Need to test: localassetbrowser preview related floaters hgfloatertexteditor maps media textures! Currently very hacky web browser alpha masks on avatars bumpmaps Are all sky components appearing? LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc) Snapshot related features Customize avatar vfs floater UI textures in general Texture priority issues
80 lines
2.4 KiB
C++
80 lines
2.4 KiB
C++
/**
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* @file llfloaterauction.h
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* @author James Cook, Ian Wilkes
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* @brief llfloaterauction class header file
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*
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* $LicenseInfo:firstyear=2004&license=viewergpl$
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*
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* Copyright (c) 2004-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLFLOATERAUCTION_H
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#define LL_LLFLOATERAUCTION_H
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#include "llfloater.h"
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#include "lluuid.h"
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#include "llmemory.h"
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#include "llviewertexture.h"
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Class LLFloaterAuction
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//
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// Class which holds the functionality to start auctions.
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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class LLParcelSelection;
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class LLFloaterAuction : public LLFloater
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{
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public:
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// LLFloater interface
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/*virtual*/ void onClose(bool app_quitting) { setVisible(FALSE); }
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/*virtual*/ void draw();
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// LLFloaterAuction interface
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static void show();
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private:
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LLFloaterAuction();
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~LLFloaterAuction();
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void initialize();
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static void onClickSnapshot(void* data);
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static void onClickOK(void* data);
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static LLFloaterAuction* sInstance;
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private:
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LLTransactionID mTransactionID;
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LLAssetID mImageID;
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LLPointer<LLViewerTexture> mImage;
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LLSafeHandle<LLParcelSelection> mParcelp;
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S32 mParcelID;
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LLHost mParcelHost;
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};
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#endif // LL_LLFLOATERAUCTION_H
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