Prim rotate tool was lacking colors on its 'rings' due to missing gGL.diffuseColor4fv calls.

This commit is contained in:
Shyotl
2011-12-16 06:01:05 -06:00
parent b607650d5c
commit 78f7cc0d64

View File

@@ -934,10 +934,12 @@ void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor
if( render_center )
{
gGL.color4fv(center_color.mV);
gGL.diffuseColor4fv(center_color.mV);
gl_deep_circle( radius, width, steps );
}
else
{
gGL.diffuseColor4fv(side_color.mV);
gl_washer_2d(radius, radius - width, steps, side_color, side_color);
gGL.translatef(0.f, 0.f, width);
gl_washer_2d(radius - width, radius, steps, side_color, side_color);