Need to test: localassetbrowser preview related floaters hgfloatertexteditor maps media textures! Currently very hacky web browser alpha masks on avatars bumpmaps Are all sky components appearing? LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc) Snapshot related features Customize avatar vfs floater UI textures in general Texture priority issues
310 lines
8.8 KiB
C++
310 lines
8.8 KiB
C++
/**
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* @file llfloaterauction.cpp
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* @author James Cook, Ian Wilkes
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* @brief Implementation of the auction floater.
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*
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* $LicenseInfo:firstyear=2004&license=viewergpl$
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*
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* Copyright (c) 2004-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llfloaterauction.h"
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#include "lldir.h"
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#include "llgl.h"
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#include "llimagej2c.h"
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#include "llimagetga.h"
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#include "llparcel.h"
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#include "llvfile.h"
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#include "llvfs.h"
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#include "llagent.h"
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#include "llcombobox.h"
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#include "llnotify.h"
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#include "llviewertexturelist.h"
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#include "llviewerparcelmgr.h"
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#include "llviewerregion.h"
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#include "lluictrlfactory.h"
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#include "llviewerwindow.h"
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#include "llviewerdisplay.h"
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#include "llviewercontrol.h"
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#include "llui.h"
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#include "llrender.h"
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///----------------------------------------------------------------------------
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/// Local function declarations, constants, enums, and typedefs
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///----------------------------------------------------------------------------
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void auction_j2c_upload_done(const LLUUID& asset_id,
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void* user_data, S32 status, LLExtStat ext_status);
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void auction_tga_upload_done(const LLUUID& asset_id,
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void* user_data, S32 status, LLExtStat ext_status);
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///----------------------------------------------------------------------------
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/// Class llfloaterauction
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///----------------------------------------------------------------------------
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LLFloaterAuction* LLFloaterAuction::sInstance = NULL;
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// Default constructor
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LLFloaterAuction::LLFloaterAuction() :
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LLFloater(std::string("floater_auction")),
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mParcelID(-1)
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{
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LLUICtrlFactory::getInstance()->buildFloater(this, "floater_auction.xml");
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childSetValue("fence_check",
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LLSD( gSavedSettings.getBOOL("AuctionShowFence") ) );
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childSetCommitCallback("fence_check",
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onCommitControlSetting(gSavedSettings), (void*)"AuctionShowFence");
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childSetAction("snapshot_btn", onClickSnapshot, this);
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childSetAction("ok_btn", onClickOK, this);
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}
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// Destroys the object
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LLFloaterAuction::~LLFloaterAuction()
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{
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sInstance = NULL;
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}
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// static
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void LLFloaterAuction::show()
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{
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if(!sInstance)
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{
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sInstance = new LLFloaterAuction();
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sInstance->center();
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sInstance->setFocus(TRUE);
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}
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sInstance->initialize();
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sInstance->open(); /*Flawfinder: ignore*/
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}
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void LLFloaterAuction::initialize()
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{
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mParcelp = LLViewerParcelMgr::getInstance()->getParcelSelection();
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LLViewerRegion* region = LLViewerParcelMgr::getInstance()->getSelectionRegion();
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LLParcel* parcelp = mParcelp->getParcel();
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if(parcelp && region && !parcelp->getForSale())
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{
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mParcelHost = region->getHost();
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mParcelID = parcelp->getLocalID();
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childSetText("parcel_text", parcelp->getName());
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childEnable("snapshot_btn");
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childEnable("ok_btn");
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}
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else
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{
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mParcelHost.invalidate();
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if(parcelp && parcelp->getForSale())
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{
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childSetText("parcel_text", getString("already for sale"));
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}
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else
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{
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childSetText("parcel_text", LLStringUtil::null);
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}
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mParcelID = -1;
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childSetEnabled("snapshot_btn", false);
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childSetEnabled("ok_btn", false);
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}
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mImageID.setNull();
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mImage = NULL;
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}
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void LLFloaterAuction::draw()
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{
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LLFloater::draw();
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if(!isMinimized() && mImage.notNull())
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{
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LLRect rect;
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if (childGetRect("snapshot_icon", rect))
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{
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{
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gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
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gl_rect_2d(rect, LLColor4(0.f, 0.f, 0.f, 1.f));
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rect.stretch(-1);
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}
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{
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LLGLSUIDefault gls_ui;
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gGL.color3f(1.f, 1.f, 1.f);
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gl_draw_scaled_image(rect.mLeft,
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rect.mBottom,
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rect.getWidth(),
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rect.getHeight(),
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mImage);
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}
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}
