Files
SingularityViewer/indra/newview/floatersculptpreview.h
Shyotl 5036cfe566 Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.
Need to test:
localassetbrowser
preview related floaters
hgfloatertexteditor
maps
media textures! Currently very hacky
web browser
alpha masks on avatars
bumpmaps
Are all sky components appearing?
LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc)
Snapshot related features
Customize avatar
vfs floater
UI textures in general
Texture priority issues
2011-04-01 05:16:04 +02:00

145 lines
4.2 KiB
C++

/**
* @file LLFloaterSculptPreview.h
* @brief LLFloaterSculptPreview class definition
*
* $LicenseInfo:firstyear=2004&license=viewergpl$
*
* Copyright (c) 2004-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLFloaterSculptPreview_H
#define LL_LLFloaterSculptPreview_H
#include "llfloater.h"
#include "llresizehandle.h"
#include "lldynamictexture.h"
#include "llquaternion.h"
#include "llviewerobjectlist.h"
class LLComboBox;
class LLJoint;
class LLViewerJointMesh;
class LLVOAvatar;
class LLTextBox;
class LLVertexBuffer;
class LLPreviewSculpted : public LLViewerDynamicTexture
{
public:
LLPreviewSculpted(S32 width, S32 height);
virtual ~LLPreviewSculpted();
void setPreviewTarget(LLImageRaw *imagep, F32 distance);
void setTexture(U32 name) { mTextureName = name; }
BOOL render();
void refresh();
void rotate(F32 yaw_radians, F32 pitch_radians);
void zoom(F32 zoom_amt);
void pan(F32 right, F32 up);
virtual BOOL needsRender() { return mNeedsUpdate; }
protected:
BOOL mNeedsUpdate;
U32 mTextureName;
F32 mCameraDistance;
F32 mCameraYaw;
F32 mCameraPitch;
F32 mCameraZoom;
LLVector3 mCameraOffset;
LLPointer<LLVolume> mVolume;
LLPointer<LLVertexBuffer> mVertexBuffer;
};
class LLPreviewAvatar : public LLViewerDynamicTexture
{
public:
LLPreviewAvatar(S32 width, S32 height);
virtual ~LLPreviewAvatar();
void setPreviewTarget(const std::string& joint_name, const std::string& mesh_name, LLImageRaw* imagep, F32 distance, BOOL male);
void setTexture(U32 name) { mTextureName = name; }
void clearPreviewTexture(const std::string& mesh_name);
BOOL render();
void refresh();
void rotate(F32 yaw_radians, F32 pitch_radians);
void zoom(F32 zoom_amt);
void pan(F32 right, F32 up);
virtual BOOL needsRender() { return mNeedsUpdate; }
protected:
BOOL mNeedsUpdate;
LLJoint* mTargetJoint;
LLViewerJointMesh* mTargetMesh;
F32 mCameraDistance;
F32 mCameraYaw;
F32 mCameraPitch;
F32 mCameraZoom;
LLVector3 mCameraOffset;
LLPointer<LLVOAvatar> mDummyAvatar;
U32 mTextureName;
};
class LLFloaterSculptPreview : public LLFloater
{
public:
LLFloaterSculptPreview(LLImageRaw* src);
virtual ~LLFloaterSculptPreview();
static LLFloaterSculptPreview* show(LLImageRaw* src);
virtual BOOL postBuild();
BOOL handleMouseDown(S32 x, S32 y, MASK mask);
BOOL handleMouseUp(S32 x, S32 y, MASK mask);
BOOL handleHover(S32 x, S32 y, MASK mask);
BOOL handleScrollWheel(S32 x, S32 y, S32 clicks);
static void onMouseCaptureLostImagePreview(LLMouseHandler*);
static void setUploadAmount(S32 amount) { sUploadAmount = amount; }
void clearAllPreviewTextures();
protected:
static void onPreviewTypeCommit(LLUICtrl*,void*);
void draw();
bool loadImage(LLImageRaw* src);
LLPointer<LLImageRaw> mRawImagep;
LLPointer<LLPreviewAvatar> mAvatarPreview;
LLPointer<LLPreviewSculpted> mSculptedPreview;
S32 mLastMouseX;
S32 mLastMouseY;
LLRect mPreviewRect;
LLRectf mPreviewImageRect;
LLPointer<LLViewerTexture> mImagep ;
LLViewerObject* tmpvolume;
static S32 sUploadAmount;
};
#endif // LL_LLFloaterSculptPreview_H