Need to test: localassetbrowser preview related floaters hgfloatertexteditor maps media textures! Currently very hacky web browser alpha masks on avatars bumpmaps Are all sky components appearing? LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc) Snapshot related features Customize avatar vfs floater UI textures in general Texture priority issues
183 lines
3.9 KiB
C++
183 lines
3.9 KiB
C++
/**
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* @file lliconctrl.cpp
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* @brief LLIconCtrl base class
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "linden_common.h"
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#include "lliconctrl.h"
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// Linden library includes
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// Project includes
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#include "llcontrol.h"
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#include "llui.h"
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#include "lluictrlfactory.h"
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const F32 RESOLUTION_BUMP = 1.f;
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static LLRegisterWidget<LLIconCtrl> r("icon");
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LLIconCtrl::LLIconCtrl(const std::string& name, const LLRect &rect, const LLUUID &image_id)
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: LLUICtrl(name,
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rect,
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FALSE, // mouse opaque
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NULL, NULL,
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FOLLOWS_LEFT | FOLLOWS_TOP),
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mColor( LLColor4::white )
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{
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setImage( image_id );
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setTabStop(FALSE);
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}
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LLIconCtrl::LLIconCtrl(const std::string& name, const LLRect &rect, const std::string &image_name)
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: LLUICtrl(name,
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rect,
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FALSE, // mouse opaque
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NULL, NULL,
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FOLLOWS_LEFT | FOLLOWS_TOP),
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mColor( LLColor4::white ),
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mImageName(image_name)
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{
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setImage( image_name );
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setTabStop(FALSE);
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}
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LLIconCtrl::~LLIconCtrl()
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{
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mImagep = NULL;
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}
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void LLIconCtrl::setImage(const std::string& image_name)
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{
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//RN: support UUIDs masquerading as strings
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if (LLUUID::validate(image_name))
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{
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mImageID = LLUUID(image_name);
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setImage(mImageID);
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}
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else
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{
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mImageName = image_name;
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mImagep = LLUI::getUIImage(image_name);
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mImageID.setNull();
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}
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}
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void LLIconCtrl::setImage(const LLUUID& image_id)
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{
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mImageName.clear();
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mImagep = LLUI::getUIImageByID(image_id);
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mImageID = image_id;
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}
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void LLIconCtrl::draw()
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{
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if( mImagep.notNull() )
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{
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mImagep->draw(getLocalRect(), mColor );
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}
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LLUICtrl::draw();
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}
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// virtual
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void LLIconCtrl::setAlpha(F32 alpha)
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{
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mColor.setAlpha(alpha);
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}
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// virtual
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void LLIconCtrl::setValue(const LLSD& value )
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{
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if (value.isUUID())
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{
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setImage(value.asUUID());
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}
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else
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{
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setImage(value.asString());
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}
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}
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// virtual
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LLSD LLIconCtrl::getValue() const
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{
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LLSD ret = getImage();
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return ret;
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}
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// virtual
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LLXMLNodePtr LLIconCtrl::getXML(bool save_children) const
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{
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LLXMLNodePtr node = LLUICtrl::getXML();
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node->setName(LL_ICON_CTRL_TAG);
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if (mImageName != "")
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{
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node->createChild("image_name", TRUE)->setStringValue(mImageName);
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}
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node->createChild("color", TRUE)->setFloatValue(4, mColor.mV);
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return node;
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}
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LLView* LLIconCtrl::fromXML(LLXMLNodePtr node, LLView *parent, LLUICtrlFactory *factory)
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{
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std::string name("icon");
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node->getAttributeString("name", name);
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LLRect rect;
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createRect(node, rect, parent, LLRect());
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std::string image_name;
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if (node->hasAttribute("image_name"))
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{
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node->getAttributeString("image_name", image_name);
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}
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LLColor4 color(LLColor4::white);
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LLUICtrlFactory::getAttributeColor(node,"color", color);
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LLIconCtrl* icon = new LLIconCtrl(name, rect, image_name);
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icon->setColor(color);
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icon->initFromXML(node, parent);
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return icon;
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}
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