Moved some settings out of the main settings.xml and into settings_sh.xml where they belong.

This commit is contained in:
Shyotl
2011-10-22 01:57:39 -05:00
parent b3423de80a
commit 0fde15246b
2 changed files with 80 additions and 36 deletions

View File

@@ -474,42 +474,7 @@
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>ShyotlRenderVBOStrideMode</key>
<map>
<key>Comment</key>
<string>0 = Standard behavior
1 = Force strided VBOs
2 = Force unstrided(dense) VBOs</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>U32</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>ShyotlUseLegacyRenderPath</key>
<map>
<key>Comment</key>
<string>Use deprecated pre-3.x OpenGL api calls.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>ShyotlUseLegacyTextureBatching</key>
<map>
<key>Comment</key>
<string>Disable usage of extra samplers in shaders. Decreases batch sizes, however also reduces branching in shaders drastcially.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
</map>
<key>ResetFocusOnSelfClick</key>
<map>
<key>Comment</key>

View File

@@ -168,5 +168,84 @@
<key>Value</key>
<real>10.0</real>
</map>
<key>ShyotlRenderVBOStrideMode</key>
<map>
<key>Comment</key>
<string>0 = Standard behavior
1 = Force strided VBOs
2 = Force unstrided(dense) VBOs</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>U32</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>ShyotlUseLegacyRenderPath</key>
<map>
<key>Comment</key>
<string>Use deprecated pre-3.x OpenGL api calls.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>ShyotlUseLegacyTextureBatching</key>
<map>
<key>Comment</key>
<string>Disable usage of extra samplers in shaders. Decreases batch sizes, however also reduces branching in shaders drastically.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>ShyotlUseLegacyDynamicTexture</key>
<map>
<key>Comment</key>
<string>Disable shader path when rendering dynamic textures.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>ShyotlUseLegacyTextureBaking</key>
<map>
<key>Comment</key>
<string>Disable shader path when generating baked textures.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>ShyotlDumpRawShaders</key>
<map>
<key>Comment</key>
<string>Dump shader data being passed to glShaderSourceARB.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>ShyotlDrawOrphanAttachments</key>
<map>
<key>Comment</key>
<string>Render attachments lacking an 'alive' owner.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
</map>
</llsd>