LLViewerTextureManager::getFetchedTextureFromFile("script_error.j2c", TRUE, LLViewerTexture::BOOST_UI));
|
||||
floater_label = llformat("%s(%.2f, %.2f)", user_name.c_str(), objectp->getPositionRegion().mV[VX], objectp->getPositionRegion().mV[VY]);
|
||||
}
|
||||
else
|
||||
|
||||
@@ -131,12 +131,12 @@ public:
|
||||
LLFloaterSnapshot::ESnapshotFormat getSnapshotFormat() const { return mSnapshotFormat; }
|
||||
BOOL getSnapshotUpToDate() const { return mSnapshotUpToDate; }
|
||||
BOOL isSnapshotActive() { return mSnapshotActive; }
|
||||
LLImageGL* getThumbnailImage() const { return mThumbnailImage ; }
|
||||
LLViewerTexture* getThumbnailImage() const { return mThumbnailImage ; }
|
||||
S32 getThumbnailWidth() const { return mThumbnailWidth ; }
|
||||
S32 getThumbnailHeight() const { return mThumbnailHeight ; }
|
||||
BOOL getThumbnailLock() const { return mThumbnailUpdateLock ; }
|
||||
BOOL getThumbnailUpToDate() const { return mThumbnailUpToDate ;}
|
||||
LLImageGL* getCurrentImage();
|
||||
LLViewerTexture* getCurrentImage();
|
||||
F32 getImageAspect();
|
||||
F32 getAspect() ;
|
||||
LLRect getImageRect();
|
||||
@@ -161,7 +161,7 @@ public:
|
||||
|
||||
private:
|
||||
LLColor4 mColor;
|
||||
LLPointer<LLImageGL> mViewerImage[2]; //used to represent the scene when the frame is frozen.
|
||||
LLPointer<LLViewerTexture> mViewerImage[2]; //used to represent the scene when the frame is frozen.
|
||||
LLRect mImageRect[2];
|
||||
S32 mWidth[2];
|
||||
S32 mHeight[2];
|
||||
@@ -169,7 +169,7 @@ private:
|
||||
S32 mMaxImageSize ;
|
||||
|
||||
//thumbnail image
|
||||
LLPointer<LLImageGL> mThumbnailImage ;
|
||||
LLPointer<LLViewerTexture> mThumbnailImage ;
|
||||
S32 mThumbnailWidth ;
|
||||
S32 mThumbnailHeight ;
|
||||
LLRect mPreviewRect ;
|
||||
@@ -269,7 +269,7 @@ void LLSnapshotLivePreview::setMaxImageSize(S32 size)
|
||||
}
|
||||
}
|
||||
|
||||
LLImageGL* LLSnapshotLivePreview::getCurrentImage()
|
||||
LLViewerTexture* LLSnapshotLivePreview::getCurrentImage()
|
||||
{
|
||||
return mViewerImage[mCurImageIndex];
|
||||
}
|
||||
@@ -718,7 +718,7 @@ void LLSnapshotLivePreview::generateThumbnailImage(BOOL force_update)
|
||||
|
||||
if(raw)
|
||||
{
|
||||
mThumbnailImage = new LLImageGL(raw, FALSE);
|
||||
mThumbnailImage = LLViewerTextureManager::getLocalTexture(raw.get(), FALSE);
|
||||
mThumbnailUpToDate = TRUE ;
|
||||
}
|
||||
|
||||
@@ -867,8 +867,8 @@ BOOL LLSnapshotLivePreview::onIdle( void* snapshot_preview )
|
||||
scaled->expandToPowerOfTwo(1024, FALSE);
|
||||
}
|
||||
|
||||
previewp->mViewerImage[previewp->mCurImageIndex] = new LLImageGL(scaled, FALSE);
|
||||
LLPointer<LLImageGL> curr_preview_image = previewp->mViewerImage[previewp->mCurImageIndex];
|
||||
previewp->mViewerImage[previewp->mCurImageIndex] = LLViewerTextureManager::getLocalTexture(scaled.get(), FALSE);
|
||||
LLPointer<LLViewerTexture> curr_preview_image = previewp->mViewerImage[previewp->mCurImageIndex];
|
||||
gGL.getTexUnit(0)->bind(curr_preview_image);
|
||||
if (previewp->getSnapshotType() != SNAPSHOT_TEXTURE)
|
||||
{
|
||||
@@ -888,7 +888,7 @@ BOOL LLSnapshotLivePreview::onIdle( void* snapshot_preview )
|
||||
S32 w = get_lower_power_two(scaled->getWidth(), 512) * 2 ;