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}
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}
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// static
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void LLFloaterAuction::onClickSnapshot(void* data)
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{
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LLFloaterAuction* self = (LLFloaterAuction*)(data);
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LLPointer<LLImageRaw> raw = new LLImageRaw;
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gForceRenderLandFence = self->childGetValue("fence_check").asBoolean();
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BOOL success = gViewerWindow->rawSnapshot(raw,
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gViewerWindow->getWindowWidth(),
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gViewerWindow->getWindowHeight(),
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TRUE, FALSE,
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FALSE, FALSE);
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gForceRenderLandFence = FALSE;
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if (success)
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{
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self->mTransactionID.generate();
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self->mImageID = self->mTransactionID.makeAssetID(gAgent.getSecureSessionID());
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if(!gSavedSettings.getBOOL("QuietSnapshotsToDisk"))
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{
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gViewerWindow->playSnapshotAnimAndSound();
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}
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llinfos << "Writing TGA..." << llendl;
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LLPointer<LLImageTGA> tga = new LLImageTGA;
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tga->encode(raw);
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LLVFile::writeFile(tga->getData(), tga->getDataSize(), gVFS, self->mImageID, LLAssetType::AT_IMAGE_TGA);
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raw->biasedScaleToPowerOfTwo(LLViewerTexture::MAX_IMAGE_SIZE_DEFAULT);
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llinfos << "Writing J2C..." << llendl;
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LLPointer<LLImageJ2C> j2c = new LLImageJ2C;
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j2c->encode(raw, 0.0f);
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LLVFile::writeFile(j2c->getData(), j2c->getDataSize(), gVFS, self->mImageID, LLAssetType::AT_TEXTURE);
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self->mImage = LLViewerTextureManager::getLocalTexture((LLImageRaw*)raw, FALSE);
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gGL.getTexUnit(0)->bind(self->mImage);
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self->mImage->setAddressMode(LLTexUnit::TAM_CLAMP);
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}
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else
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{
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llwarns << "Unable to take snapshot" << llendl;
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}
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}
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// static
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void LLFloaterAuction::onClickOK(void* data)
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{
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LLFloaterAuction* self = (LLFloaterAuction*)(data);
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if(self->mImageID.notNull())
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{
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LLSD parcel_name = self->childGetValue("parcel_text");
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// create the asset
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std::string* name = new std::string(parcel_name.asString());
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gAssetStorage->storeAssetData(self->mTransactionID, LLAssetType::AT_IMAGE_TGA,
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&auction_tga_upload_done,
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(void*)name,
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FALSE);
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self->getWindow()->incBusyCount();
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std::string* j2c_name = new std::string(parcel_name.asString());
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gAssetStorage->storeAssetData(self->mTransactionID, LLAssetType::AT_TEXTURE,
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&auction_j2c_upload_done,
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(void*)j2c_name,
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FALSE);
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self->getWindow()->incBusyCount();
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LLNotifications::instance().add("UploadingAuctionSnapshot");
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}
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LLMessageSystem* msg = gMessageSystem;
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msg->newMessage("ViewerStartAuction");
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msg->nextBlock("AgentData");
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msg->addUUID("AgentID", gAgent.getID());
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msg->addUUID("SessionID", gAgent.getSessionID());
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msg->nextBlock("ParcelData");
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msg->addS32("LocalID", self->mParcelID);
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msg->addUUID("SnapshotID", self->mImageID);
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msg->sendReliable(self->mParcelHost);
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// clean up floater, and get out
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self->mImageID.setNull();
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self->mImage = NULL;
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self->mParcelID = -1;
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self->mParcelHost.invalidate();
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self->close();
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}
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///----------------------------------------------------------------------------
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/// Local function definitions
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///----------------------------------------------------------------------------
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void auction_tga_upload_done(const LLUUID& asset_id, void* user_data, S32 status, LLExtStat ext_status) // StoreAssetData callback (fixed)
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{
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std::string* name = (std::string*)(user_data);
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llinfos << "Upload of asset '" << *name << "' " << asset_id
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<< " returned " << status << llendl;
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delete name;
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gViewerWindow->getWindow()->decBusyCount();
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if (0 == status)
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{
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LLNotifications::instance().add("UploadWebSnapshotDone");
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}
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else
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{
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LLSD args;
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args["REASON"] = std::string(LLAssetStorage::getErrorString(status));
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LLNotifications::instance().add("UploadAuctionSnapshotFail", args);
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}
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}
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void auction_j2c_upload_done(const LLUUID& asset_id, void* user_data, S32 status, LLExtStat ext_status) // StoreAssetData callback (fixed)
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{
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std::string* name = (std::string*)(user_data);
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llinfos << "Upload of asset '" << *name << "' " << asset_id
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<< " returned " << status << llendl;
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delete name;
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gViewerWindow->getWindow()->decBusyCount();
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if (0 == status)
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{
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LLNotifications::instance().add("UploadSnapshotDone");
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}
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else
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{
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LLSD args;
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args["REASON"] = std::string(LLAssetStorage::getErrorString(status));
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LLNotifications::instance().add("UploadAuctionSnapshotFail", args);
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}
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}
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