Moved some settings out of the main settings.xml and into settings_sh.xml where they belong.
This commit is contained in:
@@ -474,42 +474,7 @@
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<string>Boolean</string>
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<key>Value</key>
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<integer>0</integer>
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</map>
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<key>ShyotlRenderVBOStrideMode</key>
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<map>
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<key>Comment</key>
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<string>0 = Standard behavior
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1 = Force strided VBOs
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2 = Force unstrided(dense) VBOs</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>U32</string>
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<key>Value</key>
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<integer>0</integer>
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</map>
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<key>ShyotlUseLegacyRenderPath</key>
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<map>
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<key>Comment</key>
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<string>Use deprecated pre-3.x OpenGL api calls.</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>Boolean</string>
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<key>Value</key>
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<integer>0</integer>
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</map>
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<key>ShyotlUseLegacyTextureBatching</key>
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<map>
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<key>Comment</key>
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<string>Disable usage of extra samplers in shaders. Decreases batch sizes, however also reduces branching in shaders drastcially.</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>Boolean</string>
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<key>Value</key>
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<integer>0</integer>
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</map>
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</map>
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<key>ResetFocusOnSelfClick</key>
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<map>
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<key>Comment</key>
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@@ -168,5 +168,84 @@
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<key>Value</key>
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<real>10.0</real>
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</map>
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<key>ShyotlRenderVBOStrideMode</key>
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<map>
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<key>Comment</key>
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<string>0 = Standard behavior
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1 = Force strided VBOs
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2 = Force unstrided(dense) VBOs</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>U32</string>
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<key>Value</key>
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<integer>0</integer>
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</map>
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<key>ShyotlUseLegacyRenderPath</key>
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<map>
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<key>Comment</key>
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<string>Use deprecated pre-3.x OpenGL api calls.</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>Boolean</string>
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<key>Value</key>
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<integer>0</integer>
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</map>
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<key>ShyotlUseLegacyTextureBatching</key>
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<map>
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<key>Comment</key>
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<string>Disable usage of extra samplers in shaders. Decreases batch sizes, however also reduces branching in shaders drastically.</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>Boolean</string>
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<key>Value</key>
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<integer>0</integer>
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</map>
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<key>ShyotlUseLegacyDynamicTexture</key>
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<map>
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<key>Comment</key>
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<string>Disable shader path when rendering dynamic textures.</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>Boolean</string>
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<key>Value</key>
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<integer>0</integer>
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</map>
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<key>ShyotlUseLegacyTextureBaking</key>
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<map>
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<key>Comment</key>
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<string>Disable shader path when generating baked textures.</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>Boolean</string>
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<key>Value</key>
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<integer>1</integer>
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</map>
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<key>ShyotlDumpRawShaders</key>
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<map>
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<key>Comment</key>
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<string>Dump shader data being passed to glShaderSourceARB.</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>Boolean</string>
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<key>Value</key>
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<integer>0</integer>
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</map>
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<key>ShyotlDrawOrphanAttachments</key>
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<map>
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<key>Comment</key>
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<string>Render attachments lacking an 'alive' owner.</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>Boolean</string>
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<key>Value</key>
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<integer>0</integer>
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</map>
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</map>
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</llsd>
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