|
||||
S32 h = get_lower_power_two(scaled->getHeight(), 512) * 2 ;
|
||||
scaled->scale(w,h);
|
||||
previewp->mThumbnailImage = new LLImageGL(scaled, FALSE);
|
||||
previewp->mThumbnailImage = LLViewerTextureManager::getLocalTexture(scaled.get(), FALSE);
|
||||
previewp->mThumbnailUpdateLock = FALSE ;
|
||||
previewp->setThumbnailImageSize();
|
||||
}
|
||||
|
||||
@@ -44,7 +44,7 @@
|
||||
#include "llviewerstats.h"
|
||||
#include "pipeline.h"
|
||||
#include "llviewerobjectlist.h"
|
||||
#include "llviewerimagelist.h"
|
||||
#include "llviewertexturelist.h"
|
||||
|
||||
const S32 LL_SCROLL_BORDER = 1;
|
||||
|
||||
@@ -144,7 +144,7 @@ void LLFloaterStats::buildStats()
|
||||
// Texture statistics
|
||||
LLStatView *texture_statviewp = render_statviewp->addStatView("texture stat view", "Texture", "OpenDebugStatTexture", rect);
|
||||
|
||||
stat_barp = texture_statviewp->addStat("Count", &(gImageList.sNumImagesStat), "DebugStatModeTextureCount");
|
||||
stat_barp = texture_statviewp->addStat("Count", &(gTextureList.sNumImagesStat), "DebugStatModeTextureCount");
|
||||
stat_barp->setUnitLabel("");
|
||||
stat_barp->mMinBar = 0.f;
|
||||
stat_barp->mMaxBar = 8000.f;
|
||||
@@ -152,7 +152,7 @@ void LLFloaterStats::buildStats()
|
||||
stat_barp->mLabelSpacing = 4000.f;
|
||||
stat_barp->mPerSec = FALSE;
|
||||
|
||||
stat_barp = texture_statviewp->addStat("Raw Count", &(gImageList.sNumRawImagesStat), "DebugStatModeRawCount");
|
||||
stat_barp = texture_statviewp->addStat("Raw Count", &(gTextureList.sNumRawImagesStat), "DebugStatModeRawCount");
|
||||
stat_barp->setUnitLabel("");
|
||||
stat_barp->mMinBar = 0.f;
|
||||
stat_barp->mMaxBar = 8000.f;
|
||||
@@ -160,7 +160,7 @@ void LLFloaterStats::buildStats()
|
||||
stat_barp->mLabelSpacing = 4000.f;
|
||||
stat_barp->mPerSec = FALSE;
|
||||
|
||||
stat_barp = texture_statviewp->addStat("GL Mem", &(gImageList.sGLTexMemStat), "DebugStatModeGLMem");
|
||||
stat_barp = texture_statviewp->addStat("GL Mem", &(gTextureList.sGLTexMemStat), "DebugStatModeGLMem");
|
||||
stat_barp->setUnitLabel("");
|
||||
stat_barp->mMinBar = 0.f;
|
||||
stat_barp->mMaxBar = 400.f;
|
||||
@@ -169,7 +169,7 @@ void LLFloaterStats::buildStats()
|
||||
stat_barp->mPrecision = 1;
|
||||
stat_barp->mPerSec = FALSE;
|
||||
|
||||
stat_barp = texture_statviewp->addStat("Formatted Mem", &(gImageList.sFormattedMemStat), "DebugStatModeFormattedMem");
|
||||
stat_barp = texture_statviewp->addStat("Formatted Mem", &(gTextureList.sFormattedMemStat), "DebugStatModeFormattedMem");
|
||||
stat_barp->setUnitLabel("");
|
||||
stat_barp->mMinBar = 0.f;
|
||||
stat_barp->mMaxBar = 400.f;
|
||||
@@ -178,7 +178,7 @@ void LLFloaterStats::buildStats()
|
||||
stat_barp->mPrecision = 1;
|
||||
stat_barp->mPerSec = FALSE;
|
||||
|
||||
stat_barp = texture_statviewp->addStat("Raw Mem", &(gImageList.sRawMemStat), "DebugStatModeRawMem");
|
||||
stat_barp = texture_statviewp->addStat("Raw Mem", &(gTextureList.sRawMemStat), "DebugStatModeRawMem");
|
||||
stat_barp->setUnitLabel("");
|
||||
stat_barp->mMinBar = 0.f;
|
||||
stat_barp->mMaxBar = 400.f;
|
||||
@@ -187,7 +187,7 @@ void LLFloaterStats::buildStats()
|
||||
