Files
SingularityViewer/indra/llui/lliconctrl.cpp
Shyotl 5036cfe566 Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.
Need to test:
localassetbrowser
preview related floaters
hgfloatertexteditor
maps
media textures! Currently very hacky
web browser
alpha masks on avatars
bumpmaps
Are all sky components appearing?
LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc)
Snapshot related features
Customize avatar
vfs floater
UI textures in general
Texture priority issues
2011-04-01 05:16:04 +02:00

183 lines
3.9 KiB
C++

/**
* @file lliconctrl.cpp
* @brief LLIconCtrl base class
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "lliconctrl.h"
// Linden library includes
// Project includes
#include "llcontrol.h"
#include "llui.h"
#include "lluictrlfactory.h"
const F32 RESOLUTION_BUMP = 1.f;
static LLRegisterWidget<LLIconCtrl> r("icon");
LLIconCtrl::LLIconCtrl(const std::string& name, const LLRect &rect, const LLUUID &image_id)
: LLUICtrl(name,
rect,
FALSE, // mouse opaque
NULL, NULL,
FOLLOWS_LEFT | FOLLOWS_TOP),
mColor( LLColor4::white )
{
setImage( image_id );
setTabStop(FALSE);
}
LLIconCtrl::LLIconCtrl(const std::string& name, const LLRect &rect, const std::string &image_name)
: LLUICtrl(name,
rect,
FALSE, // mouse opaque
NULL, NULL,
FOLLOWS_LEFT | FOLLOWS_TOP),
mColor( LLColor4::white ),
mImageName(image_name)
{
setImage( image_name );
setTabStop(FALSE);
}
LLIconCtrl::~LLIconCtrl()
{
mImagep = NULL;
}
void LLIconCtrl::setImage(const std::string& image_name)
{
//RN: support UUIDs masquerading as strings
if (LLUUID::validate(image_name))
{
mImageID = LLUUID(image_name);
setImage(mImageID);
}
else
{
mImageName = image_name;
mImagep = LLUI::getUIImage(image_name);
mImageID.setNull();
}
}
void LLIconCtrl::setImage(const LLUUID& image_id)
{
mImageName.clear();
mImagep = LLUI::getUIImageByID(image_id);
mImageID = image_id;
}
void LLIconCtrl::draw()
{
if( mImagep.notNull() )
{
mImagep->draw(getLocalRect(), mColor );
}
LLUICtrl::draw();
}
// virtual
void LLIconCtrl::setAlpha(F32 alpha)
{
mColor.setAlpha(alpha);
}
// virtual
void LLIconCtrl::setValue(const LLSD& value )
{
if (value.isUUID())
{
setImage(value.asUUID());
}
else
{
setImage(value.asString());
}
}
// virtual
LLSD LLIconCtrl::getValue() const
{
LLSD ret = getImage();
return ret;
}
// virtual
LLXMLNodePtr LLIconCtrl::getXML(bool save_children) const
{
LLXMLNodePtr node = LLUICtrl::getXML();
node->setName(LL_ICON_CTRL_TAG);
if (mImageName != "")
{
node->createChild("image_name", TRUE)->setStringValue(mImageName);
}
node->createChild("color", TRUE)->setFloatValue(4, mColor.mV);
return node;
}
LLView* LLIconCtrl::fromXML(LLXMLNodePtr node, LLView *parent, LLUICtrlFactory *factory)
{
std::string name("icon");
node->getAttributeString("name", name);
LLRect rect;
createRect(node, rect, parent, LLRect());
std::string image_name;
if (node->hasAttribute("image_name"))
{
node->getAttributeString("image_name", image_name);
}
LLColor4 color(LLColor4::white);
LLUICtrlFactory::getAttributeColor(node,"color", color);
LLIconCtrl* icon = new LLIconCtrl(name, rect, image_name);
icon->setColor(color);
icon->initFromXML(node, parent);
return icon;
}