Need to test: localassetbrowser preview related floaters hgfloatertexteditor maps media textures! Currently very hacky web browser alpha masks on avatars bumpmaps Are all sky components appearing? LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc) Snapshot related features Customize avatar vfs floater UI textures in general Texture priority issues
52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
// <edit>
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#ifndef LL_LLFLOATERHEX_H
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#define LL_LLFLOATERHEX_H
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#include "llfloater.h"
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#include "dohexeditor.h"
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#include "llinventory.h"
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#include "llviewertexture.h"
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#include "llassettype.h"
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class DOFloaterHex
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: public LLFloater
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{
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public:
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DOFloaterHex(LLUUID item_id, BOOL vfs=false, LLAssetType::EType asset_type = LLAssetType::AT_NONE);
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static void show(LLUUID item_id, BOOL vfs=false, LLAssetType::EType asset_type = LLAssetType::AT_NONE);
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BOOL postBuild(void);
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void close(bool app_quitting);
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static void imageCallback(BOOL success,
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LLViewerFetchedTexture *src_vi,
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LLImageRaw* src,
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LLImageRaw* aux_src,
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S32 discard_level,
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BOOL final,
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void* userdata);
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static void assetCallback(LLVFS *vfs,
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const LLUUID& asset_uuid,
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LLAssetType::EType type,
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void* user_data, S32 status, LLExtStat ext_status);
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static void onClickSave(void* user_data);
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static void onClickUpload(void* user_data);
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static void onSaveComplete(const LLUUID& asset_uuid, void* user_data, S32 status, LLExtStat ext_status);
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static void onCommitColumnCount(LLUICtrl *control, void *user_data);
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void handleSizing();
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void readVFile();
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LLInventoryItem* mItem;
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LLUUID mAssetId;
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LLAssetType::EType mAssetType;
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BOOL mVFS;
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DOHexEditor* mEditor;
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static std::list<DOFloaterHex*> sInstances;
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private:
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virtual ~DOFloaterHex();
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protected:
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static S32 sUploadAmount;
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};
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#endif
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// </edit>
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