stat_barp->mPrecision = 1;
|
||||
stat_barp->mPerSec = FALSE;
|
||||
|
||||
stat_barp = texture_statviewp->addStat("Bound Mem", &(gImageList.sGLBoundMemStat), "DebugStatModeBoundMem");
|
||||
stat_barp = texture_statviewp->addStat("Bound Mem", &(gTextureList.sGLBoundMemStat), "DebugStatModeBoundMem");
|
||||
stat_barp->setUnitLabel("");
|
||||
stat_barp->mMinBar = 0.f;
|
||||
stat_barp->mMaxBar = 400.f;
|
||||
|
||||
@@ -8,8 +8,7 @@
|
||||
#include "lllocalinventory.h"
|
||||
#include "llviewerwindow.h"
|
||||
#include "llassetconverter.h"
|
||||
#include "llviewerimagelist.h"
|
||||
#include "llviewerimage.h"
|
||||
#include "llviewertexturelist.h"
|
||||
#include "llimagej2c.h"
|
||||
|
||||
LLFloaterVFS* LLFloaterVFS::sInstance;
|
||||
@@ -206,7 +205,7 @@ void LLFloaterVFS::removeEntry()
|
||||
if((*iter).mID == mEditID)
|
||||
{
|
||||
if((*iter).mType == LLAssetType::AT_TEXTURE)
|
||||
gImageList.deleteImage(gImageList.hasImage( (*iter).mID ));
|
||||
gTextureList.deleteImage(gTextureList.findImage( (*iter).mID ));
|
||||
else
|
||||
gVFS->removeFile((*iter).mID, (*iter).mType);
|
||||
iter = mFiles.erase(iter);
|
||||
@@ -270,9 +269,9 @@ void LLFloaterVFS::onClickAdd(void* user_data)
|
||||
llinfos << "Image: " << file_name << " is corrupt." << llendl;
|
||||
return;
|
||||
}
|
||||
LLPointer<LLViewerImage> imagep = new LLViewerImage(asset_id);
|
||||
imagep->createGLTexture(0, image_raw, 0, TRUE, LLViewerImageBoostLevel::BOOST_NONE);
|
||||
gImageList.addImage(imagep);
|
||||
LLPointer<LLViewerFetchedTexture> imagep = new LLViewerFetchedTexture(asset_id);
|
||||
imagep->createGLTexture(0, image_raw, 0, TRUE, LLViewerTexture::BOOST_NONE);
|
||||
gTextureList.addImage(imagep);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -55,8 +55,7 @@
|
||||
#include "llscrollcontainer.h" // hack to allow scrolling
|
||||
#include "lltooldraganddrop.h"
|
||||
#include "llui.h"
|
||||
#include "llviewerimage.h"
|
||||
#include "llviewerimagelist.h"
|
||||
#include "llviewertexturelist.h"
|
||||
#include "llviewerjointattachment.h"
|
||||
#include "llviewermenu.h"
|
||||
#include "lluictrlfactory.h"
|
||||
|
||||
@@ -52,7 +52,7 @@
|
||||
#include "stdenums.h"
|
||||
#include "llfontgl.h"
|
||||
#include "lleditmenuhandler.h"
|
||||
#include "llviewerimage.h"
|
||||
#include "llviewertexture.h"
|
||||
#include "lldepthstack.h"
|
||||
#include "lltooldraganddrop.h"
|
||||
|
||||
|
||||
@@ -66,7 +66,7 @@
|
||||
#include "llviewerregion.h"
|
||||
#include "llviewerwindow.h"
|
||||
#include "llglheaders.h"
|
||||
#include "llviewerimagelist.h"
|
||||
#include "llviewertexturelist.h"
|
||||
//#include "lltoolobjpicker.h"
|
||||
#include "llhudmanager.h" // HACK for creating flex obj's
|
||||
|
||||
|
||||
@@ -42,7 +42,7 @@
|
||||
#include "llbox.h"
|
||||
#include "lldrawable.h"
|
||||
#include "llhudrender.h"
|
||||
#include "llviewerimagelist.h"
|
||||
#include "llviewertexturelist.h"
|
||||
#include "llviewerobjectlist.h"
|
||||
#include "llviewerpartsim.h"
|
||||
#include "llviewerpartsource.h"
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
#include "llviewerobject.h"
|
||||
#include "lldrawable.h"
|
||||
#include "llviewercamera.h"
|
||||
#include "llviewerimage.h"
|
||||
#include "llviewertexture.h"
|
||||
#include "llviewerwindow.h"
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
@@ -145,7 +145,7 @@ void LLHUDIcon::renderIcon(BOOL for_select)
|
||||
alpha_factor *= clamp_rescale(time_elapsed, MAX_VISIBLE_TIME - FADE_OUT_TIME, MAX_VISIBLE_TIME, 1.f, 0.f);
|
||||
}
|
||||
|
||||
F32 image_aspect = (F32)mImagep->mFullWidth / (F32)mImagep->mFullHeight;
|
||||
F32 image_aspect = (F32)mImagep->getFullWidth() / (F32)mImagep->getFullHeight();
|
||||
LLVector3 x_scale = image_aspect * (F32)gViewerWindow->getWindowHeight() * mScale * scale_factor * x_pixel_vec;
|
||||
LLVector3 y_scale = (F32)gViewerWindow->getWindowHeight() * mScale * scale_factor * y_pixel_vec;
|
||||
|
||||
@@ -165,7 +165,7 @@ void LLHUDIcon::renderIcon(BOOL for_select)
|
||||
LLColor4 icon_color = LLColor4::white;
|
||||
icon_color.mV[VALPHA] = alpha_factor;
|
||||
gGL.color4fv(icon_color.mV);
|
||||
gGL.getTexUnit(0)->bind(mImagep.get());
|
||||
gGL.getTexUnit(0)->bind(mImagep);
|
||||
}
|
||||
|
||||
gGL.begin(LLRender::QUADS);
|
||||
@@ -182,7 +182,7 @@ void LLHUDIcon::renderIcon(BOOL for_select)
|
||||
gGL.end();
|
||||
}
|
||||
|
||||
void LLHUDIcon::setImage(LLViewerImage* imagep)
|
||||
void LLHUDIcon::setImage(LLViewerTexture* imagep)
|
||||
{
|
||||
mImagep = imagep;
|
||||
mImagep->setAddressMode(LLTexUnit::TAM_CLAMP);
|
||||
@@ -262,7 +262,7 @@ BOOL LLHUDIcon::lineSegmentIntersect(const LLVector3& start, const LLVector3& en
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
F32 image_aspect = (F32)mImagep->mFullWidth / (F32)mImagep->mFullHeight;
|
||||
F32 image_aspect = (F32)mImagep->getFullWidth() / (F32)mImagep->getFullHeight();
|
||||
LLVector3 x_scale = image_aspect * (F32)gViewerWindow->getWindowHeight() * mScale * scale_factor * x_pixel_vec;
|
||||
LLVector3 y_scale = (F32)gViewerWindow->getWindowHeight() * mScale * scale_factor * y_pixel_vec;
|
||||
|
||||
|
||||
@@ -50,6 +50,7 @@
|
||||
// Renders a 2D icon billboard floating at the location specified.
|
||||
class LLDrawable;
|
||||
class LLViewerObject;
|
||||
class LLViewerTexture;
|
||||
|
||||
class LLHUDIcon : public LLHUDObject
|
||||
{
|
||||
@@ -61,7 +62,7 @@ public:
|
||||
/*virtual*/ void markDead();
|
||||
/*virtual*/ F32 getDistance() const { return mDistance; }
|
||||
|
||||
void setImage(LLViewerImage* imagep);
|
||||
void setImage(LLViewerTexture* imagep);
|
||||
void setScale(F32 fraction_of_fov);
|
||||
|
||||
void restartLifeTimer() { mLifeTimer.reset(); }
|
||||
@@ -88,7 +89,7 @@ protected:
|
||||
void renderIcon(BOOL for_select); // common render code
|
||||
|
||||
private:
|
||||
LLPointer<LLViewerImage> mImagep;
|
||||
LLPointer<LLViewerTexture> mImagep;
|
||||
LLFrameTimer mAnimTimer;
|
||||
LLFrameTimer mLifeTimer;
|
||||
F32 mDistance;
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
#include "llimagegl.h"
|
||||
#include "llui.h"
|
||||
#include "llviewercamera.h"
|
||||
#include "llviewerimagelist.h"
|
||||
#include "llviewertexturelist.h"
|
||||
#include "llviewerobject.h"
|
||||
#include "llvovolume.h"
|
||||
#include "llviewerwindow.h"
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user