Shyotl
e1cbeb7e02
Oopsies. Undoing a change that shouldn't have made it into the previous commits. Was simply a part of an experiment.
2011-12-24 11:30:09 -06:00
Shyotl
a2fb56bf48
Removed soundgroups. Unneeded and redundant. Any potential usefulness is ursuped by LLAudioEngine's channel management, which I do not want to alter.
2011-12-23 18:29:13 -06:00
Shyotl
37095dc2cd
Provide FMOD Ex with format hints. Use software mixing only. Fixed issue with channels being silently stolen due to maxchannels being too low (Wind and streaming audio + 30 sound sources were exceeding max channel count)
2011-12-23 18:00:54 -06:00
Shyotl
b4dad425aa
Fixed wind not mixing with other audio. Play no more than 30 world sounds at once (new sounds just muted until channels free up). Add fmod profiler support (SHEnableFMODExProfiler). Use FMOD_UNICODE on windows instead of loading files manually and sending raw data to fmod. Incl other misc cleanup.
2011-12-23 02:29:49 -06:00
Shyotl
c73414f1a1
A stab at fmodex support on windows. To use, install 'FMOD Ex Programmers API' to its defualt program files directory, and run develop.py with -DFMODEX:BOOL=ON set. That /should/ be all it takes.
2011-12-22 18:01:07 -06:00
Shyotl
6920bee5e2
Fmod metadata parsing. Innitial.
2011-12-21 01:23:04 -06:00
Shyotl
6a5e203884
Remove hardcoded var passing between LLPostProcess and its floater. Now driven through the xml file.
2011-12-17 00:20:54 -06:00
Shyotl
78f7cc0d64
Prim rotate tool was lacking colors on its 'rings' due to missing gGL.diffuseColor4fv calls.
2011-12-16 06:01:05 -06:00
Shyotl
b607650d5c
V3 merge. Supposedly improves baked texture loading on other avatars. Also increase discard bias on ati if vram starts running out.
2011-12-16 05:57:48 -06:00
Shyotl
1bfa72fa7c
V3 merge. Slight update. Fixes lighting oddities.
2011-12-16 01:50:57 -06:00
Shyotl
0030ca3af7
Fixed extra post-process shaders. Cleaned up and no longer using deprecated functions.
2011-12-16 01:46:20 -06:00
Shyotl
a53e08032f
Prep for UI matrices.
2011-12-11 01:13:47 -06:00
Shyotl
62febda165
Disable rlva name substitution in LLHUDNameTag::setString. Was redundant and hosed up client tags.
2011-12-11 00:47:44 -06:00
Shyotl
a726de0e99
LLTexLayer now using shaders if applicable. Also added misc tidbits missed earlier.
2011-12-10 22:51:52 -06:00
Shyotl
918d527b14
Resolved nametag bubble image failing to load promptly. Also updated texture to that used in v3, as it looks cleaner.
2011-12-10 22:50:26 -06:00
Shyotl
5919c9a788
Resolved issue with nametag bubble vanishing due to incorrect blend states.
2011-12-10 22:47:43 -06:00
Shyotl
14f2248ea1
LLRenderTarget::copyContents more lenient to errors.
2011-12-10 22:46:26 -06:00
Shyotl
81499fc6ea
-Font init cleanup. Now has a dedicated position in startup initilization.
2011-12-10 22:45:42 -06:00
Shyotl
ffb285c6ff
Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
...
-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges...
-VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
2011-12-09 14:02:29 -06:00
Shyotl
8e7733b2ce
Lazy shader update. attribute -> ATTRIBUTE, varying -> VARYING. Moved some shader preprocessor stuff from llviewershadermgr.cpp to llshadermgr.cpp to match LL (although it looks more messy)
2011-11-24 01:03:03 -06:00
Shyotl
08d2c17c65
Alphamask detection tweakage.
2011-11-24 00:31:45 -06:00
Shyotl
09f7136cf4
'Preserve texture scaling when animating textures when "size x" and "size y" parameters to llSetTextureAnim are zero.' https://bitbucket.org/davep/shining-fixes/changeset/db8a3f49c250
2011-11-23 23:44:04 -06:00
Shyotl
c4b77e247e
LLInstanceTracker v3 merge
2011-11-23 23:40:31 -06:00
Shyotl
9f9daba33d
Missed some glRotatef -> gGL.rotatef conversions.
2011-11-23 23:39:42 -06:00
Shyotl
dc3831c86b
llmath v3 merge.
2011-11-23 23:04:54 -06:00
Shyotl
bf6e1d6c75
Unbork shadows. Apparently texture/texturProj do not return a vector for shadow samplers.
2011-11-23 21:30:32 -06:00
Shyotl
5d8d402403
Fix shader error dumping. (the error file was not being written to.) Also catch exceptions if shader log dir is inaccessable or otherwise unable to be cleared.
2011-11-23 21:29:42 -06:00
Shyotl
e46c906a8b
Invalid texure indexes now display as pink to better assist debugging.
2011-11-21 15:56:24 -06:00
Shyotl
83e8a9076b
Several gl calls now wrapped via LLRender (gGL) as prep for future changes:
...
glMatrixMode -> gGL.matrixMode
..GL_MODELVIEW -> LLRender::MM_MODELVIEW
..GL_POJECTION -> LLRender::MM_PROJECTION
..GL_TEXTURE -> LLRender::MM_TEXTURE
glMultMatrix -> gGL.multMatrix
glLoadMatrixf -> gGL.loadMatrix
glPushMatrix -> gGL.pushMatrix
glPopMatrix -> gGL.popMatrix
glLoadIdentity -> gGL.loadIdentity
glRotatef -> gGL.rotatef
glTransformf -> gGL.transformf
glOrtho -> gGL.ortho
glColor3f -> gGL.diffuseColor3f
glColor3fv -> gGL.diffuseColor3fv
glColor4f -> gGL.diffuseColor4f
glColor4fv -> gGL.diffuseColor4fv
glColor4ubv -> gGL.diffuseColor4ubv
glLightModelfv(GL_LIGHT_MODEL_AMBIENT -> gGL.
2011-11-21 15:55:44 -06:00
Shyotl
1cf367aae5
A little vectorization. gluProject replaced with vectorized glProjectf. Added LLMatrix4a::rotate4. Tweaked LLMatrix4a::rotate. Removed extra _mm_movehl_ps call in LLMatrix3a::setTranspose
2011-11-19 20:02:31 -06:00
Shyotl
70909f86c8
Changed some GL matricies to single precision.
2011-11-19 19:05:19 -06:00
Shyotl
1fd908b2c4
Removed maximum_alpha uniform (as it's always 1.0 anyhow)
2011-11-19 15:13:16 -06:00
Shyotl
ee5a9c97be
Removing some shader warnings under gl 3.x context.
2011-11-07 16:43:30 -06:00
Shyotl
2126654979
Nuked some old redundant camera code.
2011-11-07 16:42:41 -06:00
Shyotl
df40a8c5cf
Fade 'Press ESC to leave mouselook' away after a while.
2011-11-07 16:42:22 -06:00
Shyotl
40689f7d1e
Fixed silly movement bug after taking high-res snapshots.
2011-11-06 16:29:43 -06:00
Shyotl
b64cb8d339
Lineending fixup
2011-10-31 20:44:43 -05:00
Shyotl
3891928092
vary_texture_index only needed in shaders when batching.
2011-10-31 20:44:33 -05:00
Shyotl
f5983208eb
Hide the mouse cursor a bit better when grabbing items in mouselook.
2011-10-31 20:44:27 -05:00
Shyotl
0ef5931212
Added a bit of debug output for viewer tool states.
2011-10-31 20:43:56 -05:00
Shyotl
6964cec6f1
Merge branch 'master' of git://github.com/siana/SingularityViewer.git into future
2011-10-31 20:41:36 -05:00
Siana Gearz
f386fc75df
Did SELinux complain about THIS?
2011-10-31 05:24:00 +01:00
Siana Gearz
cc45a24aff
Darwin doesn't use extension function pointer mechanism
2011-10-28 02:05:09 +02:00
Siana Gearz
e06d0b2e70
Whoopsie!
2011-10-27 23:02:35 +02:00
Siana Gearz
0281ac4afe
There is no glext prebuilt on OS X
2011-10-27 22:39:28 +02:00
Brett Murphy
7227c01d79
updated install.xml with correct freetype package for mac-osx
2011-10-27 22:35:38 +02:00
Brett Murphy
c5abde1616
added ctrl-alt-p option for phantom avatar
2011-10-27 22:32:38 +02:00
Siana Gearz
c2a4951f20
Fix grid info fetch ignoring certificates
2011-10-26 21:35:19 +02:00
Shyotl
0fde15246b
Moved some settings out of the main settings.xml and into settings_sh.xml where they belong.
2011-10-22 01:57:39 -05:00
Shyotl
b3423de80a
Shaders dumped to logs/shader_dump directory if 'ShyotlDumpRawShaders' is true, or a shader throws an error of some sort.
2011-10-22 01:55:08 -05